I'd kind of prefer not to do a progenitor faction first, since they seem likely to be harder to properly balance given that we've only got two reference points rather than twelve, but if other people would like to do one soon or even first then we could. The Antimind is indeed very cool and a terrifying opponent in some situations, but.. I don't think we should take on the challenge of balancing such a monster as our first step.
Also, the idea is not to cull factions, but to have a big archive of all the factions we can get PLUS a category for factions which we've looked over carefully, and direct people towards the well checked/balanced ones first.
BUncle: That would be extremely helpful since my graphical experience is near nill and a fair few of these factions have problems (plenty of transperancy issues in leader pictures).
My first nominations: Freelancers, Dreams of Earth, Guardians of Morality
Freelancer info:
TECH, DocLoy, TECH, Physic, SOCIAL, -MORALE, SOCIAL, --PLANET, SOCIAL, +++ECONOMY, SOCIAL, ++SUPPORT, FACILITY, 17, FACILITY, 1, ENERGY, 25, HURRY, 60, COMMERCE, 1, DRONE, 4
Values, Wealth, SUPPORT
Future Society, Eudaimonic, nil
^-1 MORALE: {Mercenaries fighting other peoples wars}
^-2 PLANET: {No respect for the environment}
^-3 ECONOMY: {Contract earnings} (note:+3 ingame)
^+2 SUPPORT: {Excellent supply lines}
^FREE FACILITIES: {Research Hospital (for casualties) at each base.}
^{Headquarters at each base}
^60% HURRY COSTS: {Factories geared up for wartime production.}
^{May Not use Eudaimonic future society (military regime)}
I like how differently they play thanks to the free HQ everywhere. It'll be quite a challenge to balance them effectively, and perhaps it'll encourage ICS too much or something like that, but keeping the core HQ everywhere+mercenary idea gives plenty of ways to go. Also, giving the AI the +3 econ version is very fun to play against.
Dreams of Earth info
TECH, Ecology, SOCIAL, -PLANET, SOCIAL, -INDUSTRY, SOCIAL, ++MORALE, SOCIAL, --POLICE, FACILITY, 14, UNIT, 1, UNIT, 1, TERRAFORM, 0
Economics, Planned, MORALE
Economics, Green, nil
^-PLANET: {Large scale Terraforming ecologically disruptive}
^-INDUSTRY: {Industry ruined Earths biosphere}
^+2MORALE: {Fiercely protective of homelands}
^-2POLICE: {Independant and generally peaceful people}
^FREE FACILITY: {Hybrid Forest at each base due to terraforming skill}
^FREE UNITS: {2 free Terraformers}
^{Terraforming costs HALVED}
Free Hybrid Forest is the key idea here, along with teraforming bonuses. It's great fun roleplaying them too, just try and spread your forests as far and wide as possible. They've got a distinct philosophy and plan from any of the original 14, being directly anti-Planet but pro earth nature, which does make them slightly awkward on social engineering, but it's still interesting.
Guardians of Morality info
SOCIAL, +INDUSTRY, SOCIAL, +SUPPORT, SOCIAL, +++POLICE, SOCIAL, --GROWTH, SOCIAL, --RESEARCH, SOCIAL, -PROBE, SOCIAL, -TALENT, FACILITY, 22, POPULATION, -1, FANATIC, 0
Future Society, Thought Control, POLICE
Future Society, Eudaimonic, nil
^+3 POLICE: {ironfisted rule}
^+1 INDUSTRY: {Forced Labor}
^+1 SUPPORT: {dedication to war effort}
^-2 RESEARCH: {many subjects forbidden}
^-1 PROBE: {distrust computers}
^-2 GROWTH: {personal relationships controlled, many people escape or die trying}
^free genejack factory at each base: {may not use eudaimoniac // +25% attack {fanatic}}
These guys seem ideologically a cross between the Hive and Believers, a religious police state. There's no single concept in their bonuses I'm attached to unlike the others I've nominated, but they are an interesting faction to play, and forced some significant changes to my usual playstyle. The combined effect of -2 Research and -2 Growth massively stunts early game development, but at the same time Genejack factories and Industry give you much better production than anyone else, and the Support/Fanatic bonuses make for a great army. I think with a few tweaks this could be an excellent addition to the game.
I played a game with a faction like that, I think it was called showbiz, let's see.. Got it.
The Showbiz Enterprises, The Celebrity, Showbiz, M, 1, Titania, F, 0, 0, 0, 1, 1,
TECH, IndEcon, FACILITY, 11, COMMERCE, 2, SOCIAL, +POLICE, SOCIAL, -PLANET, PENALTY, PLANET, INTEREST, 2
Values, Wealth, ECONOMY
Economics, Green, nil
Showbiz, Showbiz
#BLURB
"Ah... that Showbiz!"
^
^ -- Fozzie Bear,
^ upon joining the Showbiz faction
#DATALINKS1
^LEADER: {Superstar Titania Crafter}
^BACKGROUND: {Holywood Movie Mission to film Planet, separate starship}
^AGENDA: {Making life on Planet more exciting}
^TECH: {Industrial Economics}
^
#DATALINKS2
^+1 POLICE: {Followers regulary brain-washed}
^-1 PLANET: {Not interested in the Planetmind}
^+2 COMMERCE: {bonus increases value of treaties, pacts, loans}
^PENALTY for other negative PLANET ratings
^Free HOLOGRAM THEATRES at each base: {Great movie industry}
^Interest rates of +2%: {Accumulates lots of wealth easily}
^{May not use Green Economics.}
This could also be something interesting, the Commerce/energy interest thing is cool, and Hologram Theaters is nice for flavor. I'd be inclined to change a fair amount though, make it more realistic.
Edit: I have managed to open and look at all the NN factions except for:
; COLLECTIVE
; TECH
; REPLCNT
; GENESIS
; ELITE
; DARK
; ACTIVE
; mech
; PEACERES
; MARAUDERS
; PERFECT
which seemed to crash for me. And played games with quite a few of those which don't crash.
One of the things we will have to edit straight out regardless of if a faction is okay as-is is the faction color. that way these things play nicely with each other and the 14 canon factions
Unfortunately, I am not sure the specifics of how to do that. However, I do know I am in the right place to learn :)
Only if two have the same color exactly, and even then.. there's so many we're not going to be able to avoid conflicts. I'd say leave almost all of them the same.
Also, ete, have you run into a problem with the number of custom factions SMAX lets you load? After a certain number, it is either not displaying or not loading and I can not select those. I have to continuously edit alphax and delete some to make room for others.
Yea, I deal with it by having this:
;
; AARDOM
; acol
; adve
; AGRI
; ANARCHY
; androgyn
; ANTIMIND
; ARTISAN
; ATLANTS
; BARD
; bree
; synth
; huxley
; CAF
; CCF
; FEDERATION
; CHILD
; ISIS
; DREAM
; DROID
; EMPATH
; exile
; FREELCE
; guar
; hell
; IMP
; ISHBU
; JEODDRA
; GEBAZZU
; GEM
; GENX
; mcs
; JURIDIC
; SEEK
; cons
; neoborg
; PATH
; phs
; plat
; RANGERS
; barb
; SAINTS
; Show
; slayers
; STRA
; TERRAN
; unicon
; SYNDCT
; van
; entr
; Yeer
; YPUNAG
; ### broken, will crash on load ###
; COLLECTIVE
; TECH
; REPLCNT
; GENESIS
; ELITE
; DARK
; ACTIVE
; mech
; PEACERES
; MARAUDERS
; PERFECT
#CUSTOMFACTIONS
DREAM
bree
FREELCE
BARD
guar
unicon
JURIDIC
RANGERS
You can have 8 in #CUSTOMFACTIONS at a time, just copy from the big list the ones you want.