Difference between revisions of "Troop Transport"
m (Added chassis links, cut unnecessary information and clarified unloading information) |
m (Added in movement penalty) |
||
Line 1: | Line 1: | ||
{{weaponinfobox|attack=0|mode=Non-combat|cost=4|preq=DocFlex}} | {{weaponinfobox|attack=0|mode=Non-combat|cost=4|preq=DocFlex}} | ||
− | The '''Troop Transport''' module allows a unit to transport other units. | + | The '''Troop Transport''' module allows a unit to transport other units. It reduces the movement of land and sea units by 1 and air units by 50%+1. |
Only sea-going units can transport more than one unit at a time. A [[Foil|foil]] can transport a number of units equal to twice its reactor value. A [[Cruiser|cruiser]] can transport a number of units equal to four times its reactor value. | Only sea-going units can transport more than one unit at a time. A [[Foil|foil]] can transport a number of units equal to twice its reactor value. A [[Cruiser|cruiser]] can transport a number of units equal to four times its reactor value. |
Latest revision as of 08:49, 30 March 2013
Troop Transport | |
---|---|
Requires | Doctrine: Flexibility |
Attack | 0 |
Cost | 4 |
The Troop Transport module allows a unit to transport other units. It reduces the movement of land and sea units by 1 and air units by 50%+1.
Only sea-going units can transport more than one unit at a time. A foil can transport a number of units equal to twice its reactor value. A cruiser can transport a number of units equal to four times its reactor value.
Transports can normally transport only ground units, but sea-going transports can be given the Carrier Deck special ability to allow them to transport and refuel air units.
Air transports can only load passengers in a base or airbase. Choosing the ‘Unload Transport Shift+U’ command from the action menu will allow the passengers to unload while the air transport is in flight.
- Capacity: 500 troops + support
- Composition: Hardened plasteel
- Hydroponics rating: ST