19? If you need that many :P 6 should be enough.
And as for which additional units I'd pick.. I think free independent formers are likely the best choice, with crawlers and rovers second and third generally. 'copters can't pop pods, so they kind of suck right at the start except for finding out where things are.. which is handy but no big deal. If I was Cult or Gaia (or started near the nexus) and started on the coast I'd get a gun foil and go catch some IoDs though.
How does the trick work?
I'd personally have 19 Planet Busters that are running on the Qauntum or better engines and be on a tiny map please, and thats all I need.
Why?How does the trick work?
PM sent. :D
Atrocities at the start of the game? :o
But PB's are unfortunately not on the cargo manifest, so... :P
Neither was CEO Morgan on the crew member list, but he still got in didn't he?
There is always nuclear weapons...
Some endgame max-equipment skybases would be nice...I agree New Age. Some of the end game units are really cool. Wish the game was not already decided by then to actually make them relevant. But, Civ series games suffered with that all the way up to Civ 4/5.
I'd personally have 19 Planet Busters that are running on the Qauntum or better engines and be on a tiny map please, and thats all I need.
Win.
There is always nuclear weapons...Grammar and spelling are good but it lacks something...and I know what.
There is ALWAYS nuclear weapons!Isn't it better like that? :D
There are ALWAYS nuclear weapons!There is always nuclear weapons...Grammar and spelling are good but it lacks something...and I know what.QuoteThere is ALWAYS nuclear weapons!Isn't it better like that? :D
(says the guy who dreams of nuclear weapons when dancing at partys 8) )
Someone on another forum a long time back mentioned a MP scenario where everyone started with planet busters. Object was to recreate a Armageddon/ aftermath scenario played from the start of it.
Is there a link to the GoTM's? I'm having a hard time searching for them.Same for me.
Not asking on a whim. I found a way to trick the game in giving you a mix of units at the beginning without adding them in the faction file, and like stats on what the people here would like to start with.
Mind to share it, mate? If you have any reason to keep it secret (do you?), just PM me so we could spread it among CMNs.
You should both be able to see the GotM subfolder of Command Nexus now. (The collection is incomplete, but no reason some members shouldn't search around and correct the deficiency - everything's at WPC, and there's an index thread stickied and going way back.)Is there a link to the GoTM's? I'm having a hard time searching for them.Same for me.
They should be regrouped on one page with all links and downloads available.
There is a "GotM" link up on this page but it leads nowhere.
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Yeah... my skills in Russian are playing Soviet as my main faction in Red Alert 2.
Kirov reporting~
deleted.
Geo, how is the mod going on?Mind to share it, mate? If you have any reason to keep it secret (do you?), just PM me so we could spread it among CMNs.
Duly shared (you're the second who asked, and a PM is sent).
Not really keeping it a secret, more of a surprise for the mod I'm working on. I have no qualms with anyone using this trick for his/her own purposes.