Author Topic: AAR: Cha Dawn and The Cult of Planet - Will to power  (Read 1105 times)

0 Members and 1 Guest are viewing this topic.

Offline bvanevery

  • Emperor of the Tanks
  • Librarian
  • *
  • Posts: 4365
  • €515
  • View Inventory
  • Send /Gift
  • Allows access to AC2's quiz & chess sections for 144 hours from time of use.  You can't do without Leadship  Must. have. caffeine. -Ahhhhh; good.  
  • Planning for the next 20 years of SMACX.
  • AC Text modder Author of at least one AAR
    • View Profile
    • Awards
Re: AAR: Cha Dawn and The Cult of Planet - Will to power
« Reply #45 on: May 17, 2020, 09:33:06 PM »
Ha ha ha hee ha ha!  AI is stuu-pid!  It's this way in stock too.  Doesn't know the value of the Manifold Nexus, or how to protect it from encroachment.  Some games, it was in reach of one of the AI factions, but they never even bothered to colonize it.  So I orbital insert a Drop Colony Pod and voila!  If I'm smart enough to remember to do it.  Sometimes I'm stupid too.

Offline lolada

Re: AAR: Cha Dawn and The Cult of Planet - Will to power
« Reply #46 on: May 17, 2020, 11:06:22 PM »
Ha ha ha hee ha ha!  AI is stuu-pid!  It's this way in stock too.  Doesn't know the value of the Manifold Nexus, or how to protect it from encroachment.  Some games, it was in reach of one of the AI factions, but they never even bothered to colonize it.  So I orbital insert a Drop Colony Pod and voila!  If I'm smart enough to remember to do it.  Sometimes I'm stupid too.

Ah drop colony pod i didn't even think of it.. darn Alpha Centauri and the options. I did remember and used Drop Probe teams to great effect in this game - shame that you can't drop in sea bases for some reason. But you can drop nearby and move in if the base has transport in the base.
I also tried air transports - but thats so restricted its unusable :( Maybe with higher reactor and extra fuel lategame could be a thing ^^ gotta try that once.

About stupid AI there are a few things i noticed in this game that would be nice if anyone could fix:

- AI using all or almost all minerals on support
- AI using SE that has high inefficiency wasting tons of energy - this is complicated issue of selecting SE choices from what i gathered in posts about modding; so its .exe modding or tailoring SE so that AI somehow chooses "right" options
- AI working for example 1 food ocean tiles - when it can use advanced specialist citizens
- AI building way too many overpriced probe teams when it would be way better to build real attacking units and smash the base

Offline lolada

Re: AAR: Cha Dawn and The Cult of Planet - Will to power
« Reply #47 on: May 20, 2020, 07:10:15 PM »
M.Y. 2327  Chiron rages

War all over the Chiron did not leave much place for peacetime science and non-essential research. It was all about survival. Still, as its so happens always, rare scientist warned about planetary pollution, and warning was forgotten as soon as it appeared. Nobody believed things could go wrong so quickly on new planet, but signs were already there. Both humans and aliens quickly terraformed the terrain into unrecognizable shape.
Chiron is smaller planet than Earth, its ecosystem more fragile, and even now coasts are being slowly flooded. No doubt planet is warming. The Cult certainly didn't cause it, but it hardly matters, everyone is in the same boat. To Cha Dawn - this only reiterated the importance of taking control over planet handling. This madness will have to stop or everyone is doomed. Reports comes from all parts of the continent, lowest lands are now more often under water than not.  Experts estimated The Cult's bases won't be affected for now, but if the trend continues anything is possible.

Trouble never comes alone.

Second outbreak of Prometheus virus hits The Edicts base; three surrounding bases are affected as well. Thousands die in first wave and more will follow – nothing can be done; The Cult only recently realized how to fight the virus and needed infrastructure could not be in place.

And then amids disease panic – enormous seismic event! But luckily it happens near south pole.

In the aftermath Data Angels claim the new land for themselves.

Nano factory and the good news

Completion of The Nano Factory came in perfect time to lift the spirits. The project will increase combat capabilities of armed forces. Other big infrastructural project, The Planetary Energy Grid, is started in Well of Souls base.  Most cultist bases already have Energy grids so the project is of lower significance, but when completed it will reduce maintenance cost significantly.

More good news arrive from eastern front. Deirdre is advancing using newly equipped troops – The Cult has earned a lifetime friend.

Operation:  Channel

M.Y. 2330 Continuation to Operation Manifold Nexus is executed. Timing was brilliant – as Caretakers fleet was crossing The Channel.

Hours later:

Terraformers raise the land and channel is no more, Caretakers fleet dead. How exactly this would affect climate no one could predict; planet appeared to already rearrange continents on its own. Cha Dawn ordered it knowingly that, if he  does not take control over the Planet, it wouldn't matter anyway. Troops are being prepared and soon will storm over the newly formed land bridge to Caretakers land.

There was a good reason why larger army was not already ready for attack. Drones kept invading south and distracting the army. Their attacks grew in size and could not be easily deflected anymore. Larger defending force had to be stationed in the area – but this time, nanotechnology was making things easier. In matter of minutes freshly delivered Nano-tech probes did its magic – efficiently, in unimaginably precise invisible small steps, Sheath armored suits were transformed into familiar Neutronium shade. Perfect design, no waste, old scratches gone,  immediately ready for battle conditions. Soldiers didn't like no scratches so they made new ones.

Invading force could not break the armored soldiers and tried to circumvent and outstrategize the defenders. Mindworms weren't fooled, but distraction worked well enough to allow single Probe team to penetrate defense s for the first time. Drones steal the technology they can – The Cult managed to get ahead in recent years. For long time cultists were trying to steal from Drones.

Breaking the way in

In  M.Y. 2339 combined army was around the alien M'Dar Holding base. Shard Invaders, Shard Artillery and Mindworms were ready to attack; Shard Speeders soon to arrive as well. Bombardment was initiated – alien armor technology is still subpar.

Attacks are well executed and despite superb defensive skill defenders fail and the base falls. Casualties didn't slow progress too much at this point – intel was reporting that The Cult has largest army on the Chiron. The aliens likely won't be able to stop the invasion - the path to alien heartland is open.

By M.Y. 2344 alien Resonant Node base east of M'Dar Holding Bay was obliterated completely. The fights moved to eastern fields - cultists advanced quickly through fungus fields with mindworm support. Soon, the siege of two bigger alien cities will follow.

Offline bvanevery

  • Emperor of the Tanks
  • Librarian
  • *
  • Posts: 4365
  • €515
  • View Inventory
  • Send /Gift
  • Allows access to AC2's quiz & chess sections for 144 hours from time of use.  You can't do without Leadship  Must. have. caffeine. -Ahhhhh; good.  
  • Planning for the next 20 years of SMACX.
  • AC Text modder Author of at least one AAR
    • View Profile
    • Awards
Re: AAR: Cha Dawn and The Cult of Planet - Will to power
« Reply #48 on: May 21, 2020, 05:44:39 AM »
Raindrops keep falling on my head
But that doesn't mean my eyes will soon be turning red
(they'll be orange)
Crying's not for me
I'm not gonna stop the raindrops from falling
Because I'm free a horrible murdering cult

 ;cha; ;stupid

A volcano going off is never good
 ;aaa ;aaa ;aaa

Offline lolada

Re: AAR: Cha Dawn and The Cult of Planet - Will to power
« Reply #49 on: May 23, 2020, 12:52:51 PM »
The Hunter-Seeker Algorithm

While Cha Dawn and The Cult were busy with military operations on alien continent, Foreman Domai advanced with his own plans. Using his industrial might he was quick to engineer so called Hunter-Seeker Algorithm Project; using artificial intelligence Drones were creating perfect algorithm for discovering and countering probe team intrusions to their datalinks. Designs also included weaponizing the system so that infiltrating team would be automatically located and killed on input terminal. Scary application of modern Chiron technology. The Cultist observed the completion - afterwards it was not possible to infiltrate Domai's networks. Several accidental misguided attempts were made in following years and every team was reported killed.

Advanced infrastructure

Cultist also completed their works on Planetary Energy Grid project - unification of continental energy grid. The project was rushed in the end using almost 400 energy credits. The cult has grown big and powerful and resources were available – even the project itself wasn't completely necessary as Energy Banks were already present in 22 cities. Still, unifying complex infrastructure and reducing maintenance significantly was great step forward. Old Energy Bank facilities could be scrapped and recycled and their resources reused. Additionally, every new base, freshly settled or conquered, would be automatically connected to the grid.

During 2340s first Hab Complexes and Robotic Assembly Plants marked transition into Chiron's advanced industrial age. Habitation complexes represented Chiron's equivalent of dense Earth's residential neighborhood, way more claustrophobic, but efficient space-wise. Hab Complexes were much more comfortable than anything its inhabitants were used to earlier. New generations didn't even care much for now practically forgotten rare green gardens; they got used to familiar orange fungal bloom sights through those huge reinforced wall-windows.

Robotic Assembly Plants significantly improved manufacturing process of all kinds – the base with Genejack engineered workers and Robotic Plant could double its mineral output. These weren't pretty places - but they made it possible to build those Hab Complexes.

M.Y. 2346

In far south Deirdre reports the loss of second sea base. Foreman's Cruiser Probe teams are everywhere.

Then she loses her Garden of The Deep mega-base few years after as well. Gaians were fighting at two fronts and their military prowess was not nearly as good as that of The Cult. There was no reason not to believe that Drones rampage on the seas is going to continue in near future.

Cultists have done good job at killing large number of probes, but there seemed to be no end to them. Even Shard Invaders are now having trouble to destroy Neutronium Armored Probe teams. Sealurks are fighting as much as they can as well. Drone Probe teams had to slow down a bit as they could not penetrate and kill defending Probe teams in Liberty Plan base. Cha Dawn stacked heavy defenses there in effort to amass naval presence and take over the seas.

M.Y. 2347 The Welder Shipyard base

The fighting lasted a long time at Welder Shipyard base – it was a powerhouse and stronghold at southern coast of the cultist continent. Drones had logistics problems as sea bases next to coast were hard to defend without forces on land. So it was the battle they were slowly, surely losing.

Once this war of attrition neared its end Liberty Plant army was ready to seize and hold the base. Quick moving cruiser transport loaded with Probe teams were waiting for the order. Once conquered, even despite significant damage and destruction, Welders Shipyards was great and strong base that will serve The Cult to wrestle away the Drones from their northern seas.

Cha Dawn knew how to control large rebelling population – Spore Launchers were on the way. Drones would tremble in fear on their sight – it is even thought that mindworms know what certain humans have done to them; and Drones knew well what they were doing to planet and native life. It was almost like mindworms have shared consciousness, yet they are clearly individual creatures. The theory of larger  consciousness  couldn't be denied nor confirmed;  Cha Dawn believed there's something to it, but couldn't grasp it just yet. Researchers were working on these secrets - lately they seem to can't discover anything. Gaians were first to Centauri technologies several times.

Foreman Domai wouldn't certainly give up yet – Drones actually spiked in power even more by conquering Deidre's large sea bases in the south. They came up with even stronger weapons now – the one that The Cult can't match. It appeared to be be Quantum version of known Laser weaponry – The Cult knew about Quantum reactors, but efforts to weaponize it properly had not been fruitful yet. In most cases the weapons would be used against Cha Dawn mindworms and he wasn't worried about that; native creatures didn't care for conventional weaponry - it was the same to them.

A sad fate of alien bases

As the fights raged in fungus fields at Caretaker's borders The Planet silently strikes. Practically over night the water rose yet once more  – the phenomenon observed earlier likely due to global warming – and already damaged and broken alien base went to the ocean's bottom together with its poor population. Once big city was no more.. corpses submerged beneath waves.

Fungus fields were gory site as well – Caretakers defended with everything they had. Casualties were high on both sides, but ultimately The Cult artillery started the bombardment of aliens bases.

By M.Y. 2349 Great Intertwining base was conquered with significant loses on both sides. The Cult had made severe mistake and missed to annihilate one hidden Probe team in fungus fields – resulting in mind-probe hacking of the freshly conquered base. Several defenders and mindworms were lost. The forces stormed the base again losing yet more units. As a final result once well populated base was completely obliterated. It all happened in hectic environment and sensor data was unfortunately completely lost.

This event coupled with flooding of M'dar Holding base significantly slowed cultist advance and made it possible for Guardian H'minee to fight for truce. Cha Dawn already refused several offers and eventually Guardian H'minee offered 1175 energy credits to boost the offer.

Cha Dawn reluctantly accepted – regrouping was after all in order and energy could be well spent. The Cult still had plenty of forces in the area, but obliteration of bases made logistics harder. It was decided to produce several Colony pods and establish firm presence in the area. Then no doubt war will erupt again – it never took more than a few years for fights to escalate. Cha Dawn had bigger plans in the mind – Guardian H'minee was in possession of Living Refinery secret project – but it was well defended in Monsoon Jungle area. That will be the ultimate goal in future war, once proper preparations were made. Technology would solve army support problems and could be of great benefits in the war against Foreman Domai.

Offline lolada

Re: AAR: Cha Dawn and The Cult of Planet - Will to power
« Reply #50 on: May 28, 2020, 08:39:56 PM »
Technological leap

At the end of very successful war campaign in the east on alien territory forces fortified to hold territory and attention inevitably focused to long-fought war against Foreman Domai industrial machine. Foreman was starting to lose large sea bases near the coast, but both air and naval supremacy were still under his firm control. Later attempt of The Cult to control the air led to development Mind-Machine interface and Copter Chasis – flexible and agile Chiron Copters could devastate multiple unarmored opponents. Potentially they could fight versus Needlejets as well, but they lack Needlejet range and were no stronger in that department.

While Copters were equivalent of Earth’s invention, advanced Mind-Machine interface allowed military applications of jet-pack systems never seen on Earth. Suited to use by individuals, jet-packs led to development of special drop forces in The Cult. Drop Shard Shock Troopers and Drop Probe Teams could reinforce isolated battlefields quickly or invade other continents without air support. Unlike paratroopers they could retreat back if the odds were against them.
That was just the beginning. Consultation with Deirdre also led to large technology exchange. Deirdre likely has stolen lots of technology in her own wars. Cha Dawn was surprised by technological edge she held, because The Cult was for a time clearly ahead of Gains both in economical development and scientific research. That was of lesser important, in any case, what mattered is that long-term allies were ready to help each other again. In this endeavor that recent truce bribe from Guardian H’minee was exceptionally well used.

In exchange cultists learned more about Hunter-Seeker Algorithm and newest advances in high-tech infiltration fields. State of the art Covert Ops centers were invention of isolationists Data Angels, The Cult had very few contacts with them so far. Gaians didn’t have a way to break Hunter-Seeker protection systems, but they did come up with Polymorphic Encryption ability that made units exceptionally hard to mind-probe by Probe teams.
Second interesting infrastructure invention that came in this exchange was groundbreaking Mag Tube system. Mag Tube system was based on Monopole Magnets; these were deemed impossible by Earth scientists 200 years ago. On Chiron it will lead to near instantaneous continental travel and huge logistic advantage to those who employ it.

Lastly, Quantum weaponry (16) technology was bought from Deirdre – The Cult is now equal to Drones in weapon race.

M.Y. 2360 Prometheus virus

Decades after last epidemic Prometheus virus strikes again in once barren U.N.S Wreckage site. The area was covered with planted fungus fields and quite densely populated. Unfortunately that meant once again a huge death toll. Baix base was located in the central part of site and virus quickly spread to five surrounding bases killing no less than 150.000 cultists. Sporerunner Sanctum base was the only one with Research Hospital ready to fight epidemic and death toll there was magnitudes smaller. Dawn of Planet was slightly out of the reach of devastating virus, but it was also well-prepared to deal with it. Around the continent efforts were made to complete Research Hospitals before next wave of this deadly virus.

Combat edge

Cha Dawn in this period decides to push the necessary levers to maintain Green economics in The Cult.  It was always logical step for The Cult, but delayed multiple times due to insufficiently developed industrial production and the effect on population growth. It places yet unprecedented importance on Planet understanding and its protection, with great positive effect on native life forms. Cha Dawn was well aware of this fact, in fact he counted on it. His attunement to PSI communication with mindworms was exceptional and mindworms felt the changes, soon they will fight even harder for Cha Dawn.

Cha Dawn counted especially on Sealurks who were now 30% stronger – they could usually sink Drones ships in cultist territory without sustaining life-threatening injuries. They were also safer in attacking sea bases and units in Drones territory, but casualty rate was higher. Still it was worth the risk as Sealurks managed to multiple times sink fleets of expensive Drones ships on its own.

They were also immune to Probe teams infiltrations – just one of the reasons Cha Dawn liked them. For conventional ships, some of them were upgraded with Polymorphic Encryption ability. It made them safer from Probe team attacks. In case the Probe teams breach the base defenses, such units could stop mind-probe infiltrations or at least make them prohibitively expensive.

Some sentinel defenders were also equipped with Polymorphic Encryption protection. For the time being these precautions were just that, precautions. Cultist defending Probe teams were doing excellent jobs over and over; latest they got another boost in drop teams force and Covert Ops Center support.

Offline lolada

Re: AAR: Cha Dawn and The Cult of Planet - Will to power
« Reply #51 on: May 28, 2020, 08:50:36 PM »
Unexpected help

M.Y. 2364 scanner catch Caretaker AAA Fusion Foil destroying Drones Sea Formers, a surprising help. Caretakers sent one more ship to harass Drones; that was the extent of their aggression.

First Shard Copter was put in service, immediately attacking enemy ships. It unfortunately got quickly destroyed by armored cruiser probes. Military ships often had AAA protection versus air units – it seemed that Copters would not have large success in this war. Few more were in production queues. In coastal and sea bases Biology Labs and Sealurks were bred – Cha Dawn ordered attacking force to be assembled. Target – slightly isolated Domai Dome stronghold base.

Then first Covert Ops Center followed – the base proceeded to build experienced Probe team. On top of already positive odds in combat these extra trained Probe teams will be 25% stronger in combat.

Plan for land forces is to try to weaken southern Chainlink Break base. Aptly named, Chainlink Break, had key position controlling the access to eastern seas. Drones had multiple sea bases to the west and cruisers were all passing through the base on the way to battlefield. The problem was that it was heavily defended by more than ten defenders.

In M.Y. 2361 cultist forces were surrounding Domai Dome base. Air support and Sealurk reinforcement from nearby base were plenty enough to secure the base. By M.Y. 2163 Domai lost control of crucial base and of northern seas – the defense for The Cult was much simplified from this moment on.

Drones did immediately return the favor in the east by liberating Freedom’s Foundry. The Cult had recently taken the base by limited force.

The victory was bitter, there was no way Domai could hope to keep those north-eastern sea bases now when The Cult’s coastal cities were in full military mode. Cha Dawn already had plans to this time take both Freedom’s Foundry and Longshorman’s Quay.

The map of the Cult M.Y. 2363. - Southwest

The map of the Cult M.Y. 2363. – East

The Cult settled three new bases in newly conquered territory.

« Last Edit: May 28, 2020, 10:33:52 PM by Buster's Uncle »

Offline lolada

Re: AAR: Cha Dawn and The Cult of Planet - Will to power
« Reply #52 on: June 02, 2020, 08:10:08 PM »
Worm attack and Secrets of Alpha Centauri

It took 50 years for history to repeat itself. Terror's delight causes another Chiron's reaction in M.Y. 2361. The last time mindworms ravaged the base and completely destroyed Children's Creche and Genejack Factory while also killing all defenders. This time The Cult reacted better and extensive damage was prevented – magtube were crucial to quickly reinforce the base.

The event was key learning experience for Cha Dawn.  The attack was focused and mindworms highly developed, Cha Dawn was witnessing the site himself. He tried to capture the creatures, but surprisingly, it failed. He tried again, harder – failed, again. Once more, and mindworms resisted the attempt of control effortlessly... Something was not right and the Prophet felt it; almost if something or someone was controlling them and completely blocking his influence. It was no even the fight of wills, just unbreakable wall he bumped into. A psi wall.

It was the moment when Cha Dawn realized that Deirdre is actually communicating with planet-mind through her dreams, or rather visions. Deirdre mentioned her dreams once to him, incoherent, confusing, even poems, then it got dark, threats of end. Cha Dawn considered it, but could not take it for truth. More like, he thought, Deirdre might have gone half-crazy under alien pressure and war and death. Like he almost expected that the planet should have talked to him.. how presumptuous of him.  Realization shook him – planet would going to kill the human race and Deirdre was the one who was warned.

Chiron bio-field strongly strengthened at a time. Once inexperienced Empaths – psi–trained humans increased their abilities two-fold, exhibiting inhuman powers. They were called Transcends now. Cha Dawn also grew ever stronger in his capabilities.

It didn't take long for many humans to catch up to strengthening Chiron bio-fields. Transcends were every growing and already using its potential - new secret project was in the works: The Dream Twister. It was terrifying project aimed to amplify deadly psi effects on unsuspecting victims - perfect military add-on to The Cult. Drones were on it as well, but intel suggested that The Cult will be faster to use it for its benefit.

The era also marks the capture of Chiron flying native life forms – The Locusts. The nature was going wild and unpredictable.

Recapturing western sea-bases

With stronger powers than ever Sealurks attack Drones sea bases, the attack was 75% stronger. Bombard support and Shard Invaders join as well and both bases quickly fall. This time attacking army brings in Probe Teams on time – no mind-probe retribution anymore. Approaching Drones Cruiser Probes were sunk by Sealurks.

Conventional weapon technology was closely following; Graviton (20) guns were entering the warfare. The counter to it, Antimatter Plate (16) armor first prototypes, were also in production.

The Gaians were following the latest technological improvements – Deirdre may be talking to the planet, but her industry could not follow The Cult's. She offered, likely stolen Nanominiaturization technology, in exchange for details on Secrets of Alpha Centauri. Tha Gaians could learn a lot about transcendance from Cha Dawn. The Prophet obliged, partnership with Deirdre was flawless all these years, and she was one of the keys to human understanding of the Planet.

Momentum switch

Cultists scouts reports first Drones Trance defenders – Foreman Domai realized he was in trouble, he needs to defend. Military estimations seem to be undoubtedly correct now, The Cult is having both technological and military edge. Sealurks started to dominate home seas winning the battles with 3:1 odds. And that was not all, with Dream Twister project soon to be complete, Sealurks will gain additional attack power – enough to fully swarm those large steel sea-bases.

Foreman really went hard on defense preparations – Miner's Freehold is the base where he is controlling The Manifold Harmonics secrets.

The Dream Twister – M.Y. 2372.

On the date of completion of The Dream Twister both Freedom's Foundry and Longshoreman's Quay fall to cultists forces. Data Angels come with Treaty of friendship offer – they appear to have been monitoring conflicts all this time – they recognize the power of The Cult. It appears Roze has overcome her critique of Fundamentalists in power in The Cult. She either was afraid or she realized it was Cha Dawn pulling the strings all along and that fundamentalism in The Cult was not what it seemed to be from outside. Regardless, Cha Dawn didn't really care – he had his eyes on Drones and the Planet, the treaty was convenient.

Quantum Lab

Following the completion of The Dream Twister the cultist build  another landmark facility, first ever Quantum Lab. The facility was built upon knowledge of many successful Fusion Labs in the empire now, bringing labs and energy levels in Dawn of Planet to impressive heights. Feat was that much more impressive as all of energy was extracted from fungus fields.

Fall of Stevedore Dock

Southern relatively small attacking force did not take yet real loses conquering Foreman's two sea bases so it continued its push. Stevedore Dock was lightly defended as well – Foreman concentrated his forces in the east to defend more important bases. Defenders didn't stand a chance – under heavy bombardment and Dream Twister attacks Stevedore Dock fell to The Cult.

Unfortunate loss of the conquest was Cultist's only Locusts of Chiron. The creature downed two Graviton Interceptors before dying to third attack.


* User

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
18 (6%)
XP Compatibility patch
9 (3%)
Gog version for Windows
76 (29%)
Scient (unofficial) patch
28 (10%)
Kyrub's latest patch
14 (5%)
Yitzi's latest patch
85 (32%)
AC for Mac
2 (0%)
AC for Linux
5 (1%)
Gog version for Mac
10 (3%)
No patch
12 (4%)
Total Members Voted: 259
AC2 Wiki Logo

* Random quote

We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?
~Project PYRRHO, Specimen 46, Vat 7. Activity recorded M.Y. 2302.22467. (TERMINATION OF SPECIMEN ADVISED)

* Select your theme