Author Topic: AAR4- Now it begins  (Read 36090 times)

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Offline Green1

Re: AAR4- Now it begins
« Reply #315 on: July 24, 2013, 12:55:46 AM »
With the Comrades gone and the war with Antimind still at a stalemate but tilting more in our favor, we turn to a very important project!

Offline JarlWolf

Re: AAR4- Now it begins
« Reply #316 on: July 24, 2013, 01:00:43 AM »
The Reds Will Rise Again.


"The chains of slavery are not eternal."

Offline Green1

Re: AAR4- Now it begins
« Reply #317 on: July 24, 2013, 01:02:42 AM »
The Reds Will Rise Again.
Indeed, Comrade...

We thwart an attack on War of the Working Man. Without air support, they stand no chance.

Our woes continue at the Fields of Blood. While no units are closing in on Court records, anything on the ground dies instantly be it Antimind, Lawyer, or Believer...

Offline Sigma

Re: AAR4- Now it begins
« Reply #318 on: July 24, 2013, 01:06:53 AM »
I wonder if it would be worth it to position an outpost up on Pholus Ridge to attack Antimind's flank, since it seems to be sending most of its forces towards Court Records. Maybe that side is relatively unprotected?

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Re: AAR4- Now it begins
« Reply #319 on: July 24, 2013, 01:07:18 AM »
...I imagine you'll be going after Joining Complex soon?

Offline Green1

Re: AAR4- Now it begins
« Reply #320 on: July 24, 2013, 01:08:17 AM »
How nice... The Lawyers since they found the Lord sure understand sharing now...

Offline Green1

Re: AAR4- Now it begins
« Reply #321 on: July 24, 2013, 01:09:46 AM »
...I imagine you'll be going after Joining Complex soon?

That is the plan... I probably need copters just to clear out all that air power first though.

It is too dangerous for anyone to be on the ground at he moment.

Offline Green1

Re: AAR4- Now it begins
« Reply #322 on: July 24, 2013, 01:12:15 AM »
I wonder if it would be worth it to position an outpost up on Pholus Ridge to attack Antimind's flank, since it seems to be sending most of its forces towards Court Records. Maybe that side is relatively unprotected?

Not sure... something to check.

I do not think our plan of dropping in the middle of the fungus is going to work. Antimind has interceptors now. Everything on the ground dies. It will take time to get AAA units in good numbers.

I may just plop that colony copter coming up there and park needle jets there.

Offline Green1

Re: AAR4- Now it begins
« Reply #323 on: July 24, 2013, 01:21:33 AM »
Maybe some issues near Comrade Isle. Isles of the Deep approach.

They ate 3 missile foils and 3 jets. One of them I destroyed had cargo of a bunch of mindworms.

Offline Green1

Re: AAR4- Now it begins
« Reply #324 on: July 24, 2013, 01:26:34 AM »
Not that it matters as there are only 3 factions, but we have the Planetary Datalinks.

Offline Green1

Re: AAR4- Now it begins
« Reply #325 on: July 24, 2013, 01:33:11 AM »
Copter colony pod away.

Hopefully I took out the two interceptors out that way I saw and it will survive.

Cost me like 4 jets to do it....

Offline Green1

Re: AAR4- Now it begins
« Reply #326 on: July 24, 2013, 01:42:37 AM »
Dropped a colony right in the middle of a Antimind monolith party.

rush 3-res troops.

Could not get that mindworm though...

Hope my rush order goes through.


Offline Green1

Re: AAR4- Now it begins
« Reply #327 on: July 24, 2013, 01:47:55 AM »
Oh yes.... :danc: :danc: :danc: :danc:

We also have Cloudbase Academy!

Offline Green1

Re: AAR4- Now it begins
« Reply #328 on: July 24, 2013, 01:55:01 AM »
Well, that did not work... the mindworm got to act before the rush of the sentinel.

Antimind is now operating with mostly interceptors. this is tearing though our air force.

Fortunately, the first of the copters is away. It's first victims were a group of three ground units in the fungus that were quickly gassed.

Offline Green1

Re: AAR4- Now it begins
« Reply #329 on: July 24, 2013, 02:10:42 AM »
 ;lol

Why do small AIs even try...

Who do you think I will vote for... hmmm...

 

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