Civ VI, BE & Other News

xxStreaming Alpha Centauri!
Posted by: Trench Dog, August 09, 2019, 11:43:19 PM
Replies: 4

Board: Council Room
Views: 131

So I just wanted to bring this to everyone's attention. I configured OBS to where it can properly record Alpha Centauri, albeit its a bit clunky, and I can both stream and record video with it.

I'm thinking for anyone interested I'll do a stream of Alpha Centauri sometime on Sunday, say about 1 PM Mountain Standard time. I'll make a post on here just to remind you folks but I'll do a live stream of Alpha Centauri and you guys can tune in here:

https://www.twitch.tv/datrenchdog
projectProject Tablet Centauri
Posted by: Maximus Thalos, June 01, 2019, 09:12:41 PM
Replies: 3

Board: Modding
Views: 1222



I would like to introduce Tablet Centauri.
A stock-a-like additional interface for mobility and ease of access.



   This 'mod' started out as a means to make AC portable and easy to use on tablet devices that have touchscreen functionality. I have quickly realized the potential of an onscreen button HUD that makes quick and convenient actions. This is an incredible benefit to anyone who may not be able to use a keyboard in a efficient manner, or at all.

Mission Statement:      
-Create virtual keyboards for ease of use on Windows based devices and desktops.
-Use in game resources to create a stock-a-like look for virtual keyboards.
-Utilize any blank black bar space in AC with higher resolutions.

Requirements:
-Windows 10 or Windows based devices
-Hot Virtual Keyboard third party software
https://hot-virtual-keyboard.com/

Disclaimers:
   These keyboards and point releases are as is. I'm doing the best I can with what I have. I'm not here to make custom keyboards for everyone. 2 jobs and 3 days a week maybe of free time combined with the attention span of a squirrel; efficiency does not make.
I will help you learn the software and try to help you create the keyboard you want. I will answer as many questions as I can but the point releases are as functional as I can get them at the moment. Everything Is new to me as well and this endeavor was started a mere few weeks ago.
   As far as the graphics go I will lend a hand in that. It was a pain getting Photoshop, Windows, and HVK to cooperate with each other. Eventually I will release some graphic sets to aid in making your own backgrounds, as they were the longest and most troubling part of this project.

Software Notice:
   Hot Virtual Keyboard is not free. It is a free trial (Shareware) that eventually expires. However, after it expires you will loose 0 functionality and only be subjected to automatic close after a eventual degrading time limit. After the software expired it stated I had 230 minutes till close. After a few days it shrank to 220,210,200 and so on. Unknown what happens when you reach the end. Retail was $30? but I believe the constant sale that is going on it will continue. Should be able to pick it up for $19.47. Wouldn't pay more that this. Of course cheaper is nice but I'm invested in this project and bought at least one copy for my tablet.

Alpha Centauri Installation:
   I have GOG's version and not that much modification beyond that besides a custom faction. If somehow this Key Mod gives you trouble in that regard, I'm sorry. Alpha Centauri looks decent in very few resolutions on a tablet. After testing all the resolutions I can cycle through, I've found 1440x900 and 1280x768 have the best 'fit' for the lower interface. Higher resolutions make it impossible to read in-game text. Lower resolutions significantly decrease the available 'dead-zone' space available for keys without overlapping any element of the game.

Tablet:
   I have a Nuvision Tm800w610L 8in tablet. Small, under-powered, crappy, cheap little Chinese mass-produced touchscreen. Its what I got and for AC, its all I need. Most windows based tablets are capable of the same resolutions regardless of make and model.

A few things to do before installation of the mod or starting AC.

Resolution:
   Tablet should be set to whatever the set requires first thing.
   CUSTOM SCALING DOES EFFECT AC AND HVK SIZING
   For the sake of development I have to turn off my scaling from 125 to 100 while testing.


The Taskbar:
   Alas, the position of the taskbar at the bottom of windows gave my endless trouble. HVK doesn't like positioning itself over the taskbar. Even running a full-screen application it will slide itself just above where the taskbar should be. Fixed this by moving the taskbar to the top of the screen. So far I haven't found a workaround for this.

Adjusting specific settings:
   After installing HVK, a few changes in the settings may need to be made depending on your device.
   The small  keyboard icon is most useful if Hidden up on the taskbar.
   


You may have to restart HVK for some scaling changes to take effect.

Mod Installation:
   Pretty simple. HVK is default installed to C:\Program Files\HotVirtualKeyboard. Open the zip and drag all files accept for HVKActions.cka into the keyboards folder. HVKActions.cka needs to be put into the Data Folder. IF YOU BUY HVK then you can load the settings file included. This feature is not available during trial.

Installing Future Mods
   I recommend deleting the previous copy over files  before installing new ones. Make sure to exit HVK first.

THAT BEING SAID LET'S GET STARTED!
new gotm iconGOTM March 2019, Exiles: Miriam's Vengeance SMAC
Posted by: Mart, March 02, 2019, 06:19:41 PM
Replies: 5

Board: Command Nexus
Views: 853


SMAC game. Remember, this is SMAC game!  ;miriam;




Southern Chiron hemisphere, Somewhere..., Mission Year 2190



Mission Year 2190, Day 1.


Miriam Godwinson took a deep breath. Since the landing yesterday, she got some 3 hours sleep. She was needed to make crucial decisions and did not want to leave them for her lieutenants. The air in the cabin of an escape pod was stale, but at least, one could breathe without a mask.


The pod landed on a wide beach deep in unexplored territory in the southern hemisphere. They only knew about this terrain what was visible to the line of horizon. The landing itself must have been overseen by God, since all pods, that managed to start from the last Believer's base, successfully flew over the ocean and barely on fuel fumes "drifted" over water to the first land they could find. Yes, it was a day yesterday...


* * *


Mission Year 2190, Day 0.


A plasma sentinel soldier rushed in to their local base command center in The Glory of God, the last base, that was still not conquered by Hiverian and University forces.
"We need to go now, Sister! NOW!" He was clearly desperate to convince them to leave the building immediately. Miriam looked towards Lt. Camia.
"All documents destroyed" Camia replied turning away from the shredder machine.
Miriam pointed to the main command computer.
"Soldier, destroy this."
"Yes, Sister, right away" he took a gun rifle from his shoulder.
"With explosive rounds" Miriam said.
The soldier shoot two longer rounds across the device. They could hear loud clanking sounds and sand-like sounds of electronics being torn to pieces.


They run out of the building. The smoke from flames of burning base facilities to the west was filling large part of the air. Somewhere to the south there was a large storage area warehouse, where they prepared some of the escape pods exactly for this occasion. It was the closest.
Miriam running turned on her inter-com.
"Miriam here. Commander Cassian, are you there?"
"This is Cassian. Where are you now?"
"We left command center... We are running south."
"You have the warehouse pods the closest to you, as we planned. There are three. I put more fuel in the largest one, Sister. Take the largest."


A minute later they reached storage field entrance. There it was, the largest pod.


Far in the distance to the east, she could see two Hiverian rovers rolling over a hill, behind base outskirts. Camia and the soldier were running towards the largest pod.
"No" Miriam shouted "take this one." She pointed towards the smaller pod, but closer to them. They reached it in several seconds and entered the pod. It already had a crew and they helped them to the seats.


Pilot was watching surroundings on a monitor. Camera was showing some shadowy figures running from the northern end of the storage field. They seemed to be hiding when running behind patches of smoke, so they could approached unnoticed, but it was in vain. University Commandos!
"Take them out" Miriam ordered.
"We will manage to start before they reach us, Sister" the pilot answered. "The other pods can deal with them."


A very loud explosion suddenly rocked their pod. A missile salvo from a rover on the hills has hit the largest pod. The pilot pulled the start lever and sudden g-force pushed them into the seats strongly. Yes, it was God's doing. If they got to that largest pod, they all would be dead now.


* * *


Mission Year 2190, Day 1.


Miriam walked towards a pod, where Commander Cassian established their present command center. Twelve pods started from The Glory of God base and twelve landed here on this shore successfully. She took a binocular and scanned horizon. To the west she could see rocky hills and some mountains behind them. To the east there were fungal fields. And to the south there was flat terrain covered with occasional patches of green Chiron grass.


They had no big choice where to establish a new base, but this was not that bad place. She was sure, no Hive or University unit could reach them here for long time. They had time to rebuild.


- - - = = = * * * * * = = = - - -


Installation
The attached is folder of the GOTM with scenario (.sc file) file and two txt files, that provide additional info.
- Unzip the compressed GOTM to your scenario folder.
- Start scenario from the .sc file in the folder.


THIS IS SMAC game. Vanilla, not expansion. Important info, so that you do not load the game in expansion game.
The game can be played with official game executable (PP, GOG, etc.) or patches, that do not change alpha.txt rules. Yitzi installation would work also in SMAC.


Scenario Objectives
Achieve listed below in smallest possible number of turns.
- Retake New Jerusalem. The original base must exist in order to qualify for victory.
- Eliminate both Hive and University factions.
- You or any AI can NOT achieve any other victory condition before the above.


Contest
Competition will be considered in Transcend and Librarian difficulties, but you can choose any of them in scenario.


- For competition, in case of the same date, Victory Points on F8 screen decide.
- Standings for Librarian and Transcendence difficulties will be held separately.
- Submissions after deadline are ranked in Consolation Standings.


Submission Deadline:
30 days after the next GOTM is posted, but not before the last day of May 2019.
xx[AC2DG] Alpha Centauri 2 Democracy Game - DISCUSSION
Posted by: Mart, January 11, 2019, 11:41:36 PM
Replies: 4

Board: Command Nexus
Views: 360


[AC2DG] Alpha Centauri
Democracy Game

We started. This is SMAX (Alien Crossfire expansion) game.
Preferred version is scient 1.0, but you can open the save file in any unmodified alphax.txt game version: original official, GOG, Planetary Pack, etc.

RULES:
1) There will be attached saves for this game, with publicly known passwords. Therefore, when you open a save, do not play it. Do not play further turns, so there is not "alternative future" checking, etc. Saves are for given game turn viewing. Game can be played by turnplayers, who play just one turn, then post it for the next faction.
2) You can participate in several teams, like be a drone, data angel, or cultist. Roleplay this, as if you were not aware of your involvement in other two factions (to some extent).
3) It is intended to have no commlink to human factions in pbem/net games before proper contact. A change may be made in alphax.txt. Meanwhile, if viewing turns, do not contact human/team factions before, although you can see them listed on F12 commlink window.

GAME SETUP
Factions:
 ;deidre; Gaians
 ;domai; Free Drones (TEAM)
 ;yang; Human Hive
 ;roze; Data Angels (TEAM)
 ;morgan; Morganites
 ;cha; Planet Cult (TEAM)
 ;lal; Peacekeepers

World size is Standard, Average everything except: Abundant native life, Dense Cloud cover).
The map was engineered to make it more interesting.
Factions are placed in designed locations, they are distributed on the map, so they are not concentrated in some map region.

4 victory conditions:
Transcendence, Conquest, Diplomatic, Economic.
No cooperative victory.

- Flexible start location
- Blind research (YES !!!)
- No unity survey
the rest is OFF.

The game is for certain/obvious reason open, passwords are public.
PICyang60x15Vote NERVE GAS
Posted by: bvanevery, November 04, 2018, 03:32:33 AM
Replies: 83

Board: After Action Reports
Views: 2701

Details
behold the mask of doom
behold the mask of doom

It's time for midterm elections in the United States!  In a bright dystopian future somewhere far away, Commissioner Pravin Lal is thinking similarly.  How can I get the People to accept nerve gas?  It is so useful, in so many ways.  If only Planet understood that it's a human thing.  We want to do this to each other, it's nothing personal.  Please just grow your fungal stalks as always and leave us to our war.

Details
gas early and often
gas early and often

In version 1.25 of my SMACX AI Growth mod, nerve gas is available almost immediately at the start of the game.  That's because the consequences of using nerve gas so early are horrific!  Planet throws a fit.  Deluges and mindworms everywhere.  Low chance of survival, and even if you do, likely to be nuked by an angry faction midgame.  My last attempt at this was a complete debacle.  I am hoping this time to deploy a new secret weapon: voting.

Details
normalizing genocide
normalizing genocide

See, for reasons that only the Firaxis expansion pack authors can fathom, you get a free pass using chemical weapons against Alien factions.  Possibly because they don't engage in Commerce with humans, so you can't impose Sanctions on them.  Nor can they participate in the Planetary Council.  Gasification without representation: that's not fair!  We don't happen to have that issue in this game, it's an all human cohort.  Random opponents, Transcend difficulty, on a Standard size map.

Details
the Governator
the Governator

My plan is to mollycoddle and horswoggle the other factions into accepting my Planetary lead.  Becoming Governor won't get me any more votes for a Council proposal, that will probably take outright bribery.  But it will get me Veto power, which can help me keep my proposal in place once I've attained it.

Details
I propose you all die
I propose you all die

That last measure, "Repeal UN Charter" is the one I'm interested in.  In my mod it is available early in the game, from Doctrine: Loyalty.  Same tech that offers Fundamentalist politics.  The counterpart, "Reinstate UN Charter", is available with Ethical Calculus.  Same tech that offers Democratic politics.  I think if real world humans could make these kinds of decisions post WW I, we shouldn't have to wait a long time to ponder weighty matters in space.
xxRe: SMACX Thinker Mod
Posted by: PvtHudson, October 10, 2018, 01:37:46 PM
Replies: 395

Board: The Theory of Everything
Views: 13849

Quote from: Induktio on October 09, 2018, 11:54:08 PM
Sometimes I've been considering redoing the faction placement algorithm, but not sure if there's any simple solution.
Standard faction placement algorithm is truly horrible, if you aren't up for a rush challenge. In my games it routinely places 3-4 factions in the vicinity of each other on large random map. I've heard a tell-tale that if you start a game, then save map, then start a new game from that map, then faction placement suddenly becomes sane. Didn't checked it myself, though.
PICyang60x15ET Phone Home - SMACX AI Growth mod 1.19
Posted by: bvanevery, September 06, 2018, 04:47:02 AM
Replies: 100

Board: After Action Reports
Views: 2698

Details
the extra terrestrial
the extra terrestrial

This sad sack is going to build Subspace Generators!  I've never won a game by Progenitor Victory before.  This After Action Report demonstrates the awesome capabilities of my SMACX AI Growth mod version 1.19.  This is played on a Huge map with average settings on Transcend difficulty.  My purpose is to test several factions for their robustness, and this alien ugly is just the excuse I need.

The Data Angels have been getting their butts kicked in various test games I've played.  I've realized they have no advantages in practice at the beginning of the game, which is when they usually get killed.  They can gain any tech known to 3 factions, but only if they've infiltrated them.  I've realized it's way too much to ask the AI to do that, especially on Huge maps or larger.  So the new Data Angels don't need to infiltrate!  They just sit back and let free tech roll in.  Problem solved?  We'll see.

In my last test game, the Morganites tried to corner the energy market and win Economic Victory!  They almost succeeded.  It only cost them 1000 credits to do it, which is egregiously cheap.  In version 1.18 I took away the easy money from Democratic politics, so I hope Morgan can't do this anymore.  I need to find out for sure.

A modder who precipitated a lot of the changes that are going into 1.19, complained that the Cybernetic Consciousness was getting its butt kicked in his games.  I've not seen that in my own games; they're typically a research powerhouse.  He didn't start his games in what I call "the usual way", so maybe that's the problem.  We'll see if some weakness has developed in Cybernetic play.

I've been worried that the Believers might be too vanilla and weak compared to other factions now.  However they do have a new ace up their sleeve: immunity to mind control.  That's not the same as immunity to all probe team actions, but it's very helpful when on the offensive.  Let's see if they can keep up!

The Usurpers are chosen to oppose me, and to provide another violent faction.  It should be noted that in my mod, the Aliens are no more powerful than other factions.  They don't get free recycling tanks and their armor has been stripped.  We get to direct our research, but we have social engineering penalties to offset that.  Mine is that I have -1 POLICE, the only faction in my mod with this liability.  Marr's is -1 PLANET, again the only such faction.

I round out the ensemble with the Pirates.  In my mod they are passive and their fixation is Wealth.  Don't let that fool you: with a minerals and energy rich moat all around them, they are a formidable foe!  They are destined to clash with the Usurpers whose fixation is Power.  They don't have an inherent beef with anyone else, and that's a deliberate choice on my part.

The Data Angels' fixation is Thought Control.  Thus they are destined to fight the Consciousness, but not until late midgame.  That's when Future Society choices become available in my mod.  They are not overpowered, and a large portion of the game is played with 4 social engineering choices.

Details
my cute island
my cute island

Enough talk, now everyone dies!!  Actually I'm not likely to be as genocidal as last game.  The mindworm hordes that came to punish me for that, were not pretty.  They erased any advantage I hoped to gain from chemical weapons, and ultimately I quit that game out of sheer fatigue.  This time, I'm far more likely to sit back and egg others on.  Especially since my chosen victory condition doesn't require me to conquer anyone.

Mission Year 2106.  This island is large enough to build a modest civilization on.  I will want to know if the nearby land masses contain Usurpers or not.  I should get a boat into the water and start poking around for Isles of the Deep to capture.  I often forget to do sea capture when playing a PLANET friendly faction, but I won't forget this time.

* Chiron News Network

Posted by: Chauliodus, September 21, 2019, 02:24:48 PM
Replies: 0

Views: 65

xxComplexi [updated]
Posted by: Chauliodus, September 21, 2019, 02:24:48 PM
Replies: 0

Board: Chiron News Network
Views: 65

Complexi [updated]

http://alphacentauri2.info/index.php?action=downloads;sa=view;down=367

Here is the Complexi. I got as far as I could in completely replacing the University, but my inability to edit .mve and .flc files means I couldn't make the picture slideshow or put my voice in a couple secret project videos. There was an issue with the stage 4 base going transparent, and I added design to it to fix the problem. As well I have improved the social build in this update.

The Complexi is a cyber-gothic faction that values diversity above everything. It is united under Sovereign Indigo, a dictator that values competition and individual sovereignty. He is a foil to Yang in this respect, and holds an optimistic ideology about the Multiverse. The Complexi were founded on the principal that there is no difference between pain and pleasure, and equal treatment to all members in society. Those who live (or keep their self-awareness) through the darwinistic trials of Complexi society are then a part of the diverse network of individuals, united behind a socialist economy that grows more and more cybernetic each day. They hold technology and human might highly, and continually experiment amongst themselves, often in virtual reality. The more obscurity a Complexi member has experienced, the stronger he/she/it is. This makes them adept at psi warfare, and to prevent yourself from becoming someone's slave in the society, you must have a strong, unique mind.

Without enough social connection, Complexi bases will not grow in population. Their religion promotes experimentation, and therefore there is no downside to Fundamentalist.
Posted by: Buster's Uncle, September 09, 2019, 09:12:49 PM
Replies: 1

Views: 139

InfomationFiraxis AC site mirror undergoing upgrade
Posted by: Buster's Uncle, September 09, 2019, 09:12:49 PM
Replies: 1

Board: Chiron News Network
Views: 139

http://alphacentauri2.info/official/


The buttons lighting up blue and other features of the original site have been reinstated.  Getting the mini-pages of the Technology section working right is underway.  You can follow our progress in the Council Room thread linked below.  This is a real pleasure for those of us who used to browse the site in the Old days...

http://alphacentauri2.info/index.php?topic=1244.msg121519#msg121519
Posted by: BlaneckW, September 08, 2019, 01:31:48 PM
Replies: 5

Views: 186

xxPlanetfall review
Posted by: BlaneckW, September 08, 2019, 01:31:48 PM
Replies: 5

Board: Chiron News Network
Views: 186

Age of Wonders has been my favorite series, and Planetfall is probably a good game. Maybe I even like it apart from being irritated, since it’s my series. It’s just not what I would have hoped for, partly because the empire building you would expect of the sci-fi genre simply isn’t there beyond a rudimentary level.

While I don’t demand the nitty-gritty of Alpha Centauri (not that I don’t like that), significant global and city strategic descion making might have been warranted, unless that would just be a complete turn off for their fan base. I like to think I am part of that fan base. And I know wargamers like war games but this iteration is definitely a little more civilization-esque, and it kind of would have been the place for it.

On the other hand, the Age of Wonders series was always a war game, so I suppose I could have been fine with it.  However, unlike previous games it expects me to care about war gaming on a gritty level, and I don’t.  At least not for if I don’t get the global strategy or empire building I want. 

More than past AOW games, Planetfall is made more for (practically revolves around) fans who want tactical battles. Not that you have to play them, but unlike previous games the tech tree is a bunch of weapon and other unit modifications I know little about or care little about, because I play games on the strategic level. AOW has always been a global game to me; I can enjoy tactical here and there to improve battle results.

In terms of other differences with past AOW games, I suppose I like the new province system. Past AOW maps kind of just had structures splayed around, here the map is tied together. But again, it feels like there’s not much strategy there (on the global level).  I also like the independent factions you can do “diplomacy” with, though I’ve only seen a couple of them. 

In closing, Planetfall reminds me a bit of other Paradox war games; I used to play the World War 2 games Hearts of Iron 1 & 2, and well, I’d probably be willing to design a unit in it, but Hearts of Iron lacks other stuff you might want like a political system, which you get in the Kaissereich mod. I know it’s supposed to be a “war game”, but you start to wonder if designers are just complete a-holes for not giving you something with more than one dimension.  I can only guess that one dimension must be what wargamers want.

Maybe I will learn to enjoy Planetfall as just a wargame if the AI or campaign presents a challenge. Although it seems unlikely, I wouldn’t be surprised if Triumph made a more empire building game, or overhauled the current one with an expansion or sequel. The AI of AOW3 for instance was overhauled, and I enjoyed the Frostling expansion’s campaign and content.  I expect great things of Triumph, and remain hopeful if irritated, unless they intend to service only the people that like this kind of thing.
Posted by: vonbach, September 07, 2019, 02:07:18 PM
Replies: 0

Views: 114

xxChiron no Jungle
Posted by: vonbach, September 07, 2019, 02:07:18 PM
Replies: 0

Board: Chiron News Network
Views: 114

Chiron no Jungle

http://alphacentauri2.info/index.php?action=downloads;sa=view;down=363

Just what it sounds like. A map of planet with no jungle on it.
Posted by: DrazharLn, August 15, 2019, 04:04:59 AM
Replies: 3

Views: 397

xxscient v2.1 patch (Unofficial SMAC/SMAX patch v2.1)
Posted by: DrazharLn, August 15, 2019, 04:04:59 AM
Replies: 3

Board: Chiron News Network
Views: 397

scient v2.1 patch (Unofficial SMAC/SMAX patch v2.1)

AC2 Download link
Github repo
Posted by: Progenitor Race, July 24, 2019, 08:56:40 AM
Replies: 3

Views: 292

featuresJust another stream of Alpha Centauri
Posted by: Progenitor Race, July 24, 2019, 08:56:40 AM
Replies: 3

Board: Chiron News Network
Views: 292

Hi All!
This is the message I've got from my operational director.

Quote
- - - = [ Operational Director ] = - - -
Our data security officers has found this intresting datastreams surfing thru the Network Node in Planetary Net. Someone sends the video data about events on Planet.
If you make a deсision we will try to trace it and stop the transmissions. Or we can include this transmissions into our Network Nodes and make it possible for our citizens.
So what shall we do?
Quote
Allow it for drones and talents.
Quote
Send a Probe Team to prevent.

There is the last transmission:

Welocome to the steams!
Posted by: bvanevery, December 13, 2018, 09:08:47 PM
Replies: 0

Views: 1591

xxSMAC $1.49 winter sale at GOG
Posted by: bvanevery, December 13, 2018, 09:08:47 PM
Replies: 0

Board: Chiron News Network
Views: 1591

They're at it again.  Think you need to buy today to get the price.  $6 otherwise, hardly a bank breaker.

Posted by: Buster's Uncle, December 04, 2018, 09:22:51 PM
Replies: 1

Views: 1386

scenarioGOTM December 2018, Morgan's Merchant League
Posted by: Buster's Uncle, December 04, 2018, 09:22:51 PM
Replies: 1

Board: Chiron News Network
Views: 1386

GAME OF THE MONTH
DECEMBER 2018



Morgan's Merchant League

- - - = = = * * * * * = = = - - -

Morgan Industries, Mission Year 2150

Morgan left the meeting room and took an elevator to his apartment.

This day was particularly difficult. His analysts reported news about University of Planet starting a new Secret Project, so-called The Virtual World. They discussed for long time possible implications of Zakharov completing his new endeavor. And his effort towards The Merchant Exchange was still in danger, he did not know, how much Roze was close to completion of her Merchant Exchange project, which she started already 15 years ago. The Exchange must be in Morgan Industries! He cannot allow the main stock exchange of the Planet to be outside of his faction. And Roze, an escapee from his own corporation, the one in whom he placed so much trust and hopes for the future considering her computer systems skills, was now showing her strength. Sinder Roze won the Planetary Governor elections in 2141. He even helped her, for a good bribe, ofcourse, yet it was completely uncertain, what danger she poses in the future.

However, now it was late evening, and Morgan was very tired. He took a look around his luxurious apartment. Hmm, it could be better. As far as he knew, it was the most luxurious in the whole corporation. And actually, no other faction could afford such luxury. So it was the best apartment on Chiron, but not good enough for Nwabudike Morgan. He had better one on Earth. So here, he has to have a better one than that one on Earth.

He made a drink with Morga-Cola from the finest fruit tincture he traded with Believers. They had it from Unity Supply pods, and naturally, such luxurious Old Earth Merchandise had to find its way to Morgan Industries. He instructed his diplomats to search for such opportunities when dealing with other factions on Chiron. The drink was excellent choice, he felt, he could do something else today. Thinking about merchandise from Earth, there was something more, acquired recently, an old computer game "Patrician III." The economic game, which simulated Hanseatic League during middle ages in Europe. He could play for some time.

After several hours, Luebeck was prospering, it was the best town in the game! He was its Lord Mayor and soon Alderman of the whole Hanseatic League. Small consolation for his lost elections in 2141! Ha ha ha! Morgan laughed. He lost real elections on Alpha Centauri for Planetary Governorship and now he plays an old and outdated graphics, computer game to get even. Pathetic.

And what if he actually won on Chiron such trading merchandise "game"? Yes, that's the idea. He can give it a go for a hundred years. Morgan Industries will be the best faction in Planetary Commerce till 2250. Other aims can wait. He is going to be immortal anyway, so it will be like nothing. Pure joy for an economic tycoon like him.

Tomorrow! He will summon his economic council and seed the idea...

http://alphacentauri2.info/index.php?topic=21097.msg116968#msg116968
Posted by: bvanevery, November 23, 2018, 03:42:51 PM
Replies: 0

Views: 654

xxSMAC $1.49 Black Friday sale at GOG
Posted by: bvanevery, November 23, 2018, 03:42:51 PM
Replies: 0

Board: Chiron News Network
Views: 654

https://www.gog.com/game/sid_meiers_alpha_centauri
Posted by: DrazharLn, November 05, 2018, 12:31:51 PM
Replies: 3

Views: 12482

xxscient v2 patch (Unofficial SMAC/SMAX patch v2.0)
Posted by: DrazharLn, November 05, 2018, 12:31:51 PM
Replies: 3

Board: Chiron News Network
Views: 12482

scient v2 patch (Unofficial SMAC/SMAX patch v2.0)

http://alphacentauri2.info/index.php?action=downloads;sa=view;down=364

Edit: superseded by v2.1. Check the downloads section here on AC2 or the github releases: https://github.com/DrazharLn/scient-unofficial-smacx-patch/releases/
Posted by: tnevolin, September 06, 2018, 09:23:40 PM
Replies: 6

Views: 1179

xxHelp me find a mod combination
Posted by: tnevolin, September 06, 2018, 09:23:40 PM
Replies: 6

Board: Chiron News Network
Views: 1179

Hello all SMAX mod lovers.
Some time ago I've installed a mod or mod combination and enjoyed challenged games greatly. Unfortunately, I had to wipe out my machine and reinstall everything. Sadly, I cannot find the same mod I used. I dug up a lot of locations and forums but it eludes me. Any help will be greatly appreciated.

This is what I remember about mod I played.
1. It had improved AI including improved AI terraforming. AI opponents were exceptionally challenging in both economical and military ways to the end of the game.
2. Game gave special basic units to AI to help them out. These units were called like "AI Former", "AI Probe", etc. These units have special abilities boosting their potential. Like "AI Former" had "Super Former" ability and "AI Probe" had PSI defense and antigrav struts - so that AI Probes move 3 turn regardless of terrain and can sustain regular military unit attack by converting it to psi combat. Manual recommended to make such booster AI units obsolete and do not use them by player.
3. New factions: Atlanteans, Bree, Circe, Conservatory of Planet, Covenants, etc. Not sure if this is related to mod itself. Maybe I just added custom factions.

Thank you for all pointers!
Posted by: Green1, May 20, 2018, 10:45:31 AM
Replies: 5

Views: 1167

xxTriumph Studios/ Paradox Games to release Age of Wonders: Planetfall!
Posted by: Green1, May 20, 2018, 10:45:31 AM
Replies: 5

Board: Chiron News Network
Views: 1167

<iframe width="560" height="315" src="
frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>


https://www.eurogamer.net/articles/2018-05-19-age-of-wonders-goes-sci-fi-with-planetfall

19/05/2018
PC / PlayStation 4 / Xbox One
Age of Wonders goes sci-fi
Prepare for Planetfall.

Wesley Yin-Poole

Deputy Editor

@wyp100
The next game in the Age of Wonders series is a science fiction version called Planetfall.

Age of Wonders: Planetfall is a turn-based empire building strategy game due out on PC and consoles in 2019. Triumph Studios, developer of the Age of Wonders games, is once again at the helm, with Paradox publishing.

Setting wise, you emerge from a fallen galactic empire to explore planetary ruins and meet surviving factions that have each evolved in their own way. The single-player campaign sees you discover the history of a civilisation. There are random maps and you can play multiplayer against friends.

Triumph boss Lennart Sas said Planetfall is roughly three years into development, and runs on a new generation of its Creator Engine. "While the setting is new, we're confident that Age of Wonders fans will feel right at home exploring the remnants of the Star Union," he said.

"Our aim is to make a game that greatly expands upon its predecessors, and still employs the core principles that made Age of Wonders such a success."



Here are the key features, as per Paradox:

- Strategic Turn-Based Sci-Fi Combat: Perfect your combat strategy in intense turn-based battles that offer tactical challenges, a large cast of races, units with customisable weapons, and destructible environments.

- Discover a Rich Science Fiction World: Uncover the history of the fallen galactic empire as you explore lush landscapes, and experience the emergent story. Encounter NPC factions and rival houses, and discover hidden technologies that can strengthen your society and give you advantage over enemies.

- Planetary Empire Building: Create your own unique House, and build prosperous colonies through economic specializations of planetary sectors and governing doctrines.

- Multiple Paths to Victory: Achieve your end goals through conquest, diplomacy or doomsday technologies. Engrossing options with NPC factions and rival Houses won't make the decisions easy!

Posted by: MercantileInterest, April 28, 2018, 08:19:08 PM
Replies: 1

Views: 1980

xxBinary Dawn 3.2
Posted by: MercantileInterest, April 28, 2018, 08:19:08 PM
Replies: 1

Board: Chiron News Network
Views: 1980

Binary Dawn 3.2

http://alphacentauri2.info/index.php?action=downloads;sa=view;down=362

Description: Description: Description: Binary Dawn now requires Yitzi Patch 3.5 (with 3.5d or higher letter patch fix).

http://alphacentauri2.info/index.php?action=downloads;sa=view;down=346
http://alphacentauri2.info/index.php?action=downloads;cat=2

Description: Binary Dawn is an extensive gameplay overhaul based on Maniac's excellent Smaniac project. The new features include:

1. A reworked tech tree which allows earlier access to useful facilities like Tachyon Fields and delays discovery of certain projects like the Cloudbase Academy. Some of the techs have been renamed. For example, Centauri Agriculture allows access to forests, while Centauri Ecology permits Green Economics.

2. A revised social engineering system. Democracy is no longer the only feasible political choice. Less favored choices like Fundamentalist and Power have been boosted. The Future Society row has also undergone revision.

3. Rebalanced SMAC and SMAX factions. Aside from the Progenitors, all human factions should operate at roughly the same power level. Seven new factions, based around unusual gameplay options, may also be selected.

4. A redesign of the combat system. Choppers have reduced range. The AAA special ability appears well before needlejets, so fighting an opponent with air power does not equate to extinction. Hypnotic trance and empath song are slightly less effective to empower PSI. Defense is a viable strategy thanks to cheaper and earlier armor.

Binary Dawn includes many other features to improve the Alpha Centauri gaming experience. Try it out for a new take on a great game!
Posted by: Buster's Uncle, April 02, 2018, 02:55:09 PM
Replies: 1

Views: 1014

xxFusion Power is NOW!
Posted by: Buster's Uncle, April 02, 2018, 02:55:09 PM
Replies: 1

Board: Chiron News Network
Views: 1014

Fusion Power is NOW!


With a hard version for the contest, and an easy version for fun -also contest- included in the .zip
See the thread here: http://alphacentauri2.info/index.php?topic=20906.0 for instructions.
Posted by: Chauliodus, February 23, 2018, 08:11:59 PM
Replies: 0

Views: 852

xxComplexi
Posted by: Chauliodus, February 23, 2018, 08:11:59 PM
Replies: 0

Board: Chiron News Network
Views: 852

Complexi

http://alphacentauri2.info/index.php?action=downloads;sa=view;down=360

Here is the Complexi. I got as far as I could in completely replacing the University, but my inability to edit .mve and .flc files means I couldn't make the picture slideshow or put my voice in a couple secret project videos.

The Complexi is a cyber-gothic faction that values diversity above everything. It is united under Sovereign Indigo, a dictator that values competition and individual sovereignty. He is a foil to Yang in this respect, and holds an optimistic ideology about the Multiverse. The Complexi were founded on the principal that there is no difference between pain and pleasure, and equal treatment to all members in society. Those who live (or keep their self-awareness) through the darwinistic trials of Complexi society are then a part of the diverse network of individuals, united behind a socialist economy that grows more and more cybernetic each day. They hold technology and human might highly, and continually experiment amongst themselves, often in virtual reality. The more obscurity a Complexi member has experienced, the stronger he/she/it is. This makes them adept at psi warfare, and to prevent yourself from becoming someone's slave in the society, you must have a strong, unique mind.

Without nationalistic doctrine or a democratic power structure, you will find that the Complexi will not grow in population.