Good point, but I think I can add the wiki one (iirc it's stored in a MediaWiki namespace page), lemme dig up the documentation..
Edit: Found it. I'll remove the Community Portal and Current Events from the nav bar too, since we're not going to be using them in the near future.
I've just imported a set of public domain help pages from MediaWiki.org so people unfamiliar with wikis will be able to pick up the basics: http://alphacentauri2.info/mediawiki/index.php?title=Help:Contents (http://alphacentauri2.info/mediawiki/index.php?title=Help:Contents)
Note that they won't display quite right until we get parser functions.
Edit: Did you guys ever get Stealthiswiki back up? It looks like a cool project, and there's still a load of archives around. Should be pretty straightforward to bring it back, depending on the form of the archive.
However, after that, we will not have to bother you unless we start getting hit by wiki spammers.
Okay, while we're waiting for the extensions to be added or access to add them, I've set up a free wiki here: http://ac2.referata.com/wiki/Main_Page (http://ac2.referata.com/wiki/Main_Page)
We can work on custom factions there since it has parser functions and other cool extensions, and I will move all the pages made there with edit history to our wiki with XML export/import when our wiki is ready. I'll make some example pages then you guys can help out once the format is standardized.
Oh yeah... sisko.. we need a link from the forums to the wiki so if someone wants to help, they will not have to dig through old threads to know about this.you can find the new 'Wiki' button on the main forum menu
Fatal error: Call to undefined method WebRequest::getIP() in /home/alphacen/public_html/mediawiki/extensions/ConfirmEdit/Captcha.php on line 202
Prepared the datalinks concepts and advanced concepts for upload.;b;
Ok, Data Transfer in, I'll test uploading part of the datalinks and see if my formatting is right.i can see it in orphaned pages. looks very good so far! :ok:
Okay, something everyone can help with! Please populate this page with all AC abbreviations/acronyms: http://alphacentauri2.info/mediawiki/index.php?title=Terminology (http://alphacentauri2.info/mediawiki/index.php?title=Terminology)
They will be displayed as hover text the first time they appear on every page.
Just trying to figure out which way to go. I wonder how much CPU strain should be a consideration? Data pages would increase the cost to the server of rebuilding pages on edit. Will probably try integrating them into the import, see how hard it is at least.we are on a VPS and this is current status:
(http://alphacentauri2.info/MGalleryItem.php?id=496)
I've also got groups working with the user bridge and created a couple of them. Testdummy has been promoted to our first wiki moderator (access to most of the extra editing tools), and Kilkakon to our first designer (access to the wiki's CSS and JS sheets).;b;
Leaderinfobox done (maybe it should be below rather than to the left of the faction infobox? opinions?).it looks very good where it is now. ;b;
You are more than welcome to move the Altera Centauri scenarios project to your wiki...Cool, that's an amazing addition on the way :)
Terraforming in: http://alphacentauri2.info/wiki/Category:Terraforming (http://alphacentauri2.info/wiki/Category:Terraforming) and apparently specialist types don't get individual entries. No more excuses, I think technologies have to come next. Wish me luck.
Got 'em: http://alphacentauri2.info/wiki/Category:Technologies (http://alphacentauri2.info/wiki/Category:Technologies)
Glad I split it in two and did a large chunk of the work a few weeks ago. Techs are a nightmare, this section required a few thousand manual copy/pastes.
Got 'em: http://alphacentauri2.info/wiki/Category:Technologies (http://alphacentauri2.info/wiki/Category:Technologies)
Glad I split it in two and did a large chunk of the work a few weeks ago. Techs are a nightmare, this section required a few thousand manual copy/pastes.
(A full "beeline calculator" would be even nicer, but would take added programming.)there's a tool for that.
Got 'em: http://alphacentauri2.info/wiki/Category:Technologies (http://alphacentauri2.info/wiki/Category:Technologies):clap:
Glad I split it in two and did a large chunk of the work a few weeks ago. Techs are a nightmare, this section required a few thousand manual copy/pastes.
Got permission to use Nevill's annotated bug list! http://alphacentauri2.info/wiki/Bug_list/Nevill%27s (http://alphacentauri2.info/wiki/Bug_list/Nevill%27s) this will help the bug tracking project immensely, though integrating it into the wiki fully will take some time and effort.
http://wikiapiary.com/wiki/Alpha_Centauri_Wiki (http://wikiapiary.com/wiki/Alpha_Centauri_Wiki) now does weekly automatic backups of all current pages.
we have spambot pages? since when?
We had like one spambot, then I set up anti spam measures. And as far as I can see, nothing's got through.
http://alphacentauri2.info/wiki/Special:Log/delete (http://alphacentauri2.info/wiki/Special:Log/delete) You see that one page deleted right near the start with reason (our first spambot)? Nothing since then.
Wikis get spammed when the guys with configuration access get lazy. With a little effort, virtually all can't get in. Especially to this wiki where you can only edit via a SMF account.
Wikis get spammed when the guys with configuration access get lazy. With a little effort, virtually all can't get in. Especially to this wiki where you can only edit via a SMF account.
http://alphacentauri2.info/wiki/Category:Factions_with_free_ability (http://alphacentauri2.info/wiki/Category:Factions_with_free_ability) (surprisingly underused, only two custom factions use it!)
^+2 POLICE and +1 PROBE: {Loyal citizens of a distinct culture}
^-2 GROWTH: {Accidents for the unattentive in a hostile environment and birth control}
^{May not use Free Market economic choice.}
^Free Deep Pressure Hull ability with discovery of necessary technology.
^Terraform Bonus: {Drowning your opponents is an option}
^Bases need Hab Complex to exceed size 4: {Small bases difficult to discover}
^Enhancements may be built in ocean and trench squares with the discovery of Advanced Ecological Engineering: {Trained for life at sea}
^Bonus mineral from ocean shelf squares: {Culture and technology adapted for the ocean}
ATM I'm thinking of giving a free seaformer to start with.
http://alphacentauri2.info/wiki/Category:Factions_with_free_ability (http://alphacentauri2.info/wiki/Category:Factions_with_free_ability) (surprisingly underused, only two custom factions use it!)
Include these guys. ;)Quote^+2 POLICE and +1 PROBE: {Loyal citizens of a distinct culture}
^-2 GROWTH: {Accidents for the unattentive in a hostile environment and birth control}
^{May not use Free Market economic choice.}
^Free Deep Pressure Hull ability with discovery of necessary technology.
^Terraform Bonus: {Drowning your opponents is an option}
^Bases need Hab Complex to exceed size 4: {Small bases difficult to discover}
^Enhancements may be built in ocean and trench squares with the discovery of Advanced Ecological Engineering: {Trained for life at sea}
^Bonus mineral from ocean shelf squares: {Culture and technology adapted for the ocean}
ATM I'm thinking of giving a free seaformer to start with.
...I now recall that I probably did run it through Acedit, because I was playing SMAniaC, which shaves off a point from everyone's Planet rating, at the time I was working on it, and a green faction should have at least +1, or it's not a green faction and can't capture worms. So I added a plus to Planet rating, and that may have had something to do with the problem...I've noticed that the Cannibis League, a novelty faction that was one of the very first custom factions I tarted up the art for, doesn't get the fugus bonuses it's supposed to. I don't think that's my doing, but I can't swear I haven't forgotten making some adjustment to get it to run at all, as I often did with old factions when I was starting out. Here's the stats:
#CANNABIS
Cannabis League, The Stoned, Cannabis League, M, 2, Shaggy, M, -1, 0, 1, 1, 1,
TECH, Ecology, TECH, Biogen, SOCIAL, +MORALE, FACILITY, 3, TALENT, 4, SOCIAL, -EFFIC, SOCIAL, --POLICE, SOCIAL, --PROBE, SOCIAL, ++PLANET, FUNGNUTRIENT, 2, FUNGMINERALS, 1, FUNGENERGY, 1, IMMUNITY, MORALE, IMPUNITY, Green
Economics, Green, PLANET
This is someone else's work, and the .txt files are not my thing. Can anyone set me straight?
I personally don't use any patches as of yet.
Yitzi's looks promising but I am not touching it until I do a thorough examination, and considering he is constantly updating it that examination won't come for a while.
Other then that, I like vanilla gameplay too much to convert to the other ones: All I'd really care for is smarter AI in terms of terraforming, but that's about it.
After removing all duplicates (so many duplicates) I have another 63 factions which are not duplicates still to add from all that (Apolyton+BU's+Kilka's+civ.org+cgn), and that's not counting the ones which may still be in development on the forums (Jarl's, Sigma's, Reefa's, ariete's, Green1's, most of whom have a set of 7+), or the three Borg factions I've cut it down to so far. That's on top of the 85 custom factions which I've added to the wiki so far.Haha okay so maybe we don't need to hold Faction making contests to expand our supply of these things.
There are a LOT of factions guys.
After removing all duplicates (so many duplicates) I have another 63 factions which are not duplicates still to add from all that (Apolyton+BU's+Kilka's+civ.org+cgn), and that's not counting the ones which may still be in development on the forums (Jarl's, Sigma's, Reefa's, ariete's, Green1's, most of whom have a set of 7+), or the three Borg factions I've cut it down to so far. That's on top of the 85 custom factions which I've added to the wiki so far.Haha okay so maybe we don't need to hold Faction making contests to expand our supply of these things.
There are a LOT of factions guys.
I'll handle uploading my own custom factions once they're all done.
But yes, lets make it easier for Ete, the poor man probably has migraines from the amount of catalouging he does: I know I couldn't do your job Ete. I'd go insane(er) from it.I find organizing things like this to be a useful distraction from life quite often so I take on a lot of projects here and elsewhere, makes me feel useful and in this case I'd like to be able to use the finished product which helps motivation. Also <3 wikis. I've already found myself referring to the wiki datalinks consistently to check things.
I find organizing things like this to be a useful distraction from life quite often so I take on a lot of projects here and elsewhere, makes me feel usefulSuddenly, I understand you a lot better.
Maybe even have pages for the creators themselves? I am sure there is some amongst us who would like to post some contact information/information about ourselves, so people get to know us a bit if they want to work with us/ task us with making something.
I find organizing things like this to be a useful distraction from life quite often so I take on a lot of projects here and elsewhere, makes me feel usefulSuddenly, I understand you a lot better.
You certainly are useful.
I wonder if there should be some kind of ranking system that we can sort factions by; not in terms of quality but in terms of design purposes. Certain factions like the AntiMind or most of Jarlwolf's factions are designed for high level play with fairly extreme faction options; whereas my set is designed to be approximately on the same level as the original SMAC seven.Yep, that's vaguely my plan for the faction pack and the + symbol thing. Factions by default are uncategorized, and get a balance rating, number of + or -es, and category then are moved to the quality pile if they fit other criteria.
It could be useful for someone searching for factions that will give them a beating, like the Comrades with their huge bonuses and relative lack of penalties or the Exterminatus, with their huge everything, or factions that are on a more level field, like my Technocrats.
A joke factions category is also an option too. As for the list of creators: thats what I meant. You can click their names for further details/links to other pages.Okay. Should jokes include things like the France faction or the Jedi faction? How about other factions which may not exactly be jokes, but just don't fit AC universe?
Wow that is a lot of factions missing graphics.Start a thread in Modding, and let's rock.
Hey BU when I have some more free time I would be interesting in collaborating on giving these guys at least some rudimentary graphics. Could we set up like an assembly line to crank through these? I can do portraits and logos if you want bases and diplomacy.
Also, after hearing about the issues with a previous wiki which held much AC info and was lost, I've set it up so any user can make a full backup of content with just a few clicks using Special:Export, and have made recent backups myself.
You know what I think might actually be good? Making our Faction library more visible on the site and main page. As it stands to get to it you need to naviage through two Wiki pages, and that's assuming you know it's there. Maybe put a link to the wiki list right on the front page, and maybe another at the top bar next to GotM?The wiki's got a button at the top of every page and that great big hyperlinked logo in the right sidebar - there are limits on how much space can be made. What if I put a link to the custom factions section in the OP of the Indexing the Network Node Factions thread, and stickied it? That would do for modder convenience of access, wouldn't it?
I think I found a faction which could beat the Scotsnoobs, at least if they started close: http://alphacentauri2.info/wiki/The_Mindworms (http://alphacentauri2.info/wiki/The_Mindworms)
They have a 3900% Psi modifier. Think about that for a moment.
Ah, the standard combat multipliers work on Psi combat as well? I thought they were standard combat only for some reason.
I'd like to see some playtesting anyway.I may well throw them into a future game (Worms not the unbeatable factions, those will be a special challenge).
(I only did the art on the Scotsn00bs, after getting RMcD to do the theme and writing; the unbeatable stats were all by Russia4life... I'm more invested in the SupaNewbs, for which I did make the first draft of the stats.)
Okay, I'll add that to the faction editing guide.Ah, the standard combat multipliers work on Psi combat as well? I thought they were standard combat only for some reason.
The fanatic bonus does not apply to psi combat, but the offense and defense modifiers do.
Most custom factions are missing the http://alphacentauri2.info/wiki/Template:LeaderInfoBox (http://alphacentauri2.info/wiki/Template:LeaderInfoBox) so adding that would be cool
Scenarios need uploading (I posted how to do this exactly on the previous page)
More involved tasks include hunting down all the cool things Yitzi and other .exe guys have found in the code (formulas, how various things work) and adding that information to appropriate pages.
If you're not super comfortable with english I'd suggest making a post in each thread you find information in with a quote of the change you make to the wiki page to make sure you've got it right.
Trawling the web for more custom factions that have been missed would also be good, as would uploading the recent custom factions and making sure they're all on wiki properly (iirc Dio's are not uploaded at all, several of JarlWolf's are not on the wiki, and a couple of Sigma's are missing their text files).
Another useful thing would be searching for useful strategy articles and creating pages for them (include link back to original source for credit).
And at some point I'd like to add {{SMAX|stuff}} and {{SMAC|stuff}} tags so we can easily tell what's in which game.
If you're good with web design making the infoboxes look more pretty would be nice, and if you're really keen maybe even a modified skin for the wiki.
If you're good with technical things (or have time to learn) then making a way to turn wiki XML exports directly into datalnks entries would be awesome. This may help: http://superuser.com/questions/564623/how-can-i-perform-a-large-number-of-different-find-replaces/564733#564733 (http://superuser.com/questions/564623/how-can-i-perform-a-large-number-of-different-find-replaces/564733#564733) since I'm pretty sure a set of regex find/replaces should do the job.
Related to ^ it may make things much easier if links are formatted in a specific way across the datalinks part of the wiki. If you want to take a crack at that project, let me know and I'll explain more details.
No objection from me so long as the AC content is not made less accessible (specifically, links from the main page),..Right now we have links to the wiki from the main menu (under 'Resources'), from the forum index (right column), as well as from every page of the AC forums (also on the right column).
..but I'm not likely to be working on it in the short term.
I'm willing to be around sometimes to answer questions and teach people, but I'm not particularly interested in committing a large amount of time to developing a wiki for a game I've never played.That's fair enough.
I meant the front page of the wiki, the expandable list of AC pages, that should stay.Aww.. sorry. I misunderstood. The main page will remain almost the same, but we'll have to add at least a link to the CivBE Section.
Anyone could mirror the SMAC academy stuff from CGN. All they need to do is go to each page, view source and copy.Of course. But, well, it a matter of posting the pages I'm thinking of, which requires server access - unless there's some way to do that as part of the AC2 Wiki with regular access w/o entering stuff one line at a time and re-formatting.
There might be a template to grab, too, but it's not going to be terribly difficult.
I was trying to add links to third party sites but the anti-spam box doesn't seem to show up. Do I need to be in Chrome?Problem still exists. I just had the same issue of being asked to solve a CAPTCHA without being actually given the CAPTCHA.