Author Topic: Binary Dawn Overhaul  (Read 6600 times)

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Offline Buster's Uncle

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Re: Centauri Dawn Overhaul
« Reply #15 on: February 26, 2016, 08:43:51 PM »
Not without Hab Complexes. Tree farms make them too powerful otherwise. Not only can they easily reach 2/2/1 per square, they also receive a 50% economy bonus from the facility while paying no maintenance.
I've passed that along.

What I said the next day was "He hasn't been back by the forum yet, but we'd point out that he said the "Gaians have been altered to represent environmentalists" - and real environmentalists keep their population at sustainable levels, not excell at pop-booming as the Gaians always have."

If you're on Facebook, our page is here: https://www.facebook.com/AlphaCentauri2Forum/  Feel free to go right to the source.  I've also asked for feedback in the promoting post in this SMACX group https://www.facebook.com/groups/131175990236847/  and help keeping the post bumped w/o looking like that's what's up would be good...

Offline Buster's Uncle

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Re: Centauri Dawn Overhaul
« Reply #16 on: February 26, 2016, 08:54:19 PM »
Quote from: Honzi Brown
Oh okay, that makes a lot of sense. Thank you for response!

Offline Buster's Uncle

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Re: Centauri Dawn Overhaul
« Reply #17 on: March 03, 2016, 09:40:11 PM »
The link on the AC2 Facebook page, BTW, pulled 150 views last week, which is unprecedented.  So  ;b; ;b; ;b; for that, MI.

Would you like the tread title changed to reflect the Binary name change?  You can actually do that yourself, by editing the OP...

Offline MercantileInterest

Re: Binary Dawn Overhaul
« Reply #18 on: March 08, 2016, 08:43:20 PM »
Oh? Very flattering. Will keep an eye on the facebook page.

Offline Nexii

Re: Centauri Dawn Overhaul
« Reply #19 on: March 08, 2016, 11:43:52 PM »
Not without Hab Complexes. Tree farms make them too powerful otherwise. Not only can they easily reach 2/2/1 per square, they also receive a 50% economy bonus from the facility while paying no maintenance.

I thought maintenance had to be paid on free facilities from faction?  Such as University's free Network Nodes

Offline MercantileInterest

Re: Binary Dawn Overhaul
« Reply #20 on: March 09, 2016, 08:17:07 PM »
Don't know. Suppose that was just an assumption.

Offline Buster's Uncle

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Re: Binary Dawn Overhaul
« Reply #21 on: March 10, 2016, 06:05:00 PM »
Quote from: Volcanon;14193315
No early mindworms? Kind of makes Gaians suck, doesn't it? Their big strength was much better exploration and a really good very early game rush.

Also size 3 bases are absolutely terrible. If they made Zak better there's really no reason to ever play Gaian on this.
http://forums.civfanatics.com/showpost.php?p=14193315&postcount=2

Offline Nexii

Re: Binary Dawn Overhaul
« Reply #22 on: March 11, 2016, 04:10:05 PM »
Early tree farms is really strong though.  I'd say that would balance size 3 cap.  Gaian would still expand fast, early game your bases tend to stay small anyways.

Offline MercantileInterest

Re: Binary Dawn Overhaul
« Reply #23 on: March 13, 2016, 06:46:59 PM »
Can't say it better than Nexii. The Planet Cult still allows the early mindworm rush, so the strategy isn't gone.

Offline Buster's Uncle

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Re: Binary Dawn Overhaul
« Reply #24 on: March 13, 2016, 06:55:11 PM »
I've passed both along.

Offline Buster's Uncle

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Re: Binary Dawn Overhaul
« Reply #25 on: March 15, 2016, 12:04:18 AM »

Offline Buster's Uncle

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Re: Binary Dawn Overhaul
« Reply #26 on: March 15, 2016, 05:42:47 PM »
Quote from: Volcanon;14199418
Planet Cult in the base game is garbage. It looks like it was renamed in the update, so maybe they are good now. But in the base game Cult is something like the worst race in the game.

I don't really agree about the basis for pop 3 bases but then again it's not my place to tell people what to do.

I've also posted about v. 1.1

Offline Buster's Uncle

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Re: Binary Dawn Overhaul
« Reply #27 on: March 21, 2016, 05:26:24 PM »
Quote from: Robert Can't;14207224
Love those changes to Gaians. That seems so much more thematically consistent with the techquotes/novels. Also the changes to Morganites make complete sense.

Looking forward to giving this a go!

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Re: Binary Dawn Overhaul
« Reply #28 on: March 29, 2016, 03:23:50 PM »
Quote from: Recon Rover;14216574
I wanted to try this mod however I am receiving this error:

By the way I downloaded the file and copied and replaced the files directly to my Alien Cross Fire Folder. I hope that was correct.

A bad technology was found in the following file:

ALPHAX.txt

The key that could not be deciphered was

1

It occurred in the following line

1,     ;if non-zero, probe teams can steal technology

This is probably an attempt to modify the file
http://forums.civfanatics.com/showpost.php?p=14216574&postcount=9

Offline Buster's Uncle

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Re: Binary Dawn Overhaul
« Reply #29 on: March 30, 2016, 03:26:02 AM »
...I told him to try v1.2, and got this...
Quote from: Recon Rover;14216849
Ah, thanks! It's working now. Lots of new interesting stuff. I'll let you know how it goes! :)

Edit:

>.< And crash right after building a former and trying to move it out of University Base.

 

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