Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => The Theory of Everything => Topic started by: ete on December 05, 2012, 11:01:43 PM

Title: What map settings do you use/what do you look for in a SP map?
Post by: ete on December 05, 2012, 11:01:43 PM
Just curious about the worlds people here like to play on.
Title: Re: What map settings do you use/what do you look for in a SP map?
Post by: Buster's Uncle on December 05, 2012, 11:26:06 PM
Oh, small/30-50% ocean/weak/abundant/dense.

I like the game to not last forever and to maximize fertile land to play on.
Title: Re: What map settings do you use/what do you look for in a SP map?
Post by: Petek on December 06, 2012, 12:01:42 AM
The bigger, the better. Seldom smaller than 180x180. More often 256x256 or 305x305. I have a save file from a game on a 1024x2048 map, although I haven't played it for a couple of years.
Title: Re: What map settings do you use/what do you look for in a SP map?
Post by: ete on December 06, 2012, 12:07:41 AM
The most important thing for me is to have reasonable land connectedness, mostly because the AI is entirely and utterly incapable of mounting a threatening invasion. And also because it speeds up the big invasion lategame. I've played on a lot of different sizes (including one with no separate continents which was so big that by the time i'd walked to the last guy (drones), i'd finished the tech tree. And there was a semi-continent which was at least four times the size of the standard map of planet which was entirely unoccupied. So many pods.). The other settings, I'm quite inconsistent with. Generally not low native, but otherwise everything gets tried sometimes.
Title: Re: What map settings do you use/what do you look for in a SP map?
Post by: JarlWolf on December 06, 2012, 12:45:40 AM
Typically I go for a custom map, abundant plant life, either normal or sparse rainfall (though it can vary) and erosion also varies. Water is usually 50 to 70.  I like large maps because I don't like having factions rushed and eradicated before I get to meet them and interact. And I generally have only 1 to 2 long spanning games I return to every once in a while, and I record them in writing for a good read once in a while when I feel nostalgic.
Title: Re: What map settings do you use/what do you look for in a SP map?
Post by: Yitzi on December 06, 2012, 01:07:22 AM
Depends who I'm playing as and what style I'm planning to go for, though sometimes I mix it up for more of a challenge.
Title: Re: What map settings do you use/what do you look for in a SP map?
Post by: Lord Avalon on December 06, 2012, 05:32:52 AM
Typically huge, random, abundant life, average everything else.  Lately I'm adding strong erosion and sparse rainfall.  Look for not starting on a tiny island or peninsula.  I build about 3 squares apart and figure I want at least 6 bases in order to continue.  If I don't have elbowroom on a continent, I'll continue play and see if I can successfully rush the neighbor before rerolling.

Rarely I might try a small map if I'm trying to play momentum from the start.

Title: Re: What map settings do you use/what do you look for in a SP map?
Post by: t_ras on December 06, 2012, 06:50:55 AM
As large as possible, I enjoy the parts when it gets big and you have to take care of a big empire. Also 50-70% land to have place to grow.
Title: Re: What map settings do you use/what do you look for in a SP map?
Post by: Yitzi on December 06, 2012, 12:10:52 PM
Typically huge, random, abundant life, average everything else.  Lately I'm adding strong erosion and sparse rainfall.  Look for not starting on a tiny island or peninsula.  I build about 3 squares apart and figure I want at least 6 bases in order to continue.  If I don't have elbowroom on a continent, I'll continue play and see if I can successfully rush the neighbor before rerolling.

Rarely I might try a small map if I'm trying to play momentum from the start.

I'd only build that close in SP when I'm trying to play momentum from the start, and then I do small maps.  I like to have room for my bases to grow to their fullest (or close to it; depending on the circumstances, sometimes I'll have their radii overlap a little to avoid wasted space).

And if I start on a tiny island or peninsula...I'd just expand either to the sea or across the sea.
Title: Re: What map settings do you use/what do you look for in a SP map?
Post by: Lord Avalon on December 07, 2012, 12:45:15 AM
Typically huge, random, abundant life, average everything else.  Lately I'm adding strong erosion and sparse rainfall.  Look for not starting on a tiny island or peninsula.  I build about 3 squares apart and figure I want at least 6 bases in order to continue.  If I don't have elbowroom on a continent, I'll continue play and see if I can successfully rush the neighbor before rerolling.

Rarely I might try a small map if I'm trying to play momentum from the start.

I'd only build that close in SP when I'm trying to play momentum from the start, and then I do small maps.  I like to have room for my bases to grow to their fullest (or close to it; depending on the circumstances, sometimes I'll have their radii overlap a little to avoid wasted space).

3 apart on a diagonal isn't much overlap.  And if workers have no squares to work, they become specialists.  I tend to build a ton of clean formers, so eventually they find spare squares to put farms & condensers on, and I crawl nuts.

Of course abundant fungus means 3 apart is a guideline, not a rule, and sometimes pushing borders dictates base placement, as does terrain.

Quote
And if I start on a tiny island or peninsula...I'd just expand either to the sea or across the sea.

Yeah, if I can see a nearby coast, I'll try to expand there, but I don't think I've tried many land starts, early sea expansion.  Who knows, maybe I will.  And it takes so long to build stuff.
Title: Re: What map settings do you use/what do you look for in a SP map?
Post by: Yitzi on December 07, 2012, 02:28:15 AM
3 apart on a diagonal isn't much overlap.

Firstly, I didn't realize you meant 3 diagonal.
Still, that's 8 squares overlap per base (2 with each of its 3-diagonal-apart neighbors).  I can get down to 2 squares overlap per base without "wasting" any space.

Quote
And if workers have no squares to work, they become specialists.  I tend to build a ton of clean formers, so eventually they find spare squares to put farms & condensers on, and I crawl nuts.

Of course abundant fungus means 3 apart is a guideline, not a rule, and sometimes pushing borders dictates base placement, as does terrain.

I don't really like making heavy use of crawlers in SP (it doesn't feel like the way the game was designed to be played).

Quote
Yeah, if I can see a nearby coast, I'll try to expand there, but I don't think I've tried many land starts, early sea expansion.  Who knows, maybe I will.  And it takes so long to build stuff.

You mean because sea bases are low on minerals?  Try terraforming them with kelp/tidal harnesses, building the appropriate facilities for those, pop booming the sea bases, and working the squares (with extra food going to support technicians or engineers).  Once you get energy bank/tree farm/hybrid forest up as well, you'll be amazed at how fast the cash rolls in.  It won't be enough to hurry at the sea bases every turn...but unless you put a substantial portion of that energy on labs it should be enough to put them on par with nonborehole-using land bases.
Title: Re: What map settings do you use/what do you look for in a SP map?
Post by: Lord Avalon on December 07, 2012, 04:45:13 AM
Firstly, I didn't realize you meant 3 diagonal.
Still, that's 8 squares overlap per base (2 with each of its 3-diagonal-apart neighbors).  I can get down to 2 squares overlap per base without "wasting" any space.

Well, I didn't necessarily mean diagonal.  it all depends on where the coast is, where the fungus is, etc.  I do diagonal if I can, though that's not a rule, either.  It's probably rare to have many bases with 8 squares of overlap.

Quote
I don't really like making heavy use of crawlers in SP (it doesn't feel like the way the game was designed to be played).

Well, different strokes .... Obviously, since I don't mind crawling stuff, overlap isn't as much of an issue for me.

Quote
You mean because sea bases are low on minerals?  Try terraforming them with kelp/tidal harnesses, building the appropriate facilities for those, pop booming the sea bases, and working the squares (with extra food going to support technicians or engineers).  Once you get energy bank/tree farm/hybrid forest up as well, you'll be amazed at how fast the cash rolls in.  It won't be enough to hurry at the sea bases every turn...but unless you put a substantial portion of that energy on labs it should be enough to put them on par with nonborehole-using land bases.
That would be something to try.  But in addition to low mineral production, I meant there are often fewer forests from which to crawl mins. :D
I would, of course, try to settle next to a coast to land formers and plant forests.  (I really hate it when some faction is already inhabiting that land. :mad:)
Title: Re: What map settings do you use/what do you look for in a SP map?
Post by: Yitzi on December 07, 2012, 06:21:05 AM

Well, I didn't necessarily mean diagonal.  it all depends on where the coast is, where the fungus is, etc.  I do diagonal if I can, though that's not a rule, either.  It's probably rare to have many bases with 8 squares of overlap.

So then it'd need to be more than three in any direction, as the absolute minimum overlap with bases 3 apart from each other is 8 (if they're 3 apart in the short direction, it's a lot more.)

Quote
That would be something to try.  But in addition to low mineral production, I meant there are often fewer forests from which to crawl mins. :D

Yeah, but with energy bank/tree farm/hybrid forest you can get better facility production even in a forest by crawling energy and rush buying than by crawling minerals (assuming no genejack factory to boost your minerals and assuming you set your tech level to keep total tech production the same).  With sea spaces (which are much better for energy than a forest, especially with a thermocline transducer), it gets totally broken, even before specialists.

Quote
I would, of course, try to settle next to a coast to land formers and plant forests.

Boreholes are probably a better bet if you've only got a few land squares to use.
Title: Re: What map settings do you use/what do you look for in a SP map?
Post by: Lord Avalon on December 07, 2012, 04:15:30 PM

Yeah, but with energy bank/tree farm/hybrid forest you can get better facility production even in a forest by crawling energy and rush buying than by crawling minerals (assuming no genejack factory to boost your minerals and assuming you set your tech level to keep total tech production the same).  With sea spaces (which are much better for energy than a forest, especially with a thermocline transducer), it gets totally broken, even before specialists.

I was thinking more before tree farms.  I crawl forests in base radii until a base has a tree farm, then I move those crawlers out to an external mine or forest.  Potentially less opportunity for that from a sea base, but there's occasionally trawling a sea min bonus.

Quote
Boreholes are probably a better bet if you've only got a few land squares to use.

Boreholes may eventually be involved, if I can ship over more formers.  They just take so long with one.
Title: Re: What map settings do you use/what do you look for in a SP map?
Post by: Rymdolov on December 07, 2012, 05:03:45 PM
Most of you seem to choose abundant native life. Why is that? Is it to farm mind worms or for some other reason?
Title: Re: What map settings do you use/what do you look for in a SP map?
Post by: Buster's Uncle on December 07, 2012, 05:06:40 PM
In my case, I play Gaians, so capture - and EC for the ones I don't.  I generally play with research cranked as high as possible without losing EC -or losing much- and make up the difference on worms.
Title: Re: What map settings do you use/what do you look for in a SP map?
Post by: Lord Avalon on December 07, 2012, 08:46:57 PM
Most of you seem to choose abundant native life. Why is that? Is it to farm mind worms or for some other reason?
Farming, sure, though for me it's more about making things a little harder: you're constrained in base location and moving around the map (but build Xenoempathy Dome, and you're zipping around).  There's also the 25% bonus to score.
Title: Re: What map settings do you use/what do you look for in a SP map?
Post by: Green1 on December 07, 2012, 10:31:07 PM
Abundant life adds to the richness, difficulty, and danger. No game other than Fallen Enchantress can covey a world that is out to get you. Particularly early game.
Title: Re: What map settings do you use/what do you look for in a SP map?
Post by: Kirov on December 08, 2012, 12:54:08 PM
Most of you seem to choose abundant native life. Why is that? Is it to farm mind worms or for some other reason?

It's one of the basic ways to increase difficulty at least a little, together with high rockiness and high air moisture, so that the AI benefits more from its pathetic terraforming.
Title: Re: What map settings do you use/what do you look for in a SP map?
Post by: Green1 on December 09, 2012, 02:43:41 AM
I am also quite a fan of tech stag and I have also altered the alphax.txt to get rid of the stupid mandatory retirement year. Time victory in any Civ game has always annoyed me. I could give two cruds about score.
Title: Re: What map settings do you use/what do you look for in a SP map?
Post by: Pickly on December 09, 2012, 05:21:19 AM
Large maps, generally leave everything else about average.  I like to expand a lot and builld very large empires, so big maps are better for that.  Otherwise, I've just never thought to try other climate conditions for the world.
Title: Re: What map settings do you use/what do you look for in a SP map?
Post by: JarlWolf on December 09, 2012, 07:00:12 AM
I like playing abundant planet life because it presents more of a challenge. I typically play more industrial factions and seething swarms of mind worms make it even more survivalistic and gritty.
Title: Re: What map settings do you use/what do you look for in a SP map?
Post by: Menelaus on December 11, 2012, 04:11:07 AM
Huge, abundant, dense, 50-70%, no pod scattering, average erosion. I like to build a bit before running into neighbors. I have a minor naval focus so water is not a big deal. I play Spartans so too much isolation is bad for research in the absence of pods. I like to harvest worms for cash/free units. I self limit to the named bases so ICS is fine, but only to a point. I limit my use of crawlers to one per base (keeps me in check) ex if I have 10 bases I should have 10 crawlers or less on the map. No crawlers are cashed for secret projects but it is ok to build extra projects and switch before completion. In the end the only real reason is that I enjoy the game more this way and it supports my hybrid style. The no pod scattering is a recent tweak. I would prefer some of the lost monoliths and resources back but would rather not have the Easter egg hunt even though it favors my faction.
Title: Re: What map settings do you use/what do you look for in a SP map?
Post by: Alfapiomega on December 11, 2012, 04:58:12 PM
I almost always play on huge map, transcend, 50-70% oceans, abundant life forms, sparse rainfall, tech stagnation and so on :)

I like the big conflicts too. Now even more when I learned about the unofficial patch that helps AI to gain more from teraforming (the difference in difficulty is imo huge).
Title: Re: What map settings do you use/what do you look for in a SP map?
Post by: Green1 on December 14, 2012, 07:26:59 PM
I will say there IS something to be said about tiny planets, too. One of the tensest games I ever played was on a tiny planet, agressive AI, tech stag with all Alien Crossfire factions with Miriam replacing the Pirates. I steamrolled through the Aliens till Free Drone air power stopped me in my tracks. Then, a nuke or two on Morgan later, a brutal two way war with Aki and the Drones with nukes going off and scrambling to build pressure domes to cope with sea levels. At the end, it was Kevin Costner time.
Title: Re: What map settings do you use/what do you look for in a SP map?
Post by: Buster's Uncle on December 14, 2012, 08:05:10 PM
"Kevin Costner time"?

You pissed away your career being a bad director?
Title: Re: What map settings do you use/what do you look for in a SP map?
Post by: Green1 on December 14, 2012, 08:09:22 PM
"Kevin Costner time"?

You pissed away your career being a bad director?

Well... Waterworld was a decent premise, if not poorly acted and directed.
Templates: 1: Printpage (default).
Sub templates: 4: init, print_above, main, print_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 31 - 840KB. (show)
Queries used: 14.

[Show Queries]