Design workshop - It's awesome that it exists, but it does take a long time updating everything. What would be ideal perhaps would be to give the user the ability to save units as defaults, so they only had to design each unit once. And have a few more default units.
#UNITS
47
Colony Pod, Infantry, Colony Pod, Scout, 8, 3, 0, None, -1, 00000000000000000000001000
Formers, Infantry, Formers, Scout, 9, 2, 0, None, -1, 00000000000000000000001000
Scout Patrol, Infantry, Gun, Scout, 3, 1, 0, None, -1, 00000000000000000000001000
Transport Foil, Foil, Transport, Scout, 7, 0, 0, DocFlex, -1, 00000000000000000000000000
*Sea Formers, Foil, Formers, Scout, 9, 0, 0, Disable, -1, 00000000000000000000000000
Crawler, Infantry, Supply, Scout, 10, 0, 0, IndAuto, -1, 00000000000000000000000000
Probe Team, Speeder, Probe Team, Scout, 11, 3, 0, PlaNets, -1, 00000000000000000000001000
Alien Artifact, Infantry, Artifact, Psi, 12,10, 0, Disable, -1, 00000001000000000000000000
Mind Worms, Infantry, Psi, Psi, 1, 5, 0, CentEmp, 3, 00000000000000000000001000
Isle of the Deep, Foil, Psi, Psi, 7, 8, 4, CentMed, -1, 00000000000000000000000000
Locusts of Chiron, Gravship, Psi, Psi, 4,10, 0, CentGen, -1, 00000000000000000000100000
Unity Rover, Speeder, Gun, Scout, 3, 0, 0, Disable, -1, 00000000000000000000001000
Unity Scout Chopper, Copter, Gun, Scout, 4, 0, 0, Disable, -1, 00000000000000000000100000
Submarine Transport, Foil, Transport, Scout, 7, 0, 0, Disable, -1, 00000000000000000001000000
Sealurk, Cruiser, Psi, Psi, 6, 6, 0, CentPsi, 4, 00100000000000000001000000
Spore Launcher, Infantry, Psi, Psi, 0, 5, 0, Bioadap, 5, 00000000001000000000000000
Battle Ogre MK1, Infantry, R-Laser, 3-Res, 0,10, 0, Disable, 6, 00010000000000000000000000
Battle Ogre MK2, Infantry, R-Bolt, 8-Res, 0,15, 0, Disable, 6, 10010000000000000000000000
Scud Missile, Missile, Conventional, Scout, 0, 4, 0, Viral, -1, 01000000100000000000000000000
Fungal Tower, Gravship, Psi, Psi, 0, 0, 0, Disable, 1, 00000000001000000100000000
Unity Mining Laser, Infantry, Laser, Scout, 0, 0, 0, Disable, -1, 00000000000000000000001000
Sub Escape Pod, Foil, Colony Pod, Scout, 8, 0, 0, Disable, -1, 00100000000000000001000000
Unity Submersible, Foil, Laser, Scout, -1, 0, 0, Disable, -1, 00100000000000000001000000
Cruiser Probe Ship Mk1, Cruiser, Probe Team, Scout, 11, 0, 0, DocInit, -1, 00000000000000000000000000
Cruiser Probe Sub Mk2, Cruiser, Probe Team, Psi, 11, 4, 0, MindMac, -1, 00000000000000000000001100
Probe Bug, Hovertank,Probe Team, Photon, 11, 4, 0, DocSec, -1, 00000100000000000000001000
Attack Carrier Mk1, Cruiser, Missile, 3-Res, 6, 4, 2, DocAir, -1, 00000100000000000010100000
Attack Carrier Mk2, Cruiser, Shard, 8-Res, 6, 4, 4, Space, -1, 00100000100010000000010100000
Seawolf Mk1, Cruiser, Gatling, 3-Res, 6, 4, 0, Super, -1, 00100000100000000000001000000
Seawolf Mk2, Cruiser, R-Bolt, 8-Res, 6, 4, 0, SentRes, -1, 00100000100010000000001100000
Fighter Escort Mk1, Needlejet,R-Laser, 3-Res, 1, 4, 0, DocAir, -1, 00000100000000000000100000
Fighter Escort Mk2, Needlejet,R-Bolt, 8-Res, 1, 4, 0, SentRes, -1, 00000100010000000000100000
Speeder CP, Speeder, Colony Pod, Scout, 8, 0, 0, Disable, -1, 00000000000000000000000000
Hovertank CP, Hovertank,Colony Pod, Psi, 8, 4, 0, MindMac, -1, 00000000000000000000001000
Synth Police, Infantry, Gun, Synthmetal, 2, 2, 0, Integ, -1, 00010000001000000000000000
Probability Police, Infantry, Laser, Probability,2, 4, 0, ProbMec, -1, 00010000011000000100100000
Marine Raider, Infantry, Impact, Synthmetal, 1, 3, 0, Chaos, -1, 00000000000000000000001000
Empath Rover, Speeder, Impact, Scout, 1, 3, 0, Chaos, -1, 00000000000000100000001000
Attack Gravship Mk1, Gravship, Chaos, Silksteel, 0, 5, 0, Magnets, -1, 00000100010000000000000000
Attack Gravship Mk2, Gravship, Shard, 8-Res, 0, 5, 0, Space, -1, 01000100010000000000000000
Drop Commando Mk1, Infantry, Chaos, Silksteel, 0, 5, 0, Magnets, -1, 01000100010000000100011000
Drop Commando Mk2, Infantry, Shard, 8-Res, 0, 5, 0, Space, -1, 01000100010000000100011000
Supply Sub, Foil, Supply, Scout, 10, 0, 0, Super, -1, 00000000100000000001000000
Submarine Former, Foil, Formers, Scout, 9, 4, 0, Super, -1, 00100000000000000001000000
Hovertank Superformer, Hovertank,Formers, 8-Res, 9, 4, 0, EcoEng2, -1, 00000000010010000000001001
SP-88, Speeder, Missile, 3-Res, 0, 3, 0, DocAir, -1, 00000000000000000000101000
Speeder Formers, Speeder, Formers, Scout, 9, 0, 0, Disable, -1, 00000000000000000000001000
For example, you can only give a single preq tech, so something which I use almost every game like a PoliceClean 1/1 infantry which requires three techs (one for each ability, one for neural grafting) is not accurately reproducible.
lol.. I think we chased both Kyrub and Scient into hiding. Maybe BU and I need to get into a car and kidnap both of them. Then, we could lock them in a room with a computer. Shove some food ever so often and do not let them go until AC2, CFC, and the Apolyton guys get all the stuff they want :)
That's right. No daylight till we get AI boreholes and 14 factions! Now back to your room stocked with energy drinks and get coding!
...If we're gonna kidnap them, we ought to hold a fundraiser so we can pay them well when they're done. I'm just sayin'...
I would at least get the cheap [prostitute] to dress like a gamer nerd girl and shower.-but Slave Leia, or Marta, the crazy green girl from ST Whom Gods Destroy.
In fact: being mine and BU's AC2 code team has it's advantages:
But, more seriously. Maybe there does need to be incentive for coders. Only problem is, with at least monetary things is that I do not think anyone is going to gripe about hacking and modding an old game. I do think eyebrows would perk up if a person was making money off of it.
That's easy! You don't pay them for working, you just get them to join an "exe modders club", which requires a complete exe mod to join, and then enjoy the benefits, such as the new member's raffle, with only one ticket.
... too addictive. Too many times I've finished a game and realised it's light outside.You're not playing it right. You are when you realize it's light outside again. :o
... too addictive. Too many times I've finished a game and realised it's light outside.You're not playing it right. You are when you realize it's light outside again. :o
...drugs :) If they are addicted to crack, we can control them better.There is an extract from the nectar of the fungus that is at least as effective and non-lethal. That's why sometimes the razorbeaks fly upside-down.