# Base

Bases are the cornerstone of your faction in Alpha Centauri. These manufacture your units, collect your energy for your economy and research, provide votes for supreme leader, and provide some defensive assistance. If playing with Do Or Die, taking all of a faction's basses results in game over for that faction. It is through your bases that everything your faction does gets implemented. Conquering a base has important effects.

## Base Screen Overview

Most base management is done through the Base screen. This can be accessed by right clicking on a base and clicking on "Goto Base Screen." At the top are #Governor Settings. Down the left side are the nutrient tanks for #Growth, the commerce that your base is doing, and a box containing the mission year, your faction's energy reserves, and this base's Eco Damage. The right side contains a list of #Base Facilities and #Secret Projects this base has produced. In the center is a screen where you can see this base's #Resource Production, #Support map, or #psych effects. Bellow this map are details of this base's #Budget.

At the bottom left is information on and controlls for this base's Base Production. In the middle bottom is the name of this base, the #Citizens of the base and the list of Units occupying the base square. At the bottom right is a list of units supported by this base. By clicking the arrows next to the base name, one can jump to the base screen of other bases in your faction.

## Citizens

At the bottom of the base screen is a list of citizens that live in the base. Each citizen is listed as an icon and has particular effects. There are various ways to lower the number of drones at a base or increase the number or talents.

• Workers: are rendered yellow and are the working class of a base. These citizens can #work a square in the base's grid and contribute no special benefits or penalties.
• Talents: are rendered blue and are the citizens of your base who for one reason or another have an abundance of leisure. These citizens can #work a square in the base's grid. Having more of these citizens than drones prevents a drone riot and having most of the citizens (including specialists) of a base these citizens and having no drones produces a golden age at the base.
• Drones: are rendered red and are downtrodden citizens (for one reason or another). If there are any of these at a base, it prevents a golden age at the base and if there are more of these than talents in a base, the base experiences a drone riot. There are multiple ways for drones to be created:
• Dependent on Difficulty every new citizen after a certain number at a base is initially rendered as a drone.
• Dependent on Difficulty and a faction's Efficiency rating, once a faction controls a certain number of basses, each new base controlled adds a drone randomly at one base.
• As a result of conquering a base, that base will have additional drones for the next 50 years. The number of extra drones is mminimum of either 5 minus 1/10 times the number of years since the conquest or the sum of base size and difficulty level minus 2 all over 4 and rounded up. $\min \left ( \left \{ \left ( 5 - 1 \over 10 \right ) * t , \frac {BaseSize + Difficulty - 2} {4} \rihgt \} \right )$.
• For pacifism resulting form a low Police rating.

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