Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => The Theory of Everything => Topic started by: Yuri_Yslin on June 05, 2022, 08:11:00 PM

Title: How does Dissociative Wave work? Does it stop Blink Displacer?
Post by: Yuri_Yslin on June 05, 2022, 08:11:00 PM
There's actually quite a few definitions of Dissociate Wave:

Vanilla:

"Units equipped with a Dissociative Wave can counter special abilities that modify combat percentages. This nullifys specials such as the Comm Jammer and Hypnotic Trance."

Implying it works for attackers and defenders alike. But, does Blink displacer count? It technically does modify combat percentages, just not directly...


Scient's patch implies D-wave stops the attacking unit's special abilities, unless the attacker also has D-wave special ability, which cancels out the effects.

(https://i.imgur.com/9YbNfvb.png)


Aaaand this one says it halves modifiers:

https://strategywiki.org/wiki/Sid_Meier%27s_Alpha_Centauri/Special_Ability#Dissociative_Wave


So which of those is correct? I am using scient's patch myself.
Title: Re: How does Dissociative Wave work? Does it stop Blink Displacer?
Post by: bvanevery on June 06, 2022, 05:46:06 AM
Hmm I always assumed that you used it on attack, to nullify various defensive advantages.  Never actually tested to see if that's what happens though.  You could set your Preferences so that you see your odds before every battle.  That will give you info about what bonuses and penalties are in effect.  Shouldn't take long to figure out how DW actually works.

In my mod, I never use it.  I stuck it way at the end of my tech tree and made it awfully expensive.  That's my way of "soft retiring" an ability out of the game.  Sure you could use it, but if you were actually trying to win the game in the shortest period of time, you would have long since found some other way to victory.
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