Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => The Theory of Everything => Topic started by: sisko on August 17, 2012, 12:12:05 PM

Title: Album: SMAC Art Repository
Post by: sisko on August 17, 2012, 12:12:05 PM
Image list — 92 images from one album
This is where every citizen can upload (original) SMAC art to preserve it for future generations.

 
2200 mogelfritz (0:05)
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SMAC Art Repository
WEAPON (0:05)
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WEAPON
MORGAN (0:05)
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MORGAN
PAGE4SHOW2 (0:05)
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PAGE4SHOW2
PAGE3SHOW (0:05)
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PAGE3SHOW
Multiplayer Preview (0:05)
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Multiplayer Preview
Sketch (0:05)
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Concept Art
Meditation (0:05)
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Meditation
mindworm (0:05)
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Datalink (0:05)
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centauri6 (0:05)
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Bulk Matter Transmitter Green (0:05)
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Spacescape (0:05)
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screena (0:05)
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pic8 (0:05)
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navywater (0:05)
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medlab (0:05)
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logonew (0:05)
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elevator (0:05)
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designunit (0:05)
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citycon (0:05)
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basescreen (0:05)
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atrium (0:05)
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citycon (0:05)
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basescreen (0:05)
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atrium (0:05)
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940 (0:05)
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A15 (0:05)
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TROPHIES (0:05)
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SYMBMORG (0:05)
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SYMBLABR (0:05)
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SYMBKEEP (0:05)
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SHIP (0:05)
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QUOTEYAN (0:05)
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QUOTESPA (0:05)
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QUOTEDEI (0:05)
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QUOTE1 (0:05)
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PICKFAC (0:05)
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MORGANCA (0:05)
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HOMESHIP (0:05)
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FACTIONS (0:05)
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CUT2 (0:05)
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COMMAND (0:05)
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ALPHABOX (0:05)
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ACTITLE (0:05)
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SMAC6 (0:05)
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SMAC7 (0:05)
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SMAC5 (0:05)
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SMAC4 (0:05)
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SMAC3 (0:05)
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SMAC2 (0:05)
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SMAC1 (0:05)
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SIDANDBR (0:05)
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SHOT9BIG (0:05)
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SHOT8BIG (0:05)
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SHOT7BIG (0:05)
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SHOT6BIG (0:05)
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SHOT5BIG (0:05)
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SHOT4BIG (0:05)
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SHOT3 (0:05)
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SHOT2BIG (0:05)
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SHOT2 (0:05)
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SHOT1BIG (0:05)
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SHOT1 (0:05)
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JASONCOL (0:05)
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FIRAXISB (0:05)
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ALPHA8 (0:05)
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ALPHA7 (0:05)
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ALPHA6 (0:05)
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ALPHA5 (0:05)
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ALPHA4 (0:05)
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ALPHA2 (0:05)
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ACDISP (0:05)
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AC14 (0:05)
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AC13 (0:05)
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AC12 (0:05)
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AC11 (0:05)
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AC10 (0:05)
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AC09 (0:05)
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AC04 (0:05)
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AC05 (0:05)
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AC02 (0:05)
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AC01 (0:05)
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954 (0:05)
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953 (0:05)
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951 (0:05)
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950 (0:05)
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949 (0:05)
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948 (0:05)
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942 (0:05)
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941 (0:05)
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939 (0:05)
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If you want to contribute to the SMAC Art repository, you should follow this link: http://alphacentauri2.info/index.php?action=media;sa=album;in=11 (http://alphacentauri2.info/index.php?action=media;sa=album;in=11)
Thank you.
Title: Album: SMAC Art Repository
Post by: sisko on August 17, 2012, 12:29:48 PM
 
939
939
 Views: 810
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
941
941
 Views: 797
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
942
942
 Views: 731
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
948
948
 Views: 790
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
949
949
 Views: 738
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
950
950
 Views: 745
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
951
951
 Views: 747
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
953
953
 Views: 642
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
954
954
 Views: 680
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
AC01
 Views: 691
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
AC02
 Views: 623
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
AC05
 Views: 639
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
AC04
 Views: 647
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
AC09
 Views: 665
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
AC10
 Views: 687
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
AC11
 Views: 574
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
AC12
 Views: 645
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
AC13
 Views: 563
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
AC14
 Views: 645
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
ACDISP
 Views: 617
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
ALPHA2
 Views: 656
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
ALPHA4
 Views: 615
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
ALPHA5
 Views: 620
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
ALPHA6
 Views: 568
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
ALPHA7
 Views: 601
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
ALPHA8
 Views: 590
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
FIRAXISB
 Views: 601
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
JASONCOL
 Views: 606
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
SHOT1
 Views: 568
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
SHOT1BIG
 Views: 596
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
SHOT2
 Views: 892
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
SHOT2BIG
 Views: 622
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
SHOT3
 Views: 642
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
SHOT4BIG
 Views: 622
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
SHOT5BIG
 Views: 650
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
SHOT6BIG
 Views: 586
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
SHOT7BIG
 Views: 558
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
SHOT8BIG
 Views: 621
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
SHOT9BIG
 Views: 631
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
SIDANDBR
 Views: 547
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
SMAC1
 Views: 577
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
SMAC2
 Views: 657
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
SMAC3
 Views: 619
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
SMAC4
 Views: 711
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
SMAC5
 Views: 591
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
SMAC7
 Views: 616
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
SMAC6
 Views: 632
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
ACTITLE
 Views: 642
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
ALPHABOX
 Views: 618
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
COMMAND
 Views: 598
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
CUT2
 Views: 648
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
FACTIONS
 Views: 655
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
HOMESHIP
 Views: 701
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
MORGANCA
 Views: 608
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
PICKFAC
 Views: 567
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
QUOTE1
 Views: 613
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
QUOTEDEI
 Views: 654
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
QUOTESPA
 Views: 688
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
QUOTEYAN
 Views: 648
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
SHIP
 Views: 608
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
SYMBKEEP
 Views: 662
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
SYMBLABR
 Views: 717
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
SYMBMORG
 Views: 724
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
TROPHIES
 Views: 689
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
A15
A15
 Views: 681
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
Title: Album: SMAC Art Repository
Post by: sisko on August 17, 2012, 12:41:37 PM
 
940
940
 Views: 662
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
Title: Album: SMAC Art Repository
Post by: sisko on August 17, 2012, 01:58:01 PM
 
atrium
 Views: 759
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
basescreen
 Views: 752
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
citycon
 Views: 728
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
Zoom Details 2
designunit
 Views: 791
 Comments: 2
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
elevator
 Views: 603
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
logonew
 Views: 696
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
medlab
 Views: 732
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
navywater
 Views: 704
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
pic8
 Views: 945
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
screena
 Views: 959
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
 
Spacescape
 Views: 877
Posted by sisko
Aug 17, 2012
in SMAC Art Repository
Title: Album: SMAC Art Repository
Post by: sisko on October 02, 2012, 02:07:17 PM
 
Bulk Matter Transmitter Green
 Views: 875
Posted by sisko
Oct 02, 2012
in SMAC Art Repository
 
centauri6
 Views: 911
Posted by sisko
Oct 02, 2012
in SMAC Art Repository
 
Datalink
 Views: 983
Posted by sisko
Oct 02, 2012
in SMAC Art Repository
 
mindworm
 Views: 1043
Posted by sisko
Oct 02, 2012
in SMAC Art Repository
Title: Re: Album: SMAC Art Repository
Post by: Buster's Uncle on October 02, 2012, 02:11:54 PM
It needs flipping for lighting and a little perspective adjustment, but that there's a base in centauri6...
Title: Re: Album: SMAC Art Repository
Post by: Flygon on October 03, 2012, 03:16:33 AM
I shouldn't be the only one wanting copies of the early development versions of Alpha Centauri, thanks to these screenshots. :'(
Title: Re: Album: SMAC Art Repository
Post by: Resonance on October 15, 2012, 06:37:57 PM
The development art is fascinating, what a great idea to gather it together for posterity.  I enjoyed perusing this collection immensely.

I shouldn't be the only one wanting copies of the early development versions of Alpha Centauri, thanks to these screenshots. :'(

I agree!  Let's hope there is an Alpha tester's disk out there somewhere, we need to hire a Probe Team.
Title: Re: Album: SMAC Art Repository
Post by: Buster's Uncle on October 15, 2012, 06:44:30 PM
Hire?  Does no one of us have the leet haXX0rs skillz?
Title: Album: SMAC Art Repository
Post by: Rymdolov on November 05, 2012, 11:08:48 PM
 
GotM 2010 03 "UNSA" - Map
 Views: 5747
Posted by Rymdolov
Nov 05, 2012
in Forum images
Title: Album: SMAC Art Repository
Post by: Rymdolov on November 05, 2012, 11:11:26 PM
 
GotM 2010 03 "UNSA" Cover
 Views: 7083
Posted by Rymdolov
Nov 05, 2012
in Forum images
Title: Album: SMAC Art Repository
Post by: Rymdolov on November 05, 2012, 11:17:42 PM
 
Zoom Details 2
GotM 2010 02 "What would Pravin do?" Cover
 Views: 6989
 Comments: 2
Posted by Rymdolov
Nov 05, 2012
in Forum images
Title: Re: Album: SMAC Art Repository
Post by: Buster's Uncle on November 05, 2012, 11:20:47 PM
Ah.  Fame at last. :D
Title: Album: SMAC Art Repository
Post by: Dio on June 30, 2014, 06:12:26 PM
 
Meditation
Meditation
 Views: 798
Posted by Dio
Jun 30, 2014
in SMAC Art Repository
Title: Album: SMAC Art Repository
Post by: Dio on June 30, 2014, 06:15:36 PM
 
Sketch
Concept Art
 Views: 777
Posted by Dio
Jun 30, 2014
in SMAC Art Repository
Title: Album: SMAC Art Repository
Post by: Dio on June 30, 2014, 06:18:19 PM
 
Multiplayer Preview
Multiplayer Preview
 Views: 836
Posted by Dio
Jun 30, 2014
in SMAC Art Repository
Title: Album: SMAC Art Repository
Post by: Dio on June 30, 2014, 06:21:38 PM
 
PAGE3SHOW
PAGE3SHOW
 Views: 905
Posted by Dio
Jun 30, 2014
in SMAC Art Repository
Title: Album: SMAC Art Repository
Post by: Dio on June 30, 2014, 06:28:13 PM
 
PAGE4SHOW2
PAGE4SHOW2
 Views: 926
Posted by Dio
Jun 30, 2014
in SMAC Art Repository
Title: Album: SMAC Art Repository
Post by: Dio on June 30, 2014, 06:30:59 PM
 
MORGAN
MORGAN
 Views: 949
Posted by Dio
Jun 30, 2014
in SMAC Art Repository
Title: Album: SMAC Art Repository
Post by: Dio on June 30, 2014, 06:45:49 PM
 
WEAPON
WEAPON
 Views: 1098
Posted by Dio
Jun 30, 2014
in SMAC Art Repository
Title: Re: Album: SMAC Art Repository
Post by: ete on December 09, 2014, 01:01:43 AM
(http://fc05.deviantart.net/fs71/f/2010/039/c/c/Sid_Meier__s_Alien_Crossfire_by_12mpsher.png)
(http://fc05.deviantart.net/fs70/f/2010/039/b/8/Sid_Meier__s_Alpha_Centauri_by_12mpsher.png)

By http://12mpsher.deviantart.com/ (http://12mpsher.deviantart.com/)

(http://fc07.deviantart.net/fs70/f/2011/363/f/1/sid_meier__s_alien_crossfire_by_wordsmithmkuk-d4kknqo.png)
By http://wordsmithmkuk.deviantart.com/ (http://wordsmithmkuk.deviantart.com/)
Title: Re: Album: SMAC Art Repository
Post by: Buster's Uncle on December 09, 2014, 01:03:14 AM
Niicce.
Title: Re: Album: SMAC Art Repository
Post by: Buster's Uncle on February 10, 2016, 03:01:45 AM
http://zerraspace.deviantart.com/art/SMAC-Tribute-The-UNS-Unity-Design-585808034 (http://zerraspace.deviantart.com/art/SMAC-Tribute-The-UNS-Unity-Design-585808034)

SMAC Tribute - The UNS Unity (Design)
by Zerraspace

(http://pre01.deviantart.net/0ecd/th/pre/i/2016/021/e/4/smac_tribute___the_uns_unity__design__by_zerraspace-d9orwde.jpg)


“Earth, 2060: a small group of colonists leaves the ravages of Earth for a distant planet orbiting Alpha Centauri’s primary star. Their ship, the United Nations Starship Unity, carries them on their journey to a new world, and a new hope for humankind. Along the way a reactor malfunction damages the Unity, precipitating a crisis among the ship’s seven most powerful leaders. As they enter the Alpha Centauri system, the crew splits into seven distinct factions, divided not by nationality, but by ideology, and their vision for the new world. After the ship breaks apart, the seven leaders guide their chosen crew down to the surface of Planet, seeking their destiny beneath an alien sky.”

-Sid Meier’s Alpha Centauri, opening cinematic


Sid Meier’s Alpha Centauri is without a question my favourite science fiction game, and I’ve had it in my mind to make a tribute to it for some time, setting my eyes upon the all important ship that started it – the final frontier’s Noah’s Ark, the ship that sailed for 40 years, carrying within it the remnants of human civilization in cryosleep to begin anew – the UNS Unity.

This proved a lot more challenging than I initially suspected. The game itself is masterfully designed, with incredible attention to the setting and detail, but it seems this didn’t extend to the Unity itself. The game manual suggests that an expert was called upon to help in designing it, but I can’t shake the feeling that a lot was lost in communication, as Firaxis can’t seem to make up its mind on just what the ship looks like – during the introductory cinematic, it is shown with a frontal bay during the panoramic turntable that disappears in the very next scene and remains off after, only to reappear alongside a centrifuge that was never before present in the resold game menu. The canonical “Journey to Centauri”, written to promote the game’s release, describes the Unity as relying on a pulsed fusion drive and having a single fusion core (which can be found in the ship wreckage during the course of the game itself), yet all renditions of the ship have three thrusters and hardly match the description. The GURPS campaign further confuses things, claiming the ship utilized an antimatter plasma drive in conjunction with a bussard ramscoop, capable of 0.03 and 0.01 g operation, and had a low mass ratio; while internally consistent, this disagrees with the above, where the Unity is capable of high enough thrust to knock down all its crewmembers and shake itself apart, and to quote Zakharov: “The amount of fuel it took to get us here, is astronomical. Literally!”   

These could not all be redeemed, so I decided to take some liberties, drawing upon such sources where possible, generally taking the original over the GURPS where they disagreed, and redesigning where things didn’t really fit (for instance, the four fins were poorly positioned to be radiators as they would intercept all the radiation from the drives and had to go). Personally, I would have fitted the ship with a magnetic sail to slow itself on approach to the Alpha Centauri system, or used the ship’s full thrust for the deceleration phase to slow it down more quickly, either of which would have cut down the mass ratio, but I found a means that’s viable and agreed with the trajectory established in “Journey”. The final ship is as realistic as I could make it: a fusion drive of such scale is probably still beyond us but the technology behind it has all been practiced, this ship could be built today or within the near future. I would have liked to make it run on proton-proton fusion, so that it truly “harnessed the power of the sun”, but decided on deuterium-helium-3 fusion as being more reasonably achievable. This still stretches belief somewhat, given the volumes of helium-3 required, but is essentially aneutronic, and gives far better mass ratio than deuterium-deuterium or proton-boron fusion would.






Now, for all the technical information:
 

Physical Specifications:

•Dimensions: 100 meter diameter at widest point, 150 meter centrifuge, 800 meter length


•Delta-V: 90,000 km/s (30% c)


•Thrust Power: 1.5 PW


•Propulsion: Z-pinch d-He-3 fusion


•Dry Mass: 62700 tons (1st stage: 35700 tons, 2nd stage: 12000 tons, payload: 15000 tons)


•Wet Mass: 1 million tons


•Mass Ratio: 37


•Mass Flow: 4.25 kg/s


•Specific Impulse: 2,720,000 s


•Exhaust Velocity: 8.9% c


•Thrust: 112 Mega-Newtons


•Initial Thrust/Weight: 0.01145 g


 
Possibly the greatest human undertaking for centuries to come, the Unity was impressive not just for what it was, but the circumstances of its creation - an interstellar voyager, constructed by a deteriorating degenerate world that had barely reached out into the void, much less grasped its rigors. 

The ship is meant to run autonomously, keeping its 50000 passengers in cryosleep for the duration of its 40 year voyage. Onboard supplies are simply not sufficient to sustain such numbers for any reasonable length of time, and as such, even in the event of crew awakening – whether due to an emergency or upon finally reaching the destination – only the most vital administrators and engineers are to be brought out. Their first task upon touching down at Chiron would be to set up farms and basic infrastructure, that they all may eventually be provided for. While active, the cryocells sit next to the cryogenic fuel containers, relying on their thermal mass to maintain cool in case of an emergency; these are later moved into a more thermally equitable 'resuscitation chamber' to prepare them for awakening. 

Payload consists of the 50000 passengers in their cryocells, which were repurposed as landing chairs and even sleeping cells, 5000 tons of supplies (largely machinery and hydroponics, the latter within the centrifuge compartments which are kept folded against the ship side for most of the journey to fit behind the impact shield), and a menagerie of probes and landers. The mainstay of this fleet were 8 reusable colony pods, meant to ferry supplies down from the Unity in orbit, each capable of single-stage ascent despite Chiron’s high gravity and dense atmosphere (1.3 g and 1.74 atm relative to Earth, respectively). Said pods relied on aerobraking to land and refuel themselves on the surface before takeoff, leaving long periods where they were unable to operate, hence a set of non-reusable drop pods were brought along for emergency deliveries. Many of these managed to survive the Unity’s crash and are now littered across the surface.

The ship skin is made of titanium-carbide, one centimeter of plating to protect from atmospheric heating during aerobraking maneuvers, ten centimeters of foam to provide thermal insulation and minor protection from dust impacts, with even greater thickness present at the front of the ship. The internal components and spaceframe are composed largely of carbon-fiber reinforced polymers, save near the magnetic nozzle, where they are replaced with rhenium-tungsten alloys for heat tolerance and radiation shielding.

Most of the ship’s dry mass goes to propellant storage, as the deuterium and helium-3 are stored cryogenically in gaseous form and at high pressure to make up for their normally low density (even in liquid state); at 26 K and 100 MPa, mean density is 1.6 g/cm3, better than water. This requires heavy duty containment tanks, and though the propellant cells are made of ultra-high strength carbon fiber, weighing only 38 grams for every kilogram stored, the ship’s high mass ratio translates this into quite cumbersome tankage, and the dry mass of the first stage goes almost entirely to this end. The bulk of the remainder goes to the capacitors that charge the ship drive – some 2000 tons heavy – and the 10 meter radius rhenium/tungsten alloy radiation shield, which operates just a hair under melting point at full power sopping up the 20% X-ray output.   
Title: Re: Album: SMAC Art Repository
Post by: Buster's Uncle on February 10, 2016, 03:04:15 AM
http://zerraspace.deviantart.com/art/SMAC-Tribute-The-UNS-Unity-Trajectory-585812925 (http://zerraspace.deviantart.com/art/SMAC-Tribute-The-UNS-Unity-Trajectory-585812925)

SMAC Tribute - The UNS Unity (Trajectory)
by Zerraspace

(http://img01.deviantart.net/0660/i/2016/021/6/e/smac_tribute___the_uns_unity__trajectory__by_zerraspace-d9os059.jpg)

“Earth, 2060: a small group of colonists leaves the ravages of Earth for a distant planet orbiting Alpha Centauri’s primary star. Their ship, the United Nations Starship Unity, carries them on their journey to a new world, and a new hope for humankind. Along the way a reactor malfunction damages the Unity, precipitating a crisis among the ship’s seven most powerful leaders. As they enter the Alpha Centauri system, the crew splits into seven distinct factions, divided not by nationality, but by ideology, and their vision for the new world. After the ship breaks apart, the seven leaders guide their chosen crew down to the surface of Planet, seeking their destiny beneath an alien sky.”

-Sid Meier’s Alpha Centauri, opening cinematic


A continuing part of my tribute to Sid Meier's Alpha Centauri regarding the wondrous United Nations Starship Unity; the trajectory was established in the promotional short story "Journey to Centauri", and while I think it could be done more efficiently (say, via a shorter but higher thrust deceleration phase), I was determined to stick with cannon where possible.


The Unity might well have made it to Chiron despite the impact save for three factors. Firstly, the ship was made by several nations working together, many of them over the course of several regimes, so the final design was bureaucratically jumbled and dependant on far too many parts (this, for instance, is why the hull is octagonal rather than rounded, as each panel was built and shipped up by somebody else). Secondly, in order to scrimp off mass, the ship was made with a very thin skin, and while this did accomplish said objective, the aforementioned jumbled design led to the Unity relying more on its skin than its spine to handle stresses, and once part of it was torn the whole thing was ready to fall apart (though to the mission planner’s credit, they did try to account for this – the Unity was meant to reduce its thrust as the mission went on partially to this end, the other reason being that the ship’s capacitors would have worn down after decades of use). Thirdly, factional strife and sabotage went far in weakening an already fragile vessel, and Zakharov’s high-power firing of the ship’s drive meant to take its assailants off guard proved to be the final nail in the coffin (given his intelligence and work on the drive, it is almost certain Zakharov was aware of the consequences of such action, which brings to question ulterior motives).   
Title: Album: SMAC Art Repository
Post by: MercantileInterest on November 27, 2016, 06:20:15 AM
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Title: Re: Album: SMAC Art Repository
Post by: Buster's Uncle on November 27, 2016, 01:30:23 PM
?
Title: Re: Album: SMAC Art Repository
Post by: MercantileInterest on November 27, 2016, 05:27:38 PM
Made a little animated sequence (you can see it in my game thread) but couldn't get it to work on the site as animation so took it back down and put in on Giphy.
Title: Album SMAC Art Repository
Post by: bennieCag on April 26, 2019, 01:25:27 AM
If either of you want to restart it, just put an album up and write a bit about it. Ill probably participate if I know the music.
Title: Album: SMAC Art Repository
Post by: mogelfritz on May 08, 2019, 09:33:21 PM
 
2200 mogelfritz
 Views: 612
Posted by mogelfritz
May 08, 2019
in SMAC Art Repository
Title: Re: Album: SMAC Art Repository
Post by: MysticWind on January 26, 2023, 09:01:48 AM
https://www.coroflot.com/mhaire/Computer-Games

Portfolio of SMAC art director Michael Haire:

Quote
(https://s3images.coroflot.com/user_files/individual_files/507013__gdcbjcrmf4gbu4_tp4vqnlxg.jpg)

Sid Meier's Alpha Centauri was an unofficial sequel to the incredibly successful Civilization series. Colonists from Earth vie for power on an alien world. I wrote up an initial brief on the principal characters and designed each faction leader and their emblems.

(https://s3images.coroflot.com/user_files/individual_files/507013_qwoyljnyomk3xczkmwgv4_vwt.jpg)

My original sketches are above; the final game portraits below were done by Jerome Atherholt. You see the pieces in action in the screen shots on the bottom.

(https://s3images.coroflot.com/user_files/individual_files/507013_iim3zdvmhib6wq0wpxx3ki_rj.jpg)

I designed dozens and dozens of icons for the game interface, representing technologies, social concepts, locations, etc. This is a sampling.

(https://s3images.coroflot.com/user_files/individual_files/507013_sy0fofqr6pcr7rj9sw4xbjrlr.jpg)

At game's end, one gauge of your success is the kind of (e-) book your career has inspired. Many of the titles are takeoffs on popular books ranging from great literature to self-help books. The graphic restrictions were pretty severe but it was a fun project.

(https://s3images.coroflot.com/user_files/individual_files/507013_3ldnkf695m3pu07nv_pebo8ru.jpg)


The game had many animated "cut scenes' and I helped storyboard many of them. This is one I provided to an external production company for "The Self Aware Colony", a hybrid of "1984" and Hal 9000 from "2001: A Space Odyssey". Resources for each movie were limited so I designed the action to minimize expensive elements like human animation and focused on camera cuts and sound effects to create the appropriate mood. The animations used a game specific format but you can see the final product online at: youtube.com/watch?v=iwqNSUr-wPO or at: poetv.com/video.php?vid=79631.
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