Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Command Nexus => Topic started by: typhoeus on April 06, 2013, 03:56:52 PM

Title: let us play
Post by: typhoeus on April 06, 2013, 03:56:52 PM
I want to play smax/x for the first time in multiplayer, who shall contend with one such as I? o_0
Title: Re: let us play
Post by: Buster's Uncle on April 06, 2013, 04:58:02 PM
...We need to light a fire under our CMNs.  Both the active ones are letting RL distract them.  I wish we could lure Mart and Darsnan out of retirement, too, for that matter.

Tarvok is looking for a play-by-email opponent.  Sounds like you're  it.

-This won't get set up instantly, so please be patient and keep checking back.

Welcome to AC2.  How did you find us?
Title: Re: let us play
Post by: typhoeus on April 06, 2013, 05:05:09 PM
 :)
Greetings! I fathom that since the game takes hours to play there must be a picked time for players to gather together, so I wait. But I found this forum from forumcivfanatics, someone posted a link to this place where I might find players.
Looking forward to playin for first time against human genius and not computer program!
Thanks!
Title: Re: let us play
Post by: Buster's Uncle on April 06, 2013, 06:26:54 PM
Ah.  That Petek is a good man.
Title: Re: let us play
Post by: t_ras on April 06, 2013, 08:40:03 PM
Hi typhoeus. Let me try to make a game for you (if other players join here then here, else in some other game).
It might take time though. Just came back from RL problems and I have about 3 weeks backlog to catch up....
Title: Re: let us play
Post by: ikonoklast61 on April 06, 2013, 08:49:26 PM
ready when you are ... just need a few minutes' notice.
Title: Re: let us play
Post by: ikonoklast61 on April 06, 2013, 09:08:23 PM
hey ... my link says PBEM but the posts all sound like they want a live game, like me. just checking.
Title: Re: let us play
Post by: t_ras on April 06, 2013, 09:28:38 PM
Almost all games here are PBEM.
Jus state your preferences.
Would you like builders or figthers game? Which factions? Other preferences?
Title: Re: let us play
Post by: ikonoklast61 on April 06, 2013, 09:34:29 PM
i generally play santiago or cha dawn, but am okay with zakharov or deirdre. i prefer a long builder game, but i'm okay with a fighting game too. i always play on a huge map with as little water as possible. i have no interest in PBEM.
Title: Re: let us play
Post by: t_ras on April 06, 2013, 10:10:56 PM
If you want an IP game you better post in FB:
https://www.facebook.com/groups/131175990236847/ (https://www.facebook.com/groups/131175990236847/)
Title: Re: let us play
Post by: ikonoklast61 on April 06, 2013, 10:18:14 PM
thanks.
Title: Re: let us play
Post by: Yabcok on April 11, 2013, 09:21:49 AM
If you are still interested in starting a new PBEM, I’d like to join. Please find the information about preferred game conditions/setting in attached file.

Best regards,
Y.
Title: Re: let us play
Post by: Yitzi on April 11, 2013, 03:15:42 PM
...We need to light a fire under our CMNs.  Both the active ones are letting RL distract them.  I wish we could lure Mart and Darsnan out of retirement, too, for that matter.

Or you could just use a random map instead of a pre-made one; I personally feel that such maps will tend to be more balanced between factions (as maps like Veterans tend to be late-conflict which is bad for momentum factions.)
Title: Re: let us play
Post by: Buster's Uncle on April 11, 2013, 03:33:47 PM
Someone more knowledgeable of MP than I will have to tell you why CMNs are necessary - something to do with a bug...
Title: Re: let us play
Post by: Yitzi on April 11, 2013, 04:24:22 PM
Someone more knowledgeable of MP than I will have to tell you why CMNs are necessary - something to do with a bug...

Apparently it's something about the difficulty not applying to all players...maybe I'll investigate and see if something can be done by either me or Scient.

But even until then, a random map made into a scenario with no modification will still be a lot less work for a CMN than an artificial map, and makes things more interesting because you don't know when you'll encounter each other.
Title: Re: let us play
Post by: Buster's Uncle on April 11, 2013, 05:04:40 PM
I'm sure the MPlayers will set us straight on that...
Title: Re: let us play
Post by: Yabcok on April 11, 2013, 10:27:27 PM
Playing on automatically generated map is very risky – starting location quality (continent size, moisture on landing site, special landmarks, etc.) and all the distractors nearby (hostile AI just few squares away) can have significant impact on your chances to grow quickly – if the differences are too big (and with random placement they usually are) it may be a game breaker for a part of the players. For example – when you start on 3x3 island, from one point of view you can consider it as a challenge, but from the other, and probably more rational side, you can think of it as of having to spend a year or two playing a game, your chances to win were close to zero since the first turn. My personal vote is that the chances should be possibly close to equal for all the players what without CMN can’t be guaranteed.     
Title: Re: let us play
Post by: Yitzi on April 11, 2013, 10:39:25 PM
Playing on automatically generated map is very risky – starting location quality (continent size, moisture on landing site, special landmarks, etc.) and all the distractors nearby (hostile AI just few squares away) can have significant impact on your chances to grow quickly – if the differences are too big (and with random placement they usually are) it may be a game breaker for a part of the players.

And playing on a map where those things don't happen is a definite game breaker for part of the players, namely those playing the Believers, Spartans, and Cult.  (Probably Hive as well.)  Some factions need early-game conflict to give them a chance to use their strengths and keep the builders under control.

Basically, a CMN leads to a game where everyone can grow quickly, but that's unfair to non-builders.

Quote
For example – when you start on 3x3 island, from one point of view you can consider it as a challenge, but from the other, and probably more rational side, you can think of it as of having to spend a year or two playing a game, your chances to win were close to zero since the first turn. My personal vote is that the chances should be possibly close to equal for all the players what without CMN can’t be guaranteed.   

Whereas I think that on random maps it's at least close to equal before map generation, whereas with a CMN-made map even that won't happen, as he's probably not going to allow for the chance of early-game conflict that momentum factions need.

That said, a 3X3 island is a problem (even with a free starting transport), but I think that's fairly rare (and if needed, some "conditions for restart" can be made when making the game, though a nearby enemy should not be among them).
Title: Re: let us play
Post by: Yabcok on April 11, 2013, 11:17:21 PM
Playing on automatically generated map is very risky – starting location quality (continent size, moisture on landing site, special landmarks, etc.) and all the distractors nearby (hostile AI just few squares away) can have significant impact on your chances to grow quickly – if the differences are too big (and with random placement they usually are) it may be a game breaker for a part of the players.

And playing on a map where those things don't happen is a definite game breaker for part of the players, namely those playing the Believers, Spartans, and Cult.  (Probably Hive as well.)  Some factions need early-game conflict to give them a chance to use their strengths and keep the builders under control.

Basically, a CMN leads to a game where everyone can grow quickly, but that's unfair to non-builders.

Quote
For example – when you start on 3x3 island, from one point of view you can consider it as a challenge, but from the other, and probably more rational side, you can think of it as of having to spend a year or two playing a game, your chances to win were close to zero since the first turn. My personal vote is that the chances should be possibly close to equal for all the players what without CMN can’t be guaranteed.   

Whereas I think that on random maps it's at least close to equal before map generation, whereas with a CMN-made map even that won't happen, as he's probably not going to allow for the chance of early-game conflict that momentum factions need.

That said, a 3X3 island is a problem (even with a free starting transport), but I think that's fairly rare (and if needed, some "conditions for restart" can be made when making the game, though a nearby enemy should not be among them).

That’s all true, but most of the players seem to prefer builders approach and therefore most of the games are launched on those typical, “well balanced” maps.

But please let me assure you that “well balanced” map is not a game breaker for Cult – as per last several years, I’m ready and willing to play as The Cult of Planet against all those builders, no matter the odds! :) I’ve been the Cultist since the beginning and I’m really sure they have equal chances even on (theoretically) builders-orientated maps, so I fell completely comfortable with them.
 
About the idea of conditional restarts, I think it’s a really good one, but I doubt if any builder would risk joining the game without the warranty there are no momentum players nearby – the probability of early conflict would be too high for them.   
Title: Re: let us play
Post by: Yitzi on April 12, 2013, 12:09:24 AM
That’s all true, but most of the players seem to prefer builders approach and therefore most of the games are launched on those typical, “well balanced” maps.

Well sure, if they're all builders and happy with it, but I consider that a less genuine game.

Quote
But please let me assure you that “well balanced” map is not a game breaker for Cult – as per last several years, I’m ready and willing to play as The Cult of Planet against all those builders, no matter the odds! :) I’ve been the Cultist since the beginning and I’m really sure they have equal chances even on (theoretically) builders-orientated maps, so I fell completely comfortable with them.

Cult gets interesting anyway; Believers might be a better example.
 
Quote
About the idea of conditional restarts, I think it’s a really good one, but I doubt if any builder would risk joining the game without the warranty there are no momentum players nearby – the probability of early conflict would be too high for them.

That's part of the risk; if they have early conflict it'll be harder than had they played a hybrid or momentum faction, but if they don't then they'll have an advantage.  As long as things are considered over a sequence of games rather than a single game changing rankings dramatically*, that won't be a problem.

*So it would require a different ranking system than the current one, but there are other disadvantages to the current one (e.g. that it tends to create simple 1v1 conflicts rather than richer multiplayer play) anyway.
Title: Re: let us play
Post by: Yabcok on April 12, 2013, 09:27:56 AM
 
Quote

That's part of the risk; if they have early conflict it'll be harder than had they played a hybrid or momentum faction, but if they don't then they'll have an advantage.  As long as things are considered over a sequence of games rather than a single game changing rankings dramatically*, that won't be a problem.


I think there is one more very interesting choice (I played few times with) – you can ask CMN to prepare the game with equal starting locations, but ask him to randomize distance between players (33% chances to be very close, 33% to be moderate and 33% to be as distant as possible). It guarantees equal starting locations, but makes the distances unpredictable (in theory – in practice, due to the borderlines bug, usually you can estimate exact scenario since the first cities are built and borderlines are drawn).
Title: Re: let us play
Post by: Yitzi on April 12, 2013, 02:28:16 PM
I think there is one more very interesting choice (I played few times with) – you can ask CMN to prepare the game with equal starting locations, but ask him to randomize distance between players (33% chances to be very close, 33% to be moderate and 33% to be as distant as possible).

That could work, though I still think I prefer a bit more randomness.

Quote
It guarantees equal starting locations, but makes the distances unpredictable (in theory – in practice, due to the borderlines bug, usually you can estimate exact scenario since the first cities are built and borderlines are drawn).

What is the borderlines bug?
Title: Re: let us play
Post by: Yabcok on April 12, 2013, 03:50:35 PM
Quote
What is the borderlines bug?

Borderlines are always set 6 squares away from your cities, until you have any neighbors – if you have them, borderlines are set in half of the distance between closest pairs of cities, no matter you see the cities of your neighbors or not. So in short: less than 6 squares = other player nearby. You can even predict exact locations of the cities you don't see.

The only way to workaround that bug (by CMN) is to put an ocean between close neighbors, to assure the surprise, but in most cases it can be predicted as well (another bug or maybe intentional property - distant relief visible when “show fattened terrain” option is off).

In one word, there is no place for surprises, if you know the game well... :)   
Title: Re: let us play
Post by: Yabcok on April 12, 2013, 03:57:15 PM
So let me return to the main topic - anyone interested in starting a new PBEM?   
Title: Re: let us play
Post by: Yitzi on April 12, 2013, 04:47:19 PM
Quote
What is the borderlines bug?

Borderlines are always set 6 squares away from your cities, until you have any neighbors – if you have them, borderlines are set in half of the distance between closest pairs of cities, no matter you see the cities of your neighbors or not. So in short: less than 6 squares = other player nearby. You can even predict exact locations of the cities you don't see.

That's not a bug; it just means that you only have to get halfway to a nearby city to find it.

And in any case, even if you know that the Believers or Spartans are nearby, they'll still have the advantage (but of course if they're far away from anyone else they'll have a disadvantage.)
Title: Re: let us play
Post by: Yabcok on April 12, 2013, 05:25:48 PM
Quote
That's not a bug; it just means that you only have to get halfway to a nearby city to find it.

To tell the truth I’m not sure if I fell it this way – one shouldn’t be aware of something he hasn’t explored, but it’s a fact, that it may be considered as intentional, if we look at it from different side...

Quote
And in any case, even if you know that the Believers or Spartans are nearby, they'll still have the advantage (but of course if they're far away from anyone else they'll have a disadvantage.)

That’s true, so the only way to follow if you decide to use typical map (quite distant starting locations set by CMN) is not to choose them...
Title: Re: let us play
Post by: Yitzi on April 12, 2013, 05:30:43 PM
That’s true, so the only way to follow if you decide to use typical map (quite distant starting locations set by CMN) is not to choose them...

...Which is pretty much the definition of "unbalanced".
Title: Re: let us play
Post by: t_ras on April 16, 2013, 08:53:34 PM
Ok, enough philosofy.
Im back in town and we have here Yabcok (welcome back!), typhoeus and probablly Tarvok.
What game are you after? builder or conqueror?
Title: Re: let us play
Post by: Yabcok on April 17, 2013, 08:34:42 AM
Ok, enough philosofy.
Im back in town and we have here Yabcok (welcome back!), typhoeus and probablly Tarvok.
What game are you after? builder or conqueror?

I’ve already attached a list of preferred settings to start the discussion about game set-up (attaching again below).

I’ll be offline till Sunday.
Title: Re: let us play
Post by: t_ras on April 17, 2013, 11:18:27 AM
Well typhoeus, Tarvok? Is this OK with you?
Title: Re: let us play
Post by: Yabcok on April 17, 2013, 11:57:05 AM
If we decide to play with 3 HP only, I propose to play with AI (in attached settings they are off). Alternatively we can wait for more humans.
Title: Re: let us play
Post by: luppolo on August 10, 2013, 09:17:29 PM
i could join the game but need a quicklist of do and dont's for mp games (which version/patch/mods are required,  allowed exploits etc)
Title: Re: let us play
Post by: cam91 on August 19, 2013, 01:04:47 AM
I'm interested in joining a PBEM game if somebody is starting one  :)
Title: Re: let us play
Post by: Green1 on August 19, 2013, 02:53:51 AM
Yeah... I have 2 games that I took over for other people that dropped out. While I am okay with Deidre and am competent with Roze, I want to sic my Miriam after someone.
Title: Re: let us play
Post by: t_ras on August 20, 2013, 08:23:25 AM
OK, We seem to have 4 players =PBEM!
Just staue your factions and setting, so we can begin.
Title: Re: let us play
Post by: Green1 on August 20, 2013, 08:35:16 AM
Miriam
Title: Re: let us play
Post by: cam91 on August 20, 2013, 02:43:25 PM
How big is the map? Standard? I think I'll probably go Peacekeepers.
Title: Re: let us play
Post by: Yabcok on August 20, 2013, 07:48:55 PM
Hi,

Please note that I’m already engaged in Rising Sun. I would be delighted to join another game, but unfortunately I’ve got not enough time for that – the rules I follow are strict – one game at a time and no option for anything more.

Have a nice game!
Y.
Title: Re: let us play
Post by: t_ras on August 21, 2013, 03:51:47 AM
Thats makes it three:
cam91
Green1
luppolo

Now settle for mapsize/preferences/factions.

Title: Re: let us play
Post by: Green1 on August 21, 2013, 04:40:42 AM
I am okay with just about anything.

But, may I suggest we do go with directed research.

Copters are okay. My reasoning is there are counters to copters and if it goes that long, it will make everything quick work to end it.

I suggest a small to standard map.

No spoils of war.
Title: Re: let us play
Post by: cam91 on August 21, 2013, 08:11:12 AM
I am okay with just about anything.

But, may I suggest we do go with directed research.

Copters are okay. My reasoning is there are counters to copters and if it goes that long, it will make everything quick work to end it.

I suggest a small to standard map.

No spoils of war.

I'd agree with that.

I'd say Standard rules but don't restart players and directed research. :)
Title: Re: let us play
Post by: cam91 on August 28, 2013, 12:25:51 PM
So what do we need to start the game? Confirmation from the 3 players? :)
Title: Re: let us play
Post by: Green1 on August 30, 2013, 02:56:17 PM
You are waiting on BU or one of them to light a fire under a CMN.

I think for 3, how would yall like a tiny map?
Title: Re: let us play
Post by: Buster's Uncle on August 30, 2013, 03:31:44 PM
I so duly light fire.  CMNs?  CMN trainees?  Somebody hook these gentlemen up.
Title: Re: let us play
Post by: t_ras on August 30, 2013, 07:56:04 PM
So,
Here is what we have untill now:
Players:
cam91 - (please state your faction)
Green1 - (please state your faction)
luppolo - (please state your faction)


SetupPreferencescam91Green1luppolo
?Yitsi/Scient/none???
?Map???
?Size???
?Ocean coverage???
?Erosive forces???
?Native life forms???
?Cloud cover???
?Unity pods???
?Difficulty level???
?Allow Victory by Transcendence???
?Allow Victory by Conquest???
?Allow Diplomatic Victory???
?Allow Economic Victory???
?Allow Cooperative Victory???
?Do or Die: Don't restart eliminated players???
?Look first: Flexible starting locations???
?Tech stagnation: slower rate of research discoveries???
?Spoils of war: Steal tech when conquer base???
?Blind research: cannot set precise research goals???
N/AIntense Rivalry: Opponents more aggressivN/AN/AN/A
?No Unity Survey: World Map not visible???
N/ANo Unity Scattering: Supply Pods only at landing sitesN/AN/AN/A
?Bell Curve: No Random Events???
?Time Warp: Accelerated Start*(on/off/custom)???
?Colony pods at start???
?Scout Patrols (1-1-1)???
?Starting Formers)???
ONIron Man: Save/Restore restricted to exitN/AN/AN/A
N/ARandomize faction leader personalitiesN/AN/AN/A
N/ARandomize faction leader social agendasN/AN/AN/A
?Expected turn rate (usually 24h)???
N/ANumber of days to wait before turn is 'pushed' N/AN/AN/A


Make your choises.  You may leave some empty for me to choose for you (or all of them).
Title: Re: let us play
Post by: roninscg on August 31, 2013, 08:40:51 PM
anyone?  :)
Title: Re: let us play
Post by: roninscg on August 31, 2013, 08:49:04 PM
If you want, guys, I can create a scenario for you

In such a case yours is just to enjoy  ;) and of course to choose a faction, map size and special rules( something to ban or not)

Title: Re: let us play
Post by: cam91 on September 02, 2013, 01:48:15 AM
SetupPreferencescam91Green1luppolo
?Yitsi/Scient/none???
?MapDon't mind??
?SizeStandard??
?Ocean coverageDon't mind??
?Erosive forcesDon't mind??
?Native life formsAverage??
?Cloud coverAverage-Dense??
?Unity podsYes, everywhere??
?Difficulty levelTranscend??
?Allow Victory by TranscendenceYes??
?Allow Victory by ConquestYes??
?Allow Diplomatic VictoryYes??
?Allow Economic VictoryYes??
?Allow Cooperative VictoryNo??
?Do or Die: Don't restart eliminated playersDon't Restart??
?Look first: Flexible starting locationsDon't mind??
?Tech stagnation: slower rate of research discoveriesNo??
?Spoils of war: Steal tech when conquer baseNo??
?Blind research: cannot set precise research goalsDon't mind??
N/AIntense Rivalry: Opponents more aggressiveNoN/AN/A
?No Unity Survey: World Map not visibleNot Visible??
N/ANo Unity Scattering: Supply Pods only at landing sitesSupply pods everywhereN/AN/A
?Bell Curve: No Random EventsRandom Events??
?Time Warp: Accelerated Start*(on/off/custom)No??
?Colony pods at start1-2??
?Scout Patrols (1-1-1)1-2??
?Starting Formers)0-1??
ONIron Man: Save/Restore restricted to exitN/AN/AN/A
N/ARandomize faction leader personalitiesNoN/AN/A
N/ARandomize faction leader social agendasNoN/AN/A
?Expected turn rate (usually 24h)24hr??
N/ANumber of days to wait before turn is 'pushed' 3-5N/AN/A

Faction Peacekeepers
Title: Re: let us play
Post by: cam91 on September 02, 2013, 01:49:05 AM
Also what does Yitsi/scient refer to?
Title: Re: let us play
Post by: Buster's Uncle on September 02, 2013, 02:02:00 AM
They mod the .exe.  The reference is to their patches.
Title: Re: let us play
Post by: Yitzi on September 02, 2013, 02:29:22 AM
Even if he did spell my name wrong... ;)

(Also, if you do use my patch, you probably should consider looking at the new options and seeing if there's anything you want to change.)
Title: Re: let us play
Post by: Buster's Uncle on September 02, 2013, 02:32:01 AM
Yitzi, why not talk a minute about the difference between the patches -kyrub's, too- for cam's sake?
Title: Re: let us play
Post by: Yitzi on September 02, 2013, 02:41:50 AM
Ok.  There are a number of official patches.  Building on top of that are three unofficial patches:
-Scient's patch fixes various bugs.  It is highly recommended you include at least that much.
-Kyrub's patch includes Scient's, and also makes the AI better, plus fixes some more bugs.
-My patch includes Kyrub's, and fixes even more bugs, plus it adds a whole lot of new options that can be modded via alphax.txt.  (I also am usually willing to provide suggestions about which mods to use if you want to change the game in a particular manner, though you should keep in mind that I'm not that experienced and any suggestions are purely based on what I think will be the result of various mods.)  My patch is still in beta testing, meaning that I hope I've eliminated all the bugs I accidentally added, but if you find a bug in my patch that isn't in Kyrub's, just post it and I'll work on fixing it.
Title: Re: let us play
Post by: Green1 on September 02, 2013, 02:49:43 AM
Faction- Miriam
Patch- Yitzi's 2.2b. Min should be Kyrub's SMAX patch PLUS.
Map Size- Tiny or Small

I would like tech stag.

directed research

No ban on copters/ cloudbase academy.

All other options are open for whatever. I will also bend to consensus if my suggestions are disagreed with.
Title: Re: let us play
Post by: Yitzi on September 02, 2013, 02:52:32 AM
Faction- Miriam
Patch- Yitzi's 2.2b. Min should be Kyrub's SMAX patch PLUS.

2.3b has fewer bugs than 2.2b.
Title: Re: let us play
Post by: Green1 on September 02, 2013, 02:53:47 AM
Faction- Miriam
Patch- Yitzi's 2.2b. Min should be Kyrub's SMAX patch PLUS.

2.3b has fewer bugs than 2.2b.

That was a typo. 2.3b.

thanks for catching that.
Title: Re: let us play
Post by: cam91 on September 02, 2013, 08:28:53 AM
If we are playing on a small or tiny map I'll go the Spartans instead.
Title: Re: let us play
Post by: luppolo on September 02, 2013, 10:29:39 AM
i'd like yang, if someone else wants him i'll take a random faction
for rules i'd just like tech stag, no preferences on the rest
Title: Re: let us play
Post by: Yitzi on September 02, 2013, 04:48:29 PM
If we are playing on a small or tiny map I'll go the Spartans instead.

Yeah, Spartans are strong on small maps, since they're the only ones who can get all their units elite in the early game.
Title: Re: let us play
Post by: roninscg on September 02, 2013, 10:06:14 PM
To sumerise:

SetupPreferencescam91Green1luppolo
YitzYitz[/Scient/none?Yitzi's?
RandomMapDon't mindRandom ?Random?
I will chose Tiny or Small SizeStandardTiny or SmallTiny or Small
okFactionSpartansMiriamYang
Directedresearch directed or notDon't mindDirectedDon't mind
Yestech stagNoYesyes
Nospecial rulesNoNoNo
N/ANumber of days to wait before turn is 'pushed' 3-5N/AN/A

Coloni pods: 2
Formers: 2
Scaut patrol ( for Spartans one rover instead of scaut) : 4

If there are any amendments or disagree with something feel free to tell,
otherwise i can create a game very fast :-)
Title: Re: let us play
Post by: cam91 on September 03, 2013, 06:45:45 AM
Let's go small map :)
Title: Re: let us play
Post by: roninscg on September 03, 2013, 07:39:31 PM

Please send me a PM with a password, scenario finished and ready for start  :danc:  :)
Title: Re: let us play
Post by: roninscg on September 07, 2013, 09:32:35 PM
I prepared scenario for now we are just missing the Password from Green1 and he was busy up Sept 9th.
Give me until Monday Sept 9th. I have just taken a job with rotating 12s and it is really kicking me in the rear.

I think it's best to wait for him, and then start the game.

I made an effort to create a scenario that will be interesting,  ;)
Title: Re: let us play
Post by: cam91 on September 20, 2013, 06:04:51 AM
Any news from Green 1?
Title: Re: let us play
Post by: Buster's Uncle on September 20, 2013, 06:30:17 AM
No - please ping 'im.
Title: Re: let us play
Post by: roninscg on September 21, 2013, 11:49:20 AM
I send PM message to Green1, and so we will see.
Title: Re: let us play
Post by: Green1 on September 22, 2013, 03:17:29 AM
I apologize, they put me on a friggin 90 hour rotating 12s.

I barely had the energy to do anything but sleep, much less crank up a computer and game.

Crank it up and we shall begin :D

Sorry about my fatigue.
Title: Re: let us play
Post by: roninscg on September 22, 2013, 09:23:12 AM
I apologize, they put me on a friggin 90 hour rotating 12s.

I barely had the energy to do anything but sleep, much less crank up a computer and game.

Crank it up and we shall begin :D

Sorry about my fatigue.


Is fine, I know how you feel, happened that I work a similar, I literally could not lift my head,

Now we start the game ;-)

Games is start and
LUS TTT

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