Disengage  
Fast units, such as Speeders and Hovertanks, can sometimes disengage when surprised by slower enemy units. A unit disengages when the following conditions are met:



* Unit incurs 50% damage, relative to what it started the combat with.

* Unit is faster than its attacker, taking damage into account.

* Unit is alone in its square.

* Unit did not attack on its last turn.

* Unit is a combat unit (non-combat units may never disengage).

* Neither attacker nor defender is an air unit.

* Attacker does not have the Comm Jammer ability.

* Unit does not have the HOLD order, and is not in a bunker or airbase.

* A valid retreat square is avaiable, which is not a fungus square (unless Pholus Mutagen) and is not adjacent to an enemy unit.