Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Modding => Bug/Patch Discussion => Topic started by: gwillybj on July 17, 2014, 09:04:14 PM

Title: Bug? Population increases, makes Drone, plenty of minerals, unit(s) disbanded
Post by: gwillybj on July 17, 2014, 09:04:14 PM
Yitzi's version 2.5j

The situation:
A base gains a citizen through normal growth. The citizen is a drone. Governor is on, dealing with drones and riots by making specialists. On the turn the drone appears, the program reacts as though there is a lack of minerals, when there isn't, and disbands a former (always a former). I enter the base control screen and deal with the drone myself by making a doctor. There are clearly enough minerals. Sometimes the governor makes ALL the citizens doctors, thereby causing the mineral shortage.

POPUP1SMAX shows the disbanding notification, POPUP1OLLY shows the instance in the debugger.

POPUP2SMAX shows the base control with the offending drone and the minerals reporting enough to support the former. POPUP1OLLY shows the instance in the debugger.

Title: Re: Bug? Population increases, makes Drone, plenty of minerals, unit(s) disbanded
Post by: Yitzi on July 17, 2014, 10:22:32 PM
Do you have a savegame that can replicate it?

Also, have you tested if this happens using Kyrub's or Scient's patch?
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