Author Topic: Vote NERVE GAS  (Read 4132 times)

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Online bvanevery

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Re: Vote NERVE GAS
« Reply #75 on: November 06, 2018, 07:05:55 AM »
wet rocks
wet rocks

MY 2277.  War averted.  I have a new terraforming tactic for this stage of the game!  Ordinarily by now, I'd have all these forests and food and minerals and mines and stuff.  This time I don't.  So instead of building mines on rocky outcroppings, I'm building Condensers.  When they are near a sufficient number of farms, of course.  This way I can get various bases closer to size 16 without needing Advanced Ecological Engineering.  Which I would have long since had by now, if I hadn't been doing this Planned continual warfare thing.

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Re: Vote NERVE GAS
« Reply #76 on: November 06, 2018, 08:00:32 AM »
end of robots
end of robots

MY 2279.  Well that was brutal.  It started with an idea about chemical weapons, and then there was her Provocation.  I never asked her to declare war on me.  You shouldn't mess with Governors who have authorized chemical weapons for everybody!

Now to see what Miriam wants to do.  I am only a few votes shy of Supreme Leader.  Those "wet rock" terraforming tactics are actually directly helpful to my cause now.  Zhakarov's population hasn't changed much; he's not into growth the way I am.

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Re: Vote NERVE GAS
« Reply #77 on: November 06, 2018, 08:05:48 AM »
pusilanimous wimp
pusilanimous wimp

MY 2281.  I didn't have the heart to break my Treaty with the Believers.  Not when I'm so close to a Diplomatic Victory.  I will send a probe team and see if I can have a conversation about our mutual benefit in Victory.  Although, now that there is no obvious enemy other than Cha Dawn, I'm not sure why she'd just agree to let me win the game.  Can I pay her to vote for me for Supreme Leader?

Well, if she won't talk to me, I can't.

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Re: Vote NERVE GAS
« Reply #78 on: November 06, 2018, 08:36:50 AM »
the most awesome favor
the most awesome favor

MY 2283.  What a service!  All I did was parade a hovertank probe team around.  She didn't respond verbally to its approach, as sometimes happens.  She didn't even touch it, she just blew away my hovertank Former that I made a linkage road with.  Now the end of this game is exceedingly straightforward.  Zhakarov and I crush Miriam for the military victory.  Or maybe she weakens enough that I vote myself Supreme Leader.

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Re: Vote NERVE GAS
« Reply #79 on: November 06, 2018, 09:09:04 AM »
surrender your hair
surrender your hair

MY 2284.  I take Miriam's 1st city with a bit of rock fighting.  I used conventional methods, no chemicals.  My Elite 4X-1-1 units are ahead of the rest of my forces, which are approaching slowly on foot.  My Carrier went back to port to pick up a colonist just before the war broke out.  She wants to keep fighting.

bread and circuses
bread and circuses

I don't really need more tech or money.  Let's see if extra happiness can get me the few more votes I need to win this thing.

we like moisture
we like moisture

Wow, 70 eco-damage on the Garland Crater.  Presumably from the 2 Condensers.  I'm surprised it's not a pop fest.

bombs away
bombs away

I suppose it's time to use those missiles I built.  I mean, the game will presumably end soon.  I'm not making any more missiles.  Instead I'm making AAA Trance 3-Res garrisons in anticipation of some mindworm apocalypse.

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Re: Vote NERVE GAS
« Reply #80 on: November 06, 2018, 09:55:54 AM »
pop academy
pop academy

MY 2285.  I thought I got a fungal pop, but technically, it's Zhakarov's.  I actually built that Condenser though.  I will kill those mindworms for the money.  If I thought they would destroy his base, I'd leave them be, but they won't.  That was worth 170 credits!

fat and lazy
fat and lazy

Miriam made one of the dreaded Synthmetal Probe Teams.  I wonder why it didn't do anything?  Maybe not enough money to bribe?  Only recently did I learn that one's energy credit balance affects the cost of probe team actions.  However I'm really far away from my capitol, so prices should be in her favor.  Maybe she just didn't have enough movement?  In any event, it dies now.

be nice to cultists
be nice to cultists

I notice that Zhakarov did not kill Cha Dawn.  Did he "surrender" ?  Whatever.  At least I get to keep that vote on the Council!  Or when Zhakarov went to war with the Believers, did that cancel the contract he was under?

one more year of this
one more year of this

I believe I've crossed the threshold for Diplomatic Victory!  Zhakarov and Miriam combined have 150 votes.  I have 448 votes myself, and 13 more from my puppets.  Now as long as Zhakarov doesn't hit a growth spurt this year...

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Re: Vote NERVE GAS
« Reply #81 on: November 06, 2018, 10:22:57 AM »
waiting for a sure thing
waiting for a sure thing

MY 2286.  I'm surprised that Zhakarov voted with me.  Maybe I need to look at the Victory Conditions again and think about joint victories harder.  I could have won this game hours ago!  Admittedly, I would not have stopped until I completely wiped out the Cyborgs with chemicals.  Also in my mod, you have to research Orbital Spaceflight to be capable of Diplomatic Victory.  No peace without nukes!  Although, I never built one.  A good smattering of Conventional Missiles though, which counts as a "big stick" to some degree.

even the menus love me
even the menus love me

See how everything rises up to worship, unbidden?  Like the 2 arms of the Great Leader.

thats a big hood ornament
thats a big hood ornament

With the proceeds of Planetary cooperation, I built this insufferable stratospheric architecture.  In case any Aliens wander by, who want to know whose planet this is.

Im worth points
Im worth points

I'm never sure what a good score is.  I never try to maximize score.  I've always got some more conceptual reason why I'm doing an AAR.

hope it looks shiny
hope it looks shiny

What's up with these giant UN onion domes anyways?  Who builds like that?  You'd think Morgan dreamed that up.

swaths of chemical residue
swaths of chemical residue

A fairly lavender planet I suppose.  Isn't it startling, that one gets the most peaceful time in the game, by committing the most violence?  Just consider what this would have been like, if I hadn't gotten the Planetary Council's blessing on the chemicals.  Well it would have been a lot of dying in agony and getting nukes in the face, that's what.  This was so tame, that I wonder if I'd bother to do it again.  I thought perhaps the mindworms would come, despite the UN agreement.

chop it down with the edge of my hand
chop it down with the edge of my hand

Like an itinerant god I will wipe this slate clean.  I have tested version 1.25 of my mod.  I think it held up!  The only real problem is the armored probe team exploit and I can't do anything about that.  It gave me an early game advantage against a weak enemy, but as time went on it fell by the wayside.  Too busy applying the chemicals.  I suppose once I got rolling, chemical warfare wasn't exactly hard.

Hope you enjoyed!




Offline Geo

Re: Vote NERVE GAS
« Reply #82 on: November 06, 2018, 11:24:55 AM »
Gg appearantly.

If you're interested to see the effects of pollution and have a view of onion-shaped roofs at the same time I suggest you take a plane pronto to Delhi.

We're do you think Lal hailed from? ;)

Online bvanevery

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Re: Vote NERVE GAS
« Reply #83 on: November 06, 2018, 07:07:43 PM »
Perhaps I've exerted an American prejudice of thinking Lal is vaguely Middle Eastern.  His attire actually made me think North African, but his facial features don't match.  If I were to hazard a guess about his ethnic origin without any additional information, I might say he's Pakistani.  Some combo of facial features and accent.

Now I will look at his bio readout to get a better idea.  That seems to indicate India proper, and his headwear in one of the photos might make him Sikh.  Ethnically I wasn't wrong though, considering the history of the region, the partitioning, the civil wars.

 

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