I have exactly the same problem... In new install of GOG version
Win7 Pro 64 bits
Hello Petek: I followed your suggestionThis is a job for Yitzi, then.
1- Unistall the game
2- Download from GOG
3- Fresh unmodded vanilla SMAC & SAMX
4- Apply 2.0 Yitzi Patch
5- Run SMAX
6- Select random huge map
7- Customize rules
8- Accept - enter - freeze game
9- Wait - no response
10- Open task manager - desktop in 16 bits - close aplication no response - reset PC
.... :(
Game totally unmodded
Sorry if I wasn't clear: I would like a single zip file made from your entire folder, exactly as it is when the problem occurs. Basically, I want a zip file that, if you unzipped the folder and ran it as-is, it would produce that bug but if not for the bug would work fine.He'll want the same in all three cases reported here, I expect...
I got the same problem too, running Windows 7 64-bit. Is everyone who is not running into this problem using a 32-bit OS?
I don't think it's impossible to modify a download after it's been posted; I'd need to provide a replacement. Do you think it's worth doing that now (considering that 2.0 really didn't change that much from 1.3), or should I just wait until I have 2.1 ready (which will provide some substantial changes, especially one that will make Earthmichael very happy, namely the ability to have "what you see is what you get" rules in place for bases in most* cases.)You should definitely edit the instructions so people avoid this problem, then; editing the embedded alphax.txt isn't one of life's great struggles when you know how. I haven't the foggiest if I have to prove instructions edits by you or not.
*The only exceptions would be a change that happens on someone else's turn (which of course should apply; if someone destroys a terraforming improvement, you shouldn't be able to gain its benefit the next turn), and something that happens due to a different (earlier) base's activity (the only things I can think of here are building projects, and only a handful of projects at that, which is a lot less hassle than checking every turn.)
Thanks for your efforts, Yitzi. I enjoy the extra options available through the new alphax.txt variables.
However, I determined that the "16 times upgrade cost per square of new unit rows" variable really has this equation:
Let "C" = cost of new unit in credits
Let "U" = alphax.txt upgrade cost variable
Let "R" = rows of new unit
C = (U/100) * [(2.5 * R)^2]
Is this how you intended the variable to work?
Ah. Thanks for the clarification.
I interpreted the meaning of "16 times upgrade cost per square of new unit rows" as:
16 times "U" per R^2
Which could be expressed as:
(16 * U) per R^2
or
(16 * U) / (R^2)
So, if the variable is set to 10, an upgrade from a 1-row to a 2-row unit would cost...
160 / 4 = 40!
...rather than 2.