You may win the game
diplomatically by convincing enough faction
leaders to unite behind you as Supreme Leader of Planet. A 3/4 vote
of the Planetary Council
is required to secure such election.
Only the leader of one of the two factions with the highest vote totals
may stand for election as Governor
or Supreme Leader.
When a Supreme Leader is elected, a faction leader may choose to defy
the will
of the Council and refuse to submit. In this case, the Supreme Leader
must, with the help of loyal factions, conquer all defiant factions
to achieve a Conquest victory. Because of the military power usually
required to secure election as Supreme Leader, defying the will of the
Council is generally fairly suicidal. Other factions will therefore
usually only take this course if you have committed atrocities against
them or grossly and repeatedly betrayed them.
If you win a Diplomatic Victory, you are awarded 1200 points minus
2 for every game turn elapsed. If Cooperative Victory is enabled and
your Pact Brother or Sister
is elected Supreme Leader, you are awarded
half this total.
No leader can win a diplomatic victory so long as any Progenitor
faction remains unconquered.
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