Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => After Action Reports => Topic started by: Kilkakon on January 24, 2013, 04:35:38 PM

Title: Lost Eden AAR: Kilkakon vs. The World
Post by: Kilkakon on January 24, 2013, 04:35:38 PM
And now for something completely different...

Lost Eden (http://kilkakon.com/projects/losteden.php) is a total conversion for Alien Crossfire. It's pretty out there, and as not a lot of people know much about it, and AARs are fun, I thought why not go for an LE AAR (pronounced LEAAAARRRGH)! ;nuke; I'll be playing on the Lost Eden world map, on Very Hard difficulty, with the G version of the mod. The factions? That's a surprise! But I will reveal that I'll be playing as myself--Brother-General Tristan of The Realm of Light.

Faction stats
(click to show/hide)

Turn 1
A solid start--beginning with two colony pods is always preferrable to only one. I get straight onto making my first city, starting in an okayish position. I also immediately dispatch my Boy Scout to check out the nearby village.
(http://kilkakon.com/kocb/leaar/1.png)

Turn 2
The Boy Scout's epic adventures are interrupted by a gigantic dialog box: our first technology decision. Due to the religious nature of my faction, it's better if I go for Religious Expression rather than Social Constructs, although Social Constructs will be my next choice for sure.
(http://kilkakon.com/kocb/leaar/2.png)

Turn 4
Illumination is founded, becoming the first of many coastal cities that'll exploit the high production available from mining platforms. An obelisk nearby is also handy, as epicly adventuring Boy Scout continues in a southerly direction.
(http://kilkakon.com/kocb/leaar/3b.png)

Turn 5
The natives are restless!
(http://kilkakon.com/kocb/leaar/4b.png)

Charmander reinforcements are dispatched to aid the noble Boy Scout in his blight.

Turn 7
(http://kilkakon.com/kocb/leaar/5b.png)

The Boy Scout lives! But he's pretty messed up with his nasty experience with those plant-based lifeforms. He'll have to hightail it back to Cradle of Light to heal up before he goes out again.

Turn 10
Illumination finishes its first Charmander, who goes out to explore the neighbouring village! But then...
(http://kilkakon.com/kocb/leaar/6b.png)

Suddenly I go from a coastal city to a mountain city! Well at least the trade will be nice. And that Trade Bonus has morphed into a village... interesting.

Turn 12
Our first technological breakthrough!
(http://kilkakon.com/kocb/leaar/7b.png)

I get straight to work on fixing up my social engineering. Also remember that Trade Bonus that morphed into a village? It morphed again into an Obelisk! Great news for Illumination's early growth.
(http://kilkakon.com/kocb/leaar/8b.png)

Turn 19
The ever-exploring Boy Scout enters yet another village--
(http://kilkakon.com/kocb/leaar/9b.png)

A free tech, woo! Now we understand the secrets of Social Constructs, a great early tech:
(http://kilkakon.com/kocb/leaar/10.png)

Still, even with all these helpful village bonuses, I'm not doing that great on the power graph...
(http://kilkakon.com/kocb/leaar/11.png)

Turn 20
Social Initiatives is discovered. While it provides nothing important by itself, it is a prerequisite for several important technologies.
(http://kilkakon.com/kocb/leaar/12.png)

After all, which one would you choose?
(http://kilkakon.com/kocb/leaar/13.png)

At this stage I'm going for Growth Focus.

Turn 24
The brave Boy Scout keeps entering village after village, getting cloned each time in the process! He and his clonebuddies explore northwest, but it's not long before we bump into a city!
(http://kilkakon.com/kocb/leaar/14.png)

The leader of the faction greets us, Davo of Spinda Café!
(http://kilkakon.com/kocb/leaar/15.png)

This is Very Hard difficulty, so it's hard to tell who's going to be nice and who's going to backstab at the first opportunity, but so far, he seems trustworthy, considering his strength:
(http://kilkakon.com/kocb/leaar/16.png)

And sure enough, he wants peace! It's a good start, having somebody peaceful as a neighbour rather than somebody who'll require instant aggression. I tend to prefer mid- to late-game conquests, myself.
(http://kilkakon.com/kocb/leaar/17.png)

Turn 27
I decided I still liked the idea of a coastal base--after all, upgraded Mining Platforms still give a high amount of production that's very helpful. And there was one square of land ideally suited for it, right next to Café borders, that not only pushes them back, allowing me to expand north, but gives access to the Obelisk and Production Bonus.
(http://kilkakon.com/kocb/leaar/18.png)

Turn 31
Out of nowhere, another plant based lifeform appears, seemingly right from the middle of Café borders! And it's owned by Prince Oblivion of the Fallen, who instantly makes contact!
(http://kilkakon.com/kocb/leaar/19.png)

My apprehension should be obvious. Oblivion has immunity to Demonism, which means he can exploit growth and research bonuses very early in the game. He's already more powerful than me, and it's only a matter of time before he'll be after my blood.

Strangely, despite coming from the middle of Davo's lands, he completely missed them, to my small profit.
(http://kilkakon.com/kocb/leaar/20.png)

Ah, the tech trading. Sometimes it can be too good. Already I'm able to get my hands on Way of the Rose--a very helpful tech.
(http://kilkakon.com/kocb/leaar/21.png)

(http://kilkakon.com/kocb/leaar/22.png)

Regenerating Roses are (1e/2/1), meaning that they are ideal for early defence before stronger, second tier units become available. They also have the Hatred ability, which means they are great for clearing out natives as they have a massive bonus when attacking them. Great early game units, and their utility remains useful through the game against native heavy factions like The Betrayed.

(http://kilkakon.com/kocb/leaar/23.png)
I couldn't have put it better myself.

The tech trading continues, but becomes a little less one-sided. I exchange my starting tech, Charmander Courage, for his Defence and Tactics:

(http://kilkakon.com/kocb/leaar/24.png)

So I get a few helpful facilities, such as City Walls, Barracks and Outposts, in exchange for giving him some extra punch in very early game aggression. Hopefully that doesn't come back to haunt me.

Our conversation continues, and then an important question is raised--where are you Oblivion? Where the hell did you come from? I agree to share maps, and will show what I learn from them in a moment.
(http://kilkakon.com/kocb/leaar/25.png)

(http://kilkakon.com/kocb/leaar/26.png)
And he wants peace! ...but I know what he's really like. I agree to peace, but I know that there'll be a knife heading towards my back later.


After leaving Oblivion's presence, I take a moment to reflect over the charts in the map room.

(http://kilkakon.com/kocb/leaar/27.png)

Oblivion's dominion is almost twice my size--five cities to my three. But he's really far away... how did that Regenerating Rose of his get so close to my front door? At least Davo's cities would act as an ideal buffer zone if things turned ugly first. Not that I really approve of meat shields though. At least I had one ace in the hole--it turns out that establishing that third base close to Davo's borders has meant that I know control the Mystic Ruins, granting me +1 PLANET. It's not a huge bonus, but it's something.

(http://kilkakon.com/kocb/leaar/28.png)
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Green1 on January 24, 2013, 06:05:38 PM
Awesome writing and graphics redo... if you have not been told already.

/popcorn
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: ete on January 24, 2013, 06:36:08 PM
huh, this is more extensive and well done than I'd realised. Impressive stuff, looking forward to the rest of the AAR.
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Buster's Uncle on January 24, 2013, 07:22:01 PM
 ;popcorn
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Kilkakon on February 02, 2013, 03:00:58 PM
Turn 35
Another Earthquake!

(http://kilkakon.com/kocb/leaar/29.png)

Turn 37
My latest two Colony Pods struggle to evade that Carnivine and Regenerating Rose! You can also see the aftermath of that earlier Earthquake towards the north!

(http://kilkakon.com/kocb/leaar/30.png)

Turn 38

(http://kilkakon.com/kocb/leaar/31.png)

Clear Motives is founded, allowing access to the ocean on the west. Meanwhile Boy Scouts now explore to the east, while the Colony Pod continues to dance and avoid that Carnivine.

Turn 40
The exploring Boy Scout runs into a fellow explorer, a Charmander Explorer to be precise, owned by yet another faction, the Rakis Community. Their Caretaker, Edge, introduces herself.

(http://kilkakon.com/kocb/leaar/32.png)

She's not happy, but at least she's willing to trade technologies.

(http://kilkakon.com/kocb/leaar/33.png)

We get a hold of Inter-Species Society! It provides a few helpful stability buildings, and amusingly comes with a tech quote from the person who just gave the tech to us.

(http://kilkakon.com/kocb/leaar/34.png)

(http://kilkakon.com/kocb/leaar/35.png)

Uncooperative eh? Let's try making a peace treaty then and see if we can cooperate that way.

(http://kilkakon.com/kocb/leaar/36.png)

(http://kilkakon.com/kocb/leaar/37.png)

Clearly, Edge will be a girl with which to contend! Eyes will definitely be kept on the eastern front for Rakis expansion. Hurray for grammar!

Turn 43
Mystic Ruins is founded. Amusingly the game even removes the landmark as I built on top of it. But more importantly, my hold over the area is now secure.

(http://kilkakon.com/kocb/leaar/38.png)

And finally, that stupid Carnivine is destroyed.

(http://kilkakon.com/kocb/leaar/39.png)

Turn 49
There's considerably more Community units about than I had first imagined. I had to stop my Colony Pod from progressing to avoid one of them... and then a Carnivine happily killed it for me. Rejoice.

(http://kilkakon.com/kocb/leaar/40.png)

What makes it worse is that Café territory has crept around to the southwest, and now that area is also off limits. Not ideal.

We build our first city facility--the Town Centre, which increases Cradle of Light's production and trade.

(http://kilkakon.com/kocb/leaar/41.png)

We also discover Growth Focus!

(http://kilkakon.com/kocb/leaar/42.png)

Turn 55
Another Boy Scout's life is lost to the Carnivine menace. We're running out of clones!

(http://kilkakon.com/kocb/leaar/43.png)

Turn 58
More Colony Pods are complete, but I'm already running out of room!

(http://kilkakon.com/kocb/leaar/44.png)

Turn 60
Edge arrives and makes contact. She seems considerably happier this time though! Maybe she was having a bad day last time.

(http://kilkakon.com/kocb/leaar/45.png)

(http://kilkakon.com/kocb/leaar/46.png)

Oh so very tempting. Growth Focus is a pretty important tech, but I'd love to see
both her and Davo's territory. Deal.

(http://kilkakon.com/kocb/leaar/47.png)

Seems I've earnt her trust! She's normally a very reliable leader and loyal ally, so I'm happy to agree to a treaty here.

Here we can see both her and Davo's growth. Oblivion is growing of course, but that's no surprise there. It seems that both Davo and Edge deliberately placed cities to lock me into my starting area.

(http://kilkakon.com/kocb/leaar/48.png)

Turn 61
Altar of Light is founded to the south east, pushing back Edge's land grab attempt and allowing me to settle with my 2 spare pods in the surrounding area. I also gain access to the Borehole Cluster, the only Boreholes available in Lost Eden.

Davo has arrived and requests my attention--I wonder what he wants?

(http://kilkakon.com/kocb/leaar/49.png)

Seems he just wants to learn how to grow! Maybe I can get a tech out of it.

(http://kilkakon.com/kocb/leaar/50.png)

(http://kilkakon.com/kocb/leaar/51.png)

Native Embassies will give us a technological leg-up once built, and the late game civic choices are starting to become researchable. I'll need to branch out to some more military techs soon though before things get nasty.

This is a surprise!

(http://kilkakon.com/kocb/leaar/52.png)

(http://kilkakon.com/kocb/leaar/53.png)

And so the brotherhood is formed. It won't be long before we have to stand up against Oblivion, so it's nice to have the alliance already forged. Let the technology trading commence!

(http://kilkakon.com/kocb/leaar/54.png)

(http://kilkakon.com/kocb/leaar/55.png)

Combat Initiatives. It's essentially tier 2 as far as this game is concerned. I'll be able to start researching medium tech units immediately now!

I'm also able to trade with Davo to get Naval Exploration, which provides the stock core naval units, such as Work Boats and Sea Colony Pods. A great acquisition.

(http://kilkakon.com/kocb/leaar/59.png)

Trading continues further--and now we learn how to make our own Carnivines!

(http://kilkakon.com/kocb/leaar/56.png)

A big decision here-- almost everything here is important. Art of War would give access to tier 3 technologies, but I don't have any of the tier 2 ones yet. Industrial Focus really unlocks the power of sea cities, but I don't have any of those yet. Mercenaries is also great, as Spies, Ballistae and Pirate Ships are all great units.But for now, I'll go for Secrets of Purpose. Not only will those social engineering choices be great to have, but hey, there's always the possiblity I'll finish it first and get the free tech.

(http://kilkakon.com/kocb/leaar/57.png)

Turn 63
Aww, they got there first. :(

(http://kilkakon.com/kocb/leaar/58.png)

Turn 66
Love Movement is founded. That area's going well. I'm also making a city to the west, to help with reinforcing Davo should the need arise. Or rather, when the need arises.

(http://kilkakon.com/kocb/leaar/60.png)

Turn 68
Oblivion is here.

(http://kilkakon.com/kocb/leaar/61.png)

Unsurprisingly, he's not happy with me. Fortunately I can afford the tribute. Normally I wouldn't bother, but he is Unsurpassed and I have no active forces yet...

(http://kilkakon.com/kocb/leaar/62.png)

Oblivion tries to sway me away from my choices! Bad Oblivion!

(http://kilkakon.com/kocb/leaar/63.png)

Turn 69
Brotherly Love is founded. Seems Davo and I like trading territory!

(http://kilkakon.com/kocb/leaar/64.png)

Turn 75

(http://kilkakon.com/kocb/leaar/65.png)
Quote
Quixilly bursts through the door. Peace in your personal quarters never lasts long. "What is it, Quixilly?" you demand impatiently.

"It’s that dig Brother-General", Quixilly responds. She's obviously run a long distance as she's panting heavily. She continues, "We've found something. You better come and see for yourself".

After a few hours journey you arrive at the archaeological dig. Instantly you are shocked by what you see: a large and glorious temple, several kilometres across, has been discovered. The team there are confident that far greater discoveries still await them underground and eagerly continue digging. As there's no harm in looking through what's been uncovered so far, you decide to stroll through the surface passageways.

There are images carved into these walls. This place is so old yet a surprising amount of colour and detail has been retained. This seems to be a story of some kind--there are panels with hieroglyphics underneath. The images vary greatly; there's a naked boy with a small demon on his shoulder, an angel, the depths of space, lands rising out of the ocean, and a purple and olive male dragon.

What do these pictures mean? Unfortunately the hieroglyphics are completely alien to you. But whoever these people were they were very powerful. That last image--the purple dragon--disturbs you. Even this ancient carving of this dragon holds so much... evil... hatred... want... you have to look away. The hieroglyphics beneath the image have been stretched away. Even when your team is able to decipher the rest of this wall they will never be able to learn this dragon's name.

What strange signs and portents...

Turn 77
Secrets of Purpose is ours now! Too late for the freebie, but still, helpful.

(http://kilkakon.com/kocb/leaar/66.png)

I switch to Perfect Society!

(http://kilkakon.com/kocb/leaar/67.png)

Turn 79
Glorious Age is founded to the east, next to some farms left behind by Rakis explorers. Thanks to Davo's maps, we can see the landing locations of the other factions--it'll be interesting to see what they get up to.

(http://kilkakon.com/kocb/leaar/68.png)

(http://kilkakon.com/kocb/leaar/69.png)
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Kilkakon on February 16, 2013, 10:12:48 AM
Turn 87

Carnivines strike Altar of Light!

(http://kilkakon.com/kocb/leaar/70.png)

(http://kilkakon.com/kocb/leaar/71.png)

Quote
Your heart has been moved by the incident that occurred this morning at Altar of Light. Without warning a band of Carnivines attacked the city risking many lives. Your security advisor, Quixilly, has been debriefing the defenders and assembling a profile of these strange creatures. Normally, you deliberately avoid her meetings for they drone on with little real benefit but today you have made a point to sit in. You better keep awake... don't want a hostile security advisor!

"...from what the security at Altar of Light have to say it appears that these creatures attack using psychic attacks", Quixilly drones.

"You mean they're telepaths--these 'carnivine' things?" you interject, your curiosity piped.

"Somewhat", Quixilly replies. "It appears that they are unable to read minds, or control them. They merely cause..." She pauses for a moment to choose her words. "Static. They can project illusions and distractions into a victim's mind, allowing them to approach him and destroy him without risk of taking damage. Their plant-like bodies seem to be quite fragile--if it wasn't for this ability they'd be useless in combat."

"Interesting..." you ponder. "If we could bring these creatures into our service, they could prove to be an invaluable asset."

"Politics are your area, Brother-General, not mine", Quixilly retorts sharply. She looks clearly more interested in attacking these creatures than allying with them. Still, it is an avenue of thought for later. What is more pressing is that these creatures are a threat now, and must be dealt with accordingly.

"What do you suggest I do about these carnivines?"

"Experienced troops are able to withstand the mental attack for longer periods of time. Deploy such troops in cities located near vines--those plants seem to be linked to the carnivines. I've also been putting together plans for 'outposts'--small towers that can spot approaching enemies and warn nearby defenders. These should help us enormously against threats like these."


As Quixilly says, these Carnivines are becoming a problem.

(http://kilkakon.com/kocb/leaar/72.png)

Turn 89

After all that fuss, we recruit the Carnivine due to our positive PLANET. Hardly the justice Quixilly would have liked, but still, he'll be good for exploring.

Turn 93

Our new friend tastes combat for the first time!

(http://kilkakon.com/kocb/leaar/73.png)

Turn 95

I built my first boat! Woo! Let's go on a naval exploration adventure, and collect all those naval native villages!

(http://kilkakon.com/kocb/leaar/74.png)

Turn 96

Not a great start to my naval expeditions!

(http://kilkakon.com/kocb/leaar/75.png)

Turn 97

The Floating Vine Mass happily gobbles up my pitiful Gunboat. Alas, it was not to be.

Edge then pops up to rub salt in the wound. I wonder what she wants?

(http://kilkakon.com/kocb/leaar/76.png)

A new faction eh? This could be very interesting. Let's have those details, Edge.

(http://kilkakon.com/kocb/leaar/77.png)

She doesn't really offer anything else noteworthy, so I take my leave. My Carnivine moves westward, only to be stopped by Café forces. I wonder what Davo wants?

(http://kilkakon.com/kocb/leaar/78.png)

(http://kilkakon.com/kocb/leaar/79.png)

I hadn't even said hello to Rakash yet, and already Davo wants a word with him! Hopefully Rakash proves to be a trustworthy contact.

While I have Davo's presence and attention, I propose technology trading. Looks like Davo's been brushing up on his combat technology!

(http://kilkakon.com/kocb/leaar/80.png)

The Art of War--this key military technology leads to all other late game military techs. I haven't even researched tier 2 military units yet! Still, this is a good start.

(http://kilkakon.com/kocb/leaar/81.png)

Naturally I ask for more technology trading, and wow, Davo gives me a tech for free!

(http://kilkakon.com/kocb/leaar/82.png)

Native Empathy opens up several native technology options. I tend to avoid native units unless I'm playing factions more specifically geared for them (with the exception of Doom Butterflies), but it's still nice to have the options available, such as the Arena for cheaper natives or the Floating Vine Mass as a stronger, more flexible transport unit.

(http://kilkakon.com/kocb/leaar/83.png)

Davo then has to take care of affairs of state and so leaves. My thoughts turn to Rakash. Why has everybody been wanting to contact him? I break the silence so I can find out.

(http://kilkakon.com/kocb/leaar/84.png)

(http://kilkakon.com/kocb/leaar/85.png)

It seems Rakash knows others. This can only help me towards my plans--after all, knowing every faction leader will allow me to form the council, but at a time when it serves me best.

Rakash proposes technology trading. I see what I can do here to get the most out of it.

(http://kilkakon.com/kocb/leaar/86.png)

Native Knowledge -- the final Native technology. It grants me the Vine Preserve, the only ecodamage reducing facility available, as well as Doom Butterflies, which are similar to Locusts of Chiron, only considerably more powerful.

(http://kilkakon.com/kocb/leaar/87.png)

I then trade for Ancient Knowledge--a technology that's nice to have in defensive situations. Its only benefit is Weeping Idols, which are the best defensive units in the game, cursed only by the fact they can't be repaired/

(http://kilkakon.com/kocb/leaar/88.png)

Next up, The Squirtle Cause. This technology isn't useful on its own, but it does lead to more powerful naval units with Combat Initiatives and The Art of War.

(http://kilkakon.com/kocb/leaar/89.png)

All this technology exchanging has improved Rakash's mood to no end, it seems, and he seeks a peace treaty. I accept.

(http://kilkakon.com/kocb/leaar/90.png)

I meet the next Leader, Morgius. He doesn't seem as happy to see me, but let's see what happens.

(http://kilkakon.com/kocb/leaar/91.png)

He proposes a trade--his maps for my advanced social technology. Normally this would be out of the question, but in this case, I accept, as he would have considerable cartographical knowledge of the western hemisphere.

(http://kilkakon.com/kocb/leaar/92.png)

And Morgius too, desires peace. It seems I'm just a nice guy!

(http://kilkakon.com/kocb/leaar/95.png)

Morgius' maps don't show me much, but they do give me an idea of who controls the western landmass. That'd be Rakash, and he's already pushing the Assassins back. Also notice the Pirate city to the southwest.

(http://kilkakon.com/kocb/leaar/93.png)

Turn 98

Charmander Tactics is discovered! This provides me with Charmander Defenders (1/3/1) which are very effective at defending cities throughout the course of the game. And we got them before any major wars started, which is a plus. I queue a Defender in every city.

(http://kilkakon.com/kocb/leaar/94.png)

A lot of choices here, with ranging civil and military uses. Mercenaries is very tempting, due to Spies, but at this stage I'll go for Trade Focus, for that incredibly useful +2 ECONOMY.

(http://kilkakon.com/kocb/leaar/96.png)

Turn 99

Those swine bandits! Looks like we won't be contacting anybody anytime soon.

(http://kilkakon.com/kocb/leaar/97.png)

Beckoning Light is also founded. It'll grow quickly and be an ideal military base once Airports are discovered, due to being so hard to get to in the middle of the Freshwater lake near Cradle of Light.

(http://kilkakon.com/kocb/leaar/98.png)

Turn 100

Lighthouse of Truth is founded, being the first of what I hope to be many naval cities on my northeastern shores.

Turn 101

Uh-oh...

(http://kilkakon.com/kocb/leaar/99.png)

(http://kilkakon.com/kocb/leaar/100.png)

Seems like my expansion is going to start to hurt with civil unrest. At least my native faction stat of having natural talents helps round this somewhat (it has been helping already).

Turn 102

It didn't take long!

(http://kilkakon.com/kocb/leaar/101.png)

Turn 105

(http://kilkakon.com/kocb/leaar/102.png)

Then it crashes. That's the problem with unofficial patches sometimes! I have a lot of trouble getting the latest ones to work.

Good news is that switching back to the rather ancient scient patch means I can continue the AAR next update.
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: testdummy653 on February 18, 2013, 05:59:55 PM
 :danc:
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Yitzi on February 18, 2013, 09:33:46 PM
Which patch were you using at the time?  If you provide a copy of the crash-causing game, I may be able to investigate and incorporate a fix into my next patch.
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Kilkakon on February 19, 2013, 01:20:59 AM
I think it was one of yours, Yitzi. I've attached the save file here. :)
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Yitzi on February 19, 2013, 01:33:21 AM
It didn't produce a crash when I tried it...version 1.1 of my patch does have issues that have since been fixed, so that might be it.
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Kilkakon on February 19, 2013, 01:40:02 AM
Would it be okay if I tried to load the same save and continue from there?
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Buster's Uncle on February 19, 2013, 01:57:59 AM
...I have no objection...
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Yitzi on February 19, 2013, 02:50:29 AM
Would it be okay if I tried to load the same save and continue from there?

You mean technically?  It shouldn't pose any problems to use a version 1.1 game in version 1.3.  (It might pose one in version 1.4, except that I've decided to skip straight to 2.0, which will avoid such problems entirely.)
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Kilkakon on February 19, 2013, 03:04:57 AM
Yeah that's what I meant. Thanks Yitzi! Hopefully there's no more problems.
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: testdummy653 on February 19, 2013, 04:23:27 AM
Such a tease! All these email notifications and no AAR... :( ;)
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Kilkakon on February 24, 2013, 09:11:12 AM
Turn 109

The gold market does well, and I cash in on a major winfall.

(http://kilkakon.com/kocb/leaar/103.png)

Turn 110

First bandits, and now this! Now the natives will cash in on the misery and wreck havoc. Great.

(http://kilkakon.com/kocb/leaar/104.png)

Turn 113

My Carnivines head westward, in an attempt to continue to explore the area around Davo's territory. Isolated pockets of civil disorder also take place, due to my empire's slow yet steady expansion.

(http://kilkakon.com/kocb/leaar/105.png)

Turn 114

(http://kilkakon.com/kocb/leaar/106.png)

It's now okay to talk again. I hope Oblivion doesn't immeditately start threatening me as a result.

Turn 116

It didn't take long for Oblivion to attack us. Davo's workers are instantly destroyed by Fallen charmanders. There isn't much time before I will have to fight and I'm not quite ready! Liquid Love is also founded.

(http://kilkakon.com/kocb/leaar/107.png)

(http://kilkakon.com/kocb/leaar/108.png)

Morgius then arrives and wishes to see me. I grant him an audience.

Morgius isn't happy to see me by any means--but he's still playing nice, living up to his reputation.

(http://kilkakon.com/kocb/leaar/109.png)

(http://kilkakon.com/kocb/leaar/110.png)

And now we see why. Morgius wishes for my support against the rather strong Protector forces. I'm not really in a position to do anything about it due to the Protectors being on the other continent, so I must decline.

Refusing his alliance also prevents him from feeling up to any technological trading as well. A shame, but what must be is what must be. I then dismiss Morgius.

(http://kilkakon.com/kocb/leaar/111.png)

And now Oblivion is here. Great.

(http://kilkakon.com/kocb/leaar/112.png)

Oblivion begins in a clearly confident and ballsy tone. It's obvious he views himself as the superior.

(http://kilkakon.com/kocb/leaar/113.png)

(http://kilkakon.com/kocb/leaar/114.png)

Oblivion seems to have some brain going on in that skull of his-- or perhaps somebody close to him is advising him, telling him what to say. I can see the logic in his attempt to break my alliance with Davo--but I recognise it for what it is: divide and conquer. I'll stick to my guns, thank you very much!

And then come the threats. I'm not impressed.

(http://kilkakon.com/kocb/leaar/115.png)

(http://kilkakon.com/kocb/leaar/116.png)

And so the epic struggle of the Light vs. the Darkness begins once again. Who will win? I hope it's me!

(http://kilkakon.com/kocb/leaar/117.png)

Not a great start...

Turn 119

Davo's defences are tested by Oblivion's forces, but largely I have escaped the hostilities for now. Still it is time to mobilise: I have no momentum units and I have an entire continent to conquer!

Still, at least my expansion's going well.

(http://kilkakon.com/kocb/leaar/118.png)

In an attempt to increase both Davo's and my own military might, I offer him an exchange of technological information.

(http://kilkakon.com/kocb/leaar/119.png)

(http://kilkakon.com/kocb/leaar/120.png)

Squirtle Mastery is the final, Tier 3, Squirtle technology. It allows the construction of Squirtle Ninjae (5/2/3), which can travel over all terrain with equal ease. They'll certainly do as an attack unit at this stage.

We trade again, and this time I get the Tier 2 Squirtle technology, which provides a weaker Squirtle unit, but also the interesting Armoured Pod, which serves as a Colony Pod more suited for long-range city construction.

(http://kilkakon.com/kocb/leaar/121.png)

Davo certainly appreciates me!

(http://kilkakon.com/kocb/leaar/122.png)

Davo gives me Dark Rose Rituals, sometimes a key technology, but in this case overshadowed by Path of Squirtle Mastery. Dark Roses (5/2/2) are very powerful for Tier 2 units, but cannot be repaired.

(http://kilkakon.com/kocb/leaar/123.png)

Turn 122

Victory Bay is founded. Work begins on training up some Squirtle Ninjae at most free cities.

(http://kilkakon.com/kocb/leaar/124.jpeg)

Turn 123

Trade Focus. It is pure, shining, victory.

(http://kilkakon.com/kocb/leaar/125.png)

(http://kilkakon.com/kocb/leaar/126.png)

Once again, a very difficult decision. I can't keep going with economic technologies forever, but Industry Focus is really necessary for long-term productivity, so I go with that.

(http://kilkakon.com/kocb/leaar/127.jpeg)

Woo!

(http://kilkakon.com/kocb/leaar/128.jpeg)

...I only destroyed a worker, but still, woo!
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Buster's Uncle on March 02, 2013, 05:20:47 AM
...
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: testdummy653 on March 03, 2013, 04:41:15 AM
Darn it! I got excited again for some AAR action... And its just BU...  ;)
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Buster's Uncle on March 03, 2013, 05:05:43 AM
I feel that way every morning, when I wake up and remember I'm not Kilkakon.
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: testdummy653 on March 03, 2013, 05:07:02 AM
I feel that way every morning, when I wake up and remember I'm not Kilkakon.
;lol
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Kilkakon on March 03, 2013, 03:08:59 PM
Haha nice one guys. :P I appreciate how much you guys know me!

Turn 123

Free Wharf, a naval city to the south, is founded where I previously lost my Gunboat. Poor Gunboat.

(http://kilkakon.com/kocb/leaar/129.png)

Turn 124

I see an enemy Regenerating Rose head for Brotherly Love... so I awaken my defending Carnivine and take it out!

(http://kilkakon.com/kocb/leaar/130.png)

Our first meaningful combat victory!

Turn 126

I noticed something interesting! Thanks to Davo and I's technology trading, the Café has reached number 2 on the power graph! I don't picture it lasting if Oblivion lives up to his hype, but the growth is still pretty surprising.

(http://kilkakon.com/kocb/leaar/131.png)

Turn 127

My first Squirtle Ninja is built! Hopefully he's not the last!

(http://kilkakon.com/kocb/leaar/132.jpeg)

If there's anyway to take out Dark Roses safely, Carnivines are it! My sole Carnivine joins in the defence of Dizzy Nation, a key city defending the northern front. It seems the city has an Arena as well, further boosting my Carnivine's effectiveness.

(http://kilkakon.com/kocb/leaar/133.png)

Fallen forces respond with massive artillery bombardment. A hail of ballista bolts bombard the Café city, over and over, rapidly depleting the defending units' strength to the minimum city bombard value of 30%.

(http://kilkakon.com/kocb/leaar/134.png)
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Kilkakon on March 29, 2013, 05:15:08 PM
Turn 129

(http://kilkakon.com/kocb/leaar/135.png)

Davo gives me a Regenerating Rose randomly! Nothing for it but to send it straight to the Cradle of Light to defend against any possible native attacks. The native ritual event is also over, returning native forces to their usual levels.

Turn 131

(http://kilkakon.com/kocb/leaar/136.png)

Oblivion's forces seize Dizzy Nation. It will not be the first city to fall under his heel, but I will draw a line against him. My squirtle forces are slowly approaching The Big Win, aiming to make their stand there.

Out of nowhere, Jack, the leader of the Pirates, appears. He's the last person I need in order to be able to convene the council, but first, we exchange introductions.

(http://kilkakon.com/kocb/leaar/137.png)

He isn't in a great mood to start, but he decides to try and get me to join in the fight to overthrow Rakash. I decline, not wanting to fight any more wars than I have to.

(http://kilkakon.com/kocb/leaar/138.png)

He then proceeds to get into technology trading, offering Industrial Focus, which at this point is worth any technology he demands.

(http://kilkakon.com/kocb/leaar/139.png)

(http://kilkakon.com/kocb/leaar/140.png)

And now I can finally use those naval cities for military production as I've been mentioning repeatedly over this playthrough. This will be very helpful in dramatically increasing my strength.

He then offers to trade maps. For a pirate to trade maps, he must be pretty keen. Let's face it, there's no doubt treasure buried somewhere!

(http://kilkakon.com/kocb/leaar/141.png)

And the Pirates offer to side with me, my having earnt his respect. Why not?

(http://kilkakon.com/kocb/leaar/142.png)

Jack then leaves, and I take the time to study his maps. They don't lead to treasure, sadly, but they do reveal a large section of the other continent. It's helpful, being able to see most of the world map now, and where the borders lie.

(http://kilkakon.com/kocb/leaar/143.jpeg)

Of course, now I get to choose my next technology. I'll be picking Rapid Transit this time, to allow myself to get Airports.

(http://kilkakon.com/kocb/leaar/144.jpeg)

Turn 132

Morgius has arrived.

(http://kilkakon.com/kocb/leaar/145.png)

(http://kilkakon.com/kocb/leaar/146.png)

He's once again trying to get me to kill Rakash. I don't want to kill Rakash! After that, he then leaves.

Fallen forces continue to advance towards The Big Win. The dying screams of Café units are interrupted by Edge arriving in meeting hall 8.

(http://kilkakon.com/kocb/leaar/147.png)

(http://kilkakon.com/kocb/leaar/148.png)

She also seems interested in bringing the people together. It's no surprise, she gets double votes in the council!

(http://kilkakon.com/kocb/leaar/149.png)

And with that, she asks for an alliance. Sudden, but helpful. It'd mean I'm surrounded by allies! Maybe I'll win this war after all.

(http://kilkakon.com/kocb/leaar/150.png)

What an inspiring rally cry, Edge! And with alliances, comes technological freedom. And she's offering some of the most powerful military weapons available!

(http://kilkakon.com/kocb/leaar/151.png)

(http://kilkakon.com/kocb/leaar/152.png)

This technology probably one of my favourites. I love Clockwork Supertanks (8/1/3) as they are fantastic at rolling over an opponent. A great trade, and an ominous warning of a quote.

And we trade again, I providing more Native technology in exchange for Demonic Rose Incanations.

(http://kilkakon.com/kocb/leaar/153.png)

(http://kilkakon.com/kocb/leaar/154.png)

Roses of Destruction are the most powerful unit in the game, with an unparalleled attack strength of 10. It takes multiple defending units to survive a single Rose of Destruction.

And she gives me the last technology for free!

(http://kilkakon.com/kocb/leaar/155.png)

(http://kilkakon.com/kocb/leaar/156.png)

Combined Arms is overshadowed by other technologies I've already got, but it's still a good tier 2 option in other games.

But perhaps the most useful trade is the map--Oblivion's territory is very clearly labelled. My maps are essentially complete at this point, and I can see what I need to do next.

(http://kilkakon.com/kocb/leaar/157.jpeg)

(http://kilkakon.com/kocb/leaar/158.png)
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Buster's Uncle on March 29, 2013, 07:36:31 PM
 ;popcorn
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: testdummy653 on April 01, 2013, 02:12:37 PM
 So much waiting! :wall:
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Buster's Uncle on April 12, 2013, 09:39:13 PM
MOAR!
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: testdummy653 on April 14, 2013, 12:55:06 AM
Please  :wall: :wall: :wall:
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Kilkakon on April 15, 2013, 02:15:14 PM
Alright, I'll do something soon. Sorry guys. Work's been hitting me pretty hard, and a council vote is getting due, which makes me want to finish the new Rakis logo first...

When all this is done we'll have to edit out all the "GET IT DONE KILKAKON" posts. XD
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Buster's Uncle on April 15, 2013, 02:20:56 PM
Why?  They're a sort of applause.
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Kilkakon on April 15, 2013, 02:23:46 PM
Haha well--have you read any books where every second page is filled with fan mail asking for more book? :P
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Buster's Uncle on April 15, 2013, 02:29:03 PM
Okay - say the work when you're ready, and I'll clean it up.

I used your name in vein in a Council Room thread yesterday...
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Kilkakon on April 15, 2013, 02:34:24 PM
The good ones can stay, just a page of it's probably too much. :) Either way really.

I probably deserved it.
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Buster's Uncle on April 15, 2013, 02:44:05 PM
You deserve good things - but like I said, TD and I are applauding. 

I could split off the commentary into "Comments on "Lost Eden AAR: Kilkakon vs. The World "...
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Kilkakon on April 15, 2013, 02:47:23 PM
Let's see how it looks when it's done. :)
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: testdummy653 on April 15, 2013, 02:49:54 PM
Artists are soooo high maintenance...  ;).
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Buster's Uncle on April 15, 2013, 02:50:43 PM
[nods]

[ninja'd, but the nod works for both]
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Kilkakon on April 15, 2013, 02:51:55 PM
Sorry. :( I feel pretty terrible about it.
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: testdummy653 on April 15, 2013, 02:54:26 PM
Sorry. :( I feel pretty terrible about it.

It's okay. I still love you and your naked Pokemon.
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Buster's Uncle on April 15, 2013, 02:55:49 PM
 ;lol

Sorry. :( I feel pretty terrible about it.
Don't.  Feel happy you have fans.
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Kilkakon on May 02, 2013, 10:00:38 AM
I'd like to begin by apologising for the delay. I got a job, and got stress with it, and many other convincing excuses. I also wanted to redo the Rakis logo before I started this particular part.

Still let's get back to it eh? :D

Turn 133

In a surprise twist, Morgius convenes the Council!

(http://kilkakon.com/kocb/leaar/159.png)

And Edge is going to win by a landslide, no mater what I do with my vote. It seems that everybody likes her too, complete with her new snazzy logo. I thought I might as well go along with it and support her for governor as well.

(http://kilkakon.com/kocb/leaar/160.png)

Turn 136

(http://kilkakon.com/kocb/leaar/161.png)

Never fun, is it? Fortunately they seem to be heading towards Edge's cities.

My small army of Squirtles and Carnivines grows, although I've switched over to Clockwork Supertank production now for a greater punch.

The Squirtles do alright for now though, this one easily gunning down an enemy Gunboat!

(http://kilkakon.com/kocb/leaar/162.png)

Turn 137

Rakash arrives. I wonder what he wants?

(http://kilkakon.com/kocb/leaar/163.png)

(http://kilkakon.com/kocb/leaar/164.png)

A threat. He wants Roses of Destruction, and quite frankly I'd rather not have to deal with any more of them than I have to. I refuse, knowing full well that he'll probably declare war over it.

(http://kilkakon.com/kocb/leaar/165.png)

Well that ended badly. At least he's not anywhere close by, being on the other continent. I'll have plenty of time to deal with his forces later. As for now, I order my forces to push out and secure the sandbar.

(http://kilkakon.com/kocb/leaar/166.png)

Turn 138

Oblivion's retaliation is decisive and swift. Ballistae, Charmander Warriors and a large number of Dark Roses march down the sandbar. A Fallen Pirate Ship torches one of my Squirtles, and a Dark Rose destroys my Carnivine, leaving the other units in the square fighting to breathe.

(http://kilkakon.com/kocb/leaar/167.png)

Still not all is lost: Rapid Transit is finally discovered. This will allow my naval cities to start gearing up towards military production and allow all of my cities to grow beyond size 7 once I get some Water Supplies up.

(http://kilkakon.com/kocb/leaar/168.png)

Time to strike back.

(http://kilkakon.com/kocb/leaar/169.png)

(http://kilkakon.com/kocb/leaar/170.png)

(http://kilkakon.com/kocb/leaar/171.png)

(http://kilkakon.com/kocb/leaar/172.png)

(http://kilkakon.com/kocb/leaar/173.png)

(http://kilkakon.com/kocb/leaar/174.png)

(http://kilkakon.com/kocb/leaar/175.png)

Over a few turns, the Fallen offensive is successfully pushed back, enough for my nimble Squirtles to use the available water squares to their advantage, maneuvering towards Dizzy Nation.

(http://kilkakon.com/kocb/leaar/176.png)

And so I begin to siege the city with the few units that I have available and ready to fight.

(http://kilkakon.com/kocb/leaar/177.png)

Maybe there's hope for this war yet! Dizzy Nation's capture signals the beginning of the end for Oblivion's forces. Unless he groups, soon, with superior technology, he will slowly be pushed out of The Confluence.

Unsurprisingly, Oblivion himself shows up at my doorstep to let me know how he feels. And that's poorly. He demands I give him the technology I just used to take the city, or he'll continue his advance. I wisely decline.

(http://kilkakon.com/kocb/leaar/178.png)

Turn 142

Fallen forces converge on Dizzy Nation.

(http://kilkakon.com/kocb/leaar/179.png)

(http://kilkakon.com/kocb/leaar/180.png)

Yet it survives, long enough to train a Charmander Defender in short order. In a few short turns the city will be considerably easier to hold.

And then suddenly, an interlude!
Quote
Fields of lush green grass. Skies full of white clouds. Oceans of sparkling blue. It seems like so long ago when you were living your ordinary human life back on Earth. Still, no time to live in the past. You have a new life now, and while strange, is very pleasant indeed. This new world is less tainted--it's almost as if it was designed to be somewhat paradisiacal. Sure, the widespread nudity took some getting used to but it seems harmless enough.

It's fun to stop and think for a bit. It's a pleasant night to be on the beach with the waves playfully tickling your toes. You lie backwards against the dry sand. Even the stars are unfamiliar and alien to you. Unsurprising, considering you're not on Earth anymore.

A noise. Somebody's behind you. "Quixilly?" you sing out. No response--something's grabbed your foot! Struggling to get free, you twist and turn, eventually breaking loose. You stand up and are horrified by what you see: vines have overgrown the entire beach! Quickly you eye out a path and run for your life, narrowing escaping the creeping growth. At a safe distance, you stop and pant for breath.  You have never seen such alarmingly explosive vine growth before... nor do you ever want to experience it firsthand again.


Turn 143

Alas, he falls.

(http://kilkakon.com/kocb/leaar/181.png)

Still, walls are up, so that'll help provided the city can hold much longer. Squirtle reinforcements support the offensive.

(http://kilkakon.com/kocb/leaar/182.png)
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Kilkakon on May 16, 2013, 05:35:48 PM
(I had a bit of a scare a few days ago, my site went down while I was doing this episode for a while)

Turn 144

Fallen Forces continue to descend on Dizzy Nation.

(http://kilkakon.com/kocb/leaar/183.png)

(http://kilkakon.com/kocb/leaar/184.png)

The city holds, for now, but it won't be long until it falls again unless reinforcements reach the city.

And now for something completely different: a Floating Vine Mass takes out a random Work Boat near Free Wharf!

(http://kilkakon.com/kocb/leaar/185.png)

Finally, some good news: my first Clockwork Supertank has finally been constructed. With 8 attack, few enemies can stand up to this fast attacking monster.

(http://kilkakon.com/kocb/leaar/186.png)

It, as well as several Squirtles, Charmanders and Regenerating Roses, converge on Dizzy Nation to support the seiged city.

Turn 145

(http://kilkakon.com/kocb/leaar/187.png)

Well this is a pain. The city's also supporting a Colony Pod which will also be destroyed. Nothing I can do about it--the two cities are lost, destroyed by the native threat. It's remained a continual reminder that this world isn't as safe as I'd like it to be, with enemies around me in every corner.

At least one new city is founded now, in the Freshwater Sea:

(http://kilkakon.com/kocb/leaar/188.png)

Turn 146

(http://kilkakon.com/kocb/leaar/189.png)

Quote
That rather dangerous evening on the beach was not to be the last of these explosive vine growths. Lighthouse of Truth has reported nearby vines performing in a similar way and vine activity on the outskirts of your territory is also increasing. It's concerning--it's hard enough to manage domestic and interfactional affairs alone without having to worry about native life problems all the time.

Your thoughts are interrupted by a knock on your throne room door. "You may enter", you beckon frustratingly. That's the bad thing about being a Brother-General: no time for thinking in this job! Quixilly enters... and she looks really tired. She doesn't look like she's slept for days.

"Brother-General", she begins moaningly.

"Yes?", you respond compassionately. "What is it?"

"It's the carnivines... and the vines", she replies, sitting down upon a nearby stool. "Our relations with them are largely positive. We've even recruited some of them to use in our own armies. And yet... they are attacking us as well."

"I've been thinking about the same thing... what have you figured out Quixilly?"

"Somebody else is using these creatures against us Brother-General. I don't know who, I don't know why, but it's the only thing that makes sense... otherwise these carnvines wouldn't be so duplex...", her voice fades off. "Listen Brother-General. Whoever is doing this must be very powerful. They have control of the one of the base elements of this world, those vines and carnivines."

"Thank you for your thoughts, Quixilly. You better go to bed, you look really tired! I shall keep what you have said in mind."

"Thank you, Brother-General." She walks off. Her words still ring in your mind. Who could wield such power as to control an entire planet?


Oh yay! The Sea Colony Pod that was under Free Wharf's control has been reallocated to Pillars of Creation instead, meaning that the city's legacy lives on.

(http://kilkakon.com/kocb/leaar/190.png)

(http://kilkakon.com/kocb/leaar/191.png)

Daveo then arrives. Being a loyal ally, I welcome him in gladly.

(http://kilkakon.com/kocb/leaar/192.png)

Turns out that he's already completed Mercenaries. I'm more than happy to contribute to his development, and it saves me time by granting me several key military units, some of which Oblivion has already been using.

(http://kilkakon.com/kocb/leaar/193.png)

(http://kilkakon.com/kocb/leaar/194.png)

Mercenaries is always a simple yet fantastic tech, providing 3 powerful units. First is Pirate Ships, strong hard-hitting vessels with the ability to capture enemy ships (4/1/4). Second is the only land artillery unit in the game, the Ballista (5/1/2). And finally, but definitely not least, is the Spy, an all-terrain espionage unit (0/0/3). All of these units remain useful throughout the entire game, and so it's great for Daveo to give them to me a few turns earlier.

(http://kilkakon.com/kocb/leaar/195.png)

Haha thank you Daveo!
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Green1 on May 19, 2013, 01:08:20 PM
Artists are soooo high maintenance...  ;).

A good friend from New Orleans once told me artists are okay but musicians are batshit insane and to be avoided by sane folks. After dating an artist and a musician, I will take the artist. Much less neurosis and drama even though artists do have maintenance.

Kilk, I am enjoying this. Take your time. I did some AARs and i know they are time consuming and do affect your enjoyment somewhat.
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Kilkakon on June 25, 2013, 03:17:56 PM
Realm forces reinforce arrive at Dizzy Nation, including my very first Clorkwork Supertank to see duty. Its effect is far from subtle, gunning down both natives and Dark Roses alike. Squirtles, now with a new graphic, mop up several Fallen charmanders as well.

Watery Redemption is then founded at the front.

(http://kilkakon.com/kocb/leaar/196.jpeg)

Turn 147

I'm immeditately confronted with a tech decision--but in this instance, the choice is clear. Despite my predisposition towards charmanders in general, I already have Clockwork Supertanks, and so it makes more sense for me to go with Absolute Power.

(http://kilkakon.com/kocb/leaar/197.jpeg)

Fallen forces entrench around Dizzy Nation. The lack of a road means that that single square of distance is enough to prevent me from getting at the units safely. I resort to using Squirtles to snipe at them--after all, Squirtles can attack from the relative safety of the water. But even so, my battle-hardened Squirtles barely manage to take out a Dark Rose. If I don't have another way of getting at them, I'll quickly run out of strength.

Test of Survival is also founded--a city I named deliberately for this moment, for it sits on the same site as the last sea city that was happily gobbled up by natives. Will it stand this time? Only time will tell.

Turn 148

Fallen forces remain out of range of my Clockwork Supertanks, and rightly so. But they do take the opportunity to hammer my exposed Squirtles with Ballista fire. But I have a plan--I order a worker up to the area. It'll take some time to arrive, but it will allow me to build a road where I need it most. Or at the very least, should the many Clockwork Supertanks somehow fail to deliver.

(http://kilkakon.com/kocb/leaar/198.png)

(http://kilkakon.com/kocb/leaar/199.png)

They don't. Pushing out of Dizzy Nation like rolling thunder... rose, charmander and machine alike tremble before their might.

Turn 149

But power is not without its costs. one of the Supertanks took too much damage, and so was left out in the open, and so was instantly cut down by Ballista bolts.

(http://kilkakon.com/kocb/leaar/200.png)

Scores of Fallen units approach, primarily a mix of Rifleboys and Dark Roses, but they remain out of Supertank range.

(http://kilkakon.com/kocb/leaar/201.png)

Edge then arrives. I wonder how I can help my ally today?

(http://kilkakon.com/kocb/leaar/202.png)

(http://kilkakon.com/kocb/leaar/203.png)

Wow this is almost scary--I'm actually getting a handstand charmander picture drawn for me live as I do this, and I get offered the tech for handstand charmanders at the same time! That is weird. But back to the game--a good military tech in exchange for a very helpful one, a fair trade. And don't worry Edge, we don't think you're narcissistic, even if you are Potent to my Wanting.

(http://kilkakon.com/kocb/leaar/204.png)

Charmander Acrobatics allows Charmander Superiors. There's not much more that needs to be said. Charmander Superiors have 6 attack, 2 defence and 2 movement speed--but they also have the ability to "jump" up to 8 squares, provided they started their turn in a friendly city. Great for surprise attacks and base captures, although they don't have the same impact as drop pods do in the original game.

(http://kilkakon.com/kocb/leaar/205.png)

Infinite Wealth in exchange for Rapid Transit, a very fair exchange. I could do with the money! I'm down to 60 gold.

(http://kilkakon.com/kocb/leaar/206.png)

A vital technology for those after an economic victory, Infinite Wealth provides 3 seperate ways to increase one's treasury. First, Gold Vaults, a facility that produces 5 gold every turn. Second, Greed, a social engineering choice not unlike Wealth from Alpha Centauri. Third, it provides a bonus to commerce. It also unlocks economic victory itself, as well as the Excavate Mother Lode council option. While I'm not going for an economic victory, it is nice to have the Gold Vaults.

(http://kilkakon.com/kocb/leaar/207.png)

Why thank you Edge. I appreciate that. She then takes her leave.

Turn 150

Oblivion's forces probe my defences, but they find no chinks in my armour. Then I realise that I used  simile that makes no sense--nobody wears clothes here! Oops~

(http://kilkakon.com/kocb/leaar/208.png)

(http://kilkakon.com/kocb/leaar/209.png)

My 'Tanks roll out again, eliminating two more enemies, although there are still ten more out there, with more being reinforced every turn.
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Kilkakon on July 01, 2013, 03:00:32 PM
Turn 153

Fallen artillery continue to bombard Dizzy Nation, reducing the health of most of the offensive units inside. Counterattacks will be very difficult under these conditions. At least the Workers have arrived--allowing me to begin construction of an Outpost immeditately.

Watery Redemption is also attacked--but the Charmander Defender successfully holds on against the enemy Gunboat.

Suddenly--fire!

(http://kilkakon.com/kocb/leaar/210.png)

Hopefully not too many people were hurt.

(http://kilkakon.com/kocb/leaar/211.png)

Absolute Power is mine--along with a chilling quote from Meora. Alas the reason I got it: Power, is not a good idea diplomatically for me. Daveo's agenda is Greed, and going with Power would annoy him. Still, the victory condition unlock as well as Advanced City Walls are always nice to have.

Turn 154

Rifleboys continue to wear down my charmander's health, sarcificing themselves to deal chip damage to him.

(http://kilkakon.com/kocb/leaar/212.png)

(http://kilkakon.com/kocb/leaar/213.png)

(http://kilkakon.com/kocb/leaar/214.png)

(http://kilkakon.com/kocb/leaar/215.png)

(http://kilkakon.com/kocb/leaar/216.png)

I spend some gold to get those Advanced City Walls built immeditately. With the constant rain of ballista bolts over our heads, my troops are only fighting at 30% of their maximum strength. But even so, the city had to hold another turn without any reinforcement.

Turn 155

The Fallen onslaught continues.

(http://kilkakon.com/kocb/leaar/217.png)

(http://kilkakon.com/kocb/leaar/218.png)

(http://kilkakon.com/kocb/leaar/219.png)

(http://kilkakon.com/kocb/leaar/220.png)

(http://kilkakon.com/kocb/leaar/221.png)

(http://kilkakon.com/kocb/leaar/222.png)

(http://kilkakon.com/kocb/leaar/223.png)

The Advanced City Walls then complete, but are they too late?
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Buster's Uncle on July 22, 2013, 12:56:08 AM
MOAR!
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Kilkakon on July 22, 2013, 01:53:51 AM
Haha okay, I'll do some tonight. :)

I was rushing to get more on the mod done for a huge LAN day I had yesterday--was pretty successful (only one pic and a few voices missing) too. :) I won, but it was a lot closer than it could have been (the new guy took the cities around my capital on the last few turns of my economic victory countdown).
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Buster's Uncle on July 22, 2013, 01:56:44 AM
 ;excite;
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Sigma on July 22, 2013, 06:30:54 PM
Hey Kilkakon, if you don't mind me asking a question about this mod: are your interludes keyed to the same events as vanilla SMAC(X) but with different text, or did you code them to trigger from different criteria?
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Buster's Uncle on July 22, 2013, 06:44:01 PM
The same events - nobody's worked out a way to alter the interlude triggers as yet, and believe me, there's been a lot of trying.  There's high hopes for getting one of our .exe coders to take a run at it, 'cause changing the program looks to be what it will take.
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Buster's Uncle on July 25, 2013, 02:44:14 AM
Moar?
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Kilkakon on July 25, 2013, 02:51:05 AM
Yeah the events are the same triggers as normal. :) It's a bit hard to do great storytelling as some can appear out of order, but I did my best.

I'll do it when I can. I've had a shocking week.
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Buster's Uncle on July 25, 2013, 03:00:00 AM
?
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: testdummy653 on August 08, 2013, 02:50:00 AM
 ::)
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Buster's Uncle on August 08, 2013, 02:56:20 AM
What?
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Kilkakon on August 08, 2013, 03:04:36 AM
The main reason for the delay is so the thing is finished. :) There's a few quotes and stuff to record. Still I should probably keep going on this as it's the only thing that's got any interest going.
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Green1 on August 08, 2013, 05:14:48 AM
The main reason for the delay is so the thing is finished. :) There's a few quotes and stuff to record. Still I should probably keep going on this as it's the only thing that's got any interest going.

Yeah, people love gameplay.

Only thing about gameplay content is you literally got to churn stuff out.  It is hard to do that with a life or if you have found a new shiny.

Not that you can make money off of it, but I think there are gamers that value opinions.
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Kilkakon on August 08, 2013, 05:37:38 AM
I'll do what I can. :D I'll be good to finish this off and prove I can actually hold my own.

As you say, hard to keep up with updating things, full time employment and actually wanting to play something for fun. :(
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: testdummy653 on August 09, 2013, 02:40:08 AM
I'll do what I can. :D I'll be good to finish this off and prove I can actually hold my own.

As you say, hard to keep up with updating things, full time employment and actually wanting to play something for fun. :(

None of those things are important. I want my AAR!!!

I'm kidding of course? I just wanted to remind you that people do care about your work (and you)!
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Kilkakon on August 09, 2013, 02:42:52 AM
Thank you Testdummy. :D
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Kilkakon on August 09, 2013, 05:18:32 PM
Turn 155

Although weary, the remaining Light units are able to clear out another stack of Fallen units, destroying 8 more of them. Artillery bombardment continues, of course.

Meanwhile, Fallen Pirate Ships begin interdicting their way towards Watery Redemption, capturing a Work Boat in the process.

(http://kilkakon.com/kocb/leaar/224.png)

I proceed to queue a few Pirate Ships of my own to support the defensive.

Turn 158

(http://kilkakon.com/kocb/leaar/225.png)

Finally, the outpost is complete. This will allow me to press forward with my righteous fury, driving the Fallen forces before me, due to the solid backing of a defensible position.

Davo keeps giving me units, which helps reinforce the area, even if some of them aren't exactly crack troops. The inclusion of Ballistae into my defence means that finally my troops have a chance to heal.

Turn 161

Time to push out. Finally, I will prevail.

(http://kilkakon.com/kocb/leaar/226.png)

Of course, the demons lie in wait in those vines to the west. A Clockwork Tank may perish at the evil creature's thorns.

Turn 162

(http://kilkakon.com/kocb/leaar/227.png)

Fortunately, the Tank is able to make a swift retreat. Although it takes heavy damage in the process, it will live to serve again.

The blessed march continues, and I secure a key Bunker and Outpost, stretching out further onto The Confluence.

(http://kilkakon.com/kocb/leaar/228.png)

Meanwhile, Edge convenes the council, and decides to declare a Global Trade agreement. This of course, only helps me more, due to the large number of allies and treaties I have at the moment.

(http://kilkakon.com/kocb/leaar/229.png)

My forces advance, capturing one bunker after another.

(http://kilkakon.com/kocb/leaar/230.png)

The first Charmander Defender falls, and although several other units are holding the city, it is not enough.

(http://kilkakon.com/kocb/leaar/231.png)

Oblivion, you have now felt the fist within my glove.

... uh-oh.

(http://kilkakon.com/kocb/leaar/232.png)

(http://kilkakon.com/kocb/leaar/233.png)
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Buster's Uncle on August 09, 2013, 05:22:19 PM
 :danc:  ;popcorn  :danc:
Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: JarlWolf on August 09, 2013, 11:00:44 PM
I see you shiver with anticipation (http://www.youtube.com/watch?v=wlwnbcxBuzI#)




Title: Re: Lost Eden AAR: Kilkakon vs. The World
Post by: Buster's Uncle on September 16, 2013, 07:05:24 PM
:doitnow!:
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