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I shouldn't be the only one wanting copies of the early development versions of Alpha Centauri, thanks to these screenshots. :'(
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(https://s3images.coroflot.com/user_files/individual_files/507013__gdcbjcrmf4gbu4_tp4vqnlxg.jpg)
Sid Meier's Alpha Centauri was an unofficial sequel to the incredibly successful Civilization series. Colonists from Earth vie for power on an alien world. I wrote up an initial brief on the principal characters and designed each faction leader and their emblems.
(https://s3images.coroflot.com/user_files/individual_files/507013_qwoyljnyomk3xczkmwgv4_vwt.jpg)
My original sketches are above; the final game portraits below were done by Jerome Atherholt. You see the pieces in action in the screen shots on the bottom.
(https://s3images.coroflot.com/user_files/individual_files/507013_iim3zdvmhib6wq0wpxx3ki_rj.jpg)
I designed dozens and dozens of icons for the game interface, representing technologies, social concepts, locations, etc. This is a sampling.
(https://s3images.coroflot.com/user_files/individual_files/507013_sy0fofqr6pcr7rj9sw4xbjrlr.jpg)
At game's end, one gauge of your success is the kind of (e-) book your career has inspired. Many of the titles are takeoffs on popular books ranging from great literature to self-help books. The graphic restrictions were pretty severe but it was a fun project.
(https://s3images.coroflot.com/user_files/individual_files/507013_3ldnkf695m3pu07nv_pebo8ru.jpg)
The game had many animated "cut scenes' and I helped storyboard many of them. This is one I provided to an external production company for "The Self Aware Colony", a hybrid of "1984" and Hal 9000 from "2001: A Space Odyssey". Resources for each movie were limited so I designed the action to minimize expensive elements like human animation and focused on camera cuts and sound effects to create the appropriate mood. The animations used a game specific format but you can see the final product online at: youtube.com/watch?v=iwqNSUr-wPO or at: poetv.com/video.php?vid=79631.