Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Modding => Bug/Patch Discussion => Topic started by: Yitzi on July 14, 2013, 11:14:09 PM

Title: Is this a bug? (Fungus resources)
Post by: Yitzi on July 14, 2013, 11:14:09 PM
Fungus squares do not get any bonus resources from on-map nutrient/mineral/energy squares, or from rivers, or from +2 ECONOMY.  So the question is: Is this a bug?
Title: Re: Is this a bug? (Fungus resources)
Post by: Lord Avalon on July 15, 2013, 04:14:45 AM
No, I don't think it's a bug.  You can't even harvest anything from fungus until you have the right techs, representing new colonists not knowing what to do with xenofungus.  Once they learn to work with/around fungus, I suppose you could allow the bonus of the resource that can now be used:  i.e., once you can harvest fungus for nutrients, you can also gain the nutrient bonus.

Actually, now that I've thought through this, maybe it is a bug (can I change my vote?).  Why can't you get a particular bonus once you can use fungus for that resource?  I think boni should be blocked until you have the appropriate tech.
Title: Re: Is this a bug? (Fungus resources)
Post by: Geo on July 15, 2013, 06:05:00 AM
Agreed with Lord Avalon. Unlocking the boni after the appropriate Centauri tech is researched seems only fair.
OTOH, funfus tile yields are pretty good if you went the full green route, but that's mostly in the endgame.
Title: Re: Is this a bug? (Fungus resources)
Post by: JarlWolf on July 15, 2013, 06:21:45 AM
I don't think its a bug personally, but it would be nice if you had the proper technologies you'd be able to utilize them more.

Fungus, even with rivers wouldn't be too useful story wise until you get the proper technology to harvest and process it. Water would be contaminated with spores and it wouldn't be safe at all.
Title: Re: Is this a bug? (Fungus resources)
Post by: Yitzi on July 15, 2013, 01:09:22 PM
So it sounds like the consensus is that fungus should give bonus resources, but only if you'd be getting at least one of that resource anyway.  So maybe have it first give based on tech, then subtract what you lose for a negative PLANET rating, and if there's anything left for that resource, apply bonuses/rivers/ECONOMY.

Seems to be a debate whether the inability to do that is a bug, though, so I'll leave it as optional.
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