Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Modding => Bug/Patch Discussion => Topic started by: Dio on September 02, 2013, 05:14:24 AM

Title: AI Plan #5 in the units section of the Alphax.txt
Post by: Dio on September 02, 2013, 05:14:24 AM
As I was looking at making a pre-designed planet buster (I know, bad idea) I noticed that a planet buster weapon without the AI Plan#5 does not destroy a base and is instead considered a conventional payload with a weapon strength of 99. Also, a conventional payload with the AI Plan#5 acts as though it were a planet buster. I do believe this is a bug.
Title: Re: AI Plan #5 in the units section of the Alphax.txt
Post by: Geo on September 08, 2013, 12:52:58 PM
It's even worse with the tectonic -and fungal payload. Creating 'native' custom units with another chassis then missile, the 'native' AI won't detonate them. :(
Title: Re: AI Plan #5 in the units section of the Alphax.txt
Post by: Yitzi on September 09, 2013, 08:39:00 PM
There are a lot of cases where the "AI plan" is used to determine the actual mechanics of a unit.  All I can say is, don't give nonsensical AI plans.
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