Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => The Theory of Everything => Topic started by: Dio on August 19, 2013, 05:34:07 AM

Title: Native Lifeforms
Post by: Dio on August 19, 2013, 05:34:07 AM
I simply wanted to know what your favorite life form is in SMAC or SMAX.
Title: Re: Native Lifeforms
Post by: Dio on August 19, 2013, 06:08:02 AM
I personally like Locusts of Chiron the most.
Title: Re: Native Lifeforms
Post by: Buster's Uncle on August 19, 2013, 08:07:19 AM
I'm fond of worms -  ;deidre; captures the first two she meets and many after, and psi ignoring base defenses make them tres' powerful in early game...
Title: Re: Native Lifeforms
Post by: gwillybj on August 19, 2013, 01:23:43 PM
Locusts. Vary dangerous to all units.
Title: Re: Native Lifeforms
Post by: Geo on August 19, 2013, 08:51:34 PM
Let's lurk some more underwater...  :D
Title: Re: Native Lifeforms
Post by: uss1701jb on August 19, 2013, 11:39:50 PM
Is it possible to capture fungal towers, even as  ;cha;?
Title: Re: Native Lifeforms
Post by: Lord Avalon on August 20, 2013, 12:15:35 AM
Isle of the Deep.  Since I most often play on huge maps with the middle water setting, capturing extra transportation can come in handy.
Title: Re: Native Lifeforms
Post by: ete on August 20, 2013, 12:18:35 AM
Is it possible to capture fungal towers, even as  ;cha;?
Pretty certain no.
Title: Re: Native Lifeforms
Post by: Buster's Uncle on August 20, 2013, 12:22:35 AM
I have done it a few times - only when the tower was stacked with worms I also captured - and the tower reverts next turn.
Title: Re: Native Lifeforms
Post by: JarlWolf on August 20, 2013, 05:25:05 AM
I personally kill em all.

Title: Re: Native Lifeforms
Post by: Buster's Uncle on August 20, 2013, 05:29:24 AM
You don't get consulted about captures, of course.
Title: Re: Native Lifeforms
Post by: JarlWolf on August 20, 2013, 08:37:06 AM
 ;lol

Since when was taking prisoners a thing in the mad factions I play with and against?

 ;lol ;lol ;lol ;lol ;lol ;lol

It's been a while since I've played a hippy green faction.
Title: Re: Native Lifeforms
Post by: Buster's Uncle on August 20, 2013, 02:16:40 PM
Since when does the game ask you if you want to capture or kill that worm when you have +Planet?
Title: Re: Native Lifeforms
Post by: Geo on August 20, 2013, 04:56:18 PM
You don't get consulted about captures, of course.

Some of those pesky privates are really too soft-hearted. Against the wall with them, I'd say!
Title: Re: Native Lifeforms
Post by: Dio on August 20, 2013, 05:07:18 PM
So I was going through the demo version of SMAC and found this. The fish thing is called a Gulper. The whirlwind thing is a early version of the Locusts of Chiron.
Title: Re: Native Lifeforms
Post by: Geo on August 20, 2013, 05:13:39 PM
You don't need the demo for that unit.pcx file. It's in at least the GOG version as well, and probably in all versions of SMAC - check under the "color blind palette" folder. :)
Title: Re: Native Lifeforms
Post by: Fal on August 20, 2013, 05:21:57 PM
Isle of the Deep all the way.  Strongest naval unit for some time and a transport?  Yes please.
Title: Re: Native Lifeforms
Post by: Dio on August 20, 2013, 05:25:36 PM
Poor spore launchers, they are the unloved child of SMAX :'(.   :)
Title: Re: Native Lifeforms
Post by: JarlWolf on August 20, 2013, 10:18:19 PM
It's because of how annoying they are for bases, relatively weak and they just destroy your improvements, often quite early. And they often spawn deep in fungus, meaning marching to them to kill or capture is an annoying process.
Title: Re: Native Lifeforms
Post by: Buster's Uncle on August 20, 2013, 10:24:28 PM
Yeah; and they're more trouble than they're worth as NL captures - they are useful sometimes, where a plain worm is useful always.
Title: Re: Native Lifeforms
Post by: ete on August 20, 2013, 11:19:14 PM
I tend to use launchers as police units (as cult) or just throw them in the frontline to die. They defend fine with Psi, and AIs attack them. Worms are much more useful.

As for the poll.. Locusts are the best actual unit, worms are my favorite design, and IoDs make sea combat more interesting/are amazing for exploring the ocean. Launchers are annoying, and that improves the game imo. Makes you have to go hunt them down or you lose improvements. Sealurks are too rare, and Towers are cool but can't keep them as humans unfortunately.
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