Believers --> Evangelicals.
No they are not in it for their sincerity of belief in God. They're in it for the money.
if you believed that trying to keep planetary unity was basically a disaster. Any form of planetwide centralized government collapses, leaving only democratic anarchistic rebels to carry the sentiment into the future. Everyone else has pretty much gone "proper totalitarian".
I guess in the original lore, the Spartans got wiped out by the Gaians. In the SMACX timeframe, you'd expect the Spartans to have conquered all of Planet by now. Since they didn't, they must be dead.
Wouldn't most factions want "advanced tanks" at the time of SMACX ?
Seems like competing megacorps would be logical in the SMACX future. Morganites don't manage to retain control. You'd have a duopoloy or more. These corporate governments would probably be anti-democratic and close to totalitarian. I tried to model this somewhat with my Cybernetic SE choice.
Maybe the Council should be reskinned and different voting options would be available. Like whether stapled drones are gonna get health care. Or limits on how big a nuke can be used, before it's considered a problem.
Some kind of cult of human racial purity, in contrast to the kumbaya with Planet stuff? And no cyborgs either. Miriam hated all that.
The Spartans could give rise to some kind of nomadic land based faction. A sort of scruffy survivalist horde? The problem with that sort of thing, is much like the Data Angels, it shouldn't exist as a faction with the same techs and build mechanics. In Dune, the Fremen certainly aren't organized like all the great Houses are.
Advanced tanks?
Human purity works, I've seen it in fan works. I had one in mind as well, though it's more of an openly antagonistic anti-Planet one.
So that way, if explain convincingly a new Senior Officer of the Unity and his subordinate crew then new faction could arrive.
Mining Officer
Repair and Maintenance Officer
Communications Officer
Cultural Experience Database Storage Officer
First Contact Officer
;deidre; --> Main Idea is Ecology. Gaians way is to assimilate with new conditions, accept them. The opposite way could be to restore especially Earth-like Ecology with relative animals/plants because it's best for humanity as a specie.
[...] --> ;domai; Free Drones raise the issue of equality and justice, the inadmissibility of exploiting the lives of the working class for the prosperity of the bourgeois class. In all over the human history this questions is appears, and will appears because of fundamental processes of social-economic relations. In conditions of Alpha Centauri story the objective to construct socially just society is strong enough to gather people from all other factions into separate one.
The idea of all known factions is to build a new home on that planet. The main opposite Idea could be that "we were wrong; this place is not good for us, it's bad; we need to search further on a new ship". Direction of human with this idea is not to construct for care here, but construct for leaving this dark unfriendly place to search another one. In such unwelcoming conditions as Planet gives, this "exodus" Idea could be strong enough to collect people from other factions.
Now, Planet will try to take control under human consciousness. A new faction is appeared when one of the colonies become a Formicary with humans driven by a Planet Mind.
The sudden appearance of a faction from the future. Entire colony base appears because of any kind of malfunction in a future experiments of time-traveling.
Another mutation appears because of long time space radiation while flying on Unity. Now people could not feel normal in a planetary gravity conditions. Only underwater pressure make them feel OK.
Yes, the situation when datacenter carry a whole of humanity culture in digital form suggests a special Senior Officer. This idea is on the surface, and we both catched it. :look:So that way, if explain convincingly a new Senior Officer of the Unity and his subordinate crew then new faction could arrive.
Mining Officer
Repair and Maintenance Officer
Communications Officer
Cultural Experience Database Storage Officer
First Contact Officer
Seems sensible. There are a lot of spaceship crew roles in sci-fi that can be adapted. Domai is already a mining specialist so that works. I'm not sure what you meant by "Cultural Experience Database Storage", but funnily enough for my Second Ship (https://alphacentauri2.info/index.php?topic=21633) project I have a Librarian faction led by a Unity data archivist. I haven't posted it yet.
Not sure if a First Contact Officer works because pre-SMAX there wasn't any sign of sentient alien life, but in retrospect that could be a cool idea. Maybe it's like some sort of anthropologist/speculative exobiologist geek who was trained to handle hypothetical alien contact.To send a first ship into interstellar space without a First Contact Officer? No way. This is just a necessity if we are developing the idea of additional positions for Senior Officers. This is just the norm of any sci-fi.
I've worked on a faction that's more focused on social oppression than class oppression, that I'm still trying to tweak. But I'm intentionally trying to make my fan factions reflect the '90s sci-fi that AC was, and the classical older works of sci-fi that preceded it, than current day anxieties. I find modern politics and culture wars exhausting, farcical, and tacky.Cool! More factions for better future.
SMACX didn't add the idea of a PROBE focused faction. The Believers were already a PROBE focused faction, as they had +1 PROBE and would go Fundamentalist, resulting in +3 PROBE. What the Data Angels did, was provide a Democratic counterweight to the Believer hacking.
Also, any faction capability that only pays off in mid to late game, is close to useless in the real world. Games are winnable long before then. There's no point in some "powerful late game capability", because all late game capabilities are powerful.
The stylization of "late game units / capabilities" may have been popularized by Civ III, with for instance the Germans getting Panzers as a special unit late game, and the Americans getting the F-16. But their tech tree also doesn't have any diversity, everyone learns exactly the same techs. The order in which they are learned varies only ever so slightly, and there are almost no interesting consequences to moving up one side of the tech tree quicker than another. There's basically no variety of play in Civ, everyone does the same things.
PROBECOST 50 is silly |
I'll propose this one for now:Did 3 out of 4 in my mod. Note Power social engineering choice:
+Morale, +Energy, -Growth, -Efficiency - A military-industrial complex corporate dictatorship themed faction.
social engineering in SMACX AI Growth mod version 1.49 |
E: Thought of another combination
++Growth, +Ind, -Morale, -Police, -Planet - While there's already Deidre for the 'eco hippies', there's nobody representing the non-ecowarrior pacifist type.
So I'd propose a somewhat decentralised, terraforming focused faction but who aren't friendly to planet, while also being pacifistic. The hobbits of Alpha Centauri, I suppose.
Explicitly trying to turn planet into Earth 2.0.
Haha - that would be a cool feature in a remake/sequel. Send enough planet busters down boreholes and Planet's knocked consciousness, blocking any ascent victories for some time until it regrows after 50 years.
Hence why I think killing Planet's brain would need to be a bit more of an operation than that. I mean, even detonating a lot of Planet Busters doesn't kill the Planet mind, it just irritates it.
Fungal roots go deep?