I'd say keep the first and third as it is now (defensive facilities have an effect, and fungus gives a defense bonus when bombarded), the others may change.
Yeah. The main difference with normal psi combat in my opinion is that it is bombardment, not relly a physical up-close presence.
Distance from the emitter should make the psi-fear less effective, and that could be implemented by keeping 'natural' defense up.
That might be true for psi attacker, I believe Yitzi means conventional artillery attacking a psi defender. Do city walls help much in practice against artillery fire? My guess would be not so much, since artillery fires over top of things anyways. I think I lean more to making it so artillery isn't reduced by perimeter defenses. But to play devil's advocate...perimeter defenses are already rather useless as is (since they don't help vs psi)
#3 an oddity I noted is that fungus gives 100% defensive against artillery rather than 50% against conventional weapons (artillery or non). so not only does the fungus defense apply but it's actually even stronger for the defender.
another thing I noted, since I misinterpreted psi artillery combat as meaning psi artillery units, which are flagged out by default. if you enable it, psi artillery units fight the same as psi units do (i.e. created PSI units cannot bombard, only spore launchers can)
Fair argument, and I feel for game balance reasons Perimeter Defenses should probably apply to both PSI and artillery. Only thing then is you might have to increase the PSI A:D ratio to around 2:1, which has other implications.
To add to artillery vs psi defender (or psi tower), I would say perhaps make it so psi defenders are immune to bombardment. they have sort of a psi shielding, thematic to how troops can't use conventional weaponry to begin with
Hmmm. Mindworms have to be adjacent to launch a psi attack. Spore launchers presumably launch explosive spore pods, which they can do from a touching square, exactly as can conventional artillery, but also from a distance, again same as conventional, but only engage in unambiguous psi combat when attacked by an adjacent mind worm or a psi-weapon unit. QED, I think spore launchers launch a physical attack...
Am I even on topic?
Hmmm. Mindworms have to be adjacent to launch a psi attack. Spore launchers presumably launch explosive spore pods, which they can do from a touching square, exactly as can conventional artillery, but also from a distance, again same as conventional, but only engage in unambiguous psi combat when attacked by an adjacent mind worm or a psi-weapon unit. QED, I think spore launchers launch a physical attack...
Am I even on topic?
Also Yitzi I noted you are right on conventional psi defense getting 50% defense in fungus from conventional artillery bombard, and 100% with Pholus.
One interesting thing is PSI artillery (currently just spore launcher) never gets a bonus bombarding into fungus. Should it, since Mind Worms do?