People are aware they are playing modded version with reshuffled tree. They tolerate discrepancy.
At some point they stop paying attention.
not modding the computer game
- The Build path contains advances in materials science, engineering, and industrial organization that are directed toward the built environment. Follow this path to enhance base infrastructure and improve production.
- The Discover path relates to the Terran physical and life sciences, including descriptive neurology and psychology. Follow this path to unlock the potential of the flora and fauna brough to Chiron from Earth.
- The Explore path deals with the physical and life sciences of Chiron. Follow this path to learn more about how to influence or exploit Planet.
- The Conquer path focuses on technology with direct military applications. Follow this path to expand your arsenal.
- The Expand path is concerned with population growth and mobility. Follow this path to expand your footprint and awareness on Chiron, and to reverse-engineer the survival kit recovered from Unity.
- The Command path is organized around doctrines with implications for social control.
- The Choose path explores thought as technology associated with the ethical challenges of survival in a hostile environment. Follow this path to train your followers in ascetic techniques like water discipline or to inculcate civic virtues.
You are not talking about SMACX modding at all? Is it some completely standalone project? Sorry, I misunderstood you then.
Conquer is the clear one of the bunch. Unambiguous. I did the same thing in my mod. If you want weapons and armor, you study Conquer. You don't get them any other way. No "sprinkling of benefits" in other categories, like the original game did. The most egregious example of that was the strength 6 Missile Launcher for Explore 6: Synthetic Fossil Fuels. The Gaians should not be given the keys to the kingdom like that.
Build would be straightforward, but you're undermining it with Expand. Surely if you want to expand, you have to build stuff?
Discover=Earth, Explore=Chiron does not basically make sense. We don't currently know a lot of what's going on under our own oceans, and nobody would have gained that knowledge in the cataclysmic events leading up to the launch of the Unity. There's tons of stuff we don't know about our own solar system as well, and again, wouldn't in the game's fiction.
I think here, you are running afoul of 2 different design preoccupations. The desire to keep a style of language for specifying categories (Explore, Discover, Build, Conquer per the original game), vs. trying to cleanly separate different areas of social endeavor. Earth Sciences vs. Xenobiology would be completely straightforward, for instance. In your shoes, I would pick one preoccupation to be "loyal" to.
"Command vs. Choose" is a contrast that could work. Authoritarian examples are easy to come up with. I'm less certain what's going to be an example of a society "choosing", since generally speaking, law is a policy decision. But maybe you'll have something. I'd need to see concrete examples to pass judgment. When I think about social engineering choices and government models actually bestowed by the game, there's nothing clearly in the SE table that I'd call "choosing". Rather, a Police State is enforced, or a Democracy is enforced, or a Theocracy is enforced...
It is possible that drawing a categorical contrast with "Choose" is a wrong move, and that all these things are really forms of Command.
If I want to quell Drone riots, I go with Command.
If I need to learn about adapting Earth crops to Chiron's soil, Discover.
If I want to make a weird future society, Choose is my thing.
Even the game's lore made a clear distinction between theoretical and applied sciences.
Military command and societal command aren't exactly the same thing. It's not clear to me why land, sea, air, and space Doctrines are the same thing as Police State, Thought Control, and Punishment Spheres. And Power, is it a Command or is it Conquer? I don't have extra Command or Choose categories, so I don't have any confusion on this point. And I know from Santiago's characterization that my decision is correct with respect to the game lore.
No, Explore. Pay attention to the game lore, particularly Deidre's quotes. This is Xenobiology 101.
This begs a big question: why? All your other categorizations are choices as well. You're always choosing... choose what?
When does the player start playing? What are they required to already know, in order to play? I introduce all my Politics and Economics by Tier 2, in the early game. These could all be said to be a protracted exposition about the basics of the game. A somewhat different game design could start out with these choices presupposed.
Membership in these categorizes was not intuitive. Technologies were (one might assume) grouped according to what they did in gameplay terms, but Bioadaptive Resonance, Retroviral Engineering, Photon/Wave Mechanics, Superconductors, and Matter Compression, all in the Conquer category, do not scream "military application" at first glance. Likewise, it is hard to see how Synthetic Fossil Fuels or Metallurgy are advances possible only on an alien world.
Quote from: bvaneveryNo, Explore. Pay attention to the game lore, particularly Deidre's quotes. This is Xenobiology 101.
I was referring to the guidance that a player would receive in my own simulation.
That's no more or less valid than saying that every type of technology in SMAC is also a discovery,
It's supposed to be an evocative word.
My hypothesis is that, in order to play, one merely needs to be given an explanation of what is tech versus doctrine and what research along each of the branches can potentially offer.
tnevolin, are you able to add new techs to the tree, or are you limited to having to "rewire" the existing tree to make the linkages and dependencies more sensible?
Are you picking on the names of the techs, or what the techs give you? Because I'm inclined to view the former as whatever techno babble they came up with, and not problematic. BTW it's Nanometallurgy, not Metallurgy. Metallurgy is what gives you Cannons in Civ II or Freeciv. The dumb part about some of that was giving you things like a Carrier Deck as some kind of "advanced" ability. This is an artifact of skinning the tech tree of Civ II.
Bad guidance if it's to be SMAC. You have to explore an alien landscape to understand and utilize its flora and fauna. Xenobiology 101. You can discover anything. You can discover you had an extra sandwich in the back of your refrigerator. If you're climbing a tech tree, how is anything not a discovery? Only thing I can think of, is the things inserted in the tree that aren't actually techs, but social conditions. Like Democracy.
So we agree on that problem, that "to discover" doesn't mean much in a tech tree. At least the original game is recursive about it! "Discover is about making discoveries more quickly." Yeah, uh, discover what? "Everything". Well except you'll spend most of your time discovering the discoveries that make you discover everything faster.
We have nothing to research, except... research itself!
I'm trying to tell you that your tonal poem "Command vs. Choose" means more to you, than it does to an arbitrary player trying to figure out what's going on. It's a specific instance of the general game design problem, "categories mean more to the designer who wrote them, than the new player who hasn't seen them used before."
Players actually quit games when guidance is fantastically bad. It may take more than one such thing, but player irritation with things they don't understand, is cumulative.
There are three unused slots in the list those can be added. All tech are completely customizable. So in addition to rewiring they can be renamed. However, this'll be a completely new experience for user. There are tons of mods out there with renamed techs. I am trying to stick as close to vanilla. However, I am open to suggestions. Like small renaming here and there to make it stick together better.
Nonlinear Mathematics <- Applied Physics + Information Networks
Industrial Economics <- Industrial Base
Centauri Empathy <- Secrets of the Human Brain + Centauri Ecology
Silksteel Alloys <- Advanced Subatomic Theory + Industrial Automation
Planetary Networks <- Information Networks
Nonlinear Mathematics <- Applied Physics + Information Networks
Applied Physics seems to be overloaded already because every science stems from it. Besides, usually breakthrough in math is extended to science and not other way around.
Would it be more logical to drive something nonlinear from Progenitor Psych instead?
Industrial Economics <- Industrial Base
That is perfectly fine. However, I feel the Economics part needs another prerequisite. How about Biogenetics? It seems like most economical aligned first level tech. Other options would be Centauri Ecology and Social Psych but they are very overloaded already.
Intellectual Integrity <- Ethical Calculus + Doctrine: Loyalty
Ethical Calculus seems on target but Doctrine: Loyalty is clear opposite to "unburdened by prejudices" and "clarity of undistorted knowledge". Yet, despite their own description game designers perceive it as a military/totalitarian technology that unlocks Citizen's Defense Force, High morale and non-lethal methods. So maybe this dependency is fine in a scope of a game.
Centauri Empathy <- Secrets of the Human Brain + Centauri Ecology
Centauri Ecology is a logical "Centauri" prerequisite. Secrets of the Human Brain is kinda off target, though. How human brain function align with Centauri anything? Too big of a stretch. I think it is a perfect opportunity to involve more alien technologies and make Centauri Empathy dependent on Field Modulation, for example.
There are three unused slots in the list those can be added.
All tech are completely customizable.
I don’t have the same instant recognition for “Nonlinear Mathematics” or “Monopole Magnets.”
So does the tonal poem “Monopole Magnets.”
Educated grade school kids know that magnets are dipole. Talking about them being monopole may be exotic, but it's hardly off-topic. Adults may not remember the terminology because their teachers aren't whipping them for compliance :whip:, but if a player is really put out by this and can't wrap their head around it at all, they're dummies and shouldn't be playing a sci-fi game. Let alone roleplaying one in your extended wargame. I mean there's a point at which "I don't know what 'monopole' means" just isn't a valid objection about anything. It would be like "don't write with fifty cent words", which is a non-goal for making a sci-fi game.
Quote from: bvaneveryPlayers actually quit games when guidance is fantastically bad. It may take more than one such thing, but player irritation with things they don't understand, is cumulative.
Based on experience from 2014 and feedback from other reviewers, this isn’t causing irritation to anyone right now.
Technically speaking, it is Industrial Base that builds everything in the game.
Did we ever expect to hear pacifistic Skye talk about the aftermath of a military victory against the Spartans?
How about Lal talking about mobility?
Nonliner Mathematics doesn't present a problem by merely existing--it is just that it has no obvious application at first glance.
Monopole Magnets is problematic because the immediate industrial application of a magnet isn't intuitive.
I know what a magnet is, and I know what monopole magnets must be in broad strokes, but I don't immediately think "monorails!"
What if I thought, "Gauss cannon!" instead?
There are times I wonder if you just enjoy argument for its own sake.
You complained previously that a good game is one in which the players needn't do too much intellectual gymnastics to apprehend what happens if they push Button A or pull Lever B. Now, you're waving all that away.
Well you have the luxury of hand picking your crew of ~15 players for the extended wargame you're running. And personally answering any questions anyone has about what they're vague on. And we established, unfortunately on the Discord, that your game designing isn't mass audience facing. You are neither concerned with how it will be narrated to someone who is not playing, nor whether anyone else would adopt your gaming system as a standard. And finally, I believe you're saying that you haven't actually run the game with the "Choose" category in it yet.
If you're not personally going to tell people what's going on, there's a reason to come up with a better category name.
That's false. It's Industrial Base, not Industrial Everything. Listen to what Morgan actually tells you when you get that tech. You gotta start somewhere, and the Former is the most basic piece of industrial equipment to the whole game.
I mean, this whole tree isn't in a vacuum of "words, categories, and player preconceptions". There's extensive narrative guidance, voice acted. This is why we're still playing the game 21 years later, and why nobody has equaled this thing.
No, and it's out of character. The problem is, why is Deirdre using a quantum tank to plow through a wrecked Sparta Command? Deidre fought totally conventional war, and won against the Spartans? FFS why? We're being given a narrative reversal, that "Gaians, despite being pacifist, can actually kick some ass." And we'd be right to question the writing here. If Deidre had mindwormed and locusted everyone to death, we'd get it. We might even expect it. But quantum tanks? Well I guess Gaian research is pretty darned spiffy over the long haul. And what's the secret in "Our Secret War" ? It's supposed to be mindworms; Buster's Uncle got me wise to one of the most obscure commands of the game, "Release mindworms into the wild." There is a secret war. What's up with this quantum tank stuff? Deidre amassed a sizable legion of quantum tanks secretly, despite the preponderance of probe teams in this gaming universe, and did some kind of fooled ya sucker punch invasion?
Not buying it. I'm a modder; I know the game did some things wrong. But redoing voice acting is expensive and not low hanging fruit. "...as our mindworm boil slithered over the rubble... there were few screams of human life." That's how you take out Spartans when you're 'pacifist'.
Deidre is an eco-Nazi anyways. She never fooled me. Must be all that cartooney one-dimensional faction diplomatic dialogue, in the cookie cutter template that doesn't allow for anything else.
Or maybe they just didn't have the writing chops to make Santiago into a credible military leader. It clearly should have been her area. She's the weakest of the original lineup. She never invades anything, shoots anything, gives an order... she does the "philosophical" thing like everyone else, and that's not a convincing portrayal of a military leader. Warlords kill and bomb stuff. They also execute the insubordinate on the spot.
It is if you know you're getting mag tubes and have ever seen a monorail. Monorail monomagnet monopole monowhatever. Mono mono mono mono mono. If Yang had started talking about monotheism in all of this, I might be worried, but he talked about Yin without Yang, North without South, Pleasure without Pain. This is a very Enlightened way to travel. It's hardcore application of indoctrinal woo.
They tell you what it makes, so you shouldn't have any problem figuring it out. It's not like this is a game of "guess the application" and "enter it into a text parser to solve a puzzle".
I don't think you like your own design biases laid bare.
Morgan talks abstractly about his philosophy regarding consumption in the Industrial Base quotation.
One of the two major SMAC blogs pointed out that the faction leaders are unique because they are all intellectuals. Even Morgan and Santiago wax poetical in ways that most people don’t.
There’s nothing wrong with Miriam building quantum tanks.
Santiago is a warlord only if subverted. Played straight, she’s more akin to a Founding Father.
Zakharov is either a brilliant scientist who will lead us out of a dark age of scientific illiteracy, or an ethical monster who puts his desire to know ahead of every human impulse, and maybe both.
Except monorails aren’t uniformly driven by magnets. Magnets are merely one potential means of propelling monorails.
You go back and forth repeatedly between, "Immediate clarity is the main thing--shouldn't have to explain," and, "If you tell them, the confusion is gone."
If that is true, I certainly spend a lot of time talking about them.
There are times I wonder if you just enjoy argument for its own sake.
This is getting to "I can lead a horse to water, I can't make them drink." I don't think you currently have any design pressure to make your 'Choose' category more quickly intelligible. All I can point out is that it specifies absolutely nothing.
I forgot that "...whole cloth..." is Industrial Economics. Nevertheless they're thematically and temporally close to one another. The Former is a very basic piece of industrial equipment, given immediate visual representation in the game.
Santiago is wholly unconvincing as an intellectual military leader. Adolph Hitler is convincing. Lenin is convincing. Santiago is a "diversity cast" that is off-character. She shouldn't be philosophizing, she should be fighting. She's a militia woman in camo pajamas.
Santiago is structurally unconvincing because she's not on a major axis of conflict. Human rights is Lal vs. Yang. Environment is Deidre vs. Morgan. Religion is Miriam vs. Zhakarov. Santiago got stuck in there to make the diplomatic interactions unstable. 6 is more stable than 7.
Sure there is. It's Deirdre's Secret War, not Miriam's. Miriam's secret war, per the original game, would have been with probe teams. It is especially silly to give Deirdre the quantum tanks when it's Santiago extolling their military virtues in the Secret Project video about them. She's all over the industrial nanopaste. This simply isn't Deirdre's bailiwick and it's not credible.
BS. If she were a founding father, George Washington would have established a dictatorship. He knew he could, and he didn't. Santiago is a clowning of paranoid militia movements of the 1990s, much as Miriam is a clowning of the Religious Far Right ala the Church Chat Lady on Saturday Night Live. There's plenty of "Founding Father" material Santiago could have directly drawn upon, if that was the authorial intent. Original papers of the time period etc. They didn't / she doesn't. She's all about the blood and guts. Kill kill kill. "Why should the future be different?" Because it's silly, that's why. Go command a real military force already.
I don't think she's probably even as intellectual as Napoleon. She's as intellectual as a Third World Junta.
No, it's just a throwaway line in the faction diplomatic dialogue to justify a penalty, because the game designers thought "all factions should have penalties". It's right up there with Miriam's throwaway line about being anti-Planet. There's nothing else in the game to support it at all. It's a half-baked idea and it shows. Yang is the scientific monster, not Zhakarov. Yang got all the "monster research" parts. I don't think it's wrong to pair them as natural allies though. Except of course Yang is probably going to roll over everyone with Power at some point, and moralizing Zhakarov is going to put a stop to it! Yeah, suuuure he does evil experiments, when he cares that much about 'Power' being bad.
I think this is your real sore point. You want this to be about me telling you one thing, and not criticizing your choice. But that's not how design works. You can have too much of something, you can have too little of something. Correct design is within the bounded range of possibilities. You are doing too little with 'Choose', for an audience other than your hand picked 15 players. Like, nobody would be selling your game manual at Barnes & Noble on this basis. Your Publisher Editor would be telling you to fix that, to be more specific.
You really shouldn't complain, especially about someone's personality rather than their arguments, when someone reacts to your designs differently than you want them to.
You may find it interesting (I hope) that I always paired Santiago with Lal and saw Yang as the odd one out. Possible this is because I looked at the Peacekeepers in a literal sense—as those concerned with policing conflict—than from the point of view of a democratic society fundamentally opposed to Yang’s theories on control of information.
but at times it feels like you are lecturing about material I didn’t learn correctly rather than sharing a personal viewpoint.
So the design exercise is, which do you really believe was intended as the authorial primary? Do you really think Santiago was speaking against "the United Nations" ? Did she really have a lot of anti-New World Order lines that I missed? Or did you think, "she's militia, so it must be so" and sorta run with it in your own mind?There’s a difference between somebody who is articulating a fear of One World Order and somebody who looks at the United Nations as the epitome of values they believe destroyed our species: compromise, negotiation, de-escalation, intervention, etc.
I think the "philosopher king and legalism" stuff with Yang, is an instance of that. We've had arguments about that in the past; you know I don't buy your interpretation there at all. Yang is Mao Tse-Tung in space, straight up. We didn't get around to talking about this on your Discord the other day, because other issues... precluded us ever getting there.
I don't buy your sexist interpretation of Deirdre either. I don't think she wants women-only leaders... I certainly never got that impression from the game. I haven't read the novelizations much, as they're too badly written to soldier through. Your version of Deidre sounds like a fanfic that you're running for the heck of it. But to give you benefit of the doubt, maybe sexism was in the novels, and Firaxis just wisely left those ideas out of the game.
I think it was no mistake that we got so many leaders speaking to so many technologies that, on the face of it, were quintessential research goals for other factions. It happened too often.
Thus, Lal gives us the quote for Centauri Psi;
a Morganite “Weakener” for Digital Sentience;
Lal again for Doctrine: Mobility,
Neural Grafting,
and Fusion Power;
Godwinson for High Energy Chemistry,
Industrial Nanorobotics,
and yes, Information Networks;
Santiago for Nanomettalurgy.
Lal gets the quote for Silksteel.
##Mass to Energy
#FAC38
I hold a scrap of paper in the darkness and
light it. I watch it burn bright and curl, disappearing
into nothingness, and the heat burns my fingers.
Where has it gone? What has it become? I cannot shake
the feeling that I have witnessed a form of transcendence.
^
^ -- Commissioner Pravin Lal,
^ "The Convergence"
You say that Yang is the one who focuses on biological experiments with regard to the human condition,
but Zakharov’s is the voice associated with Gene Splicing.
##Gene Splicing
#TECH49
The genetic code does not, and cannot, specify the nature
and position of every capillary in the body or every neuron
in the brain. What it {can} do is describe the underlying
fractal pattern which creates them.
^
^ -- Academician Prokhor Zakharov,
^ "Nonlinear Genetics"
Zakharov also relates to us the brutal reality of Matter Transmission.
If Zakharov is not an ethical train wreck, why the quote for Retroviral Engineering?
Why is he the one to first disobey Captain Garland during the Unity Crisis?
Why does his Psych Profile explicitly discuss his ethical deficiencies?
There’s a difference between somebody who is articulating a fear of One World Order and somebody who looks at the United Nations as the epitome of values they believe destroyed our species: compromise, negotiation, de-escalation, intervention, etc.
#BLURB
Superior training and superior weaponry have, when taken together,
a geometric effect on overall military strength. Well-trained,
well-equipped troops can stand up to many more times their lesser
brethren than linear arithmetic would seem to indicate.
^
^ -- Col. Corazon Santiago,
^ "Spartan Battle Manual"
I didn’t invoke either of those concepts here. I understand clearly the distinction between concepts I or others have offered to expand the fiction and the original material provided in the computer game, the manual, and associated promotional products.
The sprinklings into "other leaders' areas" were clearly deliberate. The question is whether they were effective. That's to be judged for each specific quote. I have no doubt that one of the main drivers of the sprinklings, was "equal air time" for the voice actors. Regardless of whether the game had enough character material, areas of concern, or techs, for that to be appropriate. I would estimate that half of the tech tree is actually stuff that should be classified as straightforward Conquer. Well it can't just be Santiago talking the whole time now, can it.Yes, mileage for each individual quote varies. One of the great joys of writing fan fiction for SMACX, even in the broader context of game development, is to paint a fuller picture of each leader. Sometimes, that means bolstering the clear intentions of the original designers, but it may also mean painting our own interpretations into the tableau.
I found it off, that Lal has gone "Green". It seems to communicate that the Gaians have been successful at communicating and instilling a world view in other faction leaders' minds. Or possibly even in co-opting the Planetary Council.Why? Lal’s remarks on mindworms don’t convey that he has been coopted by a conservation agenda. If I made to you an insightful remark about blood pressure, would that imply I was a doctor?
The Morganites have a number of quotes that indicate they actually do research, that Zhakarov doesn't have a unique lock on it. Morgan is in particular pretty hell bent on applied research. Even to the point of applying it on live subjects in hospitals.Yeah, but every faction does research, and all factions probably do a great deal of applied research even if Morgan might be most likely to express frustration about learning for its own sake. I’m sure you agree that it’s very CEO-like to encourage subordinates not to miss the big picture or forget “why we are in business.”
I say it's just because they can't have Santiago doing every military line, and Lal didn't have enough material of his own.I really don’t think so. Given his personal background, which includes academic learning in the areas of history and philosophy, I think Reynolds wanted us to hear from the leaders on topics beyond their particular ideological predilections. Lal might not have much use for Centauri Psi, but it has use for him.
I say it's just because they can't have Santiago doing every military line, and Lal didn't have enough material of his own.It’s because Lal has something meaningful to say about movement, even though it was tied into a technology that was evidenced in Santiago’s starting unit.
Quotes and videos give us "contemplative Miriam". It's the faction diplomatic dialogue that give us the shrill Bible thumping Church Chat Lady. It is dissonant, and I have chosen to dump or tone down the latter as much as I can.Dissonant yes, but not the same thing as unrealistic. People are complicated. Look at how an individual like Donald [Sleezebag], who has had consistent populist views on topics like trade, military intervention, criminal justice, and trade since the 1970s, is mutable by degrees.
100% her character opposition to technological "advancement" BS.I’d guess that, as a quirk of forcing distinctive malluses and bonuses on the factions to affect gameplay, Miriam had to come off as a Luddite. But skepticism toward what technology might pipe isn’t the same thing as opposition to advancement per se. Can someone allow that skepticism to become a general dislike of “science”? Sure. It is sometimes easier to simply stand athwart the tracks than to shunt the train using a switch.
Given that, I think they tossed him some lines to increase his scientific brain trust credibility. He also has an unused line about lighting paper on fire and getting energy out of it, if you dig into the Global Energy Theory deactivated tech. I don't think it can ever be triggered because I think it was supposed to be used with Stockpile Energy. It's in blurbsx.txt if you poke around there. I can't remember if there's actual voice acting to go with it.Right. Sometimes, the goal of the quotations, which I think is legitimate, is simply to remind us: we are dealing with very smart people who are intellectuals, at least by their own estimation of themselves.
Because it's true, and not really open to question or interpretation in the basic factualness of it. To believe otherwise is to miss a core voice in the game.I encourage you to be precise. It is not open to question whether Yang does perform biological experiments. However, he is not the only one to do so. Morgan and Zakharov clearly do as well. And depending on how the game is played, any faction leader could be first to make it a priority.
He's teaching 'kids' playing SMAC, who don't know much about biology, how DNA works. This is is not controversy about the human condition. It's holding a player's hand to understand basic facts about science. This isn't Civ. Nobody's got "chariot wheels" and "knights with lances" to form a basic game substrate out of.Yes, but that’s legitimate, too. I sometimes wish they’d done more of it.
He still has the rat, he didn't even kill it. What's the problem? That you can't ever do an experiment with a rat, before proceeding to human trials?There’s no problem. It’s still evidence that he tut-tutted people worried about the ethical implications of an experiment he performed. Does it make him as much a monster as Yang? I think it depends on which experiments they’ve each run. Is Yang still a monster in his own right? Yes.
They're screwing with Microsoft, and other tech companies that make press releases that are complete BS. It's not about the University. It's about what corporations say in the 1990s. "Where do you want your node today?" Or dictators; Saddam Hussein was sparring with UN Weapons Inspectors in the timeframe of the game.I think there are ethicists, and certainly citizens engaged in the political process, who would argue that, yes, biological and chemical weapons programs consisted “ethical train wrecks.” Would those assessments perhaps by colored by political allegiance? Of course.
You don't have to be an ethical train wreck to have a clandestine weapons program. The USSR did it, the USA did it. It's done.
Whatever was written in the paper manual that came with the game, might be considered relevant characterization. However, although people in those days were required to RTFM to play complex games, they were not exactly required to read Appendicies and "filler, extra" material. It doesn't exactly show a top-drawer narrative concern, to bury any such storyline in the written notes. And we'd still need to perform the exercise of dissecting that material for relevance and your claim anyways.I’m not here to debate what is a “top-shelf” product. If your position is that the material not included in the computer game itself is less to be counted because it is less likely to have been experienced, sure, that’s a fair and fine approach to informing your own designs. The late 1990s was really the era of the “extra” in games. StarCraft, Command & Conquer, Total Annihilation, Dark Reign—they all came with slick, well-produced game manuals that contained lore as well as instructions on how to install and play. Total Annihilation designed a website where customers could go to download after-market units. Firaxis built a website in the style of the Unity Datalinks and shared information about each of the seven original and seven expansion faction leaders.
"Someone disobeyed". What of it? Are you a Nazi, "only following orders" ?
Faction profile says, "Extra DRONE every four citizens (lack of ethics)". So they did have a play mechanic and an explanation about it, but such a pithy explanation doesn't exactly lend a lot of narrative weight. By itself, that's in the same weight class as Miriam being anti-Planet, because of her 1 line in her faction description. Against that, are all the quotes and videos for either of them, delivering nothing of the sort at all. Zhakarov is actually guilty of being a bit boring. He speaks in tech jargon and academese all the time. "Stodgy physicist" is about all you can really say about his real characterization, if you're being honest.Maybe it boils down to the fact that I’m just more comfortable riffing and speculating on the original material than you are when you create your mods. That’s fine.
Santiago doesn't have a single quote or video on any of those points. Not a one. She's perfectly capable of negotiation, she's got all the dialogue entries proving that she can. Just like any other faction. None of her faction.txt info speaks to your vision of her either. Here's what the Spartans of the game are really about, per their faction.txt:My read of Santiago is informed by my belief about how cultural products come about. And SMACX is a cultural product like anything is a cultural product. If Brian Reynolds designed the same game today, I don’t think he would have the same characters and ideologies.
I don't know if the paper manual has given you a basis for "going to town" on other interpretations. I will check on that.I just take from what speaks to me. Many aspects of the fictional story I tell are my own takes. Many are the takes of others (e.g., Yang’s legalism).
Good to know. In turn, I know that the Miriam of the original game, was partly given the portrayal of the violent Church Chat Lady. In my mod I've mostly jettisoned it, because it's dissonant and prejudiced. Rewriting the game with more religious characters, that aren't all just horrible punching bags, would be the best narrative approach. However I'm not going to spend the labor to do that, so I've just eliminated or toned down what I had ready access to.
I get the most flak for changing Miriam, of any of the changes I've made. And I will stick to my guns. I'm only supporting "contemplative Miriam." I think the Church Chat Lady stuff reads like a bad rough draft.
Why? Lal’s remarks on mindworms don’t convey that he has been coopted by a conservation agenda.
##Centauri Preserve
#FAC31
In the years since our arrival, we have foolishly disrupted so
many of Planet's ecosystems that entire species may vanish
without our ever having understood, or even known them. We must halt
this plunder, and halt it immediately, for our own survival as a
species depends on our ability to strike a balance on this world.
^
^ -- Commissioner Pravin Lal,
^ "Mind Worm, Mind Worm"
Even though individual faction leaders are apt to be the foremost thinkers about certain subjects—Skye for Centauri Psi, etc.—it doesn’t follow that they are necessarily also the most insightful.
Again, the potential for interdisciplinary analysis comes to the fore.
Reading the Centauri Psi quote from Lal, I can draw the following conclusions: mind worms are a credible threat to every faction, which makes them an urgent subject even for those not deeply invested in ecological conservations, and Lal finds mind worms personally fascinating.
Yeah, but every faction does research,
Quote from: bvaneveryI say it's just because they can't have Santiago doing every military line, and Lal didn't have enough material of his own.It’s because Lal has something meaningful to say about movement,
##Doctrine: Mobility
#TECH5
Once a man has changed the relationship between himself and his
environment, he cannot return to the blissful ignorance he left.
Motion, of necessity, involves a change in perspective.
^
^ -- Commissioner Pravin Lal,
^ "A Social History of Planet"
he also presents Lal as the “Everybody Should be Peaceful, and We Should All Get Along Guy.”
Quote from: bvaneveryQuotes and videos give us "contemplative Miriam". It's the faction diplomatic dialogue that give us the shrill Bible thumping Church Chat Lady. It is dissonant, and I have chosen to dump or tone down the latter as much as I can.Dissonant yes, but not the same thing as unrealistic. People are complicated.
I’d guess that, as a quirk of forcing distinctive malluses and bonuses on the factions to affect gameplay, Miriam had to come off as a Luddite.
Quote from: bvaneveryHe still has the rat, he didn't even kill it. What's the problem? That you can't ever do an experiment with a rat, before proceeding to human trials?There’s no problem. It’s still evidence that he tut-tutted people worried about the ethical implications of an experiment he performed. Does it make him as much a monster as Yang? I think it depends on which experiments they’ve each run.
Quote from: bvaneveryI think there are ethicists, and certainly citizens engaged in the political process, who would argue that, yes, biological and chemical weapons programs consisted “ethical train wrecks.”
You don't have to be an ethical train wreck to have a clandestine weapons program. The USSR did it, the USA did it. It's done.
If your position is that the material not included in the computer game itself is less to be counted because it is less likely to have been experienced, sure, that’s a fair and fine approach to informing your own designs.
Maybe it boils down to the fact that I’m just more comfortable riffing and speculating on the original material than you are when you create your mods.
The thing I loved (and love) about SMACX is that it forces the player to reckon with the question: what would it mean if we were governed by a stody physicist?
I honestly think that, in the context of American politics, Evangelicals line up on the “Climate Change Skepticism” side of the issues because that’s where they are told that “good conservatives” belong.
There’s a reason that A Song of Ice and Fire was put to paper first in the early 1990s and didn’t get popular until 2010.
It needed a dark cultural moment.
Ergo, by the same higher logic, Santiago’s militia character, who literally does more than anyone except perhaps Zakharov to sabotage the United Nations mission to the stars,
The issue is that the faction leaders are so mediated by play. And the fact that the player could do this or that, and that the game had to account for it, is the reason I think all the characters were very intentionally two-faced.
Is Morgan “bad” because he focuses on wealth?
He would argue that good or bad are relative.
His entire faction is about the “happying” of oneself.
Many people (myself included) actually agree that the purpose of life is to pursue happiness.
Is Zakharov “bad” because he is willing to put learning and knowledge ahead of other ends?
Is even Yang bad?
I am confident that Yang sees every one of his decisions as totally selfless.
Some players respond to a harsh coach.
This all goes back to your earlier challenge. Would people say that the mere existence of chemical and biological weapons programs constitutes an ethical trainwreck? The truth is that some do, and some don't.
Is Yang an ethical trainwreck?
Perhaps yes, perhaps no. It depends on where you stand. I think he is, because I think there are certain hallmarks that make a person good or bad. I'd guess 97-98% of other humans would agree with me. But some wouldn't.
Today, someone asked me, "One day, are we all going to be remembered as cruel and vicious because we did things that seemed unremarkable to us, but which will later turn out to be revealed as monstrously selfish or incurious?" I'd guess so. I think that's how society grows and gets better.
In my fiction, Zakharov is actually angry that people rejected scientific advances like immunization.
Lal is ironically the one who, despite his being a medical doctor, has the highest tolerance for dissent, because he is a moral relativist who accepts more easily than Zakharov that different people might prioritize other values about physical health.
For Lal, folkways and religious fulfillment are a part of the tapestry of life.
Biology/Genetics
This is a very interesting subject. I am not sure how to deal with it, though. It doesn't connect to lore well, there are no much vanilla genetics technologies, they are pretty difficult to connect to other families, and this path ends with nothing. They are only there to justify specific features like Biogenetics -> Recycling Tanks, Gene Splicing -> Research Hospital, Retroviral Engineering -> Genejack Factory, Homo Superior -> Nanohospital, Biomachinery -> Cloning Vats, etc. They probably can be kept but we need to think how to phase them out so they do not end hanging at the very end.
The quote isn't about Lal having a fascination. It's about Lal feeling there's a dire urgency to "save Planet", that we can die if we don't. It's a straight paraphrasing of the deforestation and global warming threats of the 1990s. He is deeply vested and he's gone Green.I think global warming is a problem. Does that mean I’ve “gone Green?” (And are you sure we’re talking about Centauri Psi, which deals explicitly with mind worms, a deadly menace to every faction?)
And you know what? He is right. Mindworms do suck. I'd definitely have "exterminate Planet" on the table as a game ending.One of the new factions included in my game, The Shapers of Chiron, explicitly aim to kill Planet.
I've now figured out what's going on. They wanted to simulate the effect of dialogue between the characters, even though they never talk to each other when voice acted. They're exchanging op-eds or blog entries. This is so Deirdre won't be seen as the only one who ever contemplated being a nature looney.Possibly dialogue, yes, but engaging somebody in talks about nature, or mindworms, isn’t the same thing as traveling with them on their intellectual journey.
So no, the factions don't all do research. The University, the Hive, the Gaians, and the Morganites do the research.Of course all factions do research. There’s a difference between not doing something and not talking about something in leader quotes. The game itself shows us that every faction does research, some better than others.
He actually said nothing. He's like the serious version of Yang saying nothing, "North without South, Pleasure without Pain...."Every faction leader quote can be lampooned like that. “Buy Morganite!” “Science is so cooooool!” “I don’t care. Go ahead and die.”
Here's how you can approach a narrative. You can either go with what they actually tell you a character did, or you can let your imagination run wild with all kinds of stuff. Zhakarov has nothing, nada, zip, that's monstrous. Morgan has one hospital incident, as well as some ethical challenges about what you do with Recon Rover Rick. Yang has lots. Santiago clones people, and also births them to the slaughter (Children's Creche). And surprisingly for a mindworm manipulator, Deirdre doesn't have any. That flies in the face of what the Gaians would actually be doing in combat, but we seem to be left to make our own inferences. She's all like, pet the lovely mindworm, like it's a puppy. Sing kumbaya with Planet.Morgan’s ethical problems are prefaced in the faction psych profiles, where he’s presented as a corrupt war profiteer. And it requires only the mildest skeptic to perceive that a capitalist society is probably going to have its fair share of the oppressed and malcontent. Per his quotations, everything with Morgan boils down to profile and control. And Morgan’s “one hospital incident” literally involves his conclusion that the easiest way to deal with somebody who could expose controversial research is to lobotomize them.
Those people think war is an ethical train wreck. And they're not usually rational about what level of armament actually keeps the peace. Compare Mutual Assured Destruction. Not that scaling back the number of nukes everyone's holding onto is a bad idea, but they do stop world wars from happening.If you’re going to insist that we take your personal ethical compass as the guiding light, then yes. It’s the No True Scotsman fallacy. “There are people who think this is unethical.” “Yes, but their system of ethics isn’t really credible to me.”
It informs anyone's design in the real world. Just because Brian Reynolds or whoever threw some stuff in a *.txt file in the game's installation directory, doesn't mean that material is shaping most people's knowledge and awareness of things in the game. A few diehards will chase it down out of obsessive interest, and most people won't.I’m not interested in what most people in the audience will do. I’m interested in what Brian Reynolds gave us to play with.
This is ludonarratively dissonant. If you've gone democratic, you'd vote them out of office if you didn't like it. But the game mechanics don't support democratic processes. It supports control freak dictators, the dominant character profile of most actual 4X TBS players. Just as most FPS players are murdering maniacs, running again into ludonarrative problems.That’s because most games are ludonarratively dissonant. They involve allowing players to make choices about how to behave, and they very often present enough options that they can play against type.
Falls under the moral heading of "don't support, aid, or abet prejudiced thinking."I don’t think the game forces you to go either way with Miriam Godwinson. I think some of the quotes intentionally rehabilitate her from a mere stereotype. Further, even though I have criticism for climate change skeptics, they do exist, and they do legitimately believe in ways I described. Acknowledging the existence of such values systems is not itself prejudicial.
Yeah it's called production reality in the publishing, film, and TV industries. There's time lag. Harry Potter didn't go straight to screen either.Production times could not account for the lag in the case of ASOIAF because we’re literally talking more than a decade. You also have a huge range of media products that fit the same mould, ranging from Peaky Blinders to The Boys to Yellowstone to Breaking Bad.
There's always a dark cultural moment available. Billy Joel's quick study: "We Didn't Start The Fire".The 1990s and early 2000s were not that moment. Our heroes could be tortured souls, but they were generally not almost indistinguishable from the villains.
And there's the rub. Correlation is not causality. You are not told who performed the assassination for a reason. It's so you can stew in your own juices, letting your imagination run wild, with whatever you personally want to make up about everything.I didn’t lay blame for the assassination at Santiago’s doorstep, but it’s hard to argue that she didn’t hammer the last nail into the ship’s coffin. Did you read the fiction packaged with the game?
He's an inversion. He's gonna destroy the Earth / Planet, "chewing and eating his fill".Not destroy. As Nick Stepanovich pointed out, Morgan could as easily be tapping Planet, not destroying it. Are you “destroying” an apple when you eat it? It is a consumptive act, but is it necessarily a violent one?
No evidence that he's happy. Only that he's greedy and wants control.His people are lazy and over-pampered.
Yep. "What do I care for your suffering?" Spoke like the pure BS of a cult leader who never practices what he preaches. Straight up Mao Tse-Tung.Mao Tse-Tung thought he was the good guy. So did millions of Chinese.
Nope. Movements like the Vegan movement just want to exert a lot of control and propaganda over you.I honestly don’t think the majority of vegans are organized into a cabal with the goal of influencing you.
Uuuh... wat? Talk about a strawman. Not plausible.Of course plausible. Zakharov is all about using tools to shape his environment. Why wouldn’t he be furious over the idea that people are setting aside truths about the universe, and the useful applications that point up, because they prefer to believe that which is unempirical?
Lal isn't going to be into "religious freedom" when faced with epidemic disease. Your rights to individual stupidity, end when the health of everyone else is at stake. Health is seen by the United Nations as a human right. Good grief, the amount of suffering and death at stake in the underdeveloped world... there's nothing plausible about your reinterpretation of Lal.The U.N. has many facets. Even people who think of it as nothing more than a misguided, exceptionally naïve “Do-Gooders’ Society” cite problems like excessive, Kafkaesque bureaucracy; a tendency to presume moral equivalence between disputants; rank cowardice; and a tendency to place the appearance of harmony and impartiality above genuine human interests. This is the U.N. that went to Bosnia and let the Serbs massacre the Bosniaks. It is the U.N. that seats Libya on the Human Rights Council. It is the U.N. let Biafrans starve and insisted that Katangans did not know their own minds. It is possible for the U.N. to be massively misguided, but also genuinely convinced that it is doing good. I don’t think these are mustache-twirling villains, just captives of a particular worldview.
If you are imagining a very co-opted and corrupt U.N., that doesn't actually have any principles and only power, then you can do whatever you want. Then Lal would be whatever got him into power. He could have bought his way in. Or killed the right people. The U.N. as just a regime.
Quote from: bvaneveryThe quote isn't about Lal having a fascination. It's about Lal feeling there's a dire urgency to "save Planet", that we can die if we don't. It's a straight paraphrasing of the deforestation and global warming threats of the 1990s. He is deeply vested and he's gone Green.I think global warming is a problem. Does that mean I’ve “gone Green?”
(And are you sure we’re talking about Centauri Psi, which deals explicitly with mind worms, a deadly menace to every faction?)
Quote from: bvaneverySo no, the factions don't all do research. The University, the Hive, the Gaians, and the Morganites do the research.Of course all factions do research.
The game itself shows us that every faction does research, some better than others.
Quote from: bvaneveryHe actually said nothing. He's like the serious version of Yang saying nothing, "North without South, Pleasure without Pain...."Every faction leader quote can be lampooned like that. “Buy Morganite!” “Science is so cooooool!” “I don’t care. Go ahead and die.”
And Morgan’s “one hospital incident” literally involves his conclusion that the easiest way to deal with somebody who could expose controversial research is to lobotomize them.
Step back from what is explicit and think about what is implicit. Despite our very different takes on the world of AC, we both perceive that Skye has her own share of ethical challenges. By virtue of the other factions explaining how terrified they are of Mindworms, we can extrapolate that her harnessing of them as a weapon of war involved some ethical breaches.
Quote from: bvaneveryThose people think war is an ethical train wreck. And they're not usually rational about what level of armament actually keeps the peace. Compare Mutual Assured Destruction. Not that scaling back the number of nukes everyone's holding onto is a bad idea, but they do stop world wars from happening.If you’re going to insist that we take your personal ethical compass as the guiding light, then yes. It’s the No True Scotsman fallacy. “There are people who think this is unethical.” “Yes, but their system of ethics isn’t really credible to me.”
I’m not interested in what most people in the audience will do. I’m interested in what Brian Reynolds gave us to play with.
and manifest in their “played straight” forms.
Further, even though I have criticism for climate change skeptics, they do exist, and they do legitimately believe in ways I described. Acknowledging the existence of such values systems is not itself prejudicial.
Quote from: bvaneveryThere's always a dark cultural moment available. Billy Joel's quick study: "We Didn't Start The Fire".The 1990s and early 2000s were not that moment.
Did you read the fiction packaged with the game?
Quote from: bvaneveryHe's an inversion. He's gonna destroy the Earth / Planet, "chewing and eating his fill".Not destroy. As Nick Stepanovich pointed out, Morgan could as easily be tapping Planet, not destroying it.
Quote from: bvaneveryNo evidence that he's happy. Only that he's greedy and wants control.His people are lazy and over-pampered.
Mao Tse-Tung thought he was the good guy.
I honestly don’t think the majority of vegans are organized into a cabal with the goal of influencing you.
Quote from: bvaneveryUuuh... wat? Talk about a strawman. Not plausible.Of course plausible.
The U.N. has many facets. Even people who think of it as nothing more than a misguided, exceptionally naïve “Do-Gooders’ Society” cite problems like excessive, Kafkaesque bureaucracy; a tendency to presume moral equivalence between disputants; rank cowardice; and a tendency to place the appearance of harmony and impartiality above genuine human interests. This is the U.N. that went to Bosnia and let the Serbs massacre the Bosniaks. It is the U.N. that seats Libya on the Human Rights Council. It is the U.N. let Biafrans starve and insisted that Katangans did not know their own minds. It is possible for the U.N. to be massively misguided, but also genuinely convinced that it is doing good. I don’t think these are mustache-twirling villains, just captives of a particular worldview.
Ebola Congo 2020, before COVID-19 |
Wat? 9/11, WTC and other buildings falling, anthrax by mail, entering Afghanistan, Iraq war, "code orange" getting on planes, then it turns out all that "yellow cake" stuff was BS....
Uuuh, noooo. I don't know who this Nick guy is, but Morgan is anti-environmental and doesn't get any points doing what he does on Planet. Global warming happens, global flooding happens. Mindworms come to destroy your factories. What game did you play?
When you posit something like "suddenly people don't believe in vaccination at all, in the future" and that Zhakarov is merely reacting to this, it's your job to come up with why that circumstance is even remotely plausible. With more than a hand wave about it being "of course" plausible. Frankly it's pretty ridiculous.
Lal is not the U.N. The idea that Lal is going to get elected on an anti-vaxxer, absolute religious freedom ticket, is ridiculous. Ebola happens, the U.N. does something. No organization has to be effective in the face of a problem. Doesn't make Lal's moral compass blase or in denial about the realities or what's at stake.
I think it’s inaccurate to say that anybody who accepts the argument that climate change is a problem demanding urgent action is a Greenie on the level of Deirdre Skye.
As the game illustrates so starkly, once sea levels begin to rise, Global Warming becomes everyone’s problem, even the Morganites.
I'm pretty sure I've had games with Morgan voting against lowering the flood waters. I wonder if the AI tries to calculate what would hurt me the most? The AI doesn't play like global flooding is particularly a problem. It'll wipe a few bases, but mostly the AI factions build Pressure Domes and call it a day. Global flooding unfortunately isn't that great a weapon against the AI factions. It's not going to destroy them.
whateva lmngs
I thought I was doing them a favor. But if they want it this way, fine!
while I see interpret the same discordances as depth. That’s not a dispute that has any resolution.
Generally speaking, I think the player is given the narrative tools, not just the freedom of gameplay, to take at least two roads with each of the factions and their leaders.
QuoteWat? 9/11, WTC and other buildings falling, anthrax by mail, entering Afghanistan, Iraq war, "code orange" getting on planes, then it turns out all that "yellow cake" stuff was BS....
The 1990’s were not that moment.
Quote from: bvaneveryUuuh, noooo. I don't know who this Nick guy is, but Morgan is anti-environmental and doesn't get any points doing what he does on Planet. Global warming happens, global flooding happens. Mindworms come to destroy your factories. What game did you play?
Morgan isn’t putting a moral judgment out there.
Earth is dead. So what? Things die. Morgan isn’t dwelling on why, or how. He thinks it’s natural. “We ate Earth. Great. We’ll go to Chiron and eat it, too. Then, when it’s dead, we will be impelled to build another spaceship so that we can go to eat another planet.” That’s a very distinctive attitude.
Quote from: bvaneveryWhen you posit something like "suddenly people don't believe in vaccination at all, in the future" and that Zhakarov is merely reacting to this, it's your job to come up with why that circumstance is even remotely plausible. With more than a hand wave about it being "of course" plausible. Frankly it's pretty ridiculous.
Not all people. Some people. The curious case of COVID-19 in the United States is a very good (and tragic) example of how people interpret medical reality through different lenses. Zakharov would presumably look at us now and say, “Really? Are we going to let the dictates of economics or electoral politics shape our attitude toward proven interventions (masks)?”
No, the idea is that, like the U.N., Lal can (potentially) be so wedded to the idea of self-determination that the concept of good loses all meaning.
I'm pretty sure I've had games with Morgan voting against lowering the flood waters. I wonder if the AI tries to calculate what would hurt me the most? The AI doesn't play like global flooding is particularly a problem. It'll wipe a few bases, but mostly the AI factions build Pressure Domes and call it a day. Global flooding unfortunately isn't that great a weapon against the AI factions. It's not going to destroy them.
If I expect internal support in the rest of the material, and you don't, then yes we will not see eye to eye on much of anything. One half-baked idea doesn't necessarily fit with anything else they did.
The AI is going to play each faction the same way every time. That says something about narrative intent. Sure you're the player and can choose / roleplay differently. But that doesn't change the core characterization of the faction leaders.
You also invoked the early 2000s and we were talking about why various franchises took a long time to become popular. You cited some kind of special condition of stress as being necessary. I say humanity is always under stress and it's the same old same old. So did The Who. "Don't Get Fooled (Again)"
Yeah it's a moral judgment that a planet doesn't have an inherent value, and neither do future generations. I don't know how you manage to frame it as "not a moral judgment". He's Deirdre's opposite number, he doesn't care what happens to the planet, or any planet. He wants his coal mines etc.!
Some people just end up dying. Some people don't run Earth into the ground. Your bitter Zhakarov only makes sense in a future where piles and piles of people succeeded in wiping out most of humanity due to disease. And that's assuming they "didn't want vaccinations", as opposed to fighting biological wars.
It's ridiculous. Look at the photo again. Please take pains to notice there are no white people in the picture while you're at it. We live in an actual historical reality, with an actual U.N. The thing Lal would get Fundamentalist about, is all the U.N. declaration of human rights stuff.