Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Modding => Bug/Patch Discussion => Topic started by: Anon Zytose on May 16, 2014, 01:38:22 AM

Title: Fungicidal Gun Foil
Post by: Anon Zytose on May 16, 2014, 01:38:22 AM
I think I've found a minor bug here. Apparently the automatic designing of units has begun to produce naval combat units... equipped with fungicide tanks. Attached is a screenshot of what I found.

For this I've been playing Yitzi's 2.5j patch. I'm also running an unfinished mod of my own devising, but I assure you that I've looked at my edits and nowhere have I enabled any sort of combat unit with fungicide tanks.

I have, however, included predesigned Super Former units with fungicide tanks attached. That screenshot was taken earlier in the game than when super formers were unlocked, though. (But after unlocking fungicide tanks.)
Title: Re: Fungicidal Gun Foil
Post by: Buster's Uncle on May 16, 2014, 02:24:28 AM
Moved and bumped for Anon...
Title: Re: Fungicidal Gun Foil
Post by: Yitzi on May 16, 2014, 02:23:25 PM
Two questions:
1. Can you give me a save that leads to it being autodesigned?
2. Does it also get autodesigned using Kyrub's patch?
Title: Re: Fungicidal Gun Foil
Post by: Anon Zytose on June 02, 2014, 04:46:08 PM
I am so sorry it took so long for me to get to replying here.

Attached are two game saves, one before Synthetic Fossil Fuels and one after. Also included are numerous modded files I had employed in the process.

In Kryub's patch I found no such anomaly. I don't yet know whether this is due to the changes in my mod in Alien Crossfire or if it's something inherent in the patches.

I'll need to get to further playtesting, both with unaltered rules for Alien Crossfire and predesigned formers with fungicide tanks in regular Alpha Centauri.
Title: Re: Fungicidal Gun Foil
Post by: Yitzi on June 02, 2014, 05:41:16 PM
I tried loading the "before" game and playing through to getting SFF (without the mods), and it didn't predesign a fungicidal gun foil.  If you play with the mods, does it predesign the fungicidal gun foil as soon as you get SFF?
Title: Re: Fungicidal Gun Foil
Post by: Anon Zytose on June 02, 2014, 06:53:02 PM
With the mods, Synthetic Fossil Fuels does provide the fungicidal combat foils. If you simply look at the unit workshop upon research, they won't display. But when looking at build options of a coastal city, they're there.

The After save file was made on the same turn that SFF was researched.
Title: Re: Fungicidal Gun Foil
Post by: Yitzi on June 02, 2014, 07:44:46 PM
Well, I tried it with the alphax file replaced (which is the only one that I could see being relevant), and it still didn't happen; if you can test to see which modded files affect it, that would be good.
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