Morale (Advanced)

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Battle Upgrades. *(SESocial Engineering) =Social Engineering

When a unit wins a battle, there is a certain chance this unit will receive a morale upgrade of one level. The probability of such a battle upgrade seems to differ depending on the current morale of the unit. An educated guess as to the odds of an upgrade are listed as follows:

  • 100% for very green* and green units (CONFIRMED)
  • 50% for disciplined units
  • 33% for hardened units
  • 25% for veteran units
  • 20% for commando units
  • Special situation for very green units. Under -3 & -4 social engineering morale newly built units in bases without any morale enhancing facilities will at first not receive any morale upgrades from battle. This is probably because the game takes into account virtual morale levels under Very Green. For example under -3 SE Morale units receive minus 2 morale levels, which basically makes new trained units Very VERY Green. Therefore they first need to win two battles to become green. Likewise under -4 SE Morale units will only upgrade to green after winning their third battle

Drone Riots

A unit homed to a base under drone riots gets a (-) morale modifier.

The effects of this modifier differ depending upon SE MORALE setting: (This is a Bug)

-3 SE Morale: Units homed to a crècheless base get a 25% combat bonus. Units homed to a crèche base get a 12.5% bonus.

-2 or -1 SE Morale: Units homed to a crècheless base get a 12.5% attack bonus. Units homed to a crèche base get no bonus.

0 SE Morale: No effect

1 or >1 SE Morale: -12.5% combat bonus (as expected)

Children’s Crèche A Children’s Crèche (CC) has a two effects on morale. On the one side it gives a morale bonus to units, built in a base with a CC, of a faction running a negative SE Morale. This bonus counts on every location. On the other side a Children’s Crèche gives a battle bonus to units on the base square of a base with a CC. This is (supposed to be) represented in the form of (+)'s. Unfortunately the (+)'s are in some cases a bad indication of the actual battle modifiers given.

(Both of these effects are Bugged)

For any unit built in a base with Children’s Crèche, regardless of location: 0 SE Morale or higher: no difference.

-3 to -1 SE Morale: +1 morale level

-4 SE Morale: +2 morale levels

For units on a base square, with the base having a Children’s Crèche:

When the unit is defending:

0 SE Morale or higher: +12.5% (+) battle bonus

-1 & -2 SE Morale or higher: +25% (++) battle bonus

-3 SE Morale: +37.5% (+++) battle bonus

-4 SE Morale: +50% (++++) battle bonus

The total defense bonus (the sum of the morale level bonus and the (+) bonuses) is capped off at +50%.

When the unit is attacking:

+4 SE Morale: -37% battle penalty

+3 SE Morale: -25% battle penalty

+2 SE Morale: -12.5% battle penalty

+1 SE Morale: no difference

0 SE Morale: +12.5% battle bonus

-1 SE Morale: +25% battle bonus

-2 SE Morale: +25% battle bonus

-3 SE Morale: +37.5% battle bonus

-4 SE Morale: +50% battle bonus

For attacks from a Children’s Crèche base there is no limit at all for the battle bonus.

This could potentially give a +100% attacking Combat bonus to an elite unit under -4SE Morale