I could make an alternate chassis for infantry if anyone is interested.
I could make an alternate chassis for infantry if anyone is interested.
For the alien colony pod? 8)
(basically I have use of the alien colony pods using the same parts as the human one - crawler chassis, pod housing, and the colony 'tank').
Their is a single base chassis for human infantry equipment (land unit with 1 movement). The equipment that use this single chassis are terraformers, colony pods, supply transports, and Troop Transports. All of these equipment pieces use the same base chassis except that each of them add one or two unique caviar piece to that base chassis. You can view the base equipment chassis in game by changing a weapon or equipments offense mode to 4.
Let me tell what caviar files are used to make each infantry equipment (Land movement 1):
Base Chassis: VB.CVR + VBp.cvr + VCL.cvr + VCLT00.cvr + VLIGHTS.cvr
Colony Pods: Base Chassis + Drop.cvr + Droplet.cvr
Terraformers: Base Chassis + VT.cvr + WVNTu.cvr
Supply Transport: Base Chassis + VWNST.cvr
Troop Transport: Base Chassis + VWNTT.cvr
Their is a single base chassis for human infantry equipment (land unit with 1 movement). The equipment that use this single chassis are terraformers, colony pods, supply transports, and Troop Transports. All of these equipment pieces use the same base chassis except that each of them add one or two unique caviar piece to that base chassis. You can view the base equipment chassis in game by changing a weapon or equipments offense mode to 4.
Let me tell what caviar files are used to make each infantry equipment (Land movement 1):
Base Chassis: VB.CVR + VBp.cvr + VCL.cvr + VCLT00.cvr + VLIGHTS.cvr
Colony Pods: Base Chassis + Drop.cvr + Droplet.cvr
Terraformers: Base Chassis + VT.cvr + WVNTu.cvr
Supply Transport: Base Chassis + VWNST.cvr
Troop Transport: Base Chassis + VWNTT.cvr
I know all that. I checked with a .cvr viewer what all these files look like.
My point is that the human (infantry/crawler) colony pod uses the Base Chassis + Drop.cvr + Droplet.cvr, but the aliens only the ACOLPOD.cvr file.
What I'd like is the aliens using base chassis + droplet as well so I can switch around.
The best I can do without re-writing both the chassis and weapons section is give you a colony pod equipment without the tread and body for aliens.
Interesting fact. It appears that each faction starts a new game with the highest level of ground unit that does not have a pre-requisite techonology. For example, lets say that hovertanks are available from the start of a game. Then each faction starts out with a scout hovertank.
The whole shaded area controls the label weapon on the main design window. Why it is taking up so much more space than the other labels?
VW?
Also, I have found out that all vehicle weapon placement caviar files and vehicle lights caviar file have three seperate positions they can be placed in for vehicles. (which are AVGTGUN.cvr, AVHT-GUNREPOSITION, AVHT-LIGHTSREPOSITION.cvr, ADROPER.Cvr and VLIGHTS.cvr)
Also, I have found out that all vehicle weapon placement caviar files and vehicle lights caviar file have three seperate positions they can be placed in for vehicles. (which are AVGTGUN.cvr, AVHT-GUNREPOSITION, AVHT-LIGHTSREPOSITION.cvr, ADROPER.Cvr and VLIGHTS.cvr)
@Yitzi, do you have any idea of the locations in the code where the numbers for the design window labels are taken from? The labels are in the following format, W:a number equal to weapon strength or psi, or A: a number equal to armor strength. I know where the section for the designlabels as a whole is controlled but not where the individual numbers and letters are controlled and taken from.