Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Modding => Topic started by: Green1 on August 05, 2013, 11:38:31 PM

Title: AI Stress Test
Post by: Green1 on August 05, 2013, 11:38:31 PM
As promised, I will share with you guys one of my AI stress tests. This is not a true AAR, since I am not playing things.

I have a random small map and have placed some factions to duke it out.

Even though in scenario mode I have godlike powers, I will not interfere.

Also, a caveat: A true AI test must be done over MANY games. There are all sorts of random placement that can screw or overpower some factions

These are the factions:

Jarlwolf's Iron Regime.
Sigma's Procyon
Ete's Anihilators
Green1's Exterminatus
Kilk's Tomorrow faction
Network Node's Antimind
SMAX's Usurpers

I got some time today, so let me set up a folder and begin.
Title: Re: AI Stress Test
Post by: Buster's Uncle on August 05, 2013, 11:40:15 PM
 ;popcorn
Title: Re: AI Stress Test
Post by: Green1 on August 05, 2013, 11:51:12 PM
The two humans will begin a few turns before the Aliens arrive. They will need it.

The starting areas are nothing special, but I think the iron Regime's is a bit better. Tomorrow's has a few fungal towers that may hamper future expansion.

Iron Regime appears to be going for an early aggressive expansion, immediately going for a colony pod.
Title: Re: AI Stress Test
Post by: Green1 on August 05, 2013, 11:54:46 PM
Colony pods away.

Iron regime looks to plop down near Sunny mesa.

Tomorrow is going to take it south and has got an alien artifact.
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 12:01:41 AM
Aliens have arrived.

Does NOT look good for Iron Regime.

Antimind to east and Usurpers to North.

Tomorrow will have issues too as the Exterminatus has landed on thier continent!

Procyon starts in the sea between two continents.

Ete's Annihilators look at an isolated start.
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 12:05:10 AM
 ;lol

Run Awayyyy little colony pod!
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 12:08:06 AM
whats a matter AIs? Do not like Green1's love of heavy fungus maps?
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 12:10:57 AM
Procyon and Antimind have the right idea.... Expand!

Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 12:16:14 AM
I bet you AIs are happy Anihilators are way down there. they start with Locusts which are nasty early. I circled it.

Also, Iron regime: WTF????? Get that colony pod down NOW!!! You are going to need production... :mad:
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 12:24:54 AM
Marr plops down a base and appears to be moving towards Antimind.

Exterminatus is fanning the countryside towards Tomorrow.

I guess Iron Regime is going to try to skirt south with that colony pod, but time is running out because there is going to be all out madness up there.
Title: Re: AI Stress Test
Post by: ete on August 06, 2013, 12:29:48 AM
Isolated start is bad for the Annihilators, I swapped out their techshare for tech steal so they absolutely need someone to fight in order to avoid falling terribly behind in tech. My bet's on AntiMind taking out the two on its continent fairly early with worm rush. I'd guess the Exterminatus should wipe up tomorrow after a while, and Procyon expand safely for a while. Then probably Exterminatus will be the first to launch a proper attack on someone off continent (other than maybe some Annihilator Locusts picking things off).

Long term.. both AntiMind and the Annihliators will be hard for Exterminatus to invade due to their large Psi bonuses, and they likely will find it hard to keep pace with development. Not sure which way it'll go, but probably a long game? Maybe all the way to Transcendence by Exterminatus? Also, for a much faster playthrough, try giving one faction just two colony pods on isolated one square islands, switch view to them, turn omniscient view off, and hold down enter. You'll fly through turns and be able to reach the endgame without waiting forever, and can turn omniscient back on when you want to check up on the factions.
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 12:32:12 AM
May be.. Ete...

Iron regime plops down in Monsoon Jungle with that pod.

LOTS of colony pods out by Exterminatus, Tomorrow, and Marr. Tomorrow seems to have issues with worms trying to eat pods.
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 12:38:02 AM
Yeah, Ete...

Procyon is expanding  pretty rapidly.

Of course that locust ninjas a few sea colony pods every now and then..
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 12:44:09 AM
yeah... Procyon is going to be hard... all those bases popping up.

No major wars yet.
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 12:47:31 AM
aggressive expansion by exterminatus.
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 12:53:36 AM
First battles are starting as Marr takes out an Antimind unit.

Severe blow for iron regime as a mindworm eats that base in the jungle.

So far the 2 humans are doing their best not to make the aliens mad.
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 01:02:39 AM
Exterminatus invasion foiled by Procyon naval power. Only one unit made it to shore.
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 01:07:19 AM
Go Kilk!  :danc: :danc: :danc:

Tomorrow captures a Procyon landbase that just plopped down for the first conquest on PLANET!
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 01:11:31 AM
Antimind destroys about 3-4 marr defenders at the junction of Iron Regime, Marr, and Antimind territory.
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 01:20:33 AM
The Swarm Mind enters into his meditation chambers.

I appeal to you, Dark Lord...I must reveal myself to the others. But, this sea... confounds me.

Very well...the Dark One said... a bridge shall appear. (this shall be the only time I interfere)

What, you expected me to keep a promise? ;lol
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 01:30:47 AM
Yeah... that is A LOT more like it.

Not good for Tomorrow, but it appears, as I said, the humans are making sure not to tee of aliens...
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 01:41:03 AM
Now that is what i am talking about and the Antimind I know. Kill the human. The territory is in your way to kill a Marr that has issues being bombarded by Exterminatus navy.
Title: Re: AI Stress Test
Post by: ete on August 06, 2013, 01:42:32 AM
There we go! Okay, new prediction: Annihilator kills Tomorrow, and maaaybe Exterminatus if they don't get into defense mode asap. If Annihilator wins, we get to see how they fare in sea warfare, probably hold out until air and star smashing things? Procyon will be able to win in tech by a huge margin against AntiMind+Annihilator, but if Annihilators keep picking off bases they'll be able to stay with them. Will be interesting.
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 01:45:00 AM
Yes... the Exterminus assault on Tomorrow begins!

Antimind is overwhelming Iron Regime!
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 01:49:22 AM
Iron regime absolutely crushed by Antimind! But, early restart rules: He will get another start.
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 01:51:57 AM
But... out of the frying pan, into the fire.... guess who is waiting :D
Title: Re: AI Stress Test
Post by: ete on August 06, 2013, 01:55:44 AM
lol, I almost feel sorry for those fascists, overwhelmed by a cyborg psionic monster bent on wiping humans off Planet, and fled right into the jaws of an even bigger psionic monster bent on wiping out all life in the universe, then themselves.
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 02:01:54 AM
lol, I almost feel sorry for those fascists, overwhelmed by a cyborg psionic monster bent on wiping humans off Planet, and fled right into the jaws of an even bigger psionic monster bent on wiping out all life in the universe, then themselves.

I just started laughing uncontrollably!
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 02:04:38 AM
Anyways, Exterminatus seems to be winning control of the naval passage from its continent to Antimind/Marrs and lands a small squad and takes an Antimind base while the large majority of Antimind forces are still up north consolidating fascist territory!
Title: Re: AI Stress Test
Post by: Kilkakon on August 06, 2013, 02:08:06 AM
Haha good luck Tomorrow, between very strong factions they need to go hyper defensive to survive. :|
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 02:08:50 AM
Anihilators seem to be ICSing the Uranium Flats.

Exterminatus is taking its time and aggressive basing around Tomorrow.

Antimind shifts troops south.
Title: Re: AI Stress Test
Post by: Buster's Uncle on August 06, 2013, 02:11:41 AM
It is an ego-boo pleasure to see two unexpected bases I believe I had a hand in...
Title: Re: AI Stress Test
Post by: ete on August 06, 2013, 02:12:20 AM
Where are Procyon's stats/download?
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 02:17:33 AM
I will get them for you... It is in the AAR5 discussion thread. I was looking for prog factions and Sigma gave me an aquatic one.

In other news, Antimind swarms take back over that base.
Title: Re: AI Stress Test
Post by: ete on August 06, 2013, 02:19:38 AM
Okay, I found them.

/me adds to my list of factions to wikify
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 02:23:30 AM
Oh great dark one, the Antimind must reveal themselves to the Exterminatus and not do these wussy naval things. We will leave that to the Procyon.

Very well, for destruction and carnage, the Dark One listens...
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 02:27:11 AM
Will tomorrow live to see tomorrow?

So far, Extermatus playing with them, like a cat plays with a mouse before killing it....
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 02:31:36 AM
Exterminatus move in on the Antimind base that was formerly a fascist base.
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 02:40:13 AM
Tomorrow completes the Weather Paradigm!

Annihilators complete Human Genome Project and Merchant Exchange!

An epic battle, as can be seen on the map comes.... right smack in the middle of Tomorrow!
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 02:51:22 AM
Annihilators declare vendetta against Tomorrow.
Title: Re: AI Stress Test
Post by: Kilkakon on August 06, 2013, 02:54:29 AM
A tough ask to defend that without plasma steel :O
Title: Re: AI Stress Test
Post by: ete on August 06, 2013, 02:57:22 AM
Can we get a few shots of the military command nexus for various factions?
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 03:00:16 AM
A tough ask to defend that without plasma steel :O

Well, I did see you got a trade for high Energy Chemistry. Tommorows problem is there is a MASSIVE TIDE of Annihilation bent on destroying the Exterminatus... You just happen to be in the way. Plus, treaty with Procyon does not exactly endear them to you...
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 03:00:45 AM
Can we get a few shots of the military command nexus for various factions?

Sure...
Title: Re: AI Stress Test
Post by: ete on August 06, 2013, 03:03:36 AM
Also, predictions with the second land bridge, Exterminatus is caught in a OP native faction sandwich, one of the few fights it probably can't win. With its attention split, one side gives way and a flood of worms break it down, most likely the Annihilators by the looks of that army. AM vs Anns will probably go in favor of Anns at this stage of the game (AM may win really early, and should handle being left alone better, but Anns have much better production which is key here and they'll steal Exterminus tech). To even things up.. perhaps one more smaller land bridge, connecting the AntiMind and Annihilators near the monsoon jungle? That way the land battle is a three way rather than a two on one.
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 03:05:07 AM
Procyon... which has the Faceedit Hive bug... we will have to change that.

Not much on land units...

We have had a few battles on the sea with Exterminatus, but nothing major. Procyon seems to be cool with teching.
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 03:07:03 AM
Exterminatus...
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 03:09:06 AM
Annihilators

Largest military...
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 03:11:03 AM
Antimind
Title: Re: AI Stress Test
Post by: Buster's Uncle on August 06, 2013, 03:12:48 AM
...A simple faction color key would make this whole thread a LOT easier to follow...
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 03:13:54 AM
Tomorrow...

Can you say "screwed"?
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 03:16:46 AM
Iron regime...

benefiting from Annihilator's preoccupation of destroying Exterminatus!
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 03:21:18 AM
Annihilators complete Pholus mutagen!

Annihilators take a Tomorrow city!
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 03:24:18 AM
Marr drives back an Antimind attack.

Exterminatus begin to assault Marr.

Exterminatus navy takes a Procyon sea base.
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 03:33:50 AM
Second Tomorrow city gone.
Title: Re: AI Stress Test
Post by: Kilkakon on August 06, 2013, 03:35:24 AM
Like I said, wasn't going to work without plasma steel XD. Tomorrow is meant to be balanced vs. vanilla and is against some very strong alien dudes here haha~
Title: Re: AI Stress Test
Post by: Sigma on August 06, 2013, 03:41:42 AM
Ha ha so the Procyon seem to be working exactly as I intended them too-- content to basically expand and tech up but if someone like the Exterminatus comes at them they'll fold like a cheap lawn chair.

Can you show what everyone is running for Social Engineering?
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 03:44:32 AM
Ha ha so the Procyon seem to be working exactly as I intended them too-- content to basically expand and tech up but if someone like the Exterminatus comes at them they'll fold like a cheap lawn chair.

Can you show what everyone is running for Social Engineering?

Sure... in a second.

But it looks like the Iron Regime is getting uppity while Annihilators are distracted...
Title: Re: AI Stress Test
Post by: Buster's Uncle on August 06, 2013, 03:49:16 AM
Am I the only one who's getting this a lot?
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 03:51:33 AM
Not here, BU...

Tomorrow: Frontier/Simple/Survival
Antimind: Police state/ Simple/Survival
Exterminatus: fundy/Simple/survival
Annihilators: frontier/simple/survival
Procyon: frontier/ Free Market/Survival
Iron regime: Police state/Simple/Survival

Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 03:54:17 AM
BU, who is your ISP?

Sometimes when I am in Florence , MS I get that. But that is because Windstream sucks. Occasionally I get that with Virgin Mobile tether but only on busy peak times when cell network is busy. I am on a Cox cable internet ATM.

(all US)
Title: Re: AI Stress Test
Post by: Kilkakon on August 06, 2013, 03:56:28 AM
I'm not having any issues.
Title: Re: AI Stress Test
Post by: Buster's Uncle on August 06, 2013, 04:01:06 AM
CenturyLink. 

I've been in intermittent-service Heck for about a month, and it's probably that.  I THINK AC2 was down for about 20 minutes yesterday, DownForEveryone was loading and said so, but I can never be sure.

I sorta need to be sure about stuff like that in my job here.

 ;nutz;!
Title: Re: AI Stress Test
Post by: Green1 on August 06, 2013, 04:41:21 AM
Anyways, I am going to finish this again in the next day or so. I am starting to blink at walls and see fungus.
Title: Re: AI Stress Test
Post by: Green1 on August 07, 2013, 11:38:24 PM
Looks like the Epic Battle is going to begin.
Title: Re: AI Stress Test
Post by: Green1 on August 07, 2013, 11:41:03 PM
The annoyance of the Fascist is crushed.
Title: Re: AI Stress Test
Post by: Green1 on August 07, 2013, 11:44:28 PM
What is amazing is all this fighting is happening right out side Fortress of Tomorrow. No ne has really attacked it....
Title: Re: AI Stress Test
Post by: Green1 on August 07, 2013, 11:56:13 PM
Now, they begin to attack that city. Both Annihilator and Exterminatus units.

Funny thing is, Procyon has been feeding Tomorrow tech. Annihilators have tech steal. If they get the base, they should get some teck.
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 12:08:59 AM
Wow. Tomorrow are hard headed like Yang. One lone Synth Laser unit took out 4 Anihilator recon and impact rovers and a mindworm before a Locust got it.
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 12:16:06 AM
You just can not keep a good Nazi down.

The Fascists invade Annihilator's relatively unguarded back door.

In other news, weird diplomacy.

Tomorrow blood truces the Exterminatus for a whol bunch of tech. Then, blood truces Annihilators for a whole bunch of tech. Then, friendship with the Annihilators.. Is your head spinning yet?
Title: Re: AI Stress Test
Post by: ete on August 08, 2013, 12:22:08 AM
ooo, Annihilators have tech now, that'll help them a lot :D. How much is fungus producing for them now?
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 12:25:52 AM
I think they are maxed out a bit on the native units.

The Tomorrow try to resettle to the north of their old capitol as the land becomes a war zone.

An Annihilator advance is temporarily halted by Exterminatus positions on the ridge. But, Anihilators still have around 10 rovers occupying Fortress of Tomorrow.

Not pictured, but the Fascist come-uppance is again crushed.
Title: Re: AI Stress Test
Post by: ete on August 08, 2013, 12:30:15 AM
I mean, how much resources is a fungus square producing for them now?
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 12:32:53 AM
I mean, how much resources is a fungus square producing for them now?

Let me check in a second.

Something funny did happen in their favor. A Procyon Cruiser ran into a pod, and the pod raised sea level near one of the few Procyon land bases. Of course, right next to the staging area of the Great Exterminatus - Annihilator War


The results, predictable.
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 12:39:14 AM
Annihilators are siting on about 2k energy.

From checking bases, they seem to be focusing production, though.
Title: Re: AI Stress Test
Post by: ete on August 08, 2013, 12:42:08 AM
1 nut/3 mins, solid for an abundant no terraforming needed square. Just wait till they get their hands on some more Centauri techs though :)

Also, could we get a look at the secret projects screen?
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 12:49:27 AM
Exterminatus completes The Command Nexus.

the Procyon/Extermatus/ Annihilator front lines.
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 01:00:44 AM
Annihilators complete the Planetary Energy Grid.

Meatgrinder on the front lines.

Due to that one Procyon Cruiser's mistake, both the Procyon land bases are now belonging to Annihilators.

Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 01:06:53 AM
Annihilators take the first Exterminatus base: Dis.
Title: Re: AI Stress Test
Post by: ete on August 08, 2013, 01:08:43 AM
hm, pretty poor choices of SPs by the Annihliators even though they have a lot. ME is generally bad, PM is one of the worst SPs, and WP, while usually amazing, is not great when you're mostly using fungus. HGP is handy, but honestly the Exterminatus's one project is probably more helpful than all the Annihilators ones out together, especially considering all the Psi combat that's going on. Edit: PEG is pretty awesome though, will help their energy issues.

Still, I'm betting on the Annihilators now that they've got a bunch of tech. Without that I think they had a fair chance of losing to tech/morale/production power of the Exterminatus, though the antimind hitting them from behind meant that they had a chance anyway.

How's the AntiMind/Usurper area going? Is the AntiMind being a major distraction for the Exterminatus?
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 01:49:40 AM
I am going to take a break for a minute since I am talking shop with a buddy.

Finish more of this in a bit.
Title: Re: AI Stress Test
Post by: Buster's Uncle on August 08, 2013, 01:53:13 AM
...Aw, you talkin' world conquest wit' Destro again.  Don't even front...
Title: Re: AI Stress Test
Post by: Kilkakon on August 08, 2013, 01:56:05 AM
Haha yeah--Tomorrow doing its best at what it does, holding on. :D That's why I said if there were a few Plasma Steel guys there they'd be fine. The Exterminatus get insane production and +75% attack but Tomorrow has +150% if you include the free walls and promotions.

Ah well better luck next run Tomorrow, haha~ Going to be interesting to see which overpowered alien faction wins, the water guys, the green guys, the brown guys, or Antimind.
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 04:06:38 AM
Haha yeah--Tomorrow doing its best at what it does, holding on. :D That's why I said if there were a few Plasma Steel guys there they'd be fine. The Exterminatus get insane production and +75% attack but Tomorrow has +150% if you include the free walls and promotions.

Ah well better luck next run Tomorrow, haha~ Going to be interesting to see which overpowered alien faction wins, the water guys, the green guys, the brown guys, or Antimind.

Yeah, Kilkakon, this was by no means intended to be fair at all. Mostly, it is an AI stress test. I did warn you I was looking for cannon fodder as a test to compare power levels and how the AI handles.

I will say I do like the power level of this little test game. It makes me wish I was playing. I have always wondered the 4x community and RPG community's aversion to power gaming. Every now and then, I have to jump off and secretly play an insane map. I really should make more over powered monstrosities and collect more.

I also at some point need to make a Green1 faction that is balanced like the Comrades or your Tomorrow faction. All the cool kids have one.
Title: Re: AI Stress Test
Post by: Buster's Uncle on August 08, 2013, 04:07:30 AM
Not all; only most.
Title: Re: AI Stress Test
Post by: Kilkakon on August 08, 2013, 04:14:11 AM
Yeah good stuff for human players. XD Rage against the machine :O
Title: Re: AI Stress Test
Post by: Sigma on August 08, 2013, 04:20:20 AM
Man I am not a fan of how the Procyon have positioned almost all of their bases right on top of the central battlezone. Spread out some more guys!

Hoping they snag the Transit system. That could be hilarious with their growth rate.
Title: Re: AI Stress Test
Post by: Buster's Uncle on August 08, 2013, 04:26:13 AM
I have always wondered and never gotten a very satisfactory answer from scenario/faction .txt guys - why not make the opponents OP as part of the challenge?  It seems like a reasonable tool to have in the kit.

I mean, I was in on the most deliberately OP factions I know of - designed as training wheels for newbs, sure, but I've whipped Dan Quayle a few times in SP.  Sometimes you're looking for a challenge.
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 04:29:41 AM
Haha yeah--Tomorrow doing its best at what it does, holding on. :D That's why I said if there were a few Plasma Steel guys there they'd be fine. The Exterminatus get insane production and +75% attack but Tomorrow has +150% if you include the free walls and promotions.

Ah well better luck next run Tomorrow, haha~ Going to be interesting to see which overpowered alien faction wins, the water guys, the green guys, the brown guys, or Antimind.

Speaking of which, I probably need to do a quick check of my alphax.txt. I usually change mandatory retirement year because I hate games that end according to time. I think I had to switch to a clean alphax because I did something to overwrite the last one that did not work. Also, all this alien faction stuff going on has created the equivalent of tech stagnation. Hell, Annihilators are still using recon rovers and two of the factions just got gatling weapons.

Man I am not a fan of how the Procyon have positioned almost all of their bases right on top of the central battlezone. Spread out some more guys!

Hoping they snag the Transit system. That could be hilarious with their growth rate.

On your front, The Exterminatus has been attacking your bases since it is the only faction with any sort of navy so far. Of course, there was that one cruiser that popped a pod allowing some of the Annihilator's advance column just to come over and take your two land bases.. So far you have held out since all of these guys have to concern themselves with bigger issues than the Procyon. You still do have tech on everyone.

I have always wondered and never gotten a very satisfactory answer from scenario/faction .txt guys - why not make the opponents OP as part of the challenge?  It seems like a reasonable tool to have in the kit.

I mean, I was in on the most deliberately OP factions I know of - designed as training wheels for newbs, sure, but I've whipped Dan Quayle a few times in SP.  Sometimes you're looking for a challenge.

Simple. RPG/4x aversion to power gaming. I should write an editorial about that at some point. Actually, I did on some backwater gaming board years back called Gulf Coast Gamers or something like that.
Title: Re: AI Stress Test
Post by: Sigma on August 08, 2013, 07:18:58 PM
I also at some point need to make a Green1 faction that is balanced like the Comrades or your Tomorrow faction. All the cool kids have one.
This got me thinking, wouldn't your Green1 Gets Serious faction be a jacked up version of the Believers?
Title: Re: AI Stress Test
Post by: Buster's Uncle on August 08, 2013, 07:24:09 PM
His would be COBRA...
Title: Re: AI Stress Test
Post by: Sigma on August 08, 2013, 07:35:07 PM
How about we split the difference and call them the Church of COBRA.
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 07:44:30 PM
Actually, It would play more to my style. It would have a slight +Planet and +Probe. I would take Fundy, though. Not sure. I have not given it much thought.
Title: Re: AI Stress Test
Post by: Buster's Uncle on August 08, 2013, 07:56:33 PM
"Church of The One (formerly COBRA)"?
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 07:57:49 PM
"Church of The One (formerly COBRA)"?
lol
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 08:10:34 PM
Crap. Let me smoke a cig then get this AI test done. I thought this would be simple, but this is turning to be about as much work as an AAR.

I will say that from here on out, I am going to be using more community created factions more. Everyone likes to see their hard work at work. i do not blame them. I think it is kind of cool too.

At some point probably 2-3 months from now, I really do need to practice video making. Can not do it with SMAX unfortunately but I could do an Age of Wonders :SM video.  But those LPs take A LOT of talent. I have respect for those guys. It is not just playing with a beer in your hand. You try talking without messing up for 20 minutes to an hour straight. Those guys have real talent. As far as monetization, I would not even thing of monetizing until I had polish down. Can not stand these guys, particularly on TI, MMOchamp, and other PvP/FPS boards that only put up lame videos of screaming music and blowing cooldowns over and over while setting it to make people watch 20 second commercials. Either that or shaky cam with 50 umss ans ahhs is the worst like this one Dust 514 guy.
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 08:51:00 PM
I probably should begin with the happenings on the Marr-Exterminatus-Antimind front.

There has been a three way war up here.

Marr seems to have taken one of the Antimind bases. However, he is being pressured hard by the Exterminatus who have all elite troops up there.
Title: Re: AI Stress Test
Post by: Sigma on August 08, 2013, 08:51:32 PM
It is actually really fun to watch but frankly just seeing someone tackle the game is interesting enough regardless of what factions are involved. There are so many different strategies and events that can change the course of the game that all of your AARs have been really interesting and informative, regardless of who is in it.

For instance, I never would have thought that Roze would be such an effective threat.

EDIT: That poor stranded Procyon sea pod!
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 08:58:11 PM
It is actually really fun to watch but frankly just seeing someone tackle the game is interesting enough regardless of what factions are involved. There are so many different strategies and events that can change the course of the game that all of your AARs have been really interesting and informative, regardless of who is in it.

For instance, I never would have thought that Roze would be such an effective threat.

EDIT: That poor stranded Procyon sea pod!

Indeed.

Well, Marr's conquest did not last long. It was on it's last leg. It stood no chance against a Exterminatus rover. But, that rover will not have it easy either. Antimind will not take this laying down.
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 09:05:03 PM
Exterminatus takes one of Marr's bases!

Procyon has completed Planetary Transit.
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 09:09:24 PM
Alright! I can not take it anymore!

Watching these AIs play makes me want to kick their butts!

And no... I want hard mode. No taking over Exterminatus, Procyon, Marr, or Antimind.

Hmm.. but which faction? There is Kil's Tomorrow which has one itty bitty sea base near Marr territory. There is also Jarlwolf's iron Regime that has 3 bases south of the Annihilators...

And by the way, I did alter alphax to make sure time does not run out on us.

Maybe you guys can help me decide.
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 09:12:38 PM
Tomorrow's position and Iron Regime's position.
Title: Re: AI Stress Test
Post by: Sigma on August 08, 2013, 09:14:38 PM
The tomorrow people look like they're in a tighter spot. You'll need to make a pretty desperate escape across an ocean infested with blobs and Prog-Borgs (Prorgs?) in order to achieve some kind of terrestrial foothold.
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 09:17:45 PM
The tomorrow people look like they're in a tighter spot. You'll need to make a pretty desperate escape across an ocean infested with blobs and Prog-Borgs (Prorgs?) in order to achieve some kind of terrestrial foothold.

Done.

Plus, I owe my buddy Kilk a favor for putting his shiny new faction in all this mess in the first place. Not to mention Oblivion's performance in AAR4. Yeah.. that nuke... I am sure he remembers that. Oops.

Okay, turning omniscient mode off. Switching sides :D
Title: Re: AI Stress Test
Post by: Sigma on August 08, 2013, 09:18:50 PM
The tomorrow people look like they're in a tighter spot. You'll need to make a pretty desperate escape across an ocean infested with blobs and Prog-Borgs (Prorgs?) in order to achieve some kind of terrestrial foothold.

Done.

Plus, I owe my buddy Kilk a favor for putting his shiny new faction in all this mess in the first place. Not to mention Oblivion's performance in AAR4. Yeah.. that nuke... I am sure he remembers that. Oops.

Okay, turning omniscient mode off. Switching sides :D
You might try to maybe snatch some Procyon bases to give yourself a foothold, though maybe it won't be a good idea to anger the most teched up faction in the game.
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 09:21:53 PM
 :danc: :danc: :danc:
Title: Re: AI Stress Test
Post by: ete on August 08, 2013, 09:22:29 PM
Take over tomorrow imo, I wanna see how the Annihilator/Exterminatus conflict will go for the next while, and a human in the back of the Annihilator's base will either slow them down or you'll just get crushed. Plus tomorrow has better tech most likely, and sea bases which will live a bit longer?

Edit: Good choice! Also, switch to omniscient sometimes so we can see what's going on?
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 09:24:56 PM
Yeah...

Well, if I do get crushed, I will make sure to switch sides so the game will not end.

But... looking at the position... well, let's just say this base is aptly named.
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 09:28:26 PM
First order of business, after taking care of those drone riots. Check to see what is in that pod on the small land mas north.

Which happens to be a monolith.
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 09:33:13 PM
Arghh... this POLICE rating is cramping my style.

We need a colony pod... do not you furries realize now is not to time to gripe and moan?

Well, I guess i will have to lose minerals and get you wussies a rec commons.
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 09:36:35 PM
Yeah.. starve then....
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 09:39:13 PM
Oh wonderful.

Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 09:42:42 PM
Well an IoD just ate that Exterminatus naval vessel.

Now back to business.

There is another pod over there I want.

Unfortunately, Fool's Voyage will be ungaurded for  a sec.

Hopefully we can avoid notice.
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 09:48:24 PM
Unfortunately, I run into another Exterminatus gun boat.

I REALLY do not want him at my back for right now. I trade Intellectual Integrity for truce.

Not sure how long that will last. But, Exterminatus does have a point, I need to look at what social policies Tomorrow has.
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 09:51:05 PM
Our buddies the Procyon have lost a city to the Annihilators.
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 09:52:41 PM
Lookeee :danc: :danc: :danc: :danc:

No network node there... but still.
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 09:55:37 PM
Harbinger E'xitus is a wise creature.

How many ways of messed up is this government model for our situation?
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 10:01:30 PM
Unfortunately, I do not even have the cash to change things. So, I guess we will continue for now.

If those problems were not bad enough... Procyon wants us to go back to war. But our furry followers are in no shape to fight! There is no WAY we can do much of anything except lay low and avoid notice.
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 10:04:07 PM
sigh...
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 10:06:53 PM
But... then again, maybe this relationship is not as dysfunctional as I originally thought.
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 10:21:04 PM
This IS, however, an AI stress test and not an AAR, so omniscient view goes on so we can have a look at these OP AIs.

It appears Exterminatus is winning against Marr and Antimind.
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 10:24:14 PM
Meanwhile on the main front, It appears The Anihilators are fanning out on the countryside and the counter offensive Exterminatus put up to the north of Promise of Immortality is getting bogged down.
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 10:31:03 PM
Exterminatus builds Planetary Datalinks

Exterminatus captures Reflecting Pools from Procyon.

Annihilators capture Promise of Immortality after a brutal fight with heavy losses on both sides.

Procyon renounces their pact with Tomorrow. They wanted us to fight Exterminatus, but we are in no position to do so.
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 10:37:05 PM
After much stress dealing with upset citizens, crazy AI monsters with attitude problems, and a few scares that colony pod is off. I will concentrate on a rec commons next to finally get these unhappy people under control. Then, maybe have the cash to get myself out of free market.
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 10:44:00 PM
Annihilators build the Citizen's defense force and the Empath Guild.

Exterminatus recaptures Promise of Immortality as a huge second wave of Annihilators pour in.
Title: Re: AI Stress Test
Post by: Sigma on August 08, 2013, 10:54:05 PM
You know this context kind of shows why it's a good thing that all aliens hate each other. If even two of them ganged up the game would be over real fast.
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 10:58:23 PM
You know this context kind of shows why it's a good thing that all aliens hate each other. If even two of them ganged up the game would be over real fast.

yes... that was supposed to be the reason why the aliens were 'balanced". :D Of course, these guys are far more powerful than the Caretakers or Usurpers.

Exterminatus grab the maritime Control center. That is bad news for Procyon as Exterminatus has been out in the sea.

The cluster mess continues around Promise of Immortality.

Deal is, Exterminatus have R-laser troops while Anihilators have a lot of natives and old recon and impact rovers.
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 11:02:59 PM
Annihilators capture Promise of Immortality, but unfortunately it was now a size 1 base and is obliterated!
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 11:10:11 PM
FINALLY... the cash to get out of FM....

These are not the best choices. I will keep wealth for the time being. But it beats drones. Once I can start sea forming, I will feel better.

For now, I am content to build and let the AIs beat the snot out of each other.
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 11:20:39 PM
Antimind retake Nexus Flowering.
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 11:39:35 PM
Evolution: Selection goes down as the Annihilators continue to push into Exterminatus...

Procyon builds the Xenoempathy Dome.
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 11:45:26 PM
Fortunes may be changing for Exterminatus....
Title: Re: AI Stress Test
Post by: Green1 on August 08, 2013, 11:54:45 PM
That did not take long.. Antimind is the first to experience air power.

My question is, why did Exterminatus use air power to help out the front lines against the Annihilators?
Title: Re: AI Stress Test
Post by: Buster's Uncle on August 09, 2013, 12:01:09 AM
I HATE to ask for a refund when you're working so hard to such entertaining effect, but I still can't keep track of who's who in this.  Some zoomed-in screenies of bases from each one, not least to get a color key working in my head, would be a great help.
Title: Re: AI Stress Test
Post by: Green1 on August 09, 2013, 12:08:10 AM
I HATE to ask for a refund when you're working so hard to such entertaining effect, but I still can't keep track of who's who in this.  Some zoomed-in screenies of bases from each one, not least to get a color key working in my head, would be a great help.

Sure...

The Big bad Asses

The Exterminus = Black and green.
The Annihilators= Dark Red
The Antimind = Pink
Marr = dull yellow.

The Sea Amoeba

The Procyon = Purple

The "cannon fodder"

Iron Regime (fascists) = lt grey
Tomorrow= dark grey.
Title: Re: AI Stress Test
Post by: Green1 on August 09, 2013, 12:14:24 AM
It is also the reason I put it in Modding. Most of this is folks wondering how their factions play as an AI. So, to the outside observer who does not have a "dog in the fight", I could see where it would get confusing :D
Title: Re: AI Stress Test
Post by: Buster's Uncle on August 09, 2013, 12:23:28 AM
I think I had a hand in at least three of these, but I done had so many babies I don' know all they names no mo'.

I'd like a closer look at each, see iff'n I rememuhs...
Title: Re: AI Stress Test
Post by: Green1 on August 09, 2013, 12:29:37 AM
I think I had a hand in at least three of these, but I done had so many babies I don' know all they names no mo'.

I'd like a closer look at each, see iff'n I rememuhs...

I know you had a hand in the big bad boy of it, The Annihilators. That was what you did for Ete.

I do not think you did Antimind or Iron Regime. Antimind is ancient, from the early days of SMAX. Iron Regime is Jarlwof, and I think he does his own stuff. Of course, Tomorrow is Kilk. Jarlwolf did my Exterminatus graphics and I did the .txt.
Title: Re: AI Stress Test
Post by: Buster's Uncle on August 09, 2013, 12:34:15 AM
I think a couple came from my Bases files - but you're always zoomed out far enough that it's hard to be sure.
Title: Re: AI Stress Test
Post by: Green1 on August 09, 2013, 12:41:57 AM
Next pic, I will zoom in a bit. I have had to zoom out because a lot of the readers are interested in the AI strategy and how they are moving.

Anyways, that air power is helping, but god sooo many troops for The Annihilators.
Title: Re: AI Stress Test
Post by: Green1 on August 09, 2013, 12:48:33 AM
BU brings up an excellent point though. So often we get tied up in the mechanics so much, we forget about the art.

All the faction bases in here are hand made by someone. It is not easy either to do. For one thing, you need to learn how to draw. Second, with SMAX you can not just draw and go. Everything has to be done with a palette that this game uses and converted into an archaic file type called .pcx.

BU: here is a shot of the Annihilator bases and Procyon bases. I know you recognize the Annihilator's bases. Man that looks sharp. Kind of monolithic.
Title: Re: AI Stress Test
Post by: Buster's Uncle on August 09, 2013, 12:48:55 AM
May I gloat on how my latest baby is schoolin' yo' precious Antimind?

Yep; the Proycron bases are from Galactic Civilizations II, as cut out and pasted into Base6 (http://alphacentauri2.info/index.php?action=downloads;sa=view;down=57) by yr. humble art guy.
Title: Re: AI Stress Test
Post by: Green1 on August 09, 2013, 12:52:52 AM
Its not only schooling the Antimind... It is schooling my real baby, the Exterminatus..

BTW... hopefully the theorycrafters do not mind... but yeah, lets look at this art.

Here is Jarlwolf's bases for the Iron Regime, his Fascist faction in his faction pack.
Title: Re: AI Stress Test
Post by: Green1 on August 09, 2013, 12:56:32 AM
Here is some of Jarlwolf's work with the Exterminatus.

The Exterminatus will be making another appearance in AAR5.
Title: Re: AI Stress Test
Post by: Green1 on August 09, 2013, 12:59:50 AM
I really should look to see who did it back in the day, but notice the Antimind's bases have fungus growing out of it!

Of course, more Procyon bases around the land mass.
Title: Re: AI Stress Test
Post by: Buster's Uncle on August 09, 2013, 01:00:22 AM
Yep; the Proycron bases are from Galactic Civilizations II, as cut out and pasted into Base6 (http://alphacentauri2.info/index.php?action=downloads;sa=view;down=57) by yr. humble art guy.
The Regime look vaguely like they could have been pieced together from stuff in Bases3 (http://alphacentauri2.info/index.php?action=downloads;sa=view;down=60), but I don' reckon now that that's an a'chual fam'ly rezemblence...
Title: Re: AI Stress Test
Post by: Green1 on August 09, 2013, 01:05:09 AM
I really should look to see who did it back in the day, but notice the Antimind's bases have fungus growing out of it!

Of course, more Procyon bases around the land mass.

Could be. When Jarlwolf gets back in town, I will have to talk to him about those bases. If it is a fascist regime, I am thinking something like off that movie they had about nazis on the moon.

Finally, Tomorrow bases. This was done by Kilk.  Is this any of yours, BU?
Title: Re: AI Stress Test
Post by: Buster's Uncle on August 09, 2013, 01:09:52 AM
Not sure -Kil uses Bases bases, but always modifies them.  But they don't look familiar, except for the slanted antenna.  He would have credited me in the .pcx, if you want to check.
Title: Re: AI Stress Test
Post by: Green1 on August 09, 2013, 01:19:22 AM
Not sure -Kil uses Bases bases, but always modifies them.  But they don't look familiar, except for the slanted antenna.  He would have credited me in the .pcx, if you want to check.

I will at some point. You have had your hands in a lot of things.
Title: Re: AI Stress Test
Post by: Green1 on August 09, 2013, 01:28:38 AM
The Anihilators are winning, but Exterminatus is not going quietly. Air power destroyed most of the attacking force at Extermination : Inevity. That is, until a locust unit moved in.

The battle at Human : extinct, though is a deadlock. However, numbers keep pouring in and unless Exterminatus gets air power there, I am not sure how long it will hold.
Title: Re: AI Stress Test
Post by: Buster's Uncle on August 09, 2013, 01:33:11 AM
You have had your hands in a lot of things.
I've been making these things and teaching and sharing resources for a long time.

(As I told you, Kil's actually a more accomplished SMAC(X) art modder than I, being able to do everything I can [without me teaching him almost any of it] and able to actually draw.  He is our True Art King - I have to fall back on seniority, and my status as a teacher/graphic troubleshooter.  He does so much more stuff from scratch, than I, and it's beautiful stuff if you bother to look past the poke'mons.)
Title: Re: AI Stress Test
Post by: Green1 on August 09, 2013, 01:36:18 AM
 Speaking of Kilk, I am trying to do your faction proud, but is extremely slow going.

I think it will be better once I get the sea terraformed a bit better. I do have a resonance laser cruiser being prototyped but it is slow. To top off this misfortune, I had the rec commons at Fool's short out because energy reserves are low.

I think I may try to talk to the Iron Regime. See if we can strike deals.
Title: Re: AI Stress Test
Post by: Green1 on August 09, 2013, 01:38:12 AM
sigh...
Title: Re: AI Stress Test
Post by: Green1 on August 09, 2013, 01:40:14 AM
Yeah... right... come all the way through The Annihilators AND Exterminatus to get me....
Title: Re: AI Stress Test
Post by: Green1 on August 09, 2013, 01:48:35 AM
Those locusts!

Also, who says the AI does not use crawlers?
Title: Re: AI Stress Test
Post by: Green1 on August 09, 2013, 01:55:09 AM
Human : Extinct falls.
Title: Re: AI Stress Test
Post by: Sigma on August 09, 2013, 02:01:25 AM
Annihilators living up their name and purpose.

It's pretty hilarious to see three evil alien scourges, all of whom follow a similar template, duking it out with one another like this. I also like how there's a Procyon colony pod in practically every screenshot that you take. I wonder if they're running Democratic yet or if they're still Frontier.

Title: Re: AI Stress Test
Post by: Green1 on August 09, 2013, 02:02:44 AM
Fighting in Exterminatus territory gets hotter. Screenshots do not really do it justice. It is all out war in the skies with locusts intercepting jets.

Annihilators build Aesthetic Virtues.
Title: Re: AI Stress Test
Post by: Buster's Uncle on August 09, 2013, 02:04:31 AM
Hey Sig, would you like a custom avatar?  If you, for instance, made one out of you favorite custom leaderhead and posted, I would totally hook you up.
Title: Re: AI Stress Test
Post by: Green1 on August 09, 2013, 02:07:53 AM
Annihilators living up their name and purpose.

It's pretty hilarious to see three evil alien scourges, all of whom follow a similar template, duking it out with one another like this. I also like how there's a Procyon colony pod in practically every screenshot that you take. I wonder if they're running Democratic yet or if they're still Frontier.



Oh yes... government models of the big 4:

Exterminatus: Fundy/Planned
Annihilators: Frontier/Planned
Antimind: Police State/Green
Procyon: Free market/ Democratic

Title: Re: AI Stress Test
Post by: Green1 on August 09, 2013, 02:12:48 AM
The last city on the western side of that landmass falls.

The Annihilators will begin pushing into more heavily defended Exterminatus territory.
Title: Re: AI Stress Test
Post by: Kilkakon on August 09, 2013, 02:15:53 AM
(As I told you, Kil's actually a more accomplished SMAC(X) art modder than I, being able to do everything I can [without me teaching him almost any of it] and able to actually draw.  He is our True Art King - I have to fall back on seniority, and my status as a teacher/graphic troubleshooter.  He does so much more stuff from scratch, than I, and it's beautiful stuff if you bother to look past the poke'mons.)
Aww thank you man. :D *hug*

[imagine a quote here about the bases]
Those bases are temporary, and the logos are as well (currently still Cyndatech). The bases come from a template that I once found on a forum over 5 years ago, but then lost... but then discovered "outlaw.pcx" which used the same ones but sadly not the right diplomacy ones. I will put in Tomorrow's real tech eventually, as I actually made models for them in 3D Studio.

Speaking of Kilk, I am trying to do your faction proud, but is extremely slow going.

I think it will be better once I get the sea terraformed a bit better. I do have a resonance laser cruiser being prototyped but it is slow. To top off this misfortune, I had the rec commons at Fool's short out because energy reserves are low.

I think I may try to talk to the Iron Regime. See if we can strike deals.
Haha thank you. It's an honour you're trying them! Probe teams might help. And yes industry will hurt badly to start off with, the idea is that they are slow but unbreakable.

Oh and FYI, only the leader is draconic, the rest of the faction's as human as you and I are.
Title: Re: AI Stress Test
Post by: Buster's Uncle on August 09, 2013, 02:22:39 AM
Kil is our True Art King
Aww thank you man. :D *hug*
:adore:
Title: Re: AI Stress Test
Post by: Green1 on August 09, 2013, 02:25:48 AM
Well, i do have a sea probe heading that way :)

But first, what I think is TOTAL AI stupidity.

Now, I will agree. You got to kick Antimind to keep the fungus down.

BUT NOT WHEN YOU ARE GETTING BUTT HANDED TO YOU on another front!

that air power could have saved a good portion of Exterminatus empire. Now, even as the column of doom approaches, the concentration is still on Antimind.
Title: Re: AI Stress Test
Post by: Green1 on August 09, 2013, 02:30:33 AM
Since this is not really an AAR, I have not gone too much into the faction I took over.

Man, I apologize about furry. Calling a dragonborn a furry can get you eaten :D.

But.. I do have that sea probe on the way since Exterminatus caught an attitude and vendettaed us.

Hopefully the air there will be too busy with the Annihilators to notice us.
Title: Re: AI Stress Test
Post by: Kilkakon on August 09, 2013, 02:36:22 AM
Quite possibly--he's very egocentric and very lawful evil. :P

And yes it is slow going so it makes sense to keep watching the big boys take things out.
Title: Re: AI Stress Test
Post by: Green1 on August 09, 2013, 02:37:41 AM
yeah.. they were too busy... blasting Antimind into the stone age and fighting of 500 gazillion Annihilators.

All too easy. But I wanted Air Power.

not that you will ever hear Green 1 gripe about getting Centauri Empathy.
Title: Re: AI Stress Test
Post by: Green1 on August 09, 2013, 02:43:44 AM
Another Exterminatus base down. The capitol is above the ridge and into the hearts of Ete's upcoming AAR!

Yes, on sale soon. Annihilator plush toys. And.. do not forget, Annihilator bikini bottoms for that special someone!
Title: Re: AI Stress Test
Post by: Green1 on August 09, 2013, 02:57:43 AM
Lots of expansion by Procyon.

I am thinking the reason Procyon was so bunched up near the war zone earlier was because every now and the I saw a locust eat a purple colony pod.

Sice the locusts have been eating Exterminatus and given up on sea food for now, colony pods are free to roam without being trapped or eaten.
Title: Re: AI Stress Test
Post by: Green1 on August 09, 2013, 03:07:07 AM
Oh.... dear...
Title: Re: AI Stress Test
Post by: Green1 on August 09, 2013, 03:18:32 AM
Another one out for Kilk's Tomorrow.

Of course, if this was an AAR, I would have no idea how screwed I am. Yeah, let the big ones fight. But, this is like Aliens vs Predator. Whoever wins, humans lose.
Title: Re: AI Stress Test
Post by: Kilkakon on August 09, 2013, 03:22:42 AM
Watch your energy reserves. :O
Title: Re: AI Stress Test
Post by: Green1 on August 09, 2013, 03:37:03 AM
Watch your energy reserves. :O

I know.

Unfortunately, I have lost track of time. I must bike to work in a bit.

This will be finished by this week.

So till then.
Title: Re: AI Stress Test
Post by: Kilkakon on August 09, 2013, 03:39:09 AM
Thanks for a fun installment. :)
Title: Re: AI Stress Test
Post by: Buster's Uncle on August 09, 2013, 03:46:08 AM
What he said. ;b;
Title: Re: AI Stress Test
Post by: Sigma on August 09, 2013, 02:20:02 PM
How far are you planning on taking this test? Obviously the Annihilators have really run away with the game at this point.
Title: Re: AI Stress Test
Post by: Green1 on August 09, 2013, 03:07:54 PM
How far are you planning on taking this test? Obviously the Annihilators have really run away with the game at this point.

At some point, I may just cut omniscient mode off and be hardcore :D

Then again, I do think the point is proven.

Now in other tests, Exterminatus won. Some of them, Antimind did.

So, I think it is safe to say, all of these guys are bad mamma jammas.
Title: Re: AI Stress Test
Post by: JarlWolf on August 09, 2013, 10:37:32 PM
Right, read through this: I am surprised you picked the Iron Regime for this playthrough: they are probably one of my more BALANCED ones. Valhallans would've been the toughest in this situation methinks, Iron Regime is tough, but not as tough as Valhallans/the rest of these Aliens.

As for their art: I used some graphics from BUncle's base files and edited them a bit for the land bases, and for the sea bases I used some cutouts I made from Red Alert 2 (the Allies) along with my own custom scratch edits.


Edit:

I THINK I used some of BUncle's base art for the land bases, but I don't remember if I did or not, I may have just scavenged it from somewhere online and made my little tweaks.
Title: Re: AI Stress Test
Post by: Buster's Uncle on August 15, 2013, 03:24:51 AM
Hey Green, what's the story?  It's RL stuff, of course, but I want you to know that you are missed when you're not able to be here posting like a madman.
Title: Re: AI Stress Test
Post by: Green1 on August 15, 2013, 03:26:42 AM
It is all good Jarlwolf.

Bunch of RL stuff. God, this work crap.

I think I am going to go ahead and call this for the Annihilators.


BUT - as a special bonus to the readers of this thread, I will be back with a bit of a teaser for AAR5: Aliens are bad for business in a bit.

Title: Re: AI Stress Test
Post by: Green1 on August 15, 2013, 03:57:58 AM
Stress Test winner is called early. Ete' Annihilators!!!


But before I go... A little teaser :)

Title: Re: AI Stress Test
Post by: Buster's Uncle on August 15, 2013, 04:04:17 AM
 ;lol ;lol ;lol ;lol ;lol ;lol ;lol ;lol ;lol ;lol ;lol ;lol ;lol ;lol ;lol ;lol ;lol ;lol ;lol
Title: Re: AI Stress Test
Post by: JarlWolf on August 15, 2013, 04:52:08 AM
I think  ;morgan; has just had a premature system shut down  ;lol ;lol ;lol ;lol ;lol ;lol ;lol ;lol
Title: Re: AI Stress Test
Post by: Buster's Uncle on August 15, 2013, 04:54:24 AM
She's mostly mad because he can't get straight that she works in IT.

Also, he was a bum in the sack.
Title: Re: AI Stress Test
Post by: JarlWolf on August 15, 2013, 04:57:29 AM
Yeah, there is a reason why the Morganites need Hab complex to get past population 4.
Title: Re: AI Stress Test
Post by: Green1 on August 15, 2013, 05:17:07 AM
Yeah, there is a reason why the Morganites need Hab complex to get past population 4.

Well... I suppose there is also a reason you got all these middle aged old men business owners in the country clubs around here that have to pop viagra like candy just to keep their surgically enhanced trophy wives from shagging the gardener around here.

Man, I am glad I lived in places where riding a bicycle everywhere was cool. I am 42 but look and feel early 30s. A member of my book club is 70. He rides his bike everyday. Looks 40ish.
Title: Re: AI Stress Test
Post by: ete on August 15, 2013, 08:22:57 AM
Excellent, they should be strong for my game then. And looking forward to your AAR Green1 :)
Title: Re: AI Stress Test
Post by: Green1 on August 15, 2013, 08:33:50 AM
Excellent, they should be strong for my game then. And looking forward to your AAR Green1 :)

Yeah... wait till they ICS on a monsoon jungle. Then, you will know pain.
Title: Re: AI Stress Test
Post by: Kilkakon on August 16, 2013, 02:39:14 AM
Haha nice pics man :D I was half wanting to see how you'd try and survive but ah well, glad that you got the information you needed to get Morgan's one rocking solid. :)
Title: Re: AI Stress Test
Post by: Green1 on August 16, 2013, 06:04:26 AM
Haha nice pics man :D I was half wanting to see how you'd try and survive but ah well, glad that you got the information you needed to get Morgan's one rocking solid. :)

It is a lot for Ete, too.

Ete loves theory crafting and this AI test stuff.

We both love the Antimind, too.
Title: Re: AI Stress Test
Post by: Kilkakon on August 16, 2013, 06:07:20 AM
We all love the AntiMind! :D He was a favourite of mine as a kid as well.
Title: Re: AI Stress Test
Post by: Green1 on August 16, 2013, 06:10:33 AM
We all love the AntiMind! :D He was a favourite of mine as a kid as well.

You are never too old to appreciate the bad assedness of the Antimind...

He will be in AC2 if I have a say in it.

That is even if I have to show up to Firaxis HQ in an Antimind tee shirt and demonstration signs.
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