SOCIAL, +INDUSTRY, SOCIAL, +SUPPORT, SOCIAL, +++POLICE, SOCIAL, --GROWTH, SOCIAL, --RESEARCH, SOCIAL, -PROBE, SOCIAL, -TALENT, FACILITY, 22, POPULATION, -1, FANATIC, 0
Future Society, Thought Control, POLICE
Future Society, Eudaimonic, nil
LEADER: {Brother Robert Rydell}
BACKGROUND: {Parsanna, Montana Free State, Unity Assistant Psych Chaplain (court martialed)}
AGENDA: {destruction of "immorality"}
TECH: {none}
+3 POLICE: {ironfisted rule}
+1 INDUSTRY: {Forced Labor}
+1 SUPPORT: {dedication to war effort}
-2 RESEARCH: {many subjects forbidden}
-1 PROBE: {distrust computers}
-2 GROWTH: {personal relationships controlled, many people escape or die trying}
^free genejack factory at each base: {may not use eudaimoniac // +25% attack {fanatic}}
Assorted notes:
-1 Probe seems ill-fitting, Probe in my mind is more of a resistance to infiltration/subversion or is to do with having extensive but weakly protected computing systems/extreme hacking ability. Not trusting computers could well be an advantage since they'd store vital into on non-networked computers/not use computers extensively. Also has minimal effect on gameplay since you're almost never ahead in tech.
+3 Police is really strong with Free Market, -2 just stops you from using Police or nerve stapling. However, free GK factories and -1 Talent (not in datalinks, should be added) do mean you've got to work harder than most at drone control otherwise.
-2 research and -2 growth along with no starting tech and huge industry means right at the start you very quickly have nothing worth building (loads of scout patrols, no population for CPs, no facilities available). This does help balance them, but it is kind of boring. Giving them a starting tech which lets them build SOMETHING with their industry would be nice, imo.
One thing which I feel would fit them flavorwise and be great at bringing them down a notch or two would be making their aversion Democratic. They're essentially a Fundamentalist Police State, and forcing them away from arguably the most universally useful SE would do a lot to counteract their ability to run FM at war with ease along with unmatched early industry.
It generally feels like they've got a few too many SE settings compared to originals which have 2/3 mostly, and some fours. This has six, or seven if you count - talent. Maybe removing - probe and changing -talent to something like the university drone problem would work well.
Police. The plus police is fine. Once again, think Scientology, JWs, or Jimmy Swaggart who did not get involved in scandles and actually did what he preached. I used to live in Baton Rouge where Swaggart is from. The control those guys have... god. A society based on those controls would be MUCH worse (or better depending on how you look at it) than even societies like China. Do not believe me? Check out places like Iran. They even have nosy people walking around the streets unpaid enforcing strict dress codes for "morality". Not even Yang would be that harsh.Yea, I was not saying it was too much, a lot of my notes are just about how the faction plays. I quite like how the massive Police bonus is one of the main focuses.
Their real flaw as a momentum faction is the GROWTH penalty, and lack of a starting tech, so let's remove the GROWTH penaltyhm, I actually think the Growth penalty is a very effective way of holding them back. If it's their one flaw as a momentum faction, then by all means keep that flaw otherwise they're at risk of becoming too strong. I like that they're held back by more than just research, since that makes them distinct from Miriam. Swapping the Growth penalty for an Econ one makes them much more like Miriam (low tech, great army) and Yang (low energy/tech, great infrastructure/growth), and much less like themselves (low tech and low growth, but great mineral stuff). Econ drop would also make FM near useless, which is their second greatest strength as a builder (first being HUGE mineral production). Not keen on dropping Growth for Econ, it fits flavor better and is a not well explored and effective type of penalty, and does not cripple FM.