The formula used to
compute a faction's might is as follows:
4 points for each point of population
4 points for each Transcendent
Thought
?? points for each Tech
(sum of Explore, Discover, Build, Conquer values)
10 points for each Secret
Project
For each non-combat unit, add Cost/40 (technically MineralRows/4)
For each psi unit, add Cost/20 (MineralRows/2)
For each planet buster, add Cost/10 (MineralRows)
For combat units, add Cost/10 in ratio of weapon strength to best
weapon of any unit currently in the game.
So a 2-1-2 unit is only worth half value if "4" weapons are the best available.
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