Author Topic: Binary Dawn Overhaul  (Read 7989 times)

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Re: Binary Dawn Overhaul
« Reply #45 on: September 28, 2020, 04:23:55 PM »
I have played Binary Dawn factions and noticed Covenant have -2 POLICE. That feels like a pretty huge penalty not allowing police at start and requiring to build Recreation Commons to be able to grow to size 2. Almost impossible to spawn colonies without RC. That halves initial expansion speed on Transcend. I don't see any other early game bonuses able to overweight this penalty. Did I miss something? Are they supposed to shine in some other area compensating lack of police?

Offline MercantileInterest

Re: Binary Dawn Overhaul
« Reply #46 on: September 28, 2020, 05:41:06 PM »
Haven't touched the new factions for years. They're not designed seriously but only meant to try out new concepts, like the teleporting sea faction or the faction with free punishment spheres. Covenant are probably the worst in the lot.

If you're just playing the factions, you wouldn't notice that one of the default SE options in the mod has +1 talent, which offsets early drone problems a little.

Re: Binary Dawn Overhaul
« Reply #47 on: September 28, 2020, 05:53:02 PM »
They do get free Punishment Sphere at some point but I don't think this'll compensate early game expansion impact. It would be more logical to penalize their efficiency instead so they can spread but incur a lot of b-drones. Then Punishment Spheres would be really a good bonus. Now with slow expansion this Punishment Sphere is more of an additional penalty as there are not much b-drones to quell but 50% research reduction for already tiny faction is devastating.

Are you still actively playing this mod?

Offline MercantileInterest

Re: Binary Dawn Overhaul
« Reply #48 on: September 29, 2020, 02:29:10 AM »
No.

Now I'm modding Will to Power.

The punishment sphere faction played oddly because they didn't start with them. Instead, they received them in all their bases when they discovered the tech, so you had a really dramatic mid-game shift in playstyle. Like I said, though, I was playing Binary Dawn for years after forgetting about the extra factions. The last time I used them was probably the time we did a four way all sea faction multiplayer game.

Offline MercantileInterest

Re: Binary Dawn Overhaul
« Reply #49 on: October 16, 2020, 05:59:28 PM »
Beta files for my next mod:


Offline MercantileInterest

Re: Binary Dawn Overhaul
« Reply #50 on: October 16, 2020, 06:01:04 PM »
Part 2:

Offline MercantileInterest

Re: Binary Dawn Overhaul
« Reply #51 on: October 16, 2020, 06:02:25 PM »
Part 3:

Offline MercantileInterest

Re: Binary Dawn Overhaul
« Reply #52 on: October 16, 2020, 06:03:15 PM »
Part 4:

Offline MercantileInterest

Re: Binary Dawn Overhaul
« Reply #53 on: October 16, 2020, 06:03:42 PM »
Part 5:

Offline bvanevery

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Re: Binary Dawn Overhaul
« Reply #54 on: October 22, 2020, 02:49:44 AM »
I think making 1 .zip of everything would be easier for downloaders.

 

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