Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => The Theory of Everything => Topic started by: Yitzi on May 01, 2014, 02:26:37 PM

Title: Is the lack of targeted tech stealing a bug?
Post by: Yitzi on May 01, 2014, 02:26:37 PM
Dio is working on re-enabling the targeted tech stealing option; the question, though, is whether the current way (with only getting random techs) is a bug (and thus targeted tech stealing should be re-enabled) or is not a bug (in which case targeted tech stealing should not be automatically re-enabled, but rather an alphax variable used to determine whether it should be enabled; in such case, the current techsteal variable would be used to determine whether random techsteal should be enabled.)
Title: Re: Is the lack of targeted tech stealing a bug?
Post by: ete on May 01, 2014, 02:33:40 PM
Not a bug imo. Likely a feature to reduce the power of techsteal, which is already very strong. Nice to have more options for modding, but I'd say leave the default as-is.
Title: Re: Is the lack of targeted tech stealing a bug?
Post by: Nexii on May 01, 2014, 03:20:28 PM
Yea wouldn't say it's a bug.  Personally I would play with it on, but I'd put it as an option.  Spoils of war does allow targeted steal though.  But that's an option and also requires conquering a base..
Title: Re: Is the lack of targeted tech stealing a bug?
Post by: vv221 on May 01, 2014, 04:09:55 PM
Not a bug IMHO, but a way to balance tech stealing.
In multiplayer with only human players it would be a nice feature, but in singleplayer I think it would give too much an advantage over the AI.

Anyway, going with the option in alpha(x).txt is a good way to be sure everybody will be happy.
Title: Re: Is the lack of targeted tech stealing a bug?
Post by: gwillybj on May 01, 2014, 06:18:43 PM
I'm in the not-a-bug camp, too, but also a solo-player, so I wouldn't use it in my games if the AI couldn't use it.
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