Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Modding => Bug/Patch Discussion => Topic started by: Yitzi on July 02, 2013, 03:34:26 AM

Title: Crawler description bug (very minor)
Post by: Yitzi on July 02, 2013, 03:34:26 AM
I noticed that when crawling a square, the crawler description is generally something like:
---
Convoy
Nutrients(1/year)
---
Instead of the more logical
---
Convoy Nutrients
(1/year)
---
Essentially, it's not putting a space between the resource type (nutrients/mineral/energy), and therefore treating it all as one word.

This will be fixed in my next patch, since I was in the area anyway to enable stuff like:
---
Convoy Resources
(2 Nutrients/year, 1
Mineral/year, 4 Energy/year)
---

(In case it wasn't clear from that, my next patch will give the option of setting a tech to enable crawling all three resources from a square.)
Title: Re: Crawler description bug (very minor)
Post by: Geo on July 02, 2013, 06:16:13 PM
Now that I think of it, 2 crawlers on the same tile can't harvest different resources, can't they? Is that feature codewise impossible in Smac(x)?
Title: Re: Crawler description bug (very minor)
Post by: Yitzi on July 02, 2013, 08:53:22 PM
It could definitely be coded in to be possible.  Personally, I think that it's too powerful unless you want to encourage crawler-heavy strategies (as you're not paying for food or psych for crawlers like you do for citizens), and once you do, it's probably easier just to let one crawler crawl all three resources, at least within the base radius.
Title: Re: Crawler description bug (very minor)
Post by: Geo on July 04, 2013, 07:26:09 AM
It is easier, yes.
But you could as well let crawlers need maintenance then. Perhaps taken from the tile its crawling.
Title: Re: Crawler description bug (very minor)
Post by: Yitzi on July 04, 2013, 01:21:09 PM
It is easier, yes.
But you could as well let crawlers need maintenance then. Perhaps taken from the tile its crawling.

And if it's not crawling anything at the moment?

But I am applying the option to apply a penalty to the amount crawled (so if there's a penalty of 1, and you crawl something worth 2, you only get 1.  If you can crawl all three resources, the penalty applies to each one.)
Title: Re: Crawler description bug (very minor)
Post by: Geo on July 04, 2013, 02:19:25 PM
And if it's not crawling anything at the moment?

Other units cost minerals too, even when doing nothing.  ;domai;
Title: Re: Crawler description bug (very minor)
Post by: Yitzi on July 04, 2013, 04:13:55 PM
And if it's not crawling anything at the moment?

Other units cost minerals too, even when doing nothing.  ;domai;

Some other types don't, e.g. probe teams if I remember correctly.  You think there should be an option to control which modules automatically have no upkeep?
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