PERSONALITIES STRATEGY
CYBORGS CONQUER AIR FORMERS
ANGELS EXPLORE BUILD AIR COLONY PROBE
DRONES BUILD CONQUER FORMERS
PIRATES ExPLORE LAND SEA SEABASES
CULT DISCOVER BUILD CONQUER SEA PROBE
CARETAKERS DISCOVER BUILD SEA AIR MISSILES
USURPERS EXPLORE DISCOVER CONQUER SEA AIR SEABASES MISSILES
test 1 (ALL AGGRESIVE)
CYBORG ANGEL DRONES PIRATES CULT CARETAKERS USUR
-1 = Auto Calculate 1 1 6
0 = Offensive 1 2
1 = Combat 1 1 11 1
2 = Defensive 5 10 4 2 7 3
3 = Reconnaisance
4 = Air Superiority
5 = Planet Buster 3 4 5 2 8 5 10
6 = Naval Superiority
7 = Naval Transport 5 16 5 39 1 2
8 = Colonization 1 1 1 2 2
9 = Terraforming 2 6 2 3 5 3
10 = Supply Convoy
11 = Info Warfare 1 1 1 13 5
2nd test (neither aggresive or passive)
CYBORG ANGEL DRONES PIRATES CULT CARETAKERS USUR
-1 = Auto Calculate 1 3
0 = Offensive
1 = Combat 2 11 6
2 = Defensive 2 5 11 6 6
3 = Reconnaisance
4 = Air Superiority
5 = Planet Buster 6 5 4 2 3 7 16
6 = Naval Superiority
7 = Naval Transport 15
8 = Colonization 2 1 4 2
9 = Terraforming 1 1 2 5 4
10 = Supply Convoy
11 = Info Warfare 1 5 11 7
3rd test (all passive) CYBORG ANGEL DRONES PIRATES CULT CARETAKERS USUR
-1 = Auto Calculate 3
0 = Offensive
1 = Combat 1 5 1
2 = Defensive 7 2 1 2 6 2
3 = Reconnaisance 1
4 = Air Superiority
5 = Planet Buster 5 3 4 1 4 9 12
6 = Naval Superiority
7 = Naval Transport 2
8 = Colonization 8 3 2 3 1 1
9 = Terraforming 7 5 3 11 5 3
10 = Supply Convoy
11 = Info Warfare 2 2 6 5
4th test
same as test 2 with fake planet busters disabled (5)
added another 10 transport scout variants
supply scout now has proper supply equipment locked at 10 minerals
-1 = Auto Calculate
0 = Offensive 1
1 = Combat 1 5 2 5 3
2 = Defensive 5 4 1 1 4 4 5
3 = Reconnaisance 1
4 = Air Superiority
5 = Planet Buster
6 = Naval Superiority 1
7 = Naval Transport 4 9 3 16 10 1 17
8 = Colonization 6 5 3 6 6 7
9 = Terraforming 5 4 4 1 9
10 = Supply Convoy
11 = Info Warfare 7 6 7
5th test
same as test 4 this time with former variants instead of transport variants
9 = Terraforming 6 9 6 0 6 9 1
6th test
try to trick AI into building 10 mineral crawlers
20 variants of supply crawler available from start
result:no supply crawlers built.
7th test
try to trick AI into building 10 mineral crawlers by changing the AI behaviour
they will build the crawlers but not use them as crawlers because they do not have the correct unit AI.
Things I have observed while letting the AI control my units on automate
Observation: I never realised until replaying the game laterly that combat bonus modifiers are calculated
like this, (4 25% combat bonuses)
+25% +25% +25% +25%
not like this + 100%
1 25% bonus equals one 25% bonus
2 25% bonus equals one 56% bonus
3 25% bonus equals one 95% bonus
4 25% bonus equals one 144% bonus
The data links would be improved to include this important fact.
Observation: I noted custom units added to the alphax.txt get the special ablities of AI setting applied to them: former,
probe, nuke, supply, etc.