Description: Shining1's awsome work on modifying SMAC. Goal: * Restore some balance between 'builder' tactics and 'conqueror' tactics. * Eliminate effective early game 'rushes', i.e any major attacks that occur within the first 40 turns of play. * Lessen the effects of ICS (Infinite city sprawl). * Rebalance factions in light of current tactical knowledge. * Tune up midgame interest.
In Brief: * Base defense systems are greatly improved (defense factors increased, more free systems for defenders). * Added five new technologies (Doctrine: Intelligence, Doctrine: Destruction, Applied Systems Planetary Engineering and Secrets of Genetics), rebalancing some of the tech tree. * Delayed the arrival of some key attacking systems and weapons. * Made terraforming slightly more effective, but also more dependent upon technology. * Rebalanced costs of base facilities, esp early game facilities (now a LOT cheaper), and SPs, most of which are increased in cost, reflecting the geometric decrease in time needed to build them and, in some case, their extreme power. * Adjusted the seven original factions to add game balance, especially wrt the Hive, Morgan, Spartans and UoP. * Updated the help files. See the full readme.
Posted by: sisko October 21, 2010, 02:08:47 PM Game Version: SMAC
Proper care and education for our children remains a cornerstone of our entire colonization effort. Children not only shape our future.. they determine in many ways our present. Men and women work harder knowing their children are safe and close at hand, and never forget that, with children present, parents will defend their home to the death!
~Col. Corazon Santiago 'Planet: A Survivalist's Guide'