to minimize the changes made in a vanilla install...
Speaking of which, feel free to recycle these icons for your mod if you don't already have new icons for those techs.
Why have that as a goal in this case? The "radical" change to be added somewhere in the tech tree, is a useless ship ability that nobody's going to bother with in practice.To each their own. My gameplay style perfectly suits what I'm doing here, as is my personal desire to keep the game as close to vanilla as possible.
Thanks for the offer, but I have the unusual policy of only making alterations to the game that I know are 100% legal. I plan to ship my own 4X TBS game someday and I don't want any yabbering from EA about my mod work.SMAC/X was designed to be moddable, and not just the INIs. You also are not making any money, at all, off of these changes. I cannot envision any viable legal challenge to "we used the ability you explicitly programmed the game to come with, and encouraged us to use". And of course, these icons are only meant for personal use, just like any INI file edits. Meanwhile, there is no legal distinction between editing a stock INI file and editing a stock PCX file when the authors encouraged you to do both. And you're not even deleting or overwriting any assets; both icons are full duplicates of other files. If you are truly concerned then I'd strongly recommend you not make any modifications of any kind, including bugfixes or text file edits, available to anyone else; not sure if you have or not. Or, perhaps read the EULA and/or Fair Use explanations, or consult a lawyer who knows more about this than either of us does. All that said, I can appreciate you not wanting to do anything to endanger your own 4x plans!
Meanwhile if you want to extensively overhaul the INI to suit your tastes,
Heavy Transport, 1, Disable, Heavy, 000100100111, +50% transport capacity
Heavy Transport, 1, WhateverTech, Heavy, 000100100111, +50% transport capacity
SMAC/X was designed to be moddable, and not just the INIs.
You also are not making any money, at all, off of these changes.
I cannot envision any viable legal challenge to "we used the ability you explicitly programmed the game to come with, and encouraged us to use".
If you are truly concerned then I'd strongly recommend you not make any modifications of any kind, including bugfixes or text file edits, available to anyone else; not sure if you have or not.
;
; Sid Meier's ALPHA CENTAURI
;
; Alpha Centauri User-Configurable Rules
;
; Copyright (c) 1997, 1998 by Firaxis Games, Inc.
;
; ALPHA CENTAURI reads the rules of the game from this file at
; startup. Feel free, at your own risk, to experiment with editing
; this file. We recommend you make a backup copy of the original.
In short: it's clear this doesn't suit yourplaystylelegalese.
But to me, if you're concerned about future ramifications, it may be best not to share any modifications of any kind with the public, including to the TXT files, just to be completely safe.
So, is *anything* legal ever sufficiently clear?