lol, I almost feel sorry for those fascists, overwhelmed by a cyborg psionic monster bent on wiping humans off Planet, and fled right into the jaws of an even bigger psionic monster bent on wiping out all life in the universe, then themselves.
A tough ask to defend that without plasma steel :O
Can we get a few shots of the military command nexus for various factions?
Ha ha so the Procyon seem to be working exactly as I intended them too-- content to basically expand and tech up but if someone like the Exterminatus comes at them they'll fold like a cheap lawn chair.
Can you show what everyone is running for Social Engineering?
I mean, how much resources is a fungus square producing for them now?
Haha yeah--Tomorrow doing its best at what it does, holding on. :D That's why I said if there were a few Plasma Steel guys there they'd be fine. The Exterminatus get insane production and +75% attack but Tomorrow has +150% if you include the free walls and promotions.
Ah well better luck next run Tomorrow, haha~ Going to be interesting to see which overpowered alien faction wins, the water guys, the green guys, the brown guys, or Antimind.
Haha yeah--Tomorrow doing its best at what it does, holding on. :D That's why I said if there were a few Plasma Steel guys there they'd be fine. The Exterminatus get insane production and +75% attack but Tomorrow has +150% if you include the free walls and promotions.
Ah well better luck next run Tomorrow, haha~ Going to be interesting to see which overpowered alien faction wins, the water guys, the green guys, the brown guys, or Antimind.
Man I am not a fan of how the Procyon have positioned almost all of their bases right on top of the central battlezone. Spread out some more guys!
Hoping they snag the Transit system. That could be hilarious with their growth rate.
I have always wondered and never gotten a very satisfactory answer from scenario/faction .txt guys - why not make the opponents OP as part of the challenge? It seems like a reasonable tool to have in the kit.
I mean, I was in on the most deliberately OP factions I know of - designed as training wheels for newbs, sure, but I've whipped Dan Quayle a few times in SP. Sometimes you're looking for a challenge.
I also at some point need to make a Green1 faction that is balanced like the Comrades or your Tomorrow faction. All the cool kids have one.This got me thinking, wouldn't your Green1 Gets Serious faction be a jacked up version of the Believers?
"Church of The One (formerly COBRA)"?lol
It is actually really fun to watch but frankly just seeing someone tackle the game is interesting enough regardless of what factions are involved. There are so many different strategies and events that can change the course of the game that all of your AARs have been really interesting and informative, regardless of who is in it.
For instance, I never would have thought that Roze would be such an effective threat.
EDIT: That poor stranded Procyon sea pod!
The tomorrow people look like they're in a tighter spot. You'll need to make a pretty desperate escape across an ocean infested with blobs and Prog-Borgs (Prorgs?) in order to achieve some kind of terrestrial foothold.
You might try to maybe snatch some Procyon bases to give yourself a foothold, though maybe it won't be a good idea to anger the most teched up faction in the game.The tomorrow people look like they're in a tighter spot. You'll need to make a pretty desperate escape across an ocean infested with blobs and Prog-Borgs (Prorgs?) in order to achieve some kind of terrestrial foothold.
Done.
Plus, I owe my buddy Kilk a favor for putting his shiny new faction in all this mess in the first place. Not to mention Oblivion's performance in AAR4. Yeah.. that nuke... I am sure he remembers that. Oops.
Okay, turning omniscient mode off. Switching sides :D
You know this context kind of shows why it's a good thing that all aliens hate each other. If even two of them ganged up the game would be over real fast.
I HATE to ask for a refund when you're working so hard to such entertaining effect, but I still can't keep track of who's who in this. Some zoomed-in screenies of bases from each one, not least to get a color key working in my head, would be a great help.
I think I had a hand in at least three of these, but I done had so many babies I don' know all they names no mo'.
I'd like a closer look at each, see iff'n I rememuhs...
Yep; the Proycron bases are from Galactic Civilizations II, as cut out and pasted into Base6 (http://alphacentauri2.info/index.php?action=downloads;sa=view;down=57) by yr. humble art guy.The Regime look vaguely like they could have been pieced together from stuff in Bases3 (http://alphacentauri2.info/index.php?action=downloads;sa=view;down=60), but I don' reckon now that that's an a'chual fam'ly rezemblence...
I really should look to see who did it back in the day, but notice the Antimind's bases have fungus growing out of it!
Of course, more Procyon bases around the land mass.
Not sure -Kil uses Bases bases, but always modifies them. But they don't look familiar, except for the slanted antenna. He would have credited me in the .pcx, if you want to check.
You have had your hands in a lot of things.I've been making these things and teaching and sharing resources for a long time.
Annihilators living up their name and purpose.
It's pretty hilarious to see three evil alien scourges, all of whom follow a similar template, duking it out with one another like this. I also like how there's a Procyon colony pod in practically every screenshot that you take. I wonder if they're running Democratic yet or if they're still Frontier.
(As I told you, Kil's actually a more accomplished SMAC(X) art modder than I, being able to do everything I can [without me teaching him almost any of it] and able to actually draw. He is our True Art King - I have to fall back on seniority, and my status as a teacher/graphic troubleshooter. He does so much more stuff from scratch, than I, and it's beautiful stuff if you bother to look past the poke'mons.)Aww thank you man. :D *hug*
Speaking of Kilk, I am trying to do your faction proud, but is extremely slow going.Haha thank you. It's an honour you're trying them! Probe teams might help. And yes industry will hurt badly to start off with, the idea is that they are slow but unbreakable.
I think it will be better once I get the sea terraformed a bit better. I do have a resonance laser cruiser being prototyped but it is slow. To top off this misfortune, I had the rec commons at Fool's short out because energy reserves are low.
I think I may try to talk to the Iron Regime. See if we can strike deals.
:adore:Kil is our True Art KingAww thank you man. :D *hug*
Watch your energy reserves. :O
How far are you planning on taking this test? Obviously the Annihilators have really run away with the game at this point.
Yeah, there is a reason why the Morganites need Hab complex to get past population 4.
Excellent, they should be strong for my game then. And looking forward to your AAR Green1 :)
Haha nice pics man :D I was half wanting to see how you'd try and survive but ah well, glad that you got the information you needed to get Morgan's one rocking solid. :)
We all love the AntiMind! :D He was a favourite of mine as a kid as well.