The Rockiness
of an area determines that region's Mineral
production potential.
Regions can be flat, rolling, or rocky. Flat
regions produce no minerals unless
a mine is build there,
in which case they can produce one. Rolling regions
produce a single mineral, which can be increased to two with a mine.
Unimproved Rocky
regions also produce 1, but can produce 4 with a mine and road.
Rocky areas inhibit movement, costing twice the normal number of moves
to enter. They
also provide a modest defensive benefit in combat.
Ocean squares produce minerals only if you build a mining platform,
in which
case they produce 2.
Special Mineral Resource squares produce two
additional minerals per turn, and
can be increased to three extra with a mine. Crater squares also
produce one extra
mineral.
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