Well I am an artist, and I'm at your disposal. Small assignments will tend to get turned around quickly, big ones not so much - my build queue is a mile long already.
Tell me more about what a tileset would entail...
Okay, that sounds doable, actually. It would save time if you were to point me at an example of the sort of thing you're looking for in the sort of game you propose to make - then a few words about how what you want ought to differ. 16x is tough to do and have it look like anything, but it can be done.
I can knock out one or two at a time according to what priorities you set, and post, and we'll keep going until you say we're done. Not a big deal unless we're talking hundreds of tiles, but still doable even then.
Just the numbering, then? And definitely leave room for more, right?
Yeah; my to-do list is seriously long. Running a forum takes an awful lot of work that doesn't show, to the point that I simply don't work on my own projects at all.
I guess to get me started, tell me what tiles you'd like to see first - a set of worms or what? How many? Doing what? Whatever you want in a limited subject of, say, 12 or less and I'll see how fast I can work up a line of tiles.
There was a GURPS AC campaign setting years back. It was under an older version of GURPS back when they had a four stat point-buy system.
Instead of die hard situations like the scenarios you describe, why not make the political environment totally random? Randomess is the selling point of any good rougelike.
So I take it will will go the way of ADOM where the overland will be set but everything else random?
I'm an epic spriter, having done a ton of things, although you do ask for a lot of tiles and sprites. Still, some stuff should be sourcable from SMAX's terrain.pcx, and mind worms are already taken care of, hehe.
I'm embarrassed I made such an overestimation of my available time - I've been on for almost 10 hours, and I still haven't gotten to the posting science articles part of my morning routine. I haven't haven't forgotten you and the sprites, but never take my estimates of how quickly I can get to something too serously unless it's a really small job... Sorry.
Well, I think what you're doing is important, and I want to encourage it...
Also spore launchers and fungal towers. I could dig up some Firaxis concept art for more native life, if you like.
For the record, I think that this project is important, too. And by important I mean so unbelievably awesome that it makes a monkey in a bacon suit seem dull. ;)
It also seems to have the potential for entertaining for many, many hours.
Interesting. ;b;
I wasn't being sarcastic. I'm not familiar with this sort of game, but I think I know hard work when I see it, on a project that will be very popular.
I know it probably seems... boring... atm..you have 42 people that like this thread on FB, so i don't think they find it boring.
Sorry I didn't answer sooner - crazy day yesterday. I'm hoping to get Kilkakon to help me get started, 'cause he understands this sprite stuff so much better - and, well, he has a life getting in the way. I do still intend to work on this...
If I understand at all, you actually need a mix of fungus and non-fungus outdoor squares in place of these floor tiles? And the fungus in a variety of orientations, so you can design your own fungus patches, yes?
Here: I'll also attach a .jpg of the relevant SMAC(X) file to give you more to go on...
I can talk you through it as far as how to reduce and place elements and generally working with a graphics program; I just am not familiar as I need to be with what you need to end up with - texture.pcx and ter1.pcx will give you all the traditional elements SMAC(X) uses for the map terrain. Do you have Photshop, GIMP, or what?
How's this coming along.