Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Command Nexus => Topic started by: Kirov on September 17, 2013, 02:18:26 PM

Title: Anyone up for an IP game these days (17-20.09)?
Post by: Kirov on September 17, 2013, 02:18:26 PM
All my games ground to a halt and I've got a bit of a dryer season with my clients.

Is anyone interested in playing IP either today (Tue 17.09) or Thu-Fri (19-20.09)? I work flexible hours and can adapt. My zone is GMT+1 (so e.g. you add 6hrs to the New York time). I can't play mornings, though, this is my bed time.

Flexible hours mean that I may also need to cancel on short notice. There are some jobs I simply can't refuse. But once we have a meeting, I'll do my best to shoo most of my clients away.

I have yet to set up and try out my Hamachi, I don't know if everything is going to be fine. But I see no reason why it shouldn't be.

If I can't find anyone this week, I can wait till the next one.
Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: Kataphraktoi on September 18, 2013, 04:24:39 AM
Im interested. Im eastern(new york time) by not playing mornings, im thinking your referring to your own mornings? Sounds like your working odd hours. I should be available anytime from 8 AM to 11 PM EST ( 2 PM to 5 AM in GMT+1)

I should probably get the game installed and look into setting up hamachi.

Last time we played 1v1 i got owned and this time i havnt even played recently but ill take a shot at ya  :D
Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: Kirov on September 18, 2013, 03:22:35 PM
Kataphraktoi, well met! I know your face from Apolyton and CGN. As a matter of fact, I believe we met in-game. As a matter of fact, I checked old saves and sure enough, game CGN 23 is owned by Provost Kata!  ;b; I was the replacement PK, most of my games were replacements back then. Anyway, I'm scared of you already, so welcome at AC2 and let's play! :)

Yes, I do work crazy hours, right now it's 4 PM here and I'm only starting to work, having woken up at 2 PM :). For the convenience's sake let's use your time zone for reference. I should be available for gaming even tonight, at or around your 6 PM, which gives us 5 hours, ample time I think. If you want to start earlier, please choose either tomorrow or the day after, so that I can fit in my girlfriend somewhere in the schedule.

I have played only a handful of IP games and from what I remember, my main issue was that I tried to push my turn as quickly as possible not to stall it and my performance dropped by ca 30% as a result. Do you have another computer so we can stay in touch (you can't play windowed SMAC) and do something else than impatiently wait for the turn? There is that option of simultaneous moves, but it can play tricks on us in cases like probe infiltration and the like.

I suggest some mid-tier factions, i.e. no Zak/Hive/Domai on the table. Something like PK vs Data, Miriam vs. Santiago. What are your thoughts on that?

I'm looking forward to this game! :)
Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: Kataphraktoi on September 18, 2013, 03:54:10 PM
Those faction choices sound good, i was also thinking about that since posting and definitely agree on something besides the usual big guns...I think we also played a game were i replaced bintravkin as hive and you had gaia, with tons of nerve gas getting used. Im left with the impression your better at combat than i am, so im a little scared too  ;)

Around 6pm tonight my time would be fine, my schedule is quite flexible and am in no particular rush. I could likely play outside the hours i mentioned aswell 

Ive got a couple of laptops the family uses on a LAN, i should be able to grab one and hook up a messaging service. Is there no way to communicate ingame i take it then? I remember in PBEMs often recieving hostile worded messages in faction commlinks but would have expected some kind of press enter and type basic chat functionality in MP  :P

Ive got the game installed, the GOG stock version, and hamachi installed as well. Should i put one of the patches on?
Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: Kirov on September 18, 2013, 04:44:58 PM
Oh, why I don't remember that game, it must've been epic. I can't say about the skill, but it's true that I like to think of myself as "outgoing". Some players could probably go so far as to say that I'm "proactive". :D

I think there is some crude in-game chat tool, but we can also use some other IM or chat service. I can speak English on a sufficient level, but comes with some effort and it can slow me down, so let's start with typing.

As for patches, I recommend either the latest scient's (http://alphacentauri2.info/index.php?action=downloads;sa=view;down=27) or Yitzi's (http://alphacentauri2.info/index.php?action=downloads;sa=view;down=152). The latter includes the former, but sometimes people report some issues, so dunno. I've copies with scient's, kyrub's and yitzi's, so it's your call really.

OK, I need to get some work done and in the meantime you can think of some faction pairs. In general, I prefer the underdogs, from PK down, except for Morgan, who is strong and cool. The pairs I mentioned are fine for me. :)

See you later then!
Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: Kataphraktoi on September 18, 2013, 05:43:06 PM
Oh, my mic broke and still haven't replaced it, so its all typing here. The yitzi patch is working fine for me so we can go with that.

Cycon was a faction id been thinking about previously, i always found their -growth penalty to be quite severe and never really learned them. Pirates is interesting but doesnt end up working too well in practice. Maybe cycon vs gaia is interesting, but i must say you already mentioned some of the most evenly matched factions already  :P
Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: Kirov on September 18, 2013, 06:36:37 PM
Yitzi's patch it is, then. My Hamachi is up and running.

I've got only one recommendation fo CyCon - grab PTS and ICS like crazy! See, that was easy. :D Apart from that, I'm in the mist here as well. I believe it is slightly stronger than the Gaians, but since I've got the same with DeeDee - she's good but I never really played her too much - we can try out this scenario. I'd probably want a standard map, so I can feel you up early with some mind worms (or not, we don't know that; maybe you don't need to get prepared and slow down your precious expansion).  :whistle: Native life at least average.

Speaking of the map - I see no other choice but random, unless you have some cool map. I'm not really fond of the Vets and I never really learnt it, just a couple of replacement games. Unless you don't know through and through as well, then you can try to convince me.

I'll be ready in 2-3 hours.

Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: Kataphraktoi on September 18, 2013, 06:49:52 PM
Random map is fine, its not like we will be spending the next year sending turns back and fourth stuck on a bad map. We can restart if its hopelessly lopsided and even if its unfair map its just a IP game.
Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: Kirov on September 18, 2013, 09:23:44 PM
Good point. :) I'm done with my work for today, so I need to do just a things and will be ready soon. I decided to use two monitors instead of two computers, so give me a moment with it.
Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: Kirov on September 18, 2013, 09:47:51 PM
I'm not sure if my Hamachi is fine, because there are instructions in this thread I don't really follow:

http://alphacentauri2.info/index.php?topic=1437.0 (http://alphacentauri2.info/index.php?topic=1437.0)

I remember some time ago I didn't have to configure Hamachi in any way, just install it, go online, find a network, play. Is it that simple or do I have to do something specific? Why do these instructions want me to disable TCPv6? I'm a bit confused here. ???
Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: Kataphraktoi on September 18, 2013, 09:52:33 PM
You got me, im not familiar with hamachi either. My connection(im on satellite) should support direct TCPIP without needing things like hamachi, not sure what your situation is. What i did from that thread is simply downloaded+installed that version of hamachi, connected to their test server(got a full\busy message) and called it a day. I assume we can create a network and join

edit;ill make a network and we can just try it out
edit2:network ''katasmac'''password ''smac'' i assume after we are on the same network then we open up smax and do the tcpip
Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: Kataphraktoi on September 19, 2013, 02:12:55 AM
We seem to have lost connection, cant get messages through on hamachi.
Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: Kirov on September 19, 2013, 02:14:24 AM
From here it looks like it's the issue with your access, i can see my SMAC computer from my talk computer. But you're gone and I can't ping you.
Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: Kirov on September 19, 2013, 02:31:35 AM
You're still here and dropped again.   ???
Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: Kataphraktoi on September 19, 2013, 05:43:27 AM
Not sure anyone but kirov and myself read in here, but after many techincal issues and crashes we finally got a game rolling decent(but super laggy especially for kirov) and to 2133, which may not seem that advanced of a turndate but is actually one heck of an achievement. Got tons of lag going on, maybe we could try a direct IP game without hamachi, switch up who hosts the game, maybe play H2H without AI.

For playing a game H2H without AI, one way to set it up ourselves would be to enter either SP or load a map we like, try not to look or cover up the minmap part of screen then activate cheats, and kill off the factions we dont play as, and save and load it in MP. Or we could pick spots on premade map, although this takes alot of the exploration fun out of the game.

Also found some interesting new bug allowing the player to sell the same item multiple times in diplomacy, maybe should be looked into.
Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: JarlWolf on September 19, 2013, 06:38:40 AM
In my experience, Hamachi is a piece of poop. Utter rubbish, don't even bother to use it. If you can do direct IP and your internet is good, do that.

There is also Gameranger, which supports Alpha Centauri and expansion. Its still glitchy and quite the headache, but I've had a few successful games on there.

Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: Kataphraktoi on September 19, 2013, 05:08:47 PM
Good to know, would be amazing to play without hamachi and have the issues be resolved

Gameranger has gotten more annoying these days with the advertisement campaigns, dont recall if they have proxy support( i only use gameranger for AoE2 in comparison to voobly) so people that cant do directIP probably cant play together on gameranger anyway. Maybe worth looking at though
Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: Kirov on September 20, 2013, 02:02:16 PM
JarWolf, thanks on the info on Hamachi. I'm quite sure I can do direct, though I have yet to test it, along with some other issues I want to look into.

The game was fun but indeed not thanks to the way it run. Especially horrible was any contact with AI, and I mean any, even brushing my shoulder with an AI former lead to a lag of 5-10 secs. I'm going to start another thread solely to collect people's experiences with IP, although to be honest I don't expect this manner of playing to be thoroughly tested.

As for the maps, I think one idea would be for us just to prepare several maps, like 5 or 10, just destroy AI, then put them aside. After a week or two we shouldn't remember a single thing. But I hope we'll find a CMN who will help us.

We can play again somewhere next week if you're interested, although I probably should end at somewhat earlier hour. :) For a warmup, we can even finish this match we started. I think it's quickly either you or me, as I'm definitely going to prepare for your invasion which I expect any turn now. :P So we can click around to see who draws his gun faster. Good as a warmup, I noticed that when you take a longer break from SMAC, the first thing you tend to forget is the minor technicalities of combat, the relocation of units, etc. Then we can do a more serious game, possibly without AI, which tends to skew the balance.

Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: Kirov on September 20, 2013, 03:10:50 PM
This is the thread with the bug reported:

http://alphacentauri2.info/index.php?topic=4443.0 (http://alphacentauri2.info/index.php?topic=4443.0)

And this is the thread for general discussion on IP games:

http://alphacentauri2.info/index.php?topic=4444.0 (http://alphacentauri2.info/index.php?topic=4444.0)
Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: Kataphraktoi on September 20, 2013, 07:23:45 PM
Quote
Especially horrible was any contact with AI, and I mean any, even brushing my shoulder with an AI former lead to a lag of 5-10 secs

I suspect this was triggering the ''synchronizing leaders'' header i sometimes got, which took some time to resolve. My interaction with AI generally didnt create lag except after tech deals or first contact

Quote
We can play again somewhere next week if you're interested, although I probably should end at somewhat earlier hour.

I offered several times to save and quit earlier but i guess you wanted to kill my artillery boat too badly to end there  :D Yeah im interested and also been considering PBEM options. Besides the 1v1 possibility between us, i was noticing earthmicheal is looking for a partner...im a bit hesitant about that game as the factions and map setup(the vets map) seem a little bland when i simulate likely courses of gameplay in my head. Im thinking about it.

Quote
I think it's quickly either you or me, as I'm definitely going to prepare for your invasion which I expect any turn now. :P So we can click around to see who draws his gun faster. Good as a warmup,

Well...you seem pretty convinced i have a naval invasion underway, which i can neither confirm nor deny if we are continuing that game....... But i would say without giving too much away i think that i had a decent game going and would be in a decent strategic situation to continue competing whatever the outcome of the next turns to come. However one thing i was concerned about is your votes(14 IIRC) a bit higher than mine and quite frankly i dont have 14 bases myself so maybe falling behind in that regard. My early game pod development has been pretty bad and could be improved alot, also using police+rec commons i went over B-drone limit without seeing drones pop up, that means i could be expanding more without penalty drones so im definitely not playing very optimally in that game. I would need to really sit down and analyze the drone situation to understand how many bases to be expanding to and so on.

I did have a ton of luck in that game though, for example having the pirates nearby allowed me to get doc:flex within 5-10 turns, then a launched that sneak attack on em and took their HQ for 100+EC, and another base and also peaced out for other techs too. Then when you had IA and a huge tech lead things looked hopeless until i found zak and morgan and actually traded social psych for IA(morgan offered this deal without me asking!). So from an economic standpoint i was still in the game somehow  :) 


One other way to do a game without CMN is for one us to make the map with two starting positions, then whoever didnt make the map chooses first. But this takes out all the fun of exploring which is one problem with a sterile map like Vets.
Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: JarlWolf on September 21, 2013, 11:39:28 PM
Good to know, would be amazing to play without hamachi and have the issues be resolved

Gameranger has gotten more annoying these days with the advertisement campaigns, dont recall if they have proxy support( i only use gameranger for AoE2 in comparison to voobly) so people that cant do directIP probably cant play together on gameranger anyway. Maybe worth looking at though

Not only do you have name of historical cavalry, play AC, but you do AGE OF EMPIRES 2 as well?!

I think you just earned some of my attention..... what is your Gameranger username? I too have Age of Empires 2 (Among other games).

My one is Hurting Unit, if you are curious.

Edit:
Also, gameranger is annoying with the advertisements, but voobly has major connection issues. Can't play Age of Mythology on either of them, connection problems on Voobly and people use pirated, outdated versions on Gameranger....  :(
Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: Kataphraktoi on September 21, 2013, 11:49:09 PM
I typically use this name on GR. But AoE2 needs a good ping really so i dont play it online anymore, just sometimes campaigns or scenarios.
Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: JarlWolf on September 22, 2013, 09:16:45 AM
I barely touch the game competitively, I just work on my map in it in a blue moon and play the odd game. I use the mod/expansion Forgotten Empires: I am waiting for AoE heaven to actually support Forgotten before I put any real effort in map creation there. Plus, AC is my top priority in terms of games.
Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: Kirov on September 22, 2013, 10:45:15 PM
I offered several times to save and quit earlier but i guess you wanted to kill my artillery boat too badly to end there  :D

It wasn't really for a "take that!" moment (OK, maybe a little, you ruthless forest-killer), so much as I wanted to check the price for your unit and see if it is a viable strategy. I hope we both learnt something from it. :)

It also tells me that, if you have a reasonable amount of EC i.e. 0-150, your HQ is at the distance of 12-15 turns away from the probing place. Now, where could that be? :D

Quote
Yeah im interested and also been considering PBEM options. Besides the 1v1 possibility between us, i was noticing earthmicheal is looking for a partner...im a bit hesitant about that game as the factions and map setup(the vets map) seem a little bland when i simulate likely courses of gameplay in my head. Im thinking about it.

EM indeed seems to prefer the Vets, but I hope I'd convince him to play any pre-planned balanced map. A couple of months ago there were no CMNs around except for t_ras whom I exploited more than I should already, but now maybe I could send a smile to ete for a game. I want to play with EM myself in 1v1 and I'm sure that a 3-player game between EM, you and me would give us a ton of fun.  ;b;


Quote
I did have a ton of luck in that game though, for example having the pirates nearby allowed me to get doc:flex within 5-10 turns, then a launched that sneak attack on em and took their HQ for 100+EC, and another base and also peaced out for other techs too. Then when you had IA and a huge tech lead things looked hopeless until i found zak and morgan and actually traded social psych for IA(morgan offered this deal without me asking!). So from an economic standpoint i was still in the game somehow  :) 

Another note for IP: the more we play map-dependent, warrior factions, the more randomized it gets. You seem to have squeezed quite a lot from AI and I did my share with Morgan. But usually, between similar players on a balanced map, SocPsych for IA can give the victory, so we have to be thinking about it. Of course, as I said this game is just a warm-up so let's play on next week just for the hell of it. It's surprising how even we are after all this mess with the AI. :)

Quote
One other way to do a game without CMN is for one us to make the map with two starting positions, then whoever didnt make the map chooses first. But this takes out all the fun of exploring which is one problem with a sterile map like Vets.

We'll do just that if the CMNs are too busy.
Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: Kirov on September 22, 2013, 10:58:02 PM
Kata, I'm afraid I can't play directIP. At least I cannot set up such a game between my two computers, as both return the same IP address. It means we need some network tool, am I right?
Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: Kataphraktoi on September 23, 2013, 02:15:55 AM
Quote
It wasn't really for a "take that!" moment (OK, maybe a little, you ruthless forest-killer), so much as I wanted to check the price for your unit and see if it is a viable strategy. I hope we both learnt something from it. :)

It also tells me that, if you have a reasonable amount of EC i.e. 0-150, your HQ is at the distance of 12-15 turns away from the probing place. Now, where could that be?

I learned you dont have impact foils, that or you craftily concealed them and built a probe instead ;)
Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: Kataphraktoi on September 23, 2013, 04:54:33 PM
We are both signed up for that waterworld pbem, did you want to\have time to still do a quick 1v1 pbem starting sooner? Since your also in some ongoing games, not sure what workload is like.
Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: Kataphraktoi on September 23, 2013, 06:25:20 PM
I got a quite interesting map on only the third reload, its a max land coverage, low erosion world. Rainfall and fungus settings can be reseeded at any time inside the map editor, currently they are max rain and minimal fungus. Its a pangea which wraps around an inland sea;i added the landmark freshwater sea to this but didnt edit anything else. We can eliminate or move the landmarks and the start positions are just rough ideas.
Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: Kirov on September 24, 2013, 03:55:54 PM
We are both signed up for that waterworld pbem, did you want to\have time to still do a quick 1v1 pbem starting sooner? Since your also in some ongoing games, not sure what workload is like.

I feel I can safely fit in 4-5 games more in my schedule, either HtH or 4p. People are busy and games are bound to slow down occasionally, so there is a margin here. No problem, I'm up for more games.
Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: Kirov on September 24, 2013, 03:59:06 PM
The map is fine by me, but it is unlikely that I'll manage to play an IP game this week. I have a few people to meet and I never know with my work, as we speak I'm jobless but await a bigger job which may or may not fall through. It's not too often I can give you a few days' notice, I'm afraid. Do you have any preferences as to weekdays?
Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: Kataphraktoi on September 24, 2013, 05:06:35 PM
Thats fine, we can start it next week. Just so i know what you were expecting timewise  :)
I was worried i was being too pushy, being ''more Miriam than Miriam'' after all.  :P
Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: Kirov on September 24, 2013, 05:31:10 PM
Don't worry about that, I love me some in-game contact. :) We can try to deal with this conflict as quickly as possible and then start a longer game, maybe even on huge. I avoid larger maps in PBEM because people tend to drop out before you have a chance to hug them; in IP it seems to be not that a big deal and we can think later about some epic game for two full evenings. :)

Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: Kataphraktoi on September 29, 2013, 06:59:50 PM
I did a tiny bit of work on the map i proposed for our 1v1 PBEM, so the starting positions look about even. Or atleast so im fine with being on either side, i didnt spend too much time calculating resource totals and such  :) I didnt realize large was such a small map setting btw, the start positions are much closer than i imagined.

AI:I added AI start position markers, i think we both like AIs.
Fungus:We could randomize the fungus on medium, but do i delete the fungal towers afterwords?
Pods:on or off?

Factions;i wouldnt mind playing a morgan. You have Aki and Deirdre sharing tier two (http://alphacentauri2.info/index.php?topic=2745.msg14547#msg14547) with morgan so maybe you take one of those two? Also Sparta could be viable if pods are on.
Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: Kirov on September 30, 2013, 12:29:43 AM
Wait a minute, I thought this is a map for our next IP and we're going to ask somebody for PBEM! Oh well, now that you did some work on it, it will be a shame to waste it.

I suck at Deirdre... What do you do without FM?!  ;aaa

OK, let's find out.
Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: Kataphraktoi on September 30, 2013, 03:48:28 AM
We could definitely use it in IP;i guess i misunderstood that. I wouldnt mind a larger map for a PBEM game. Infact i messaged an old friend about CMNing our PBEM game, lets see if he is available and go from there...BTW i only spent 10-20 minutes on it, nothing to be worried about wasting timewise. Ive got a lot of time nowadays...

I mentioned 3 choices against morgan and i notice you picked the one that has mind worms  ;)
Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: Kirov on September 30, 2013, 07:03:35 PM
Ok, we can wait for the PBEM. As for IP, I need to check if my Gameranger works properly.

Choosing the Green Lady has nothing to do with mind worms, I'm afraid. :) It's been ages since the last time I played her, and recently I figured that playing factions less popular or rarely taken by can 1) improve your overall skills 2) be a cure to monotony. So this time I'm taking Gaia, but my real goal is to master the 3 Big Retards - Cha Dawn, Miriam and Ulrik. They're always available, people always poop their pants when these are in game... and then Zakharov wins. I'd like to change that. :)
Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: Kataphraktoi on September 30, 2013, 08:38:16 PM
I feel like Miriam can be very strong depending on when you can get CE and IA to start the tech ball rolling. Flubber once won a 4 player fast transcend with the Believers but i dont have much recollection of that, and no saves. (My email has been cleared prior to 2008 :( )

I am not actually sure i can still play IP though, until the 12th of next month. Im over the softcapped bandwidth limit imposed by my ISP so i am not sure if that will make more lag or not. For small downloads like the one attached to this post, it is instant but who knows what it will be like with the ingame connection. (I do have infinite data usage at night, so i can still get youtube\movies in HD  :) )

I made up the map into a scenario file. The gaians are on the leftmost starting spot and the morgans to the rightmost-this is easy to reverse if you like. We could also change the slots of the players, i know this makes tech selection issues but i dont remember the specifics.
Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: Kirov on September 30, 2013, 09:02:03 PM
On the second look, I'd remove the Manifold Nexus from the vicinity of either of us (now it's north to Morgan's). I think the farther, the better. :)

I noticed that you did not put us at maximum possible distance, i.e. diagonally; that was your purpose, right? We are far away, but not that far at the moment. Not that I mind, just mentioning it.

Indeed, you may want to use the attached tool to find a decent slot for Morgan. At many slots he suffers greatly and has to make 1-2 strays from IA. I don't remember how you change slots in a pre-made scenario? Was it by tinkering with alpha.ini?
Title: Re: Anyone up for an IP game these days (17-20.09)?
Post by: Kataphraktoi on September 30, 2013, 09:48:10 PM
Actually my idea when i saw the map was to put the players on opposite sides of a Mediterranean sea, ive been playing total war:rome recently and had carthage VS rome in mind.

You are right about the Nexus, ill put it down between the two AI on the bottom.

Changing slots, i will just delete the faction in the slot i want to use and reload morgan\gaia there and make the necessary changes for units\techs. I already did this twice as the aliens i had in initially kept removing their bases (!) and choosing to make the late entry event. Like i said i can rotate gaians and morgan, you can choose which spot you prefer as i made the scenario, as we discussed before. Or you can make two new starting spots if you like
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