Salutations, everyone! Thank you for creating this site! Also, I'm hoping some of you could help me out here...
I've recently regained interest in putting efforts toward modding the game. First run: A few visible errors caused by invisible line breaks. Still not sure how that happened. More importantly, the second run has a situation where attempting to change production would cause the game to crash inexplicably.
After a great deal of trial and error, I found the source of the game-crashing effect: I had set the price of Stockpile Energy to zero. That cost has since been switched to a single mineral row
Adding a price to Stockpile Energy has also caused opening unity pods that finish a production at the your nearest base to "complete" stockpile energy.
That's good to know, thank you. And yes, I am using your patch. Thank you so much for creating it, by the way! :DSalutations, everyone! Thank you for creating this site! Also, I'm hoping some of you could help me out here...
I've recently regained interest in putting efforts toward modding the game. First run: A few visible errors caused by invisible line breaks. Still not sure how that happened. More importantly, the second run has a situation where attempting to change production would cause the game to crash inexplicably.
After a great deal of trial and error, I found the source of the game-crashing effect: I had set the price of Stockpile Energy to zero. That cost has since been switched to a single mineral row
It's not a single mineral row; if you're using my patch (which you must be, as without my patch the game ignores the "cost" for Stockpile Energy), the "cost" for Stockpile Energy is in minerals rather than rows, and is the number of minerals it takes to produce 1 energy. So if you set it to 1, stockpile energy will be twice as effective as in the unpatched game; if you don't want to change things, it should be set to 2 (as it is in the version of alphax attached to my patch.)
That's good to know, thank you. And yes, I am using your patch. Thank you so much for creating it, by the way! :DSalutations, everyone! Thank you for creating this site! Also, I'm hoping some of you could help me out here...
I've recently regained interest in putting efforts toward modding the game. First run: A few visible errors caused by invisible line breaks. Still not sure how that happened. More importantly, the second run has a situation where attempting to change production would cause the game to crash inexplicably.
After a great deal of trial and error, I found the source of the game-crashing effect: I had set the price of Stockpile Energy to zero. That cost has since been switched to a single mineral row
It's not a single mineral row; if you're using my patch (which you must be, as without my patch the game ignores the "cost" for Stockpile Energy), the "cost" for Stockpile Energy is in minerals rather than rows, and is the number of minerals it takes to produce 1 energy. So if you set it to 1, stockpile energy will be twice as effective as in the unpatched game; if you don't want to change things, it should be set to 2 (as it is in the version of alphax attached to my patch.)