Alpha Centauri 2

Other Games => CivII => Topic started by: Buster's Uncle on June 04, 2021, 08:05:51 PM

Title: Airbase benefits - bug or feature?
Post by: Buster's Uncle on June 04, 2021, 08:05:51 PM
I'm playing CivII Multiplayer Gold w/ FoxAhead's interface/launcher/patch, and I recently discovered an awesome advantage to airbases on your mined hills.

(https://apolyton.net/filedata/fetch?id=9420326&d=1621186967)

(https://apolyton.net/filedata/fetch?id=9420327&d=1621186991)

An airbase also acts as railroad, farmland if the base has supermarket, irrigation if not, and adds one food to mountains and three to hills - all you have to add is the mine. I eventually always add the developments, not just because OCD tendencies, but unit pathfinding doesn't recognize it doesn't need the roads and takes stupid paths.

-It also acts as plane repellent later, to have all those airbases on your land. The AI avoids those squares putting their plane to sleep vulnerable until next turn.

Now, since I never heard of this with airbases -in posts from 1998 at that- I assume this is something, probably inadvertent, introduced in Multiplayer Gold, or Fox Ahead's patch. Can anyone shed any light on the subject?
Title: Re: Airbase benefits - bug or feature?
Post by: Blake00 on June 10, 2021, 06:59:40 AM
Yeah I only noticed this the other day too. Annoying after I was finishing up all my scenario playthroughs lol.

I don't know whether its an original bug or a fox's patch bug. I think I saw a convo about it on CFC a while back but am not sure. The SL guys would prob know more.
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