Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Command Nexus => Topic started by: ete on August 27, 2013, 09:54:33 PM

Title: No Copters, no Crawlers TTT (Kirov vs t_ras)
Post by: ete on August 27, 2013, 09:54:33 PM
Standard MP rules, with some changes requested (and a few minor CMN tweaks):
Empath Guild and CBA set to destroyed at start
Crawlers and Copters disabled via alphax
Probe Foil added as default unit via alphax for the AI. Please do not reverse engineer it for foil tech Kirov.
Difficulty Transcend
Force current difficulty ON
Starting units for humans set (3 CPs each+2 Green Scout Patrols for Mirriam, 3 Sea Escape Pods+2 Green Unity Gunships for Pirates)
Starting techs for humans set (natural starting techs)
Starting bases for AI set (already built in good locations)
Starting units for AI set (3 formers+3 scout patrols each, bar Sparta which gets 3 Scout Rovers. All AI starting units at +1 Morale as minor advantage.)
Starting techs for AI set (natural techs+Cent Eco, Uni has their bonus, Gaia gets a bonus one because they would've had Eco anyway)
Seed AI enhancements built (roads linking their bases, a few forest squares since they rarely make those and need them)
All rules set to those in the word document:
a) <Higher Goals> (allow Victory by Transcendence)   Yes
b) <Total War> (allow Victory by Conquest)   Yes
c) <Peace in Our Time> (allow Diplomatic Victory)   Yes
d) <Mine, All Mine> (allow Economic Victory)   Yes
e) <One of All> (allow Cooperative Victory)   Yes
f) <Do or Die> (don't restart eliminated players)   Yes
g) <Look First> (flexible starting locations)   Yes
h) <Tech Stagnation>   No
i) <Spoils of War> (steal tech when conquer base)   Yes
j) <Blind Research>   No
k) <Intense Rivalry> (AI opponents more aggressive)   No
l) <No Unity Survey> (world map not visible)   Yes
m) <No Unity Scattering> (supply pods only at landing sites)   No
n) <Bell Curve> (no random events)   Yes
o) <Time Wrap> (accelerated start)   No
p) <Randomize FL personalities & Social agendas>   No

Note: Play this game with Yitzi's latest patch. If you are both using different patches, there may be issues.

uss1701jb first.
Title: Re: No Copters, no Crawlers (Kirov vs uss1701jb)
Post by: ete on August 27, 2013, 09:58:31 PM
Good luck, have fun, don't let the mindworms bite :)

You both have your passwords (Kirov PMed me his, I PMed uss1701jb his).
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: Kirov on August 27, 2013, 11:12:07 PM
Thanks ete for the n-th time. USS, good luck to you and enjoy the game! :) Please provide your email for spam purposes.

Mine is: hlaskover AT gmail DOT com.
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: ete on August 27, 2013, 11:20:02 PM
No problem, hope it all works properly. Especially hope you don't just get flattened by the AIs near you, in my test game they were fairly tough but beatable. I weakened them a little by removing pods, but if they get a Battle Ogre right at the start you may be in for a hard time. Still, giving you someone easy to roll as Mirriam would give you quite an advantage, and you should be able to at least keep the foes back/kill them later.

You can both play by attaching saves to posts in this thread, that way it's easy for me/other CMNs to see how the game's going. And you get more ECs/other people can see your comments.
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: Buster's Uncle on August 27, 2013, 11:37:21 PM
However, it is good to post in the Profiles thread; that's just a good, getting to know each other practice, and the emails provided are a (very useful) contact resource for the MPlayer community.
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: uss1701jb on August 28, 2013, 02:02:47 AM
uss1701jb AT gmail DOT com

I'm afraid I cant do anything yet, as I don't have Yitzis patch. Expect a response in an hour- if you have an answer, PLEASE post on the original game page. It would help me get playing that much quicker.
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: ete on August 28, 2013, 02:16:24 AM
If you mean reply in the other topic for notification, you should be able to set this topic to also notify you. Just click the notify button at the top or bottom.
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: uss1701jb on August 28, 2013, 02:20:16 AM
All the topics notify me.

Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: Earthmichael on August 28, 2013, 02:21:39 AM
Have fun!  I cannot believe you are playing without crawlers.  To me crawlers and formers are the most fun aspect of SMAC.  Let us know how the game goes!
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: Kirov on August 28, 2013, 02:59:36 PM
I consider crawlers quite tedious actually, they take up a lot of my micro-management.

Some issues I expect:

1) Secret Project must be planned early, will take ages to build and many of them will fall to the AI.

2) Unit prototypes should also be done in advance. In regular games, prototyping a new element is hardly any effort.

3) Alien Artifacts are to be cherished like Holy Grails. USS, if I may suggest something - build some transport foils and pop pods with that. Some of course will be IoDs so you risk a bit, but many pods should bring you AAs. In fact, you can easily with the early SP race with a bit of luck and pluck. Will there be an early SP race at all?  :o I'm looking forward to this game. My copy with Yitzi's patch is ready here.

4) We may even need to disband regular units for 50% minerals. Ogres can be also quite useful for this purpose.
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: Earthmichael on August 28, 2013, 07:07:28 PM
I don't find crawlers need a lot of micromanagement.  I put them where I want them and seldom move them afterwards.
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: uss1701jb on August 28, 2013, 09:45:02 PM
Starting to play! :D

Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: Kirov on August 28, 2013, 09:47:38 PM
I don't find crawlers need a lot of micromanagement.  I put them where I want them and seldom move them afterwards.

Hmm, lucky you. I can recall several situation where crawlers give me headaches:

1) In a peaceful environment I'd like to trigger my first fungal bloom as early as reasonably possible (later on you may have more pressing things to do). This involves pushing several crawlers to the HQ, waiting for the bloom, maybe another one, then returning most of those crawlers back (so they help in other bases build more crawlers).

2) In a multiplayer game usually I want to instabuild my SP in one turn, to avoid any misundestandings. So I bring 7-10 sc within a 1-turn distance from my HQ and I still want them not to lose a turn of crawling as they gather to be cashed in. So usually I have to push out the crawlers at my HQ (which is good because I don't like cashing crawlers homed at the HQ so that it remains the powerhouse). Still, a landscape after an instabuild usually need some management, because there's always an empty mine, etc. etc.

3) When I run out of space (my people always like tight spacing). Sometimes I build a crawler and have to 'wake up' and move like 6 crawlers one tile forward. Of course, some of them don't land on a road, and you need to click them again to crawl. Of course, sometimes there is another unit there, so you need to press 'V', then 'A', then select the crawler and hit 'O'...

I'm tired already writing it. It appears now that I have with my crawlers quite a toxic "I-hate-you-but-can't-leave-you" relationship. So it's good to have a break. :)
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: Kirov on August 28, 2013, 09:48:30 PM
Starting to play! :D

Wonderful! But don't forget to attach the turn to your post! ;)
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: Buster's Uncle on August 28, 2013, 10:02:18 PM
Should I move the OT to Searching through the fungus, and clean up this TTT?
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: ete on August 28, 2013, 10:13:59 PM
eh, it's not too off topic, and not getting in the way of other debate because TTT rather than debate thread, so imo no need.
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: Kirov on August 28, 2013, 10:23:21 PM
Should I move the OT to Searching through the fungus, and clean up this TTT?

Thanks, but it's no problem, everybody's welcome to this thread with their 2 or 3 cents about sc or otherwise. ;)

USS, either it's the longest first turn ever or you forgot to upload the game.
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: uss1701jb on August 29, 2013, 03:47:16 AM
Made that post too way I'm afraid. All of the sudden, SMACX won't load. More details on the first post.
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: uss1701jb on August 29, 2013, 11:22:33 PM
Would you mind playing a vanilla game?
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: Kirov on August 30, 2013, 11:43:16 AM
Can you try to download any other patch? If not, we can play vanilla.

I think the most important thing is that we should use the same exe, I don't know if ete's using a different one will affect our game.
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: ete on August 30, 2013, 12:41:11 PM
I *think* it will be fine, yitzi said the only potential incompatibility was that later on in a game switching patches may mess up eco damage, which should not be an issue.
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: Kirov on August 30, 2013, 06:30:13 PM
All right, we didn't manage to start off before I leave, so take your time and check any potential issues. We can play vanilla, but it'd be good for me to have several copies and be able to play all the patches. Yitzi's works for me on a GOG copy. See you in a week!
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: uss1701jb on September 07, 2013, 02:59:05 AM
Starting my turn in about 10 mins.     :D

Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: uss1701jb on September 07, 2013, 03:16:06 AM
Welp. Great first turn.

I'm suggesting a naming system of:

(Next Player's name)(Mission Year)

Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: Kirov on September 07, 2013, 03:21:08 PM
Just tell me which patch you're using now. I used scient's for this turn.

As for the name, I suggest the name of the game first so we never mix it up with other games, and a space before the date for clarity.

ete, I wonder how come the Pirates have 3 council votes already? I thought we start with 2 CP each.

I'm happy how we can play! :)
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: uss1701jb on September 07, 2013, 03:26:20 PM
I'm playing vanilla.
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: Kirov on September 07, 2013, 05:05:21 PM
After all this trouble, can I convince you into applying one of the patches? ;)

Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: ete on September 07, 2013, 09:33:14 PM
ete, I wonder how come the Pirates have 3 council votes already? I thought we start with 2 CP each.
Ah, crap, extra sea CP for the pirates. Must've set those first, not double checked. I'll try and reset this tomorrow.
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: ete on September 08, 2013, 08:09:52 PM
Okay, new turn one save (made a couple of minor tweaks to AI territory and double checked some things). Same passwords as before. Sorry about that, enjoy your game :)
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: Kirov on September 08, 2013, 09:34:08 PM
Thank you and no problem. I will share my thoughts and remarks on this map as I believe you'd expect me to. This will potentially provide a lot of info for both of us.

USS, please let's reload the first turn. Let ete know here or in PM if anything odd attracts your attention.

Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: Kirov on September 14, 2013, 03:19:12 PM
How are you, USS? In case you wait for my save - we reload the game. :)
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: Kirov on September 24, 2013, 05:03:42 PM
It seems you're long gone, USS, so I guess I need to find a replacement lest the game is wasted. I wonder if anyone else would like to play with the 'no copters, no crawlers' setting? :) *sigh*
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: ete on September 25, 2013, 11:57:41 AM
If someone wants to step in I'll give them uss's password.
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: t_ras on September 25, 2013, 09:19:50 PM
I can step in
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: Kirov on September 30, 2013, 07:09:15 PM
I remember very clearly that you like copters and crawlers and don't want to do them away. :P I don't want you to suffer when playing with me (ok, maybe a little, and not for such reasons).

And I wanted to discuss this scenario with you and ete in the CMN section as it unfolds, so that ete gets precious feedback. But if nobody shows up for a couple of days, as I expect, then we'll start to see what our CMN has cooked there. Deal?
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: t_ras on September 30, 2013, 08:50:35 PM
Deal
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: t_ras on October 05, 2013, 06:28:24 AM
I guess Im stepping in. waiting for the PWD
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: Kirov on October 05, 2013, 01:03:14 PM
Alright, thanks for joining! If you want, we can scrap the whole 'no copters and crawlers' idea, it's probably just a few clicks for ete.
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: ete on October 05, 2013, 02:21:12 PM
I'd have to rebuild the scenario part from scratch to edit the alphax settings to restore copters/crawlers which would take a while to place all the bases and units again, which I could do but likely won't have time for in the next ~4 days (maybe as long as a week). I'm happy to do that if you guys want and don't mind the wait, but if I'm resetting it you can have the option to pick new factions. If you'd rather not wait or are fine with the copter/crawler removal then I can send t_ras the password later today.
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: Kirov on October 05, 2013, 02:26:54 PM
I see. Ok then, I say you can send the password to t and we can start.
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: t_ras on October 05, 2013, 09:44:38 PM
Send the PWD. Ill do fine with no copters, crowlers. Will be more chalening. Waht faction am I playing?
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: ete on October 06, 2013, 02:09:21 PM
You're playing the pirates. Sent password. Play the save in this post: http://alphacentauri2.info/index.php?topic=4213.msg32351#msg32351 (http://alphacentauri2.info/index.php?topic=4213.msg32351#msg32351)
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: t_ras on October 19, 2013, 04:21:12 PM
Lest begin!
Title: Re: No Copters, no Crawlers TTT (Kirov vs uss1701jb)
Post by: Kirov on October 19, 2013, 09:32:18 PM
Back
Title: Re: No Copters, no Crawlers TTT (Kirov vs t_ras)
Post by: t_ras on October 21, 2013, 09:37:04 PM
 ;miriam;
Title: Re: No Copters, no Crawlers TTT (Kirov vs t_ras)
Post by: Kirov on October 22, 2013, 01:44:57 PM
 ;ulrik;
Title: Re: No Copters, no Crawlers TTT (Kirov vs t_ras)
Post by: Kirov on October 22, 2013, 01:48:39 PM
 ;zak;
Title: Re: No Copters, no Crawlers TTT (Kirov vs t_ras)
Post by: Kirov on October 22, 2013, 01:49:01 PM
sry, wrong thread
Title: Re: No Copters, no Crawlers TTT (Kirov vs t_ras)
Post by: t_ras on October 22, 2013, 09:20:57 PM
hoops, forgot to upload :-[
Title: Re: No Copters, no Crawlers TTT (Kirov vs t_ras)
Post by: Kirov on October 22, 2013, 09:44:46 PM
 ;ulrik;
Title: Re: No Copters, no Crawlers TTT (Kirov vs t_ras)
Post by: t_ras on October 24, 2013, 08:35:33 AM
 ;miriam;
Title: Re: No Copters, no Crawlers TTT (Kirov vs t_ras)
Post by: Kirov on October 24, 2013, 02:46:24 PM
While Miriam may be interesting later on, she sure is a bore in the first turns.
Title: Re: No Copters, no Crawlers TTT (Kirov vs t_ras)
Post by: t_ras on October 24, 2013, 10:29:48 PM
same here
Title: Re: No Copters, no Crawlers TTT (Kirov vs t_ras)
Post by: Kirov on October 25, 2013, 07:14:07 PM
 ;ulrik;
Title: Re: No Copters, no Crawlers TTT (Kirov vs t_ras)
Post by: t_ras on October 26, 2013, 06:18:07 PM
 ;miriam;
Title: Re: No Copters, no Crawlers TTT (Kirov vs t_ras)
Post by: Kirov on October 27, 2013, 02:20:46 PM
 ;ulrik;
Title: Re: No Copters, no Crawlers TTT (Kirov vs t_ras)
Post by: t_ras on October 27, 2013, 09:39:37 PM
 ;miriam;
Title: Re: No Copters, no Crawlers TTT (Kirov vs t_ras)
Post by: Kirov on October 28, 2013, 12:59:49 PM
 ;ulrik;
Title: Re: No Copters, no Crawlers TTT (Kirov vs t_ras)
Post by: t_ras on October 28, 2013, 02:23:17 PM
 ;miriam;
Title: Re: No Copters, no Crawlers TTT (Kirov vs t_ras)
Post by: Kirov on October 28, 2013, 02:44:36 PM
 ;ulrik;
Title: Re: No Copters, no Crawlers TTT (Kirov vs t_ras)
Post by: t_ras on October 28, 2013, 09:55:26 PM
I'm not playing tracend. If you are please tell me. otherwise we can just keep on.
Title: Re: No Copters, no Crawlers TTT (Kirov vs t_ras)
Post by: Kirov on October 29, 2013, 02:49:03 PM
I have no means to check it for a long time. Can you send me some previous turn with a tech?
Title: Re: No Copters, no Crawlers TTT (Kirov vs t_ras)
Post by: t_ras on October 30, 2013, 09:56:29 PM
check file
Title: Re: No Copters, no Crawlers TTT (Kirov vs t_ras)
Post by: Kirov on October 31, 2013, 12:52:59 PM
Argh! It seems I'm playing Transcend. What do we do? Maybe we could play on? It's not like there's plenty of games lying around. ;)
Title: Re: No Copters, no Crawlers TTT (Kirov vs t_ras)
Post by: t_ras on November 04, 2013, 08:15:39 AM
I contacted Ete to fix it.
Title: Re: No Copters, no Crawlers TTT (Kirov vs t_ras)
Post by: Kirov on November 04, 2013, 03:04:10 PM
I'm not sure if ete will be able to do that, he's off for a longer trip. Maybe some other CMN.
Title: Re: No Copters, no Crawlers TTT (Kirov vs t_ras)
Post by: ete on November 05, 2013, 03:52:42 AM
yea.. i'm not able to fix this for a long time, sorry. if another cmn wants to fix, i can show them where the save is online,
Title: Re: No Copters, no Crawlers TTT (Kirov vs t_ras)
Post by: t_ras on November 06, 2013, 09:13:42 PM
actually the file of the scenario is required.
Templates: 1: Printpage (default).
Sub templates: 4: init, print_above, main, print_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 31 - 840KB. (show)
Queries used: 14.

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