Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => The Theory of Everything => Topic started by: Yitzi on October 21, 2013, 07:57:00 PM

Title: Pauses in production
Post by: Yitzi on October 21, 2013, 07:57:00 PM
As we all may or may not know, a base will pause production for drone riots or when it loses population due to starvation.  But there's a (possibly) important difference: In case of starvation, the base will completely fail to produce; even if something already has enough minerals to be produced, it won't.  In case of drone riots, the base will not benefit from surplus minerals, but if it already has enough minerals stored (e.g. because you were halfway done with a project when you changed to rec commons), it will be built.

I intend to copy this mechanic for stockpile energy in my next patch: If the base is starving, stockpile energy produces nothing, and if it's rioting then it converts any existing stored minerals into energy but does not produce any more.
Title: Re: Pauses in production
Post by: Geo on October 21, 2013, 08:08:17 PM
For a second I was thinking you would pause *your* 'production' on the .exe.  :doh
Title: Re: Pauses in production
Post by: Yitzi on October 21, 2013, 09:31:33 PM
For a second I was thinking you would pause *your* 'production' on the .exe.  :doh

No, that would be placed in the bug/patch subforum.
Title: Re: Pauses in production
Post by: ete on October 23, 2013, 01:03:26 PM
Makes sense to me.
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