Might Formula  
The formula used to compute a faction's might is as follows:



4 points for each point of population

4 points for each Transcendent Thought

?? points for each Tech (sum of Explore, Discover, Build, Conquer values)

10 points for each Secret Project



For each non-combat unit, add Cost/40 (technically MineralRows/4)

For each psi unit, add Cost/20 (MineralRows/2)

For each planet buster, add Cost/10 (MineralRows)

For combat units, add Cost/10 in ratio of weapon strength to best

weapon of any unit currently in the game.



So a 2-1-2 unit is only worth half value if "4" weapons are the best available.