Fast units, such as
Speeders and Hovertanks, can sometimes
disengage when surprised by slower enemy
units. A unit disengages
when the following conditions are met:
* Unit incurs 50% damage, relative to what it started the combat with.
* Unit is faster than its attacker, taking damage into account.
* Unit is alone in its square.
* Unit did not attack on its last turn.
* Unit is a combat unit (non-combat units may never disengage).
* Neither attacker nor defender is an air unit.
* Attacker does not have the Comm
Jammer ability.
* Unit does not have the HOLD order, and is not in a bunker
or airbase.
* A valid retreat square is avaiable, which is not a fungus square (unless
Pholus
Mutagen) and is not adjacent to an enemy unit.
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