Okay. Does the GOG patch still need to be applied these days?
And if so, how do it run it through my new version? I only have a popup that says 'patch already applied'.
Wait - I was thinking of the COLONY pod. I'm pretty sure the lander is just an animation.
Okay. Does the GOG patch still need to be applied these days?
And if so, how do it run it through my new version? I only have a popup that says 'patch already applied'.
What do you mean by the GOG patch? As I recall, GOG supplies a single installer file that applies all official patches.
I think that the file named "patch ..." was for those who had a prior version of the game and didn't want to download the whole game again just to apply the fixes.i can confirm that.
Where can I find a list of the stuff Yitzi's patch do? Can't find it under the modding forum...
Where can I find a list of the stuff Yitzi's patch do? Can't find it under the modding forum...
http://alphacentauri2.info/wiki/Yitzi%27s_patch (http://alphacentauri2.info/wiki/Yitzi%27s_patch)
http://alphacentauri2.info/wiki/New_alphax_variables_in_Yitzi%27s_patch (http://alphacentauri2.info/wiki/New_alphax_variables_in_Yitzi%27s_patch)
...Or [Ctrl]a and paste the whole thing into Paint>make the alterations>[Ctrl]a and paste the lot back into IrfanView>save. That worked with PhotoShop, anyway...
You're very clever. You'll do fine.
This is done w/ GIMP?
Also? A thought related to your first question here - I understand that it's easy to copy your SMAC(X) directory to a thumb/flash drive, and play it on any computer directly from that drive.
Okay; TAU CETI could still be a bit bigger -about equal to ALIEN, I should think- and fit in the space. Too much between TAU and CETI, IMO.
There's a thread about there here (http://alphacentauri2.info/index.php?topic=3763.0) actually. Short story is that the modding tools don't exist at this point to actually create new facilities from whole cloth.
More or less directed at Yitzi as he's for the time being our resident .exe tinkerer, but if anyone else knows:
Have you ever seen the code that links certain abilities/units with certain caviar files in the executable? And if so, can these be relinked? Or is that in a completely different file you don't work with?
I have not seen it, but I probably could find it and relink it if I set to do so.
I have some knowledge on this topic because I have spent time working on the code that is used to assemble the Infantry chassis. From the time spent doing this I have learned that the caviar files for weapons, armor, chassises, reactors, and ,I am assuming, special abilities are grouped by type and then assembled in their seperate procedures. These groups of prodecures are then called to such places like the design window, world map, and unit selection screens. Finally, I know that it is possible to change what pieces are used to create chassises, so it should be possible to change the graphic that is associated with a special ability.
Also, about it crashing the game, can you provide the alphax.txt that you used that ended up crashing the game?
Also, about it crashing the game, can you provide the alphax.txt that you used that ended up crashing the game?
I suppose that's directed at Reefa for the top post of this page?
Would you want me to add the monsoon green foliage where the bottom red fungus stuff is at the bottom tubules of a spore launcher, or do you mean give it like a savannah tree like foliage at the top?
Here you go... done the Spore launchers more green with some leaves+foliage.
If this wasn't what you were aiming for, tell me what to change and I'll take a crack at it again.