I have many questions on what sort of ideologies and policies this game is going to have- so far I've noticed planetary views and such, but I wonder on other modes of thought as well, what the organizations that funded your voyage are, etc.
I have many questions on what sort of ideologies and policies this game is going to have.University, Gaians, and Believers.
The journalists deserve the ad money more than we do for collating the articles.You're right, though I've visited every one of them one way or another.
It's a bit naughty to keep copying all the content from news sites, guys. We should be linking to them and providing a precis or a few quotes here. Or at least putting the links to the news story first and the actual story in spoilers or something.I'm sorry I don't see more of you, too, buddy, but I resent the opening remarks - once somebody called me on it, I couldn't pretend I didn't know better.
The journalists deserve the ad money more than we do for collating the articles.
On topic: I'm quite excited about what I've heard of BE. Doesn't look so much like an AC re-imagining to me, though. More like its own game that's taking some inspiration from AC (factions, some philosophy).
I always like it when games try to provide a wide range of possible game play, mixing things up so that the game provides significantly different experiences and choices each time. The variety of planets, factions and starting equipment look like they will provide some of that.
To be a real classic, though, the personalities and philosophies of the factions and the world are going to have to infuse the game and affect the player like they have for so many in SMAC. Let's hope they have the writing and imaginative chops for that.
Hope everyone is well, sorry I can't stop by more often.
Unrelated: It occurred to me yesterday that the Civ5 borders mechanic (where you can't enter someone else's borders without declaring war or having open borders) stops a variety of fun things you can do in SMAC, like sneaking your units through someone else's territory, occupying their base tiles and making colonies in their territories, Israeli style
The Israeli government are building settlements in land that they claim, but that the international community, and even the Supreme Court of Israel, believe belongs to Palestine (http://"https://en.wikipedia.org/wiki/Israeli-occupied_territories"). The UN has spoken about it a lot. Even long-standing allies like the UK and US speak about it.
I'm going to allow frank arguing as long as no one gets too mad, but I want to point out to Draz that Israel is a subject Yitzi takes very seriously
This also points the way to introducing a notion of needing to prepare politically for war. You need to persuade your people that war is the right choice (if you have a relatively free society), you may have to convince your military, you may have to convince the elites in your country. Externally, if you make public your grievances against a nation, then other nations will not see the attack as unprovoked, which may mean you don't suffer as serious political consequences.
I just think it would be more polite to at least put the links before the quoted articles.I second this.
Borrowing the notions of puppet and client states, etc from Paradox Interactive's games could also be a great addition to diplomacy and politics in the game.A lot can be borrowed from their diplomacy mechanisms. I still play Europa Universalis II to this very day and everything about casus belli, alliances and stability is very well designed. I always hate it in Sci-fi 4X games when an enemy attacks you and your allies do...nothing! In EUII, refusing to help comes with a price: stability loss and being kicked out of the alliance. Also attacking friendly nations or same religion ones induce more stability loss and diplomatic penalties.
Whaddya say?I could start by saying "Why wasn't it already public?" ???
Here BUncle. Two more items that could need your attention. ;)These two items with blond and red hair have all my attention!
The Buncle talk about fake Trek has something so irrational and fanatical that it irks me and, Man, the day they show again on TV the movie where Piccard meets Kirk, I’ll write a post making you ASHAMED to belittle this movie at all!!I assure you that that this is not possible and dare you to try. The Star Trek thread awaits, and you will be crushed. [shrugs] I hate that movie with a white-hot passion; you'll never make me ashamed. I can remember the title of it, and you, my angry Swiss pal, are in over your head.
I am NOT happy and I’ll tell you why! [...] It begins with all the negative displayed here
Vish: I agree with you and have also found the unnecessarily negative comments on BE annoying.Not for the first time do I note the inherent irony of statements like "You're so negative" and submit that those complaining have the power to flood this folder with statements of positive anticipation as balance. I'm serious; back it up with positive posts. I know you can do it.
Not for the first time do I note the inherent irony of statements like "You're so negative" and submit that those complaining have the power to flood this folder with statements of positive anticipation as balance. I'm serious; back it up with positive posts. I know you can do it.The game has 6 months before I can play it. There's not much to say.
Trenacker has come up with a productive angle on all this, and in a related vein, I'd tried earlier to start some talk about what we'd like to see in a SMAC2. It's nothing we're likely to ever see, but not uninteresting to discuss; go have a look.
- Master of Orion 3 (and I fortunately didn't pre-ordered)I liked some of the concepts.
I want a sailing ship. A beautiful five-master sailing the waves.
If you mean the PC GAMER article, partly. Hard to read from a low resolution download and I'm about to meet a certain death machine anyway.You've been cosigned to the electric chair?
Close; Vishniac.If you mean the PC GAMER article, partly. Hard to read from a low resolution download and I'm about to meet a certain death machine anyway.You've been cosigned to the electric chair?
Close; Vishniac.
About the game itself, I'm somewhat skeptical about their claims. The concept of having 3 separate paths and multiple factions who can each go down each of the paths equally well sounds like a balancing nightmare.You don't choose "Communist" path in civilization, why would you do it in sci-fi Civilization? Doctrines and technologies are means, not at end.
About the game itself, I'm somewhat skeptical about their claims. The concept of having 3 separate paths and multiple factions who can each go down each of the paths equally well sounds like a balancing nightmare. I hope they manage to nail it because that sounds awesome, but those are some ambitious goals. In any event, I can't wait to try it out.
I think there'll be quite an overlap between the separate 'branches'. Somehow.That doesn't seem to be indicated, especially when you consider the emphasis on distinct ship models.