The ecological damage
formula is complex:
(1) For each base total the number of Mines, Solar Collectors, Farms, Soil Enrichers, Roads, Mag Tubes, Condensers, Mirrors, and Boreholes. Items
in squares which are actually being worked count double.
(2) Add an extra +8 for each Borehole, +6 for each Mirror, and +4 for
each Condenser.
(3) Subract 1 for each Forest.
(4) Halve if base has Tree
Farm, and Eliminate if also has Hybrid
Forest.
(5) Divide this value by 8, and reduce by up to 16 plus # of previous
damages. Set this number aside.
(6) Take the number of minerals produced this turn (but not from Orbit)
(7) If result from 5 was reduced by less than 16+#, reduce result 6 by
remaining amount.
(8) Divide minerals by 1 plus # of Centauri
Preserve, Temple
of Planet, Nanoreplicator.
(9) Sum the values of (5) and (8), and add +5 for each major atrocity.
(10) If Alpha Prime is at perihelion (20 years out of every 80), double
your value.
Ecology% = (ValueFromStep10) * Difficulty * Technologies * (3-PLANET) *
LIFE / 300
Difficulty = Normally 3, but 5 on two highest two difficulty levels.
Technologies = Number of technologies
discovered
PLANET = Social Engineering PLANET
value
LIFE = Native life level (1-3) from Custom Start
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