Author Topic: [ISPG] Interactive SinglePlayer Game  (Read 15799 times)

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Offline Mart

Re: [ISPG] Interactive SinglePlayer Game
« Reply #30 on: December 13, 2015, 06:35:26 PM »
Ok, so let's start with 2-3 per base. And after that we will see how many more we would need.

Offline Mart

Re: [ISPG] Interactive SinglePlayer Game
« Reply #31 on: December 14, 2015, 08:48:41 PM »
We are richer by 150 EC!



The crawler is relocated, it gets nutrients the same, what allows us to increase population of AH base to 2 in 2 turns.
At the endturn, it was possible to see the spore launcher moving towards Unity wreckage.

I think we can attempt to generate 2 turns per week. This will be faster than till now, and also let us develop startegy, role-play etc. without hurrying.

Offline Mart

Re: [ISPG] Interactive SinglePlayer Game
« Reply #32 on: December 14, 2015, 09:16:37 PM »
2110

We have 169 EC in the banks.

Proposals:
- we continue towards remaining Unity Wreckage tiles, that contain equipment.
- scout near AH moves south, it was not successful in 2109
- do we switch to minerals for crawler? It could depend on when we make a colony pod in AH. There is an efficient way of using nutrients when pumping colony pods.
- We can hurry formers for 13 in AH and 16 in MM. Do we do both? one of them? or none?


 

There is a poll...

Offline Akritedes

Re: [ISPG] Interactive SinglePlayer Game
« Reply #33 on: December 15, 2015, 01:07:33 AM »
I would favor hurrying Formers, if only so they can get started on terraforming and adding solar collectors EVERYWHERE to build energy stocks back up. Whether that's one or both is more dependent on how much of an EC reserve you feel is wise.

Might also be a good idea to hunt down the Spore Launcher before it becomes an issue, but it deals pretty minor damage.

Offline Mart

Re: [ISPG] Interactive SinglePlayer Game
« Reply #34 on: December 15, 2015, 02:19:01 AM »
I would favor hurrying Formers, if only so they can get started on terraforming and adding solar collectors EVERYWHERE to build energy stocks back up. Whether that's one or both is more dependent on how much of an EC reserve you feel is wise.
There was an observation, that the more energy you have in the banks, the more unity pods yield in the case energy reserves are found.
Yet, I agree, the sooner formers start to work, the sooner we have increased benefits of improved tiles for workers.
Quote
Might also be a good idea to hunt down the Spore Launcher before it becomes an issue, but it deals pretty minor damage.
I thought about it too. However, it would be good to have Unity Wreckage scouted as soon as possible. It may be, that there is another faction somewhere there. We still have 3 tiles with benefits, all worth it to get to them first.
Unity mining laser could train its attack strength on that launcher.

Offline Akritedes

Re: [ISPG] Interactive SinglePlayer Game
« Reply #35 on: December 15, 2015, 02:32:13 AM »
Quote
I thought about it too. However, it would be good to have Unity Wreckage scouted as soon as possible. It may be, that there is another faction somewhere there. We still have 3 tiles with benefits, all worth it to get to them first.
Unity mining laser could train its attack strength on that launcher.
Fair point, so long as you're sure the Spore Launcher won't kill the scouts before they can finish.

Offline Mart

Re: [ISPG] Interactive SinglePlayer Game
« Reply #36 on: December 15, 2015, 02:48:58 AM »
Yes, the approach can be tricky. Before turn 2120 native life is relatively weak. Still, even with good odds, attacker (player) can loose battle. I had cases, when unity copter was lost in such attacks. So I would not recommend it. Unity Mining laser is precious unit, especially before having Applied Physics. I remember a game in which that unit prevented loosing a starting base (one of two starting on transcend difficulty). Problem with infantry is, that it is exposed to bombardment before it attacks.

Offline Mart

Re: [ISPG] Interactive SinglePlayer Game
« Reply #37 on: December 17, 2015, 11:01:06 PM »
Contact with another faction!
So it is somewhere to the south.
Colonial Authority



Marshal Basque demnds 50 EC contribution. Strength of Colonial Authority is feeble, but I have to make a decision. And having vendetta right now is not a good option. Asking, if 20 EC would solve the problem.
Yes.
Great! So we next exchange technologies. By giving to Colonials Centauri Ecology we receive Doctrine Mobility.



Basque asks for Industrial Base for her maps, but I refuse.
She closes the commlink.

Still, she can treacherously attack us right away... We should not be so trusty to officials.
So I am going to move the crawler out of her range, the rover, that was making contact could destroy it.

Offline Akritedes

Re: [ISPG] Interactive SinglePlayer Game
« Reply #38 on: December 17, 2015, 11:17:17 PM »
Sounds like you may want to postpone Formers and pick-up a few extra combat units to scout the area and run defensive patrols. Maybe prototype a pair of speeders to keep tabs on Authority and build a few Sensors?

'Course, that would slow down income and growth.

Offline Mart

Re: [ISPG] Interactive SinglePlayer Game
« Reply #39 on: December 17, 2015, 11:35:34 PM »
Actually I played already.
Formers hurried.
Spore launcher went north.
Colonial scout rover south.

Some discussion on stance against Colonials:
We now paid 20 EC for truce. Also after the tech exchange our mutual trust increased.
And while they are feeble, we are like near the top of strength score.
I think we can assume some turns of peace in our relations.
Also for plus:
- We now have mining laser and a copter.
- While they do not have Industrial Base, we already posses one synth defensive unit.
We probably outnumber Marshal Basque militarily.

2111

We get Biogentics.


And the map.


Decisions to be made:
- The scout could choose three directions to the south. 1 and 2 enter Colonial territory. Do we want to do it? It will worsen relations. Possibly we gonna have less chance for tech exchanges then.
- Formers are completed. Proposed road connecteing both bases.
- Copter while flying to the MM base could scout Western territory. But it will get some damage, so it could also fly straight to MM.
- Spore launcher went north, should Mining Laser pursue it?

Our research continues on DISCOVERY route, the bar is white.

Offline Akritedes

Re: [ISPG] Interactive SinglePlayer Game
« Reply #40 on: December 18, 2015, 01:04:00 AM »
I'd recommend at least one improvement before starting on a road, although you could split the difference and have one Former building roads while the other improves the Capital. For the scout chopper, making a short swing out to clear more fog and then heading straight to the Outpost could work, it would give you a better idea of whether anyone else is near the Unity Wreckage.

I wouldn't bother antagonizing the Colonial's, no reason to mess with them when you could just exchange for their maps a little down the road. I personally would hunt down and kill off the Spore Launcher but I'm pretty aggressive about hunting down Planet Life. Your mileage may vary.

Offline Mart

Re: [ISPG] Interactive SinglePlayer Game
« Reply #41 on: December 18, 2015, 02:46:46 AM »
I'd recommend at least one improvement before starting on a road, although you could split the difference and have one Former building roads while the other improves the Capital.
Yes, that's good idea. Maybe that river tile near AH could get forest first.
Quote
...
I wouldn't bother antagonizing the Colonial's, no reason to mess with them when you could just exchange for their maps a little down the road.
It's also possibly getting some of the unity pods on their territory, those, Colonials were not able to pop out yet.
I know, it is not "polite," but this is AI... :D
Or maybe upgrade on a monolith in their territory, not ours, so when this 1/16 chance happens, it is their monolith vanishing. Stuff like that.
But overall, as you say, it may be not worth damaging the relations.
Quote
I personally would hunt down and kill off the Spore Launcher but I'm pretty aggressive about hunting down Planet Life. Your mileage may vary.
My thoughts too, to get the threat out of our way, spore launcher damages are costly, often many former-turns, also planetpearls energy is nice.
The alternative would be to go with Mining Laser unit towards Colonial border, for possible conflict in some future, but we both vote the other option.

Offline Mart

Re: [ISPG] Interactive SinglePlayer Game
« Reply #42 on: December 19, 2015, 01:01:44 PM »
Next building items would be needed. Having mobility we could make some rover units.
Scout rover? In one base maybe. MM?
AH can make another former.

We could make rover former too. Do we need it? It is good for making roads, except one case: rocky tiles, where it looses all move points anyway. Better solution is land-transport, more costly though, since there is one additional unit. Good thing is, it is usable for other purposes too, this additional move point is not permanently attached to a former.

---
Or maybe AH should begin colony pod, I think we could squeeze in a former before.

And... we can also start Recycling Centers! And maybe we should. Their hurrying is flat price 2 EC/mineral. Pretty cheap.
« Last Edit: December 19, 2015, 05:41:59 PM by Mart »

Offline Mart

Re: [ISPG] Interactive SinglePlayer Game
« Reply #43 on: December 19, 2015, 05:47:25 PM »
The poll on guessing which faction HQ (except Colonials) is closest to AH is here:
http://alphacentauri2.info/index.php?topic=17269.0

MM base is actually without production output, as Mining Laser and Unity Copter units were assigned to be supported from MM.
More bases are needed. AH can pump colony pods, though Recycling Tanks would be very useful.
Time to find location for the third base and plan its establishment.

Offline Akritedes

Re: [ISPG] Interactive SinglePlayer Game
« Reply #44 on: December 19, 2015, 08:16:52 PM »
Building up a functioning and sturdy economy should be a priority, so if there's a base that's stalled out on production that should be addressed somehow. Probably before expanding further, although having more bases to spread units between could certainly help.

Might also be worth trying to rush a supply crawler for Mechanic's Marvel, and have it convoying in enough nutrients to spark rapid growth or bringing in more production.

As to new units, it might be worth replacing some of the scout infantry with rovers, but only if that can be sustained without crippling base production and growth.

 

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