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I think the odds checker, which I always have turned on nowadays, is completely lying to me.
It does not agree with Part 2 of your analysis.
I think a lot of combat systems could work, if the displayed odds were actually true. A player gains instincts over enough iterations, if the phenomena are consistent.
Ok I finally get it now. A reactor gives you slightly cheaper unit costs, but that's it. No other benefit. That puts beginning of game units much more at parity with end of game units. Why upgrade?Still working on my massive DAR, so not free to test this right now. Got some other life concerns too. But when I have time, I'll look at it.
Judging on thinker.ini, you've included an outdated version of thinker mod, or is it just outdated version of ini file by mistake ?
Quote from: dino on December 09, 2019, 09:15:24 AMJudging on thinker.ini, you've included an outdated version of thinker mod, or is it just outdated version of ini file by mistake ?I checked it and it matches v0.9. Can you point specific things made you think so?
Not sure what you mean by parity. End game units are much stronger.